From e17d1bfa00dcde02180df01edf7b028bf1c46432 Mon Sep 17 00:00:00 2001 From: FlavioJS Date: Mon, 24 Sep 2007 09:13:50 +0000 Subject: * Limited manual detection of data truncation to string/enum/blob columns. * Renamed conf-tmpl to conf. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11284 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf/Changelog.txt | 375 +++++++++++++++++ conf/GM_account.txt | 10 + conf/atcommand_athena.conf | 764 +++++++++++++++++++++++++++++++++ conf/battle/battle.conf | 164 ++++++++ conf/battle/client.conf | 106 +++++ conf/battle/drops.conf | 148 +++++++ conf/battle/exp.conf | 103 +++++ conf/battle/gm.conf | 99 +++++ conf/battle/guild.conf | 60 +++ conf/battle/homunc.conf | 46 ++ conf/battle/items.conf | 80 ++++ conf/battle/misc.conf | 112 +++++ conf/battle/monster.conf | 201 +++++++++ conf/battle/party.conf | 54 +++ conf/battle/pet.conf | 86 ++++ conf/battle/player.conf | 137 ++++++ conf/battle/skill.conf | 269 ++++++++++++ conf/battle/status.conf | 53 +++ conf/battle_athena.conf | 67 +++ conf/char_athena.conf | 218 ++++++++++ conf/charcommand_athena.conf | 260 ++++++++++++ conf/charhelp.txt | 26 ++ conf/grf-files.txt | 12 + conf/help.txt | 176 ++++++++ conf/help2.txt | 95 +++++ conf/import/atcommand_conf.txt | 0 conf/import/battle_conf.txt | 0 conf/import/char_conf.txt | 0 conf/import/charcommand_conf.txt | 0 conf/import/inter_conf.txt | 0 conf/import/ladmin_conf.txt | 0 conf/import/log_conf.txt | 0 conf/import/login_conf.txt | 0 conf/import/map_conf.txt | 0 conf/import/msg_conf.txt | 0 conf/import/packet_conf.txt | 0 conf/import/script_conf.txt | 0 conf/inter_athena.conf | 161 +++++++ conf/irc_athena.conf | 42 ++ conf/ladmin_athena.conf | 36 ++ conf/log_athena.conf | 143 +++++++ conf/login_athena.conf | 187 +++++++++ conf/map_athena.conf | 129 ++++++ conf/mapflag/gvg.txt | 93 ++++ conf/mapflag/indoors.txt | 85 ++++ conf/mapflag/jail.txt | 48 +++ conf/mapflag/night.txt | 241 +++++++++++ conf/mapflag/nightmare.txt | 48 +++ conf/mapflag/nobranch.txt | 305 ++++++++++++++ conf/mapflag/noexp.txt | 23 + conf/mapflag/noicewall.txt | 128 ++++++ conf/mapflag/noloot.txt | 25 ++ conf/mapflag/nomemo.txt | 570 +++++++++++++++++++++++++ conf/mapflag/nopenalty.txt | 232 ++++++++++ conf/mapflag/nopvp.txt | 79 ++++ conf/mapflag/noreturn.txt | 227 ++++++++++ conf/mapflag/nosave.txt | 194 +++++++++ conf/mapflag/noteleport.txt | 265 ++++++++++++ conf/mapflag/nowarp.txt | 42 ++ conf/mapflag/nowarpto.txt | 49 +++ conf/mapflag/pvp.txt | 94 +++++ conf/mapflag/pvp_noguild.txt | 89 ++++ conf/mapflag/pvp_noparty.txt | 13 + conf/mapflag/restricted.txt | 20 + conf/maps_athena.conf | 884 +++++++++++++++++++++++++++++++++++++++ conf/motd.txt | 2 + conf/msg_athena.conf | 557 ++++++++++++++++++++++++ conf/packet_athena.conf | 57 +++ conf/plugin_athena.conf | 29 ++ conf/readme.txt | 33 ++ conf/script_athena.conf | 65 +++ conf/subnet_athena.conf | 6 + 72 files changed, 8922 insertions(+) create mode 100644 conf/Changelog.txt create mode 100644 conf/GM_account.txt create mode 100644 conf/atcommand_athena.conf create mode 100644 conf/battle/battle.conf create mode 100644 conf/battle/client.conf create mode 100644 conf/battle/drops.conf create mode 100644 conf/battle/exp.conf create mode 100644 conf/battle/gm.conf create mode 100644 conf/battle/guild.conf create mode 100644 conf/battle/homunc.conf create mode 100644 conf/battle/items.conf create mode 100644 conf/battle/misc.conf create mode 100644 conf/battle/monster.conf create mode 100644 conf/battle/party.conf create mode 100644 conf/battle/pet.conf create mode 100644 conf/battle/player.conf create mode 100644 conf/battle/skill.conf create mode 100644 conf/battle/status.conf create mode 100644 conf/battle_athena.conf create mode 100644 conf/char_athena.conf create mode 100644 conf/charcommand_athena.conf create mode 100644 conf/charhelp.txt create mode 100644 conf/grf-files.txt create mode 100644 conf/help.txt create mode 100644 conf/help2.txt create mode 100644 conf/import/atcommand_conf.txt create mode 100644 conf/import/battle_conf.txt create mode 100644 conf/import/char_conf.txt create mode 100644 conf/import/charcommand_conf.txt create mode 100644 conf/import/inter_conf.txt create mode 100644 conf/import/ladmin_conf.txt create mode 100644 conf/import/log_conf.txt create mode 100644 conf/import/login_conf.txt create mode 100644 conf/import/map_conf.txt create mode 100644 conf/import/msg_conf.txt create mode 100644 conf/import/packet_conf.txt create mode 100644 conf/import/script_conf.txt create mode 100644 conf/inter_athena.conf create mode 100644 conf/irc_athena.conf create mode 100644 conf/ladmin_athena.conf create mode 100644 conf/log_athena.conf create mode 100644 conf/login_athena.conf create mode 100644 conf/map_athena.conf create mode 100644 conf/mapflag/gvg.txt create mode 100644 conf/mapflag/indoors.txt create mode 100644 conf/mapflag/jail.txt create mode 100644 conf/mapflag/night.txt create mode 100644 conf/mapflag/nightmare.txt create mode 100644 conf/mapflag/nobranch.txt create mode 100644 conf/mapflag/noexp.txt create mode 100644 conf/mapflag/noicewall.txt create mode 100644 conf/mapflag/noloot.txt create mode 100644 conf/mapflag/nomemo.txt create mode 100644 conf/mapflag/nopenalty.txt create mode 100644 conf/mapflag/nopvp.txt create mode 100644 conf/mapflag/noreturn.txt create mode 100644 conf/mapflag/nosave.txt create mode 100644 conf/mapflag/noteleport.txt create mode 100644 conf/mapflag/nowarp.txt create mode 100644 conf/mapflag/nowarpto.txt create mode 100644 conf/mapflag/pvp.txt create mode 100644 conf/mapflag/pvp_noguild.txt create mode 100644 conf/mapflag/pvp_noparty.txt create mode 100644 conf/mapflag/restricted.txt create mode 100644 conf/maps_athena.conf create mode 100644 conf/motd.txt create mode 100644 conf/msg_athena.conf create mode 100644 conf/packet_athena.conf create mode 100644 conf/plugin_athena.conf create mode 100644 conf/readme.txt create mode 100644 conf/script_athena.conf create mode 100644 conf/subnet_athena.conf (limited to 'conf') diff --git a/conf/Changelog.txt b/conf/Changelog.txt new file mode 100644 index 000000000..6ce0bcd9e --- /dev/null +++ b/conf/Changelog.txt @@ -0,0 +1,375 @@ +Date Added + +2007/09/18 + * Rev. 11241 Added new maps to maps_athena.conf, and corresponding mapflags. [L0ne_W0lf] + - Also added several missing maps, and cloned maps. +2007/09/17 + * Added missing force_4-1 and force_5-1 maps to the map list [ultramage] +2007/09/13 + * Trigger rate Miracle of the Sun, Moon and Stars is now 0.02% [Skotlex] +2007/09/10 + * Added 'quest_exp_rate', adjusts exp gained by 'getexp' [ultramage] +2007/09/05 + * Added 'nomemo' mapflags to some Cursed Abbey maps [Playtester] +2007/08/19 + * Added 'noteleport' mapflags to Dandelion's request maps. [SinSloth] + * Fixed small mistake in confs causing some confusion [Paradox924X] +2007/08/15 + * Removed useless 'party_skill_penalty' config option + * Removed 'Note 3' & 'Other information' since it doesn't apply anymore +2007/07/28 + * Removed useless refine_posword setting from script_athena.conf +2007/07/25 + * Adjusted motd.txt to not crash new clients + * Removed backup_txt code since it's not needed anymore +2007/07/20 + * Adjusted client.conf's packetver table (latest now uses new value) +2007/07/18 + * Added delay_dependon_agi, both options are available now [ultramage] +2007/06/10 + * Rev. 10744 Fixed nopvp mapflag entry for mosk_in. [L0ne_W0lf] +2007/06/08 + * Added Moscovia maps into mapflags [Lupus] +2007/06/06 + * Added Moscovia maps in the map index [Lupus] +2007/06/01 + * Rev. 10701 Updated nowarpto map flags for Rachel quest maps. [L0ne_W0lf] +2007/06/01 + * Rev. 10663 Updated map flags for Rachel quest maps. [L0ne_W0lf] +2007/05/23 + * Reverted delay_dependon_agi -> delay_dependon_dex +2007/05/19 + * Enhanced log_athena.conf with global/main chat support [ultramage] + - also changed the filter bit values, please reconfigure this option +2007/04/27 + * Can't teleport in kh_dun01 [Playtester] + * You can now teleport in jupe_core [Playtester] +2007/04/24 + * monster_ai&0x400 disables all mob-casted skills having a range of 9 + (monster.conf) [Skotlex] +2007/04/23 + * Debuff on logout&2 is again set to default, instead of removing food + bonuses now it removes Maximize Power, Maximum Overthrust and Steel Body. +2007/04/16 + * Changed the default setting for emergency_call to 11 (usable all the + time, but only in Gvg Maps) as described by Tharis (skill.conf). [Skotlex] +2007/04/13 + * Added some Kiel quest mapflags [Playtester] + * Added debug command @displayskill. Should be used only by people + searching for new skill IDs. [Skotlex] +2007/04/12 + * Updated various mapflags with 11.2 maps [Playtester] +2007/04/11 + * The pc_max_status_def and mob_max_status_def configs are now set on a + 1-100 scale instead of 1-10000 (status.conf) +2007/04/03 + * Added hom_setting&0x40, when set it clears the "can't reuse" skill delay + when you vaporize a homunculus (set by default). [Skotlex] +2007/04/02 + * Set the default vending tax to 2% as it is in kRO Sakray [Playtester] +2007/03/28 + * Added config "vending_tax" to apply a tax to all vending requests, as it + was in kRO Sakray some time ago (items.conf). +2007/03/22 + * Made packet_ver_flag's description use hexadecimal values for the packet + versions, and changed the default to 0xFFFF. [Skotlex] +2007/03/19 + * Removed the 'charsave_method' setting from inter_athena.conf +2007/03/17 + * Cleaned up the login & char config [ultramage] + - removed check_ip_flag + - changed date_format to input the format string directly + - changed many settings to allow yes/no instead of just 1/0 + * Removed .gat from configs [Lupus] +2007/03/14 + * Changed the default of debuff_on_logout to 1 since food items shouldn't + dispell on logout. [Skotlex] +2007/03/08 + * Adjustments for the new mapcache [DracoRPG] + - Removed ".gat" from map names in maps_athena.conf + - Removed read_map_from_cache option as there's no more choice to do + - Removed afm_dir option as there's no more need for AFM/AF2 support +2007/03/06 + * Added the two new packet versions to battle/client.conf [Zephiris] +2007/03/05 + * Removed mode_neg and frame_size from packet_athena.conf [ultramage] +2007/02/16 + * Collapsed config settings "sg_miracle_skill_min_duration" and + "sg_miracle_skill_max_duration" into "sg_miracle_skill_duration", which + defaults to an hour (skill.conf). +2007/02/12 + * Corrected the meaning of "skill_display_fail&2", made 2 the default + setting. [Skotlex] +2007/02/08 + * Since the mysql ping interval is now autoconfigured, removed + the connection_ping_interval config setting in inter_athena.conf +2007/02/01 + * Improved a bit the description of the mvp item get time config settings. +2007/01/29 + * Collapsed config settings produce_item_name_input, + produce_potion_name_input, making_arrow_name_input, holywater_name_input, + cdp_name_input into a single config produce_item_name_input which uses + bitmasks to determine what it affects. See battle/item.conf for details. + * Updated arrow_decrement to have 3 possible values: Disabled, Enabled, and + Enabled + Autoguess (gives arrow consumption as appropiate to + plagiarized/acquired skills). eA previously had a hardcoded '2' setting, + now it's 1 by default as it should be. [Skotlex] +2007/01/28 + * Fixed the description of @summon + * Fixed @nuke's position (I edited the wrong file by accident) +2007/01/27 + * Atcommand fixup [ultramage] + - removed atcommands @w, @server_date/time, @red, @happyhappyjoyjoy, @shuffle + - synced gm level of @jailfor, @charjailtime, @npcmove, @chardropall, + @charstoreall, @send, @mute, @changelook, @exp and @nuke + - added conf entries for @whozeny, @kamic, @tonpc, @petid, @identify, @adopt, + @trade, @changelook, @send + - reorganized the atcommands a bit +2007/01/26 + * Added battle config hom_rename (homunc.txt) to enable renaming the + homunculus multiple times. Defaults to no. +2007/01/22 + * Moved the homunculus setting from pet.conf to homunc.conf [Skotlex] +2007/01/12 + * Updated the information about ip rules and DDoS protection in + packet_athena.conf and commented out the line "allow: all" so + connections are rejected when a DDoS is detected. [FlavioJS] +2007/01/08 + * Added the console plugin to plugin_athena.conf commented out. [FlavioJS] +2007/01/05 + * Updated noicewall mapflags (to allow them in cities), thanks to Au{R}oN +2007/01/03 + * Changed friend_auto_add to 'yes' (closer to official, except for one detail) + * Changed monster_class_change_full_recover to 'yes' (official) [ultramage] +2006/12/20 + * Fixed the meaning of stdout_with_ansisequence and changed the default + value to no. [FlavioJS] +2006/12/18 + * Added hom_setting to specify which homunculus 'quirks' are in effect. The + default activates all of them, if you set them to 0 then homuncs will not + be treated in any special matter, pretty much like standard mobs. if I + missed any 'quirky' homunc behaviour from it, report it so it can be added + to the list (This setting was added to pet.conf). + * flooritem_lifetime now accepts a much higher max value (previously it was + 65k when the default was 60k) + * Removed monster_ai 0x80 since it's now handled by hom_setting. +2006/12/12 + * Added monster_ai&0x400 to use the previous 'smart' criteria that prevents + mobs from fighting each another, since now they are all natural enemies + of each another. [Skotlex] +2006/11/29 + * Added Rachel Santuary to nomemo mapflags [Playtester] +2006/11/22 + * Added import/script_conf.txt to keep OnPCxxxxxEven settings [Lupus] + * Modified slaves_inherit_speed (monster.conf): 0 never. 1 - when the + master can move. 2 - when the master can't move. 3 - always (default) + * Also modified slaves_inherit_mode: 0 don't change mode. 1 slaves are + always aggressive. 2 slaves are always passive. 3 they copy the + agro/passive mode from their master. Defaults to 2. +2006/11/20 + * Added monster_ai&0x200 (monster.conf). When set, mob skill delays are + shared. That is, if the mob has several lines with the same skill, when the + skill is used, the delay will be set to all of them, not just the one entry + used. [Skotlex] +2006/11/07 + * Added nosave mapflag for Guild Dungeons [KarLaeda] + * New Setting "stdout_with_ansisequence" + (login_athena/char_athena/map_athena) allows you to specify whether color + control chars should be printed or not. Is useful to disable for a + "cleaner" output when you are logging the console output. All credit goes + to FlavioJS for coding the whole thing. [Skotlex] +2006/11/05 + * Added maplags for PowerNPC quest. [KarLaeda] +2006/10/31 + * Modified the player_cloak_check_type and monster_cloak_check_type + settings. 