From c4c1400def9740b610a1bf93c201d5a9b7c47780 Mon Sep 17 00:00:00 2001 From: ai4rei Date: Fri, 28 Oct 2011 12:37:16 +0000 Subject: * Random documentation of database files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14986 54d463be-8e91-2dee-dedb-b68131a5f0ec --- db/homunculus_db.txt | 23 ++++++++++++++++++++--- 1 file changed, 20 insertions(+), 3 deletions(-) (limited to 'db/homunculus_db.txt') diff --git a/db/homunculus_db.txt b/db/homunculus_db.txt index 3ec8f0a88..5ce9d8b73 100644 --- a/db/homunculus_db.txt +++ b/db/homunculus_db.txt @@ -1,6 +1,23 @@ -//Legend: b: base, gn: growth min, gx: growth max, en: evolution min, ex: evolution max -//Note: Only the growth values are in a 1/10 scale, the other stats are 1/1 (eg: 5 gmAGI means 0.5 agi) -//class,evo_class,name,foodID,hungryDelay,base_size,evo_size,race,element,bASPD,bHP,bSP,bSTR,bAGI,bVIT,bINT,bDEX,bLUK,gnHP,gxHP,gnSP,gxSP,gnSTR,gxSTR,gnAGI,gxAGI,gnVIT,gxVIT,gnINT,gxINT,gnDEX,gxDEX,gnLUK,gxLUK,enHP,exHP,enSP,exSP,enSTR,exSTR,enAGI,exAGI,enVIT,exVIT,enINT,exINT,enDEX,exDEX,enLUK,exLUK +// Homunculus Database +// +// Structure of Database: +// Class,EvoClass,Name,FoodID,HungryDelay,BaseSize,EvoSize,Race,Element,bASPD,bHP,bSP,bSTR,bAGI,bVIT,bINT,bDEX,bLUK,gnHP,gxHP,gnSP,gxSP,gnSTR,gxSTR,gnAGI,gxAGI,gnVIT,gxVIT,gnINT,gxINT,gnDEX,gxDEX,gnLUK,gxLUK,enHP,exHP,enSP,exSP,enSTR,exSTR,enAGI,exAGI,enVIT,exVIT,enINT,exINT,enDEX,exDEX,enLUK,exLUK +// +// 01. Class Homunculus ID. +// 02. EvoClass Homunculus ID of the evolved version. +// 03. Name Name of the homunculus. +// 04. FoodID Item ID of the homunuclus food. +// 05. HungryDelay Time interval in milliseconds after which the homunculus' hunger value is altered. +// 06. BaseSize Size of the base homunculus class (0 = small, 1 = normal, 2 = large). +// 07. EvoSize Size of the evolved homunculus class (0 = small, 1 = normal, 2 = large). +// 08. Race Race of the homunculus (0 = formless, 1 = undead, 2 = brute, 3 = plant, 4 = insect, 5 = fish, 6 = demon, 7 = demi-human, 8 = angel, 9 = dragon). +// 09. Element Element of the homunculus (0 = neutral, 1 = water, 2 = earth, 3 = fire, 4 = wind, 5 = poison, 6 = holy, 7 = dark, 8 = ghost, 9 = undead). +// The element level is always 1. +// ... +// +// Legend: b: base, gn: growth min, gx: growth max, en: evolution min, ex: evolution max +// NOTE: Only the growth values are in a 1/10 scale, the other stats are 1/1 (eg: 5 gmAGI means 0.5 agi) + 6001,6009,Lif,537,60000,0,1,7,0,700,150,40,17,20,15,35,24,12,60,100,4,9,5,19,5,19,5,19,4,20,6,20,6,20,1,10,10,20,1,5,1,4,1,5,4,10,1,10,1,3 6002,6010,Amistr,912,60000,0,1,2,0,700,320,10,20,17,35,11,24,12,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,10,20,1,10,1,10,1,5,4,10,1,3,1,4,1,5 6003,6011,Filir,910,60000,0,1,2,0,700,90,25,29,35,9,8,30,9,45,75,3,6,4,20,8,20,1,10,3,19,4,20,3,19,5,15,5,15,4,10,1,10,1,3,1,4,1,5,1,5 -- cgit v1.2.3-70-g09d2