From 9080a58e2184eeb36b30e6dc653ec5459b3acfb1 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Fri, 17 May 2013 13:53:41 -0300 Subject: MOTD redesign much more flexible, as per community suggestion in http://hercules.ws/board/topic/320-motd-change-suggestion/ dropped motd_type config new motd is at npc/MOTD.txt dropped @motd, @gmotd commands Signed-off-by: shennetsind --- db/re/map_zone_db.conf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'db/re/map_zone_db.conf') diff --git a/db/re/map_zone_db.conf b/db/re/map_zone_db.conf index ea995b712..96dbd0c7a 100644 --- a/db/re/map_zone_db.conf +++ b/db/re/map_zone_db.conf @@ -47,8 +47,8 @@ zones: ( skill_damage_cap: { //Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage, // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h) - // to players and monsters. - //MG_FIREBOLT: (50,"PLAYER | MONSTER") + // when cast vs players and monsters. + //MG_COLDBOLT: (50,"PLAYER | MONSTER") } }, { -- cgit v1.2.3-60-g2f50