1 makes it check for walls, 2 makes cloaking NOT end on normal + attacks, and 4 makes cloaking NOT end when using skills. The default + setting for players is still 1, but for mobs the default has been changed + to 4 (skill.conf). [Skotlex] +2006/10/25 + * Added exp-bonus settings exp_bonus_attacker and exp_bonus_max_attacker + (exp.conf, default to 25 and 12) [Skotlex] + * Changed the way the party_even_share_bonus setting works. It now uses a + simple linear bonus increase (party.conf) [Skotlex] +2006/10/24 + * Changed the way the skill_steal_max_tries work. Now it actually MEANS the + max number of steal tries, use 0 to disable (unlimited tries). [Skotlex] + * Changed the default of skill_steal_max_tries to 0 as there's no proof + anywhere that there should be such a limit. [Skotlex] +2006/10/20 + * Added config setting "summon_flora_setting" (skill.conf), with it you can + decide now two things: a. Whether or not players can harm your floras + outside versus grounds, and b. Whether or not you can summon out and mix + different types of plants at the same time. [Skotlex] +2006/10/19 + * Commented out the monster_noteleport mapflag from the guild castles as + this is the Aegis behaviour [Skotlex] +2006/10/18 + * Added monster_noteleport mapflag to the guild castle maps to prevent + "avoiding MVPs" by forcing them to teleport from rude-attacks. [Skotlex] +2006/10/16 + * Added &16 to the default of the emergency_call setting (skill.conf) + [Skotlex] +2006/10/12 + * Added Homunculus atcommands [Playtester] +2006/10/11 + * Removed useless inter_athena settings (they were doing absolutely + nothing): read_gm_interval, gm_db, gm_db_level, gm_db_account_id, + use_new_sql_db [Skotlex] +2006/10/06 + * status_cast_cancel is now a type 4 (object bitmasks) setting + (status.conf). [Skotlex] +2006/10/06 + * Removed gm_all_skill_add_abra which was doing nothing anyway. [Skotlex] +2006/10/03 + * Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of + skills is reduced now (when enabled) by AGI instead of DEX, which makes a + lot more sense than DEX. [Skotlex] +2006/09/25 + * Removed config setting allow_atcommand_when_mute as it's no longer used + (see manner_system in misc.conf for it's replacement) [Skotlex] +2006/09/19 + * Removed setting ban_spoof_namer (as now invalid chat packets just cause + the sending character to be disconnected). [Skotlex] +2006/09/18 + * The new socket update code includes support for two new config settings + (packet_athena.txt): frame_size, which can be used to alter the logic + packet-size allowed by the code, and mode_neg, which when set to yes, sets + TCP_NODELAY on all connections (defaults to yes). [Skotlex] + * Due to a recent update of how cards/equipment status change defense + works, the max sc resistance settings (battle/status.conf) no longer apply + to them. [Skotlex] +2006/09/16 + * Added monster_ai&256. When set, a monster will pick a random starting + position to begin checking versus it's skills, otherwise, it will always + begin checking from the beginning. [Skotlex] +2006/09/15 + * Added atcommand.conf entries for @adjgmlvl and @adjcmdlvl [Skotlex] +2006/09/14 + * Adjusted gvg long damage rate to 80%, magic damage rate to 60% + (battle/guild.conf) [Skotlex] +2006/09/12 + * Changed back the default of case-sensitive to ON since it shouldn't be + such a bad performance hog now. [Skotlex] + * case_sensitive is now off by default due to performance issues + (login_athena.conf). [Skotlex] +2006/09/11 + * Corrected name of config settings pc_luk_status_def, mob_luk_status_def + (status.conf) [Skotlex] + * Changed the default of enable_baseatk to 9 (player + homun) [Skotlex] + * Changed the default of enable_perfect_flee to 1 (players only) [Skotlex] +2006/09/09 + * Removed noteleport flags from Geffenia maps [Playtester] +2006/09/08 + * Removed sg_miracle_skill_duration, replaced it with + sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify + a range for the duration of the skill. [Skotlex] + * Skill duration for sg miracle is now 1h ~ 2.5h [Skotlex] +2006/09/07 + * Changed the default of sg_angel_skill_ratio to 10 based on recent + information from Tharis. [Skotlex] + * Added sg_angel_skill_ratio to specify rate at which the Angel skill + triggers. [Skotlex] + * Increased duration of Miracle of the Sun/Moon/Stars to one hour. + [Skotlex] + * Changed gvg_short_attack_damage_rate to 80, as leaked X.2 [Vicious] +2006/09/06 + * Reverted back the default view/chase range of mobs to 100% since eA now + uses square view areas, like Aegis. [Skotlex] +2006/09/05 + * Removed setting mob_show_hp, it's been replaced now by mob_show_info, + which can be used to specify what kind of info should be displayed from a + mob. Current options are two different formats for Hp display, and current + level (monster.conf). [Skotlex] +2006/08/31 + * Added setting attack_walk_delay which specifies whether a character + should (or not) be able to move inmediately after starting a normal attack + (battle.conf). Defaults to 0 since that's what Aegis uses. [Skotlex] + * Corrected battle config name max_walk_rate, it should be named + max_walk_speed. [Skotlex] +2006/08/29 + * monster_ai&1 now only signals whether mobs should update their target + cell while chasing more frequently (rather than being state-driven like + Aegis) [Skotlex] + * Changed the defaults of view_range_rate and chase_range_rate to 120 to + aproximate better Aegis's view ranges (which are square areas and not + circles), so eA's default of 100 leads to a circular area contained + within a 21x21 square zone (what Aegis uses), by using 20%, the circular + area increases range to 12, which better approximates Aegis's 21x21 area. + [Skotlex] +2006/08/24 + * Changed the default of clear_skills_on_death to 0 [Skotlex] + * Added setting clear_skills_on_warp to specify when a character's + land-based skills are deleted when the caster changes maps. Defaults to all + types (skill.conf). [Skotlex] + * The previous setting now obsoletes traps_setting &2, which now can only + be 0/1. [Skotlex] +2006/08/21 + * Removed config setting "muting_players", and expanded the manner_system + config to specify how having negative manner (mute) affects a player (see + battle/misc.conf). [Skotlex] + * Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode, + if 2 is used, it makes killing players give you a loss of 5 manner points. + [Skotlex] +2006/08/18 + * Added monster_ai&128 to make aggressive mobs ignore that behaviour of + always picking Homun targets above player targets regardless of who is + closer. [Skotlex] + * Added guild_aura (skill.conf) setting so you can specify when it works + and if it works on the guild-master itself. Defaults to working all the + time on everyone except GM. [Skotlex] +2006/08/14 + * Removed support for negative autosave intervals, instead added a + minsave_interval setting which specifies which is the minimum time between + character saves. Default to 100ms (map_athena.conf). [Skotlex] + * Modified emergency_call setting to allow for more specific configuration + (woe/non-woe, gvg-grounds/non-gvg-grounds, disable from nowarpto maps), see + skill.conf for details. [Skotlex] +2006/08/10 + * Removed setting mob_ghostring_fix [Skotlex] + * Changed setting attack_attr_none to affect all neutral-element attacks. + Basicly, this setting is now used to determine who can hit for full damage + always when using neutral-attacks (defaults to non-players) [Skotlex] +2006/08/09 + * Change the default of attack_attr_none to all classes except players. + This means that pet/mobs/homun will always do normal attacks with + no-element modifiers (but elemental reduction cards still apply) [Skotlex] +2006/08/08 + * Removed config settings display_delay_skill_fail and + display_snatcher_skill_fail, replaced them with display_skill_fail, which + can be used to determine whether you hide ALL skill-failed messages, those + from delay, those from Snatcher or those from Envenom (battle/skill.conf) + [Skotlex] +2006/08/07 + * Added config force_random_spawn which overrides the spawn-files defined + coordinates to make all mobs always spawn randomly on the map. [Skotlex] + * SC_SPEEDUP0 is no longer dispellable by SA_DISPEL [Skotlex] +2006/08/04 + * Removed settings enemy_critical_rate, homun_critical_rate. Added settings + enable_critical (defaults to specify only players), mob_critical_rate and + critical_rate. The last applies to all non-mobs and non-players + (battle/battle.conf) [Skotlex] + * Removed settings mob_npc_warp, mob_warpportal. Replaced with setting + mob_warp which specifies which types of warp can a mob step into + (battle/monster.conf) [Skotlex] + * Changed name of the setting log_pick to log_filter since that's what it + does now. [Skotlex] + * Modified enable_logs so that instead of a 0/1 setting, you can specify + which kind of events to log (so you can use a combination), see log_athena + for the bitmask configuration. [Skotlex] + * Cleaned a bit the contents of log_athena.conf +2006/08/02 + * Updated status_cast_cancel to also include silence (so the cast bar is + cancelled if you are silenced during it) [Skotlex] +2006/08/01 + * merged in atcommands jailfor, jailtime, charjailtime. Thanks to Meruru + and Coltaro for the code. [Skotlex] + * Expanded setting debuff_on_logout so that &1 removes negative buffs and + &2 removes positive buffs. [Skotlex] + * Added battle config file status.conf, moved some settings from skill.conf + and battle.conf to it since they are entirely Status-Change related. + [Skotlex] +2006/07/27 + * Added config setting party_update_interval so you can specify how often + the party-mate minidots should be updated (defaults to 1 sec). [Skotlex] + * Removed a bunch of broken comments in skill.c [Skotlex] diff --git a/conf/GM_account.txt b/conf/GM_account.txt new file mode 100644 index 000000000..e49f9df16 --- /dev/null +++ b/conf/GM_account.txt @@ -0,0 +1,10 @@ +// eAthena's GM Accounts File (for TXT servers only) +// Edited by MC Cameri to enable account id ranges +// Changing this file while login server is running +// Usage #1(Standard): +// Usage #2(Range): +// Examples: +// 2000002 99 +// 2000003-2000005 99 +// 2000003~2000005 99 +// 2000001 30 diff --git a/conf/atcommand_athena.conf b/conf/atcommand_athena.conf new file mode 100644 index 000000000..183278246 --- /dev/null +++ b/conf/atcommand_athena.conf @@ -0,0 +1,764 @@ +// Athena atcommand Configuration file. +// Translated by Peter Kieser + +// Set here the symbol that you want to use for your commands +// Only 1 character is get (default is character_savecharacter_save'@'). You can set any character, +// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands) +// With default character, all commands begin by a '@': @revive +command_symbol: @ + + +// Sets the level of the users that can use the GM commands. +// : level +// When battle_athena.conf has atcommand_gm_only set to no, +// normal players (gm level 0) can use GM commands if you set 0 to the command level. +// Max GM level is 99. If you want forbid a command to all people, set it with level 100. + +// Default values are set to define different GM levels like follow: +// 0: normal player +// -> no special advantage (only @time to know time and if at_command_gm_only is disabled) +// 1: Super player +// -> some (very) little advantages: storage, petrename, etc... +// 10: Super player+ +// -> same of Super player with !go (very super player) +// 20: Mediator +// -> it's a GM that only need to know people, and move to their to speak with them (they can access to any command about wisps) +// 40: Sub-GM +// -> This GM can help a GM, and can not create item or zeny or modify a character (can have some information commands) +// 50: Sub-GM+ +// -> This GM can change some non-important things on a character +// 60: GM +// -> can do almost anything (excep administration, and mass commands) +// GM is the first level where we can modify a character with important value, create items or create zenys +// 80: GM Chief +// -> can do anything, except administration commands +// 99: Administrator +// -> can do anything! +// 100: Disabled +// -> Commands that aren't used. Note: You must use command level 100 to disable command. Commenting doesn't enough. + + +//-------------------------- +// 0: normal player commands +// None for security purposes. + +//------------------------- +// 1: Super player commands + +// Enables/disables autolooting from killed mobs. +autoloot: 1 + +// Allows you continue vending offline. +autotrade: 1 +at: 1 + +// Away messsage +away: 1 +aw: 1 + +// Change Guild Master of your Guild +changegm: 1 + +// Change the leader of your party. +changeleader: 1 + +//Displays a list of @ commands available to the player. +commands: 1 + +// Duel organizing commands +duel: 1 +invite: 1 +accept: 1 +reject: 1 +leave: 1 + +// To change your (own) email (characters protection) +// note: this command doesn't check email itself, but check structure of the email (xxx@xxx) +// if you want be sure of each e-mail disable this option (value: 100) +email: 1 + +//Displays current levels and % progress. +exp: 1 + +//Homunculus commands for players +homtalk: 1 +hominfo: 1 + +// Show Item info (type, price, etc) +iteminfo: 1 +ii: 1 + +// Displays remaining jail time +jailtime: 1 + +// Main chat +main: 1 + +// Displays the text as a normal message with the format "*name message*" +// instead of "name : message" (Like the /me command in IRC) +me: 1 + +// Saves a warp point. +memo: 1 + +// Show Monster info (rates, stats, drops, MVP stuff) +mobinfo: 1 +monsterinfo: 1 +mi: 1 + +// Autorejecting Deals/Invites +noask: 1 + +//Create a party +party: 1 + +// Change the party item share rules. +partyoption: 1 + +// Enables you to rename your pet. +petrename: 1 + +// Command what the player's pet will say. +pettalk: 1 + +//Displays the server rates. +rates: 1 + +// Syncs the position of the player on the client with the one stored in the server. +refresh: 1 + +// Sends a