From efc39a408c225e1f030b1d21938ad7004b65af96 Mon Sep 17 00:00:00 2001 From: epoque11 Date: Sun, 29 Apr 2012 22:52:10 +0000 Subject: - Updated the unit engine to cache attacker count rather than utilise CPU intensive block iterations - This update removes two unofficial settings, nothing that will go amiss git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16011 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf/battle/battle.conf | 18 ------------------ 1 file changed, 18 deletions(-) (limited to 'conf') diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index 377ebabb2..2cbb5bb45 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -101,24 +101,6 @@ weapon_defense_type: 0 //MDEF‚same as above....(MDEF*value) magic_defense_type: 0 -// How to count the number of attackers when applying agi penalty ? (choose one) -// 1-: Count every attack attempt (even those that were dodged/lucky-dodged) -// 2 : Count every non-lucky-dodged attack attempt -// 3 : Count attacks that miss due to element/race modifier -// 4 : Count attacks whose damages are blocked by skills -// 5 : Count only attacks that actually connect -// 6+: None of the above, count will always be 0 -agi_penalty_count_lv: 2 - -// How to count the number of attackers when applying vit penalty ? (choose one) -// 1-: Count every attack attempt (even those that were dodged/lucky-dodged) -// 2 : Count every non-lucky-dodged attack attempt -// 3 : Count attacks that miss due to element/race modifier -// 4 : Count attacks whose damages are blocked by skills -// 5 : Count only attacks that actually connect -// 6+: None of the above, count will always be 0 -vit_penalty_count_lv: 3 - // Change attacker's direction to face opponent on every attack? (Note 3) attack_direction_change: 15 -- cgit v1.2.3-60-g2f50