From d0241aaae2ee58987a5f65b4d69d2ee8d7408283 Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 3 Mar 2006 18:46:51 +0000 Subject: - Added a column in skill_cast_db for specifying can't walk delays. - Removed the apply walk-delay entry from skill_cast_nodex - Fixed autoloot dropping the item to the ground even when it was autolooted. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5450 54d463be-8e91-2dee-dedb-b68131a5f0ec --- db/skill_castnodex_db.txt | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'db/skill_castnodex_db.txt') diff --git a/db/skill_castnodex_db.txt b/db/skill_castnodex_db.txt index cb25166a2..28a6dad01 100644 --- a/db/skill_castnodex_db.txt +++ b/db/skill_castnodex_db.txt @@ -1,18 +1,14 @@ -//,,, +//,, // Cast: With 1, dex does not affect the skill's cast rate // Cast: With 0, dex affects the skill's cast rate // Delay: With 1, dex does not affect the skill's delay rate // Delay: With 0, dex affects the skill's delay rate -// Walk Delay: With 1, characters can't move while the skill's delay is active. -// Walk Delay: With 0, characters can move as soon as the spell finishes casting. // Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex. // By default, dex NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file -136,0,0,1 //AS_SONICBLOW 336,1 //WE_CALLPARTNER 366,1 //HW_MAGICPOWER 370,1 //CH_PALMSTRIKE -394,0,0,1 //CG_ARROWVULCAN 403,1 //PF_MEMORIZE 408,1 //WE_BABY 409,1 //WE_CALLPARENT -- cgit v1.2.3-70-g09d2