request to all connected GMs (via the gm whisper system) +request: 1 + +//Shows/Hides the "there is a delay after a skill" message. +showdelay: 1 + +//Displays/Hides Experience gained +showexp: 1 + +//Displays/Hides Zeny gained +showzeny: 1 + +// Give server time. (6 same commands) +time: 1 +date: 1 +server_date: 1 +serverdate: 1 +server_time: 1 +servertime: 1 + +// Show server uptime +uptime: 1 + +// Displays SVN version of the server. +version: 1 + +// Show who drops an item (mobs with highest drop rate) +whodrops: 1 + +//--------------------------------------------------------------- +// 0: Mail System - SQL Only commands - Must be enabled + +// Check # of messages. +checkmail: 1 + +// List all messages. +listmail: 1 + +// List only new mail. +listnewmail: 1 + +// Read a message. +readmail: 1 + +// Send mail. +sendmail: 1 + +// Send priority mail (tagged with Priority and cannot be deleted until read) +sendprioritymail: 80 + +// Delete a message. +deletemail: 1 + +//--------------------------- +// 10: Super player+ commands + +// Suicide your character. +die: 10 + +// Spawns you to set points in major cities. +go: 10 + +// Brings up your guild storage wherever you are. +gstorage: 10 + +// Create a guild +guild: 10 + +// Brings up your personal storage wherever you are. +storage: 10 + +// Locate someone on a map, returns your coordinates if the person isn't on. +where: 10 + +// Locates and displays the position of a certain mob on the current map. +mobsearch: 10 + +// Changes your apperance. +model: 10 + +// Locates and displays the position of a certain mob on your mini-map +showmobs: 10 + +// Prints out in which maps a monster normally spawns at (does not count script-invoked mobs) +whereis: 10 + +// Changes your size. +size: 10 + +//---------------------- +// 20: Mediator commands + +// Change your appearence to other players to a mob. +disguise: 20 + +// Changes GM clothes color (2 same commands) +dye: 20 +ccolor: 20 + +// Do some visual effect on your character +effect: 20 + +// Changes your name to your choice temporarly. +fakename: 20 + +// follow a player (including warping to them) +follow: 20 + +// Displays the motd file to all players +gmotd: 20 + +// Displays helpfile in Athena base directory (2 same commands). +help: 20 +h: 20 +help2: 20 +h2: 20 + +// Changes GM hair color (2 same commands) +haircolor: 20 +hcolor: 20 + +// Changes GM hair style (2 same commands) +hairstyle: 20 +hstyle: 20 + +// Warp yourself to a person (3 same commands + /shift). +jumpto: 20 +goto: 20 +warpto: 20 + +// Warp yourself to a person by PID (similar to above, cept you us the PID) +jumptoid2: 20 +gotoid2: 20 +warptoid2: 20 + +// allow other players to hit you out of pvp +killable: 20 + +// To get a peco to (un)ride +mountpeco: 20 + +// Can command what other npcs (by name) can say. +npctalk: 20 + +// Sets the speed you can walk/attack at. Default is 150. +speed: 20 + +//Restore your normal appearance. +undisguise: 20 + +// Displays distribution of players on the server per map (% on each map which has players) +users: 20 + +// Returns list of logged in characters with their position (2 same commands). +who: 20 +whois: 20 + +// Returns list of logged in characters with their job. +who2: 20 + +// Returns list of logged in characters with their party/guild. +who3: 20 + +// Returns list of logged in characters with their position in a specifical map. +whomap: 20 + +// Returns list of logged in characters with their job in a specifical map. +whomap2: 20 + +// Returns list of logged in characters with their party/guild in a specifical map. +whomap3: 20 + +// Displays GMs online. For those who are higher GM level than yourself, +// only the name is shown, for the rest, it displays the same info of +// @who+@who2+who3 +whogm: 20 + +//-------------------- +// 40: Sub-GM commands + + +// Resurects yourself. +alive: 40 + +// Levels your character to specified level (adds to your level) (3 same commands). +blvl: 40 +blevel: 40 +baselvl: 40 +baselevel: 40 + +// Broadcast to the whole server. Using (1 command + /nb, /b). +broadcast: 40 + +// Changes the sex of yourself +changesex: 40 + +// Deletes floor items in your range of sight +cleanmap: 40 + +// drop all your items +dropall: 40 + +//Hatches an egg +hatch: 60 + +// Heals yourself to full HP/SP. +heal: 40 + +// GM Hide (enables you to be invisible to characters, and most monsters) (1 command + /hide). +hide: 40 + +//Homunculus commands for gms +homlvup: 40 +homevolution: 40 +makehomun: 40 +homfriendly: 40 +homhungry: 40 + +// Deletes all your items. +itemreset: 40 + +// Changes your job to one you specify (2 same commands). +job: 40 +jobchange: 40 + +// Enables you to to jump randomly on a map (that you are already on). +jump: 40 + +// Broadcast (with or without name). +kami: 40 +kamib: 40 + +// Disconnects a user from the server (1 command + right click menu for GM "(name) force to quit"). +kick: 40 + +// Disconnects a user from the server using their PID. +kickid2: 40 + +// Kill all monsters in map (without drops) +killmonster2: 40 + +// Warps you to your last save point (2 same commands). +load: 40 +return: 40 + +// Broadcast to the map you are on (1 command + /lb, /nlb). +localbroadcast: 40 + +// To send specified character in jails +jail: 40 + +// To discharge a prisoner (2 same commands) +unjail: 40 +discharge: 40 + +// Timed jailing +jailfor: 40 + +// Raises your job level (3 same commands). +jlvl: 40 +jlevel: 40 +joblvl: 40 +joblevel: 40 + +// Creates yourself a pet egg, have to use Pet ID. +makeegg: 60 + +// Warp yourself to a certain map, at (x,y) coordinates (2 same commands). /mm or /mapmove +mapmove: 40 +rura: 40 +warp: 40 + +// Marriage skills +marry: 40 +divorce: 40 + +// Set your character display options. (Visual effects of your character) +option: 40 + +// Sets the level of intemecy of your pet. +petfriendly: 40 + +// Sets hunger level of your pet. +pethungry: 40 + +// Permanently adds/removes a quest skill +questskill: 40 +lostskill: 40 + +// Does a skill/stat reset. +reset: 40 + +// Sets your spawn point (aka save point). +save: 40 + +// look up a skill by name +skillid: 40 + +// What skills are required to get this skill +skilltree: 40 + +// Play a Sound! +sound: 40 + +// Enables spirit sphere balls. +spiritball: 40 + +// Change Status of your character +str: 40 +agi: 40 +vit: 40 +int: 40 +dex: 40 +luk: 40 + +// Gets all skills (4 same commands) +allskill: 40 +allskills: 40 +skillall: 40 +skillsall: 40 + +// sets GM stats to maximum (4 same commands) +statall: 40 +statsall: 40 +allstats: 40 +allstat: 40 + +// Gives you job points. +stpoint: 40 + +// Gives you skill points of desired amount. +skpoint: 40 + +// store all your items +storeall: 40 + +// use a skill by id +useskill: 40 + +//--------------------- +// 50: Sub-GM+ commands + +// Spawns a monster, and a certain amount (3 same commands + /monster). +spawn: 50 +monster: 50 +summon: 50 + +// Spawns a smaller sized version of a monster. +monstersmall: 50 + +// Spawns a larger sized version of a monster. +monsterbig: 50 + +// It will spawn a supportive clone of the given player. +clone: 50 + +// It will spawn a supportive clone of the given player that follows the creator around. +slaveclone: 50 + +// It will spawn an aggresive clone of the given player. +evilclone: 50 + + +//---------------- +// 60: GM commands + +// Create a static warp portal that lasts until the next reboot +addwarp: 60 + +// To block definitively a player (only administrator can unblock the account) (2 same commands) +block: 60 +charblock: 60 + +// To unblock a player (2 same commands) +unblock: 60 +charunblock: 60 + +// To ban a player for a limited time (only administrator can unban the account) (4 same commands) +ban: 60 +banish: 60 +charban: 60 +charbanish: 60 + +// To unban a player (4 same commands) +unban: 60 +unbanish: 60 +charunban: 60 +charunbanish: 60 + +// Levels your guild to specified level (2 same commands). +guildlvup: 60 +guildlvlup: 60 + +// Warps all online character of a guild to you. (at least one member of that guild must be on.) +guildrecall: 60 + +// Allows you to spy on any Guilds Guild chat. (at least one member of that guild must be on.) +// NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes) +guildspy: 60 + +// Find an itemID based on item name +idsearch: 60 + +// Creates an item of your choosing, either Item ID or Name (1 command + /item). +item: 60 + +// Creates a complet item (card, etc...) of your choosing, either Item ID or Name. +item2: 60 + +// Kill another character without hitting them. +kill: 60 + +// Same as above, cept uses PID. +killid2: 60 + +// Kill all monsters in map (with drops) +killmonster: 60 + +// Enable hitting a player even when not in pvp +killer: 60 + +// Mute a player (prevents talking, usage of skills and commands) +mute: 80 + +// Warps all online character of a party to you. (at least one party member must be online.) +partyrecall: 60 + +//Allows you to spy on any party's party chat. (at least one party member must be online.) +// NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes) +partyspy: 60 + +// Creates weapon of desired element. +produce: 60 + +// Turns PVP (Person v. Person) off on a map. +pvpoff: 60 + +// Enables PVP on a map. +pvpon: 60 + +// Warps a character to you (1 command + /recall). +recall: 60 + +// Warps a character to you using their PID. +recallid2: 60 + +// Refines all weapons in your items list. +refine: 60 + +// Will repair all broken items in inventory. +repairall: 60 + +// Revives a character using their PID. +reviveid2: 60 + +// Unmute a player +unmute: 60 + +// Gives you money (zeny) of desired amount. +zeny: 60 + +//---------------------- +// 80: GM Chief commands + +// Starts Guild Wars +agitstart: 60 + +// Ends Guild Wars +agitend: 60 + +// Set the map you are on to day. +day: 80 + +// [Un]Disguise All Players (admin command) +disguiseall: 99 +undisguiseall: 99 + +// Kills everyone on the server. +doom: 80 + +// Kills everyone on the map you are on. +doommap: 80 + +// Enables GVG on a map (2 same commands). +gvgon: 40 +gpvpon: 40 + +// Turns GVG (Guild v. Guild) off on a map (2 same commands). +gvgoff: 40 +gpvpoff: 40 + +// Set the map you are currently on to night. +night: 80 + +// Recalls Everyone To Your Coordinates +recallall: 80 + +// Revives all players on the map. +raisemap: 80 + +// Revives all players on the server. +raise: 80 + +// Hides a NPC. +hidenpc: 80 + +// Unhides a NPC. +shownpc: 80 + +// Loads a Script +loadnpc: 80 + +// Unloads a NPC +unloadnpc: 80 + +// Move a NPC +npcmove: 80 + +// turn skills on for a map +skillon: 80 + +// turn skills off for a map +skilloff: 80 + +//--------------------------- +// 99: Administrator commands + +// Changes the required GM level of an @ command +// (effect lasts until restart or command reload) +adjcmdlvl: 99 + +// Changes the GM level of another character +// (lasts until reboot, or gm list reload) +adjgmlvl: 99 + +// Give information about terrain/area (debug function) +gat: 99 + +// Disconnect all users from the server +kickall: 99 + +// Closes Map-Server +mapexit: 99 + +// Displays a status change without really applying it (debug function) +displaystatus: 99 + +// Displays the animation of a skill without really using it (debug function) +displayskill: 99 + +// Shows information about the map +mapinfo: 99 + +// Set Map Flags (WIP) +mapflag: 99 + +// Mutes every player on screen (admin command) +mutearea: 99 +stfu: 99 + +// Re-load item database (admin command) +reloaditemdb: 99 + +// Re-load monsters database (admin command) +reloadmobdb: 99 + +// Re-load skills database (admin command) +reloadskilldb: 99 + +// Re-load scripts (admin command) +reloadscript: 99 + +// Re-load GM level (admin command) +reloadgmdb: 99 + +// Refresh online status of players - SQL Only +refreshonline: 99 + +// Re-load gm command config (admin command) +reloadatcommand: 99 + +// Re-load battle config (admin command) +// Note that some player config settings won't take effect until relog +// (display exp, display zeny, display skill delay fail, ...) +reloadbattleconf: 99 + +// Re-load status database (admin command) +reloadstatusdb: 99 + +// Re-load player info database (admin command) +reloadpcdb: 99 + +// Re-load the Message of the Day (admin command) +reloadmotd: 99 + +// Used for testing packet sends from the client (debug function) +send: 99 + +// change a battle_config flag without rebooting server +setbattleflag: 99 + +// Makes you immune to attacks (monsters/players/skills cannot target/hit you, admin command) +monsterignore: 99 +battleignore: 99 + +//--------------------------------------------------------------- +// 99: Weather effects + +snow: 99 + +clouds: 99 + +clouds2: 99 + +fog: 99 + +fireworks: 99 + +sakura: 99 + +leaves:99 + +// Stop all weather effects +clearweather: 99 + +//--------------------------------------------------------------- +// 100: Disabled commands +gm: 100 +nuke: 100 + + +//--------------------- +// OTHER: not a command + +import: conf/import/atcommand_conf.txt diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf new file mode 100644 index 000000000..9c0f708fd --- /dev/null +++ b/conf/battle/battle.conf @@ -0,0 +1,164 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is a bit field. If no description is given, +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) +//-------------------------------------------------------------- + +// Who should have a baseatk value (makes str affect damage)? (Note 3) +enable_baseatk: 9 + +// Who can have perfect flee? (Note 3) +enable_perfect_flee: 1 + +// Who can have critical attacks? (Note 3) +// (Note that there are some skills that always do critical hit regardless of this) +enable_critical: 1 + +// Critical adjustment rate for non-players (Note 2) +mob_critical_rate: 100 +critical_rate: 100 + +// Should normal attacks give you a walk delay? +// If no, characters can move as soon as they start an attack (attack animation +// or walk animation may be omitted client-side, causing cropped attacks or +// monsters that teleport to you) +// If set, total walk delay is set to your attack animation duration divided by +// this value (eg: 1 -> 100%, 2 -> 50%, 4->25%...) +attack_walk_delay: 0 + +// Move-delay adjustment after being hit. (Note 2) +// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. +// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below. +pc_damage_walk_delay_rate: 20 +damage_walk_delay_rate: 100 + +// Move-delay adjustment for multi-hitting attacks. +// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be +// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. +// 80 is the setting that feels like Aegis (vs Sonic Blows) +// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder) +multihit_delay: 80 + +// Damaged delay rate for players (Note 2) +// (Setting to no/0 will be like always endure) +player_damage_delay_rate: 100 + +// Should race or element be used to consider someone undead? +// 0 = element undead +// 1 = race undead +// 2 = both (either one works) +undead_detect_type: 0 + +// Does HP recover if hit by an attribute that's same as your own? (Note 1) +attribute_recover: yes + +// What is the minimum and maximum hitrate of normal attacks? +min_hitrate: 5 +max_hitrate: 100 + +// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player +// 0 = no penalty is applied +// 1 = agi_penalty_num is reduced from FLEE as a % +// 2 = agi_penalty_num is reduced from FLEE as an exact amount +agi_penalty_type: 1 + +// When agi penalty is enabled, to whom it should apply to? (Note 3) +// By default, only players get the penalty. +agi_penalty_target: 1 + +// Amount of enemies required to be targetting player before FLEE begins to be penalized +agi_penalty_count: 3 + +// Amount of FLEE penalized per each attacking monster more than agi_penalty_count +agi_penalty_num: 10 + +// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player +// 0 = no penalty is applied +// 1 = vit_penalty_num is reduced from FLEE as a % +// 2 = vit_penalty_num is reduced from FLEE as an exact amount +vit_penalty_type: 1 + +// When vit penalty is enabled, to whom it should apply to? (Note 3) +// By default, only players get the penalty. +vit_penalty_target: 1 + +// Amount of enemies required to be targetting player before defense begins to be penalized +vit_penalty_count: 3 + +// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count +vit_penalty_num: 5 + +// Use alternate method of DEF calculation for physical attacks. +// With 0, disabled (use normal def% reduction with further def2 reduction) +// At 1 or more defense is substraction of (DEF* value). +// eg: 10 + 50 def becomes 0 + (10*type + 50) +weapon_defense_type: 0 + +//MDEF‚same as above....(MDEF*value) +magic_defense_type: 0 + +// How to count the number of attackers when applying agi penalty ? (choose one) +// 1-: Count every attack attempt (even those that were dodged/lucky-dodged) +// 2 : Count every non-lucky-dodged attack attempt +// 3 : Count only attacks that actually connect +// 4+: None of the above, count will always be 0 +agi_penalty_count_lv: 2 + +// How to count the number of attackers when applying vit penalty ? (choose one) +// 1-: Count every attack attempt (even those that were dodged/lucky-dodged) +// 2 : Count every non-lucky-dodged attack attempt +// 3 : Count only attacks that actually connect +// 4+: None of the above, count will always be 0 +vit_penalty_count_lv: 3 + +// Change attacker's direction to face opponent on every attack? (Note 3) +attack_direction_change: 15 + +// For those who is set, attacks of Neutral element will not get any elemental +// adjustment (100% versus on all defense-elements) (Note 3) +// NOTE: This is the setting that makes it so non-players can hit for full +// damage against Ghost-type targets (eg: Ghostring wearing players). +attack_attr_none: 14 + +// Rate at which equipment can break (base rate before it's modified by any skills) +// 1 = 0.01% chance. Default for official servers: 0 +equip_natural_break_rate: 0 + +// Overall rate of which your own equipment can break. (Note 2) +// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate +// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's +// weapon will be broken. +equip_self_break_rate: 100 + +// Overall rate at which you can break target's equipment. (Note 2) +// This affects the behaviour of skills like acid terror and meltdown +equip_skill_break_rate: 100 + +// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1) +// NOTE: The official setting is yes, even thought it degrades performance a bit. +delay_battle_damage: yes + +// Are arrows/ammo consumed when used on a bow/gun? +// 0 = No +// 1 = Yes +// 2 = Yes even for skills that do not specify arrow consumption when said +// skill is weapon-based and used with ranged weapons (auto-guesses which +// skills should consume ammo when it's acquired via a card or plagiarize) +arrow_decrement: 1 diff --git a/conf/battle/client.conf b/conf/battle/client.conf new file mode 100644 index 000000000..756083f85 --- /dev/null +++ b/conf/battle/client.conf @@ -0,0 +1,106 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +//-------------------------------------------------------------- + +// Set here which client version do you accept. Add all values of clients: +// Clients older than accepted versions, and versions not set to 'accepted' +// here will be rejected when logging in +// 0x0001: Clients older than 2004-09-06aSakray (packet versions 5-9) +// 0x0002: 2004-09-06aSakexe (version 10) +// 0x0004: 2004-09-20aSakexe (version 11) +// 0x0008: 2004-10-05aSakexe (version 12) +// 0x0010: 2004-10-25aSakexe (version 13) +// 0x0020: 2004-11-29aSakexe (version 14) +// 0x0040: 2005-01-10bSakexe (version 15) +// 0x0080: 2005-05-09aSakexe (version 16) +// 0x0100: 2005-06-28aSakexe (version 17) +// 0x0200: 2005-07-18aSakexe (version 18) +// 0x0400: 2005-07-19bSakexe (version 19) +// 0x0800: 2006-03-27aSakexe (version 20) +// 0x1000: 2007-01-08aSakexe (version 21) +// 0x2000: 2007-02-12aSakexe (version 22) +// default value: 0xFFFF (all clients) +packet_ver_flag: 0xFFFF + +// Minimum delay between whisper/global/party/guild messages (in ms) +// Messages that break this threshold are silently omitted. +min_chat_delay: 0 + +// valid range of dye's and styles on the client +min_hair_style: 0 +max_hair_style: 23 +min_hair_color: 0 +max_hair_color: 8 +min_cloth_color: 0 +max_cloth_color: 4 + +// When set to yes, the damage field in packets sent from woe maps will be set +// to -1, making it impossible for GMs, Bots and Hexed clients to know the +// actual damage caused by attacks. (Note 1) +hide_woe_damage: no + +// "hair style" number that identifies pet. +// NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. +// This value is always higher than the max hair-style available in said client. +// Known values to work (all 2005 clients): +// older sakexes: 20 +// sakexe 0614: 24 +// sakexe 0628 (and later): 100 +pet_hair_style: 100 + +// Visible area size (how many squares away from a player can they see) +area_size: 14 + +// Maximum user LV to send to client +// (Default is 99.. Never go above 127) +// NOTE: You also need to adjust the client if you want this to work. +max_lv: 99 + +// Level required to display an aura. +// NOTE: This assumes that sending max_lv to the client will display the aura. aura_lv must not be less than max_lv. +// Example: If max_lv is 99, and aura_lv is 150, characters with level 99~149 will be sent as being all level 98, +// and only characters with level 150 or more will be reported as having level 99. +aura_lv: 99 + +// Will tuxedo and wedding dresses be shown when worn? (Note 1) +wedding_modifydisplay: no + +// Save Clothes color. (This will degrade performance) (Note 1) +save_clothcolor: yes + +// Do not display cloth colors for the wedding class? +// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled +// for this option to take effect. Set this to yes if your cloth palettes +// pack doesn't has wedding palettes (or has less than the other jobs) +wedding_ignorepalette: no + +// Do not display cloth colors for the Xmas class? +// Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs) +xmas_ignorepalette: no + +// Set this to 1 if your clients have langtype problems and can't display motd properly +motd_type: 0 + +// Show eAthena version to users when the login? +display_version: yes + +// When affected with the "Hallucination" status effect, send the effect to client? (Note 1) +// Note: Set to 'no' if the client lags due to the "Wavy" screen effect. +display_hallucination: yes diff --git a/conf/battle/drops.conf b/conf/battle/drops.conf new file mode 100644 index 000000000..c46de1c85 --- /dev/null +++ b/conf/battle/drops.conf @@ -0,0 +1,148 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +//-------------------------------------------------------------- + +// If an item is dropped, does it go stright into the users inventory? (Note 1) +item_auto_get: no + +// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) +flooritem_lifetime: 60000 + +// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) +item_first_get_time: 3000 + +// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) +// (Takes effect after item_first_get_time elapses) +item_second_get_time: 1000 + +// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) +// (Takes effect after the item_second_get_time elapses) +item_third_get_time: 1000 + +// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) +mvp_item_first_get_time: 10000 + +// Grace time for the first and second MvP so they can get the item? (in milliseconds) +// (Takes effect after mvp_item_first_get_time elapses) +mvp_item_second_get_time: 10000 + +// Grace time for the first, second and third MvP so they can get the item? (in milliseconds) +// (Takes effect after mvp_item_second_get_time elapses) +mvp_item_third_get_time: 2000 + +// Item drop rates (Note 2) + +// The rate the common items are dropped (Items that are in the ETC tab, besides card) +item_rate_common: 100 +item_rate_common_boss: 100 +item_drop_common_min: 1 +item_drop_common_max: 10000 + +// The rate healing items are dropped (items that restore HP or SP) +item_rate_heal: 100 +item_rate_heal_boss: 100 +item_drop_heal_min: 1 +item_drop_heal_max: 10000 + +// The rate at which usable items (in the item tab) other then healing items are dropped. +item_rate_use: 100 +item_rate_use_boss: 100 +item_drop_use_min: 1 +item_drop_use_max: 10000 + +// The rate at which equipment is dropped. +item_rate_equip: 100 +item_rate_equip_boss: 100 +item_drop_equip_min: 1 +item_drop_equip_max: 10000 + +// The rate at which cards are dropped +item_rate_card: 100 +item_rate_card_boss: 100 +item_drop_card_min: 1 +item_drop_card_max: 10000 + +// The rate adjustment for the MVP items that the MVP gets directly in their inventory +item_rate_mvp: 100 +item_drop_mvp_min: 1 +item_drop_mvp_max: 10000 + +// The rate adjustment for card-granted item drops. +item_rate_adddrop: 100 +item_drop_add_min: 1 +item_drop_add_max: 10000 + +// Rate adjustment for Treasure Box drops (these override all other modifiers) +item_rate_treasure: 100 +item_drop_treasure_min: 1 +item_drop_treasure_max: 10000 + +// Use logarithmic drops? (Note 1) +// Logarithmic drops scale drop rates in a non-linear fashion using the equation +// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) +// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) +// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: +// Y: Original Drop Rate +// X: Rate drop modifier (eg: item_rate_equip) +// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 +// -----+--------------------------------------------------------------- +// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 +// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 +// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 +// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 +// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 +// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 +// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 +//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 +//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% +//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% +item_logarithmic_drops: no + +// Can the monster's drop rate become 0? (Note 1) +// Default: no (as in official servers). +drop_rate0item: no + +// Makes your LUK value affect drop rates on an absolute basis. +// Setting to 100 means each luk adds 0.01% chance to find items +// (regardless of item's base drop rate). +drops_by_luk: 0 + +// Makes your LUK value affect drop rates on a relative basis. +// Setting to 100 means each luk adds 1% chance to find items +// (So at 100 luk, everything will have double chance of dropping). +drops_by_luk2: 0 + +// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100) +finding_ore_rate: 100 + +// Whether or not Marine Spheres and Floras summoned by Alchemist drop items? +// This setting has three available values: +// 0: Nothing drops. +// 1: Only marine spheres drop items. +// 2: All alchemist summons drop items. +alchemist_summon_reward: 1 + +// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** +// Note: It also announces STEAL skill usage with rare items +// 0 = don't show announces at all +// 1 = show announces for 0.01% drop chance items +// 333 = show announces for 3.33% or lower drop chance items +// 10000 = show announces for all items +rare_drop_announce: 0 diff --git a/conf/battle/exp.conf b/conf/battle/exp.conf new file mode 100644 index 000000000..f3d438ea2 --- /dev/null +++ b/conf/battle/exp.conf @@ -0,0 +1,103 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: The max level of classes is stored in the exp table. +// See files db/exp.txt and db/exp2.txt to change them. +//-------------------------------------------------------------- + +// Rate at which exp. is given. (Note 2) +base_exp_rate: 100 + +// Rate at which job exp. is given. (Note 2) +job_exp_rate: 100 + +// Turn this on to allow a player to level up more than once from a kill. (Note 1) +multi_level_up: no + +// Setting this can cap the max experience one can get per kill specified as a +// % of the current exp bar. (Every 10 = 1.0%) +// For example, set it to 500 and no matter how much exp the mob gives, +// it can never give you above half of your current exp bar. +max_exp_gain_rate: 0 + +// Method of calculating earned experience when defeating a monster: +// 0 = uses damage given / total damage as damage ratio +// 1 = uses damage given / max_hp as damage ratio +// NOTE: Using type 1 disables the bonus where the first attacker gets +// his share of the exp doubled when multiple people attack the mob. +exp_calc_type: 0 + +// Experience increase per attacker. That is, every additional attacker to the +// monster makes it give this much more experience +// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp) +exp_bonus_attacker: 25 + +// Max number of attackers at which exp bonus is capped +// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) +exp_bonus_max_attacker: 12 + +// MVP bonus exp rate. (Note 2) +mvp_exp_rate: 100 + +// Rate of base/job exp given by NPCs. (Note 2) +quest_exp_rate: 100 + +// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. +// The balance of the exp. rate is best used with 5 to 10) +heal_exp: 0 + +// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. +// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. +resurrection_exp: 0 + +// The rate of job exp. when using discount and overcharge on an NPC +// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) +// The way it is calculated is (money received * skill lv) * shop_exp / 10000. +shop_exp: 0 + +// PVP exp. Do players get exp in PvP maps +// (Note: NOT exp from players, but from normal leveling) +pvp_exp: yes + +// When a player dies, how should we penalize them? +// 0 = No penalty. +// 1 = Lose % of current level when killed. +// 2 = Lose % of total experience when killed. +death_penalty_type: 1 + +// Base exp. penalty rate (Each 100 is 1% of their exp) +death_penalty_base: 100 + +// Job exp. penalty rate (Each 100 is 1% of their exp) +death_penalty_job: 100 + +// When a player dies, how much zeny should we penalize them with? +// NOTE: It is a percentage of their zeny, so 100 = 1% +zeny_penalty: 0 + +// Will display experience gained from killing a monster. (Note 1) +disp_experience: no + +// Will display zeny earned (from mobs, trades, etc) (Note 1) +disp_zeny: no + +// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) +// If no, an equation will be used which preserves statpoints earned/lost +// through external means (ie: stat point buyers/sellers) +use_statpoint_table: yes diff --git a/conf/battle/gm.conf b/conf/battle/gm.conf new file mode 100644 index 000000000..040a91ef7 --- /dev/null +++ b/conf/battle/gm.conf @@ -0,0 +1,99 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +//-------------------------------------------------------------- + +// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) +atcommand_spawn_quantity_limit: 100 + +// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity) +atcommand_slave_clone_limit: 25 + +// If 'no', commands require exact player name. If 'yes', entering a partial +// name will work, as long as there's only one match from all players in the +// current map server. +partial_name_scan: yes + +// [GM] Can use all skills? (No or mimimum GM level) +gm_all_skill: no + +// [GM] Can equip anything? (No or minimum GM level, can cause client errors.) +gm_all_equipment: no + +// [GM] Can use skills without meeting the required conditions (items, etc...)? +// 'no' or minimum GM level to bypass requirements. +gm_skill_unconditional: no + +// [GM] Can join a password protected chat? (No or mimimum GM level) +gm_join_chat: no + +// [GM] Can't be kicked from a chat? (No or mimimum GM level) +gm_kick_chat: no + +// (@) GM Commands available only to GM's? (Note 1) +// set to 'No', Normal players (gm level 0) can use GM commands _IF_ you set the command level to 0. +// set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0. +atcommand_gm_only: no + +// Is the character of a GM account set as the object of a display by @ command etc. or not? +hide_GM_session: no + +// At what GM level can you see GMs and Account/Char IDs in the @who command? +who_display_aid: 40 + +// Ban people that try trade dupe. +// Duration of the ban, in minutes (default: 5). To disable the ban, set 0. +ban_hack_trade: 5 + +// Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc. +// Values are from 0 to 100. +// 100: disable information +// 0: send to any people, including normal players +// default: 60, according to GM definition in atcommand_athena.conf +hack_info_GM_level: 60 + +// The minimum GM level to bypass nowarp and nowarpto mapflags. +// This option is mainly used in commands which modify a character's +// map/coordinates (like @memo, @warp, @charwarp, @go, @jump, etc...). +// default: 20 (first level after normal player or super'normal' player) +any_warp_GM_min_level: 20 + +// The minimum level for a GM to be unable to distribute items. +// You should set this to the same level @item is set to in the atcommand.conf +// NEVER SET THIS VALUE TO 0, or you will block drop/trade for normal players +gm_cant_drop_min_lv: 1 + +//The trust level for your GMs. Any GMs ABOVE this level will be able to distribute items +//ie: Use Storage/Guild Storage, Drop Items, Use Vend, Trade items. +gm_cant_drop_max_lv: 0 + +// Minimum GM level to see the hp of every player? (Default: 60) +// no/0 can be used to disable it. +disp_hpmeter: 0 + +// Players Titles (check msg_athena.conf for title strings) +// You may assign different titles for your Players and GMs +title_lvl1: 1 +title_lvl2: 10 +title_lvl3: 20 +title_lvl4: 40 +title_lvl5: 50 +title_lvl6: 60 +title_lvl7: 80 +title_lvl8: 99 diff --git a/conf/battle/guild.conf b/conf/battle/guild.conf new file mode 100644 index 000000000..2c474552e --- /dev/null +++ b/conf/battle/guild.conf @@ -0,0 +1,60 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +//-------------------------------------------------------------- + +// When making a guild, an Emperium is consumed? (Note 1) +guild_emperium_check: yes + +// Maximum tax limit on a guild member. +guild_exp_limit: 50 + +// Maximum castles one guild can own (0 = unlimited) +guild_max_castles: 0 + +// Damage adjustments for WOE battles against defending Guild monsters (Note 2) +castle_defense_rate: 100 + +// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) +gvg_short_attack_damage_rate: 80 + +// Ranged damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) +gvg_long_attack_damage_rate: 80 + +// Weapon skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) +gvg_weapon_attack_damage_rate: 60 + +// Magic skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) +gvg_magic_attack_damage_rate: 60 + +// Misc skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) +gvg_misc_attack_damage_rate: 60 + +// Flee penalty on gvg grounds. Official value is 20 (Note 2) +// NOTE: It's %, not absolute, so 20 is -20% of your total flee +gvg_flee_penalty: 20 + +// When the emperium is broken during WoE, how long before the removal +// of monsters/players from the castle? (in miliseconds) +gvg_eliminate_time: 7000 + +// Can the 'Glory of Guild' skill be learnt in the Guild window, +// and does changing emblems require it? (Note 1) +// P.S: This skill is not implemented on official servers +require_glory_guild: no diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf new file mode 100644 index 000000000..5e9e627ef --- /dev/null +++ b/conf/battle/homunc.conf @@ -0,0 +1,46 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is a bit field. If no description is given, +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) +//-------------------------------------------------------------- + +// Homunculus setting (Note 3) +// Activates various 'quirks' that makes them behave unlike normal characters. +// 0x001: Can't be targetted by support skills (except for their master) + +// 0x004: Mobs will always go after them instead of players until attacked +// 0x008: Copy their master's speed on spawn/map-change +// 0x010: They display luk/3+1 instead of their actual critical in the +// stat window (by default they don't crit) +// 0x020: Their Min-Matk is always the same as their max +// 0x040: Skill re-use delay is reset when they are vaporized. +hom_setting: 0xFFFF + +// The rate a homunculus will get friendly by feeding it. (Note 2) +homunculus_friendly_rate: 100 + +// Can you name a homunculus more then once? (Note 1) +hom_rename: no + +// Intimacy needed to use Evolved Vanilmirth's Bio Explosion +hvan_explosion_intimate: 45000 + +// Show stat growth to the owner when an Homunculus levels up +homunculus_show_growth: no diff --git a/conf/battle/items.conf b/conf/battle/items.conf new file mode 100644 index 000000000..8ef1aac3e --- /dev/null +++ b/conf/battle/items.conf @@ -0,0 +1,80 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is a bit field. If no description is given, +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) +//-------------------------------------------------------------- + +// The highest value at which an item can be sold via the merchant vend skill. (in zeny) +vending_max_value: 1000000000 + +// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%) +// When a tax is applied, the item's full price is charged to the buyer, but +// the vender will not get the whole price paid (they get 100% - this tax). +vending_tax: 200 + +// Show the buyer's name when successfully vended an item +buyer_name: yes + +// Forging success rate. (Note 2) +weapon_produce_rate: 100 + +// Prepare Potion success rate. (Note 2) +potion_produce_rate: 100 + +// Do produced items have the maker's name on them? (Note 3) +// 0x01: Produced Weapons +// 0x02: Produced Potions +// 0x04: Produced Arrows +// 0x08: Produced Holy Water +// 0x10: Produced Deadly Potions +// 0x80: Other produced items. +produce_item_name_input: 0x03 + +// Is a monster summoned via dead branch aggressive? (Note 1) +dead_branch_active: yes + +// Are summoned monsters level greater then your base level? (dead branches) (Note 1) +random_monster_checklv: yes + +// Can any player equip any item regardless of the gender restrictions +// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. +ignore_items_gender: yes + +// Item check? (Note 1) +// On map change it will check for items not tagged as "available" and +// auto-delete them from inventory/cart. +// NOTE: An item is not available if it was not loaded from the item_db or you +// specify it as unavailable in db/item_avail.txt +item_check: no + +// How much time must pass between item uses? +// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms +// On officials this is 0, but it's set to 100ms as a measure against bots/macros. +item_use_interval: 100 + +// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). +// For example, if left at 50. An item can give bNoMagicDamage,40; +// which reduces magic damage by 40%, but does not blocks status changes. +gtb_sc_immunity: 50 + +// Enable autospell card effects to stack? +// NOTE: Different cards that grant the same skill will both +// always work independently of each other regardless of setting. +autospell_stacking: no diff --git a/conf/battle/misc.conf b/conf/battle/misc.conf new file mode 100644 index 000000000..3fa7b34e6 --- /dev/null +++ b/conf/battle/misc.conf @@ -0,0 +1,112 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is a bit field. If no description is given, +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) +//-------------------------------------------------------------- + +// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. +// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. +// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. +// Normal pvp counter and rank display are disabled as well. +// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a +// manner penalty of 5 each time they kill another player (see manner_system +// config to adjust how this will affect players) +pk_mode: 0 + +// Manner/karma system configuration. Specifies how does negative manner +// (red no chat bubble) affects players (add as needed): +// 0: No penalties. +// 1: Disables chatting (includes whispers, party/guild msgs, etc) +// 2: Disables skill usage +// 4: Disables commands usage +// 8: Disables item usage/picking/dropping +// 16: Disables room creation (chatrooms and vending shops) +manner_system: 15 + +// For PK Server Mode. Change this to define the minimum level players can start PK-ing +pk_min_level: 55 + +// For PK Server Mode. It specifies the maximum level difference between +// players to let them attack each other. 0 disables said limit. +pk_level_range: 0 + +// For PK servers. Damage adjustment settings, these follow the same logic +// as their WoE counterparts (see guild.conf) +pk_short_attack_damage_rate: 80 +pk_long_attack_damage_rate: 70 +pk_weapon_attack_damage_rate: 60 +pk_magic_attack_damage_rate: 60 +pk_misc_attack_damage_rate: 60 + +// Display skill usage/errors in console? (for debug only) (default: off) (Note 3) +skill_log: off + +// Display battle log? (for debug only) (default: off) (Note 1) +battle_log: off + +// Display save log? (for debug only) (default: off) (Note 1) +save_log: off + +// Display errors? (for debug only) (default: off) (Note 1) +error_log: on + +// Display other stuff? (for debug only) (default: off) (Note 1) +etc_log: off + +// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) +// It will also run on start-up a warp-check to print out which warp points lead directly on +// top of on-touch npcs (which can lead to infinite loopback warping situations) +warp_point_debug: no + +// Choose if server begin with night (yes) or day (no) +night_at_start: no + +// Define duration in msec of the day (default: 7200000 = 2 hours) +// Set to 0 to disable day cycle (but not @day GM command). +// Except 0, minimum is 60000 (1 minute) +day_duration: 0 + +// Define duration in msec of the night (default: 1800000 = 30 min) +// Set to 0 to disable night cycle (but not @night GM command). +// Except 0, minimum is 60000 (1 minute) +night_duration: 0 + +// Using duel on pvp-maps +duel_allow_pvp: no + +// Using duel on gvg-maps +duel_allow_gvg: no + +// Allow using teleport/warp when dueling +duel_allow_teleport: no + +// Autoleave duel when die +duel_autoleave_when_die: yes + +// Delay between using @duel in minutes +duel_time_interval: 60 + +// Restrict duel usage to same map +duel_only_on_same_map: no + +// Determines max number of characters that can stack within a single cell. +// NOTE: For this setting to make effect you have to use a server compiled with +// Cell Stack Limit support (see src/map/map.h) +cell_stack_limit: 1 diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf new file mode 100644 index 000000000..58111ab2d --- /dev/null +++ b/conf/battle/monster.conf @@ -0,0 +1,201 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is a bit field. If no description is given, +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) +//-------------------------------------------------------------- + +// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) +mvp_hp_rate: 100 + +// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) +monster_hp_rate: 100 + +// The maximum attack speed of a monster +monster_max_aspd: 199 + +// Defines various mob AI related settings. (Note 3) +// 0x001: When enabled mobs will update their target cell every few iterations +// (normally they never update their target cell until they reach it while +// chasing) +// 0x002: Makes mob use their "rude attack" skill (usually warping away) if they +// are attacked and they can't attack back regardless of how they were +// attacked (eg: GrimTooth), otherwise, their rude attack" is only activated +// if they can't melee reach the target (eg: sniping) +// 0x004: If not set, mobs that can change target only do so when melee attacked +// (distance player/mob < 3), otherwise mobs may change target and chase +// ranged attackers. This flag also overrides the 'provoke' target. +// 0x008: If set, when a mob loses track of their target, they stop walking +// inmediately. Otherwise, they continue to their last target tile. When +// set mobs also scatter as soon as they lose their target. Use this mode +// to make it much harder to mob-train by hiding and collecting them on a +// single spot (ie: GrimTooth training) +// 0x010: If set, mob skills defined for friends will also trigger on themselves. +// 0x020: When set, the monster ai is executed for all monsters in maps that +// have players on them, instead of only for mobs who are in the vecinity +// of players. +// 0x040: When set, when the mob's target changes map, the mob will walk towards +// any npc-warps in it's sight of view (use with mob_npc_warp below) +// 0x100: When set, a mob will pick a random skill from it's list and start from +// that instead of checking skills in orders (when unset, if a mob has too +// many skills, the ones near the end will rarely get selected) +// 0x200: When set, a mob's skill re-use delay will be applied to all entries of +// the same skill, instead of only that particular entry (eg: Mob has heal +// on six lines for different conditions, when set, whenever one of the six +// trigger, all of them will share the delay +// 0x400: By default mobs have a range of 9 for all skills. Set this to enforce +// the normal skill range rules on them. +// Example: 0x140 -> Chase players through warps + use skills in random order. +monster_ai: 0 + +// Should mobs be able to be warped (add as needed)? +// 0: Disable. +// 1: Enable mob-warping when standing on NPC-warps +// 2: Enable mob-warping when standing on Priest Warp Portals +// 4: Disable warping when the target map is a 'nobranch' map. +mob_warp: 0 + +// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2) +view_range_rate: 100 + +// Chase Range is the base minimum-chase that a mob gives before giving up +// (as long as the target is outside their field of view). This is the range3 +// column in the mob_db. (Note 2) +chase_range_rate: 100 + +// Allow monsters to be aggresive and attack first? (Note 1) +monster_active_enable: yes + +// Should the mob_db names override the mob names specified in the spawn files? +// 0: No +// 1: always use the mob_db Name column (english mob name) +// 2: always use the mob_db JName column (original Kro mob name) +override_mob_names: 0 + +// Monster damage delay rate (Note 1) +// Setting to no/0 is like they always have endure. +monster_damage_delay_rate: 100 + +// Looting monster actions. +// 0 = Monster will consume the item. +// 1 = Monster will not consume the item. +monster_loot_type: 0 + +// Chance of mob casting a skill (Note 2) +// Higher rates lead to 100% mob skill usage with no/few normal attacks. +// Set to 0 to disable mob skills. +mob_skill_rate: 100 + +// Mob skill delay adjust (Note 2) +// After a mob has casted a skill, there is a delay before being able to +// re-cast it. Note that skills with a delay of 0 can't be affected by this +// setting. +mob_skill_delay: 100 + +// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) +mob_count_rate: 100 + +// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) +//Note: This does not affects mobs with inmediate respawn (most normal mobs) +mob_spawn_delay: 100 +plant_spawn_delay: 100 +boss_spawn_delay: 100 + +// Should mobs not spawn within the viewing range of players? +// 0 is disabled, otherwise it is the number of retries before giving up +// and spawning the mob within player-view anyway, unless the max (100) is used, +// in which case the mob will not be spawned, and it'll be retried again in +// 5 seconds. +// NOTE: This has no effect on mobs that always spawn on the very same cell +// (like ant eggs) except if you set it to the max. +no_spawn_on_player: 0 + +// Should spawn coordinates in the mob-spawn files be ignored? (Note 1) +// If set to yes, all monsters will have a random respawn spot across the whole +// map regardless of what the mob-spawn file says. +force_random_spawn: no + +// Do summon slaves inherit the passive/aggressive traits of their master? +// 0: No, retain original mode. +// 1: Slaves are always aggressive. +// 2: Slaves are always passive. +// 3: Same as master's aggressive/passive state. +slaves_inherit_mode: 2 + +// Do summon slaves have the same walking speed as their master? +// NOTE: The default is 3 for official servers. +// 0: Never. +// 1: If the master can walk +// 2: If the master can't walk (even motionless mobs have a speed +// entry in their mob_db) +// 3: Always +slaves_inherit_speed: 3 + +// Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a +// chance of triggering the master's autospell cards? (Note 1) +summons_trigger_autospells: yes + +// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself? +// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists +retaliate_to_master: yes + +// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1) +// eg: Mob attacks player B, and player A casts a skill C. If set to yes and the +// mob has a skill that is triggered by skill C, then A will be the target of +// the skill, otherwise B will be targetted by the reaction skill. +mob_changetarget_byskill: no + +// If monster's class is changed will it fully recover HP? (Note 1) +monster_class_change_full_recover: yes + +// Display some mob info next to their name? (add as needed) +// (does not works on guardian or emperium) +// 1: Display mob HP (Hp/MaxHp format) +// 2: Display mob HP (Percent of full life format) +// 4: Display mob's level +show_mob_info: 0 + +// Zeny from mobs +zeny_from_mobs: no + +// Monsters level up (monster will level up each time a player is killed and they will grow stronger) +// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100))) +// NOTE: Does not apply to WoE Guardians. +mobs_level_up: no +mobs_level_up_exp_rate: 1 + +// Dynamic Mobs Options +// Use dynamic mobs? (recommended for small-medium sized servers) +dynamic_mobs: yes + +// Remove Mobs even if they are hurt +mob_remove_damaged: yes + +// Delay before removing mobs from empty maps (default 5 min = 300 secs) +mob_remove_delay: 300000 + +// Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off) +// Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10. +mob_clear_delay: 0 + +// Defines on who the mob npc_event gets executed when a mob is killed. +// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0) +// Type 0: On the player that did the most damage to the mob. +// NOTE: This affects who gains the Castle when the Emperium is broken. +mob_npc_event_type: 1 diff --git a/conf/battle/party.conf b/conf/battle/party.conf new file mode 100644 index 000000000..2dce065af --- /dev/null +++ b/conf/battle/party.conf @@ -0,0 +1,54 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +//-------------------------------------------------------------- + +// If someone steals (gank/steal skills), show name in party? (Note 1) +show_steal_in_same_party: no + +// Interval before updating the party-member map mini-dots (milliseconds) +party_update_interval: 1000 + +// Method used to update party-mate hp-bars: +// 0: Aegis - bar is updated every time HP changes (bandwidth intensive) +// 1: eAthena - bar is updated with the party map dots (up to 1 second delay) +party_hp_mode: 0 + +// When 'Party Share' item sharing is enabled in a party, +// tell the picker which party-member received the item? (Note 1) +show_party_share_picker: no + +// Method of distribution when item party share is enabled in a party: +// +// 0: Normal (item goes to a random party member) +// 1: Item Share is disabled for non-mob drops (player/pet drops) +// 2: Round Robin (items are distributed evenly and in order among members) +// 3: 1+2 +party_item_share_type: 0 + +// Is exp/item sharing disabled for idle members in the party? +// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering +// a character idle. +// Characters in a chat/vending are always considered idle. +// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. +idle_no_share: no + +// Give additional experience bonus per party-member involved on even-share parties? +// (eg: If set to 10, a even-share party of 5 people will receive +40% exp) +party_even_share_bonus: 0 diff --git a/conf/battle/pet.conf b/conf/battle/pet.conf new file mode 100644 index 000000000..0d13d26b9 --- /dev/null +++ b/conf/battle/pet.conf @@ -0,0 +1,86 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is a bit field. If no description is given, +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) +//-------------------------------------------------------------- + +// Rate for catching pets (Note 2) +pet_catch_rate: 100 + +// Can you name a pet more then once? (Note 1) +pet_rename: no + +// The rate a pet will get friendly by feeding it. (Note 2) +pet_friendly_rate: 100 + +// The rate at which a pet will become hungry. (Note 2) +pet_hungry_delay_rate: 100 + +// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5) +// Note: The friendlyness is 0-1000 total, at 0 the pet runs away. +pet_hungry_friendly_decrease: 5 + +// Does the pet need its equipment before it does its skill? (Note 1) +pet_equip_required: yes + +// When the master attacks a monster, whether or not the pet will also attack. (Note 1) +pet_attack_support: no + +// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) +pet_damage_support: no + +// Minimum intimacy necessary for a pet to support their master. Default is 900 +// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value. +// At max (1000) support rate is 150%. +pet_support_min_friendly: 900 + +// Whether or not the pet's will use skills. (Note 1) +// Note: Offensive pet skills need at least pet_attack_support or +// pet_damage_support to work (they trigger while the pet is attacking). +pet_status_support: no + +// Rate at which a pet will support it's owner in battle. (Note 2) +// Affects pet_attack_support & pet_damage_support. +pet_support_rate: 100 + +// Does the pets owner receive exp from the pets damage? +pet_attack_exp_to_master: no + +// The rate exp. is gained from the pet attacking monsters +pet_attack_exp_rate: 100 + +// Pet leveling system. Use 0 to disable (default). +// When enabled, a pet's level is a fixed % of the master's. (Note 2) +// If 200%, pet has double level, if 50% pet has half your level, etc. +pet_lv_rate: 0 + +// When pet leveling is enabled, what is the max stats for pets? +pet_max_stats: 99 + +// When pet leveling is enabled, these are the imposed caps on +// min/max damage. Note that these only cap atk1 and atk2, if you +// enable pet_str, their max damage is then their base_atk + pet_max_atk2 +pet_max_atk1: 500 +pet_max_atk2: 1000 + +// Are pets disabled during Guild Wars? +// If set to yes, pets are automatically returned to egg when entering castles during WoE times +// and hatching is forbidden within as well. +pet_disable_in_gvg: no diff --git a/conf/battle/player.conf b/conf/battle/player.conf new file mode 100644 index 000000000..58f0f9bb1 --- /dev/null +++ b/conf/battle/player.conf @@ -0,0 +1,137 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +//-------------------------------------------------------------- + +// Players' maximum HP rate? (Default is 100) +hp_rate: 100 + +// Players' maximum SP rate? (Default is 100) +sp_rate: 100 + +// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) +// (It is 'yes' on official servers) +left_cardfix_to_right: yes + +// The amount of HP a player will respawn with, 0 is default. +// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) +restart_hp_rate: 0 + +// The amount of SP a player will respawn with, 0 is default. +// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) +restart_sp_rate: 0 + +// Can a normal player by-pass the skill tree? (Note 1) +player_skillfree: no + +// When set to yes, forces skill points gained from 1st class to be put into 1st class +// skills, and forces novice skill points to be put into the basic skill. (Note 1) +player_skillup_limit: yes + +// Quest skills can be learned? (Note 1) +// Setting this to yes can open an exploit on your server! +quest_skill_learn: no + +// When skills are reset, quest skills are reset as well? (Note 1) +// Setting this to yes can open an exploit on your server! +// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. +quest_skill_reset: no + +// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) +basic_skill_check: yes + +// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) +// That is, when you go to a map and don't move, how long before the monsters will notice you. +// If you attack a monster, it will attack you back regaurdless of this setting. (I think) +player_invincible_time: 5000 + +// The time interval for HP to restore naturally. (in milliseconds) +natural_healhp_interval: 6000 + +// The time interval for SP to restore naturally. (in milliseconds) +natural_healsp_interval: 8000 + +// Automatic healing skill's time interval. (in milliseconds) +natural_heal_skill_interval: 10000 + +// The maximum weight for a character to carry when the character stops healing naturally. (in %) +natural_heal_weight_rate: 50 + +// Maximum atk speed. (Default 190, Highest allowed 199) +max_aspd: 190 + +// Maximum walk speed rate (200 would be capped to twice the normal speed) +max_walk_speed: 300 + +// Maximum HP. (Default is 1000000) +max_hp: 1000000 + +// Maximum SP. (Default is 1000000) +max_sp: 1000000 + +// Max limit of char stats. (agi, str, etc.) +max_parameter: 99 + +// Same as max_parameter, but for baby classes. +max_baby_parameter: 80 + +// Max armor def/mdef +// NOTE: does not affects skills and status effects like Mental Strength +// If weapon_defense_type is non-zero, it won't apply to max def. +// If magic_defense_type is non-zero, it won't apply to max mdef. +max_def: 99 + +// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, +// the remaining is converted to vit def/int mdef using this multiplier +// (eg: if set to 10, every armor point above the max becomes 10 vit defense points) +over_def_bonus: 0 + +// Max weight carts can hold. +max_cart_weight: 8000 + +// Prevent logout of players after being hit for how long (in ms, 0 disables)? +prevent_logout: 10000 + +// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) +show_hp_sp_drain: no + +// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) +show_hp_sp_gain: yes + +// If set, when A accepts B as a friend, B will also be added to A's friend +// list, otherwise, only A appears in B's friend list. +// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet +friend_auto_add: yes + +// Are simultaneous trade/party/guild invite requests automatically rejected? +invite_request_check: yes + +// Players' will drop a 'Skull' when killed? +// 0 = Disabled +// 1 = Dropped only in PvP maps +// 2 = Dropped in all situations +bone_drop: 0 + +// Do mounted (on Peco) characters increase their size +// 0 = no +// 1 = only Normal Classes on Peco have Big Size +// 2 = only Baby Classes on Peco have Medium Size +// 3 = both Normal Classes on Peco have Big Size +// and Baby Classes on Peco have Medium Size +character_size: 0 diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf new file mode 100644 index 000000000..a7ddc3cac --- /dev/null +++ b/conf/battle/skill.conf @@ -0,0 +1,269 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is a bit field. If no description is given, +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) +//-------------------------------------------------------------- + +// The rate of time it takes to cast a spell (Note 2, 0 = No casting time) +casting_rate: 100 + +// Delay time after casting (Note 2) +delay_rate: 100 + +// Does the delay time depend on the caster's DEX and/or AGI? (Note 1) +// Note: On Official servers, neither Dex nor Agi affect delay time +delay_dependon_dex: no +delay_dependon_agi: no + +// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) +// Note: Setting this to anything above 0 can stop speedhacks. +min_skill_delay_limit: 100 + +// Default skill delay for non-weapon based skills which have no delay specified. +// This delay is also the min can't walk delay of all skills. +// NOTE: Do not set this too low, if a character starts moving too soon after +// doing a skill, the client will not update this, and the player/mob will +// appear to "teleport" afterwards. +default_skill_delay: 300 + +//Completely disable skill delay of the following types (Note 3) +//NOTE: By default mobs don't have the skill delay as specified in the skill +// database, but follow their own 'reuse' skill delay which is specified on +// the mob skill db. When set, the delay for all skills become +// min_skill_delay_limit. +no_skill_delay: 2 + +// At what dex does the cast time become zero (instacast)? +castrate_dex_scale: 150 + +// Will normal attacks be able to ignore the delay after skills? (Note 1) +skill_delay_attack_enable: yes + +// Range added to skills after their cast time finishes. +// Decides how far away the target can walk away after the skill began casting before the skill fails. +// 0 disables this range checking (default) +skill_add_range: 0 + +// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) +skill_out_range_consume: no + +// Does the distance between caster and target define if the skill is a ranged skill? (Note 3) +// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. +// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged). +// Default 14 (mobs + pets + homun) +skillrange_by_distance: 14 + +// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3) +// NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is +// set, the range of all skills is 9 for monsters. +skillrange_from_weapon: 14 + +// Should a check on the caster's status be performed in all skill attacks? +// When set to yes, meteors, storm gust and any other ground skills will have +// no effect while the caster is unable to fight (eg: stunned). +skill_caster_check: yes + +// Should ground placed skills be removed as soon as the caster dies? (Note 3) +clear_skills_on_death: 0 + +// Should ground placed skills be removed when the caster changes maps? (Note 3) +clear_skills_on_warp: 15 + +//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" +//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) +//See db/skill_unit_db.txt for more info. +defunit_not_enemy: no + +// Do skills do at least 'hits' damage when they don't miss/are blocked? +//(for example, will firebolts always do "number of bolts" damage versus plants?) +//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. +skill_min_damage: 6 + +// The delay rate of monk's combo (Note 2) +combo_delay_rate: 100 + +// Use alternate auto Counter Attack Skill Type? (Note 3) +// For those characters on which it is set, 100% Critical, +// Otherwise it disregard DEF and HIT+20, CRI*2 +auto_counter_type: 15 + +// Can ground skills be placed on top of each other? (Note 3) +// By default, skills with UF_NOREITERATION set cannot be stacked on top of +// other skills, this setting will override that. (skill_unit_db) +skill_reiteration: 0 + +// Can ground skills NOT be placed underneath/near players/monsters? (Note 3) +// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) +skill_nofootset: 1 + +// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) +// Default on official servers: yes for player-traps +gvg_traps_target_all: 1 + +// Some traps settings (add as necessary): +// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times. +// (Invisible traps can be revealed through Hunter's Detecting skill) +traps_setting: 0 + +// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) +// 1: Enable players to damage the floras outside of versus grounds. +// 2: Disable having different types out at the same time +// (eg: forbid summoning anything except hydras when there's already +// one hydra out) +summon_flora_setting: 3 + +// Whether placed down skills will check walls (Note 1) +// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) +skill_wall_check: yes + +// When cloaking, Whether the wall is checked or not. (Note 1) +// Note: When the skill does not checks for walls, you will always be considered +// as if you had a wall-next to you (you always get the wall-based speed). +// Add the settings as required, being hit always uncloaks you. +// +// 0 = doesn't check for walls +// 1 = Check for walls +// 2 = Cloaking is not cancelled when attacking. +// 4 = Cloaking is not cancelled when using skills +player_cloak_check_type: 1 +monster_cloak_check_type: 4 + +// Can't place unlimited land skills at the same time (Note 3) +land_skill_limit: 1 + +//Determines which kind of skill-failed messages should be sent: +// 1 - Disable all skill-failed messages. +// 2 - Disable skill-failed messages due to can-act delays. +// 4 - Disable failed message from Snatcher +// 8 - Disable failed message from Envenom +display_skill_fail: 2 + +// Can a player in chat room (in-game), be warped by a warp portal? (Note 1) +chat_warpportal: no + +// What should the wizard's "Sense" skill display on the defense fields? +// 0: Do not show defense +// 1: Base defense +// 2: Vit/Int defense +// 3: Both (the addition of both) [default] +sense_type: 3 + +// Which finger offensive style will be used? +// 0 = Aegis style (single multi-hit attack) +// 1 = Athena style (multiple consecutive attacks) +finger_offensive_type: 0 + +// Number of hits at a time that undead/fire elemental enemies receive from firewall. +// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system +// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it. +// A value of 5 would suffice for a vertical firewall to take full effect on undead. +firewall_hits_on_undead: 5 + +// Grandcross Settings (Dont mess with these) +// If set to no, hit interval is increased based on the amount of mobs standing on the same cell +// (means that when there's stacked mobs in the same cell, they won't receive all hits) +gx_allhit: no + +// Grandcross display type (Default 1) +// 0: Yellow character +// 1: White character +gx_disptype: 1 + +// Max Level Difference for Devotion +devotion_level_difference: 10 + +// If no than you can use the ensemble skills alone. (Note 1) +player_skill_partner_check: yes + +// Remove trap type +// 0 = Aegis system : Returns 1 'Trap' item +// 1 = Athena system : Returns all items used to deploy the trap +skill_removetrap_type: 0 + +// Does using bow to do a backstab give a 50% damage penalty? (Note 1) +backstab_bow_penalty: yes + +// Use kRO new steal formula? (favors skillv more than dex difference) (Note 1) +skill_steal_type: yes + +// How many times you could try to steal from a mob. +// Note: It helps to avoid stealing exploit on monsters with few rare items +// Use 0 to disable (max allowed value is 255) +skill_steal_max_tries: 0 + +// Can Rogues plagiarize advanced job skills +// 0 = no restriction +// 1 = only stalker may plagiarize advanced skills +// 2 = advanced skills cannot be plagiarized by anyone +// Official servers setting: 2 +copyskill_restrict: 2 + +// Does Berserk/Frenzy cancel other self-buffs when used? +berserk_cancels_buffs: no + +// Level and Strength of "MVP heal". When someone casts a heal of this level or +// above, the heal formula is bypassed and this value is used instead. +max_heal: 9999 +max_heal_lv: 11 + +// Emergency Recall Guild Skill setting (add as appropiate). +// Note that for the skill to be usable at all, +// you need at least one of 1/2 and 4/8 +// 1: Skill is usable outside of woe. +// 2: Skill is usable during woe. +// 4: Skill is usable outside of GvG grounds +// 8: Skill is usable on GvG grounds +//16: Disable skill from "nowarpto" maps +// (it will work on GVG castles even if they are set to nowarpto, though) +emergency_call: 11 + +// Guild Aura Skills setting (add as appropiate). +// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) +// Note that for the skill to be usable at all, +// you need at least one of 1/2 and 4/8 +// 1: Skill works outside of woe. +// 2: Skill works during woe. +// 4: Skill works outside of GvG grounds +// 8: Skill works on GvG grounds +//16: Disable skill from affecting Guild Master +guild_aura: 31 + +// Max Possible Level of Monster skills +// Note: If your MVPs are too tough, reduce it to 10. +mob_max_skilllvl: 100 + +// Allows players to skip menu when casting Teleport level 1 +// Menu contains two options. "Random" and "Cancel" +skip_teleport_lv1_menu: no + +// Allow use of SG skills without proper day (Sun/Moon/Star) ? +allow_skill_without_day: no + +// Allow use of ES-type magic on players? +allow_es_magic_player: no + +// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) +sg_miracle_skill_ratio: 2 + +// Miracle of the Sun, Moon and Stars skill duration in milliseconds +sg_miracle_skill_duration: 3600000 + +// Angel of the Sun, Moon and Stars skill ratio (100% = 10000) +sg_angel_skill_ratio: 10 diff --git a/conf/battle/status.conf b/conf/battle/status.conf new file mode 100644 index 000000000..87d76de7a --- /dev/null +++ b/conf/battle/status.conf @@ -0,0 +1,53 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is a bit field. If no description is given, +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) +//-------------------------------------------------------------- + +// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)? +status_cast_cancel: 0 + +// Will certain skill status-changes be removed on logout? +// This mimics official servers, where Extremity Fist's no SP regen, +// Strip Equipment, and some other buffs are removed when you logout. Setting is: +// 0 = remove nothing. +// 1 = remove negative buffs (stripping, EF) +// 2 = remove positive buffs (maximize power, steel body...) +// 3 = remove both negative and positive buffs. +debuff_on_logout: 3 + +// Adjustment for the natural rate of resistance from status changes. +// If 50, status defense is halved, and you need twice as much stats to block +// them (eg: 200 vit to completely block stun) +pc_status_def_rate: 100 +mob_status_def_rate: 100 + +// Required luk to gain inmunity to status changes. +// Luk increases resistance by closing the gap between natural resist and max +// linearly. This setting indicates required luk to gain complete immunity. +// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. +// So 40% + (50% of 60%) = 70% +pc_luk_status_def: 300 +mob_luk_status_def: 300 + +// Maximum resistance to status changes. (100 = 100%) +// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. +pc_max_status_def: 100 +mob_max_status_def: 100 diff --git a/conf/battle_athena.conf b/conf/battle_athena.conf new file mode 100644 index 000000000..6098b0fa6 --- /dev/null +++ b/conf/battle_athena.conf @@ -0,0 +1,67 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +// Splitted up into multiple files by Skotlex. +//-------------------------------------------------------------- + +//General battle-related settings. +import: conf/battle/battle.conf + +//Settings specific to the client. +import: conf/battle/client.conf + +//General drop-related configs. +import: conf/battle/drops.conf + +//Experience rates, exp penalties, stats and max level settings. +import: conf/battle/exp.conf + +//GM levels, atcommands and hack-related configs. +import: conf/battle/gm.conf + +//Guild and WoE settings +import: conf/battle/guild.conf + +//Item/card-specific and crafting related options. +import: conf/battle/items.conf + +//Mob related configuration +import: conf/battle/monster.conf + +//Party related configuration +import: conf/battle/party.conf + +//Pet related configuration +import: conf/battle/pet.conf + +//Homunc related configuration +import: conf/battle/homunc.conf + +//Player specific settings +import: conf/battle/player.conf + +//Skill related settings +import: conf/battle/skill.conf + +//Status change related settings +import: conf/battle/status.conf + +// Anything else that didn't fit anywhere else. +// Includes duel, day/night, mute/manner, log settings. +import: conf/battle/misc.conf + +//Your custom config goes here. +import: conf/import/battle_conf.txt diff --git a/conf/char_athena.conf b/conf/char_athena.conf new file mode 100644 index 000000000..200831220 --- /dev/null +++ b/conf/char_athena.conf @@ -0,0 +1,218 @@ +// Athena Character configuration file. + +// Note: "Comments" are all text on the right side of a double slash "//" +// Whatever text is commented will not be parsed by the servers, and serves +// only as information/reference. + +// Server Communication username and password. +userid: s1 +passwd: p1 + +// Server name, use alternative character such as ASCII 160 for spaces. +// NOTE: Do not use spaces in the name, or guild emblems won't work client-side! +server_name: eAthena + +// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) +wisp_server_name: Server + +// Login Server IP +// The character server connects to the login server using this IP address. +// NOTE: This is useful when you are running behind a firewall or are on +// a machine with multiple interfaces. +//login_ip: 127.0.0.1 + +// The character server listens on the interface with this IP address. +// NOTE: This allows you to run multiple servers on multiple interfaces +// while using the same ports for each server. +//bind_ip: 127.0.0.1 + +// Login Server Port +login_port: 6900 + +// Character Server IP +// The IP address which clients will use to connect. +// Set this to what your server's public IP address is. +//char_ip: 127.0.0.1 + +// Character Server Port +char_port: 6121 + +//Time-stamp format which will be printed before all messages. +//Can at most be 20 characters long. +//Common formats: +// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) +// %H:%M:%S (hour:minute:second, 24 hour format) +// %d/%b/%Y (day/Month/year) +//For full format information, consult the strftime() manual. +//timestamp_format: [%d/%b %H:%M] + +//If redirected output contains escape sequences (color codes) +stdout_with_ansisequence: no + +//Makes server output more silent by ommitting certain types of messages: +//1: Hide Information messages +//2: Hide Status messages +//4: Hide Notice Messages +//8: Hide Warning Messages +//16: Hide Error and SQL Error messages. +//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) +console_silent: 0 + +// Console Commands +// Allow for console commands to be used on/off +// This prevents usage of >& log.file +console: off + +// Option to force a player to create an e-mail. +// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow: +// - Create at least 1 character +// - Select 1 character +// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail') +// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively). +// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL. +// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections. +// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button, +// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game +// So, default is 0, because administrator must explain to their players before to activate this option. +email_creation: 0 + +// Is Character server in maintainence mode? +char_maintenance: 0 + +// Enable or disable creation of new characters. +// Now it is actually supported [Kevin] +char_new: 1 + +// Display (New) in the server list. +char_new_display: 0 + +// Maximum users able to connect to the server. Set to 0 for unlimited. +max_connect_user: 0 + +// When set to yes, the char server will refuse connections from players already online. +// When a login attempt is rejected, the account in question will be booted from all the connected map servers. +// Note that this only works within the char-server and it's connected mapservers, +// the charserver cannot know if the same account is logged on in other char servers. +// it's safe to turn off if the char-server only has a single map-server connected to it. +online_check: yes + +// Minimum GM level that is allowed to bypass the server limit of users. +gm_allow_level: 99 + +// How often should the server save all files? (In seconds) +// Note: Applies to all data files on TXT servers. +// On SQL servers, it applies to guilds (character save interval is defined on the map config) +autosave_time: 60 + +// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? +save_log: yes + +// Character server flatfile database +char_txt: save/athena.txt + +// Friends list flatfile database +friends_txt: save/friends.txt + +// Start point, Map name followed by coordinates (x,y) +start_point: new_zone01,53,111 + +// Starting weapon for new characters +start_weapon: 1201 + +// Starting armor for new characters +start_armor: 2301 + +// Starting zeny for new characters +start_zeny: 0 + +// Size for the fame-lists +fame_list_alchemist: 10 +fame_list_blacksmith: 10 +fame_list_taekwon: 10 + +// Guild earned exp modifier. +// Adjusts taxed exp before adding it to the guild's exp. For example, if set +// to 200, the guild receives double the player's taxed exp. +guild_exp_rate: 100 + +// Name used for unknown characters +unknown_char_name: Unknown + +// To log the character server? +log_char: 1 + +// Log Filename +char_log_filename: log/char.log + +// Allow or not identical name for characters but with a different case (upper/lower): +// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed +name_ignoring_case: 0 + +// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: +// NOTE: Applies to character, party and guild names. +// 0: no restriction (default) +// 1: only letters/symbols in 'char_name_letters' option. +// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. +char_name_option: 1 + +// Set the letters/symbols that you want use with the 'char_name_option' option. +// Note: Don't add spaces unless you mean to add 'space' to the list. +char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 + +// Character rename option. When set to yes, the server will send an extended +// char-info packet, informing whether the character can be renamed or not. +// NOTE: This functionality is not implemented. +// NOTE: This option is for compatibility with kRO sakray 2006-10-23 and newer. +// !Do not use it for any other type of client since it will crash them! +char_rename: yes + +// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!] +chars_per_account: 0 + +// Restrict character deletion by BaseLevel +// 0: no restriction (players can delete characters of any level) +// -X: you can't delete chars with BaseLevel <= X +// Y: you can't delete chars with BaseLevel >= Y +// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) +char_del_level: 0 + +// What folder the DB files are in (item_db.txt, etc.) +db_path: db + +//NOTE: The following online listing options are only for TXT servers. + +// Filename of the file which receives the online players list in text +online_txt_filename: online.txt + +// Filename of the file which receives the online players list, but in html version +online_html_filename: online.html + +// Choose how to display online players. +// (sorting operation with a lot of online players can take time on a slow computer) +// 0: no sorting (default) +// 1: by alphabetical order of their name +// 2: by number of their zenys +// 3: by their base level +// 4: by their job (and job level inside the same job) +// 5: by alphabetical order of their actual map location +online_sorting_option: 0 + +// Choose which columns that you want display in the online files. Do the addition of these values: +// (if value is 0, no file is done) +// 1: name (just the name, no function like 'GM') +// 2: job +// 4: levels +// 8: map name +// 16: mapname and coordonates +// 32: zenys +// 64: name (with 'GM' if the player is a GM) +// default value: 1 (only name) +online_display_option: 1 + +// minimum GM level to display 'GM' when we want to display it (default: 1) +online_gm_display_min_level: 20 + +// refresh time (in sec) of the html file in the explorer (default 20) +online_refresh_html: 20 + +import: conf/import/char_conf.txt diff --git a/conf/charcommand_athena.conf b/conf/charcommand_athena.conf new file mode 100644 index 000000000..acd89779a --- /dev/null +++ b/conf/charcommand_athena.conf @@ -0,0 +1,260 @@ +// Athena charcommand Configuration file. +// Translated by Peter Kieser + +// The symbol that will be used to recognize commands. +// You can set any one character, except control-characters (0x00-0x1f), +// '%', '$' (party/guild chat speaking) and '/' (standard client commands). +// The symbol must be different from from the standard GM command symbol. +command_symbol: # + + +//-------------------------- +// 0: normal player commands +// None for security purposes. + +//------------------------- +// 1: Super player commands + +//--------------------------- +// 10: Super player+ commands + +//---------------------- +// 20: Mediator commands + +//-------------------- +// 40: Sub-GM commands + + +// View the items in a character's cart +cartlist: 40 + +// Apply an effect onto another character +effect: 40 + +// View the exp of a character +exp: 40 + +// List a chacter's items +itemlist: 40 + +// View the jail time remaining +jailtime: 40 + +// Refresh a character +refresh: 40 + +// List a chacter's stats +stats: 40 + +// List a chacter's storage items +storagelist: 40 + +//--------------------- +// 50: Sub-GM+ commands + +// Change a character's clothing color +dye: 50 + +// Give another character a fake name +fakename: 50 + +// Open the hatch dialog for a character +hatch: 50 + +// Change a character's hair color +hcolor: 50 +haircolor: 50 + +// Change a character's hair style +hstyle: 50 +hairstyle: 50 + +// Changes character's model +model: 50 + +// Give or remove a peco from a character +mount: 50 +mountpeco: 50 + +// Make another character's pet friendly/not +petfriendly: 50 + +// Rename another character's pet +petrename: 50 + +// Change a character's size +size: 50 + +//---------------- +// 60: GM commands + +// Resurrects a dead character +alive: 60 +revive: 60 + +// Give a player all the skills available to him/her +allskill: 60 +allskills: 60 +skillall: 60 +skillsall: 60 + +// Give a character the maximum possible stats +allstat: 60 +allstats: 60 +statall: 60 +statsall: 60 + +// Change another character's base level (3 same commands) +blvl: 60 +blevel: 60 +baselvl: 60 +baselevel: 60 + +// Changes the sex of an online player (all characters on the account) +changesex: 60 + +// Delete items from a character +delitem: 60 + +// Disguise a character +disguise: 60 +undisguise: 60 + +// Resets another character's designated maps +feelreset: 60 + +// Change the guild level for a character's guild +glvl: 60 +glevel: 60 +guildlvl: 60 +guildlevel: 60 + +// Open guild storage for a character +gstorage: 60 + +// Heal a character +heal: 60 + +// Invoke GM Hide on a character +hide: 60 + +// Increase a character's homunculus' level +hlvl: 60 +hlevel: 60 +homlvl: 60 +homlevel: 60 + +// Evolve a character's homunculus +homevolve: 60 +homevolution: 60 + +// Change a character's homunculus' friendly value +homfriendly: 60 + +// Change a character's homunculus' hunger value +homhungry: 60 + +// View a character's homunculus' stats +hominfo: 40 + +// Give another character an item +item: 60 + +// Create a specific item (with cards, refines, etc +item2: 60 + +// Remove all of a character's possessions +itemreset: 60 + +// Change another character's job (2 same commands) +job: 60 +jobchange: 60 + +// Change another character's job level (3 same commands) +jlvl: 60 +jlevel: 60 +joblvl: 60 +joblevel: 60 + +// Allow a character to attack anybody +killer: 60 + +// Make a character killable by anybody +killable: 60 + +// Return a character to their respawn point +load: 60 + +// Take away a character's platinum skill +lostskill: 60 + +// Make a character immune to monsters +monsterignore: 60 + +// Apply a certain option to another character +option: 60 + +// Change a character's pet's hungry value +pethungry: 60 + +// Produce forged equipment on a character (as if he/she was a blacksmith) +produce: 60 + +// Give another character a platinum skill +questskill: 60 + +// Performs a stat and skill reset on someone else. +reset: 60 + +// Save another character +save: 60 + +// Gives another character skill points +skpoint: 60 + +// Change a character's walking speed +speed: 60 + +// Give another character spiritball effect +spiritball: 60 + +// Open storage for a character +storage: 60 + +// Gives another character status points +stpoint: 60 + +// Change a character's stats +str: 60 +agi: 60 +vit: 60 +int: 60 +dex: 60 +luk: 60 + +// Resets another character's status, skills +streset: 60 +skreset: 60 + +// Warp a player somewhere else (3 same commands) +warp: 60 +rura: 60 +rura+: 60 + +//---------------------- +// 80: GM Chief commands + +// Refine a character's equipment +refine: 80 + +// Give another character zeny +zeny: 80 + +//--------------------------- +// 99: Administrator commands + +//--------------------------------------------------------------- +// 100: Disabled commands + + +import: conf/import/charcommand_conf.txt diff --git a/conf/charhelp.txt b/conf/charhelp.txt new file mode 100644 index 000000000..c64a0c330 --- /dev/null +++ b/conf/charhelp.txt @@ -0,0 +1,26 @@ + 40:--- CHARACTER CMD --- + 40:#statsall - Displays stats of all characters. + 40:#itemlist - Displays all items of a player. + 40:#storagelist - Displays all items of a player's storage. + 40:#stats - Displays a characters stats. + 60:#option - Like @option command but only to target character. + 50:#mountpeco - Give/remove to a player a peco (Class is required, but not skill). + 50:#petrename - Re-enable pet rename to a player. + 60:#save - Changes the target players respawn point. + 60:#baselvl <#> - Change a characters base level. + 60:#jlvl <#> - Change a characters job level. + 60:#job/#jobchange - Changes target characters job. + 60:#zeny - Give/take a players Zeny + 60:#stpoint - Give/take a players stat points + 60:#skpoint - give/take a players skill points + 60:#skreset - Reset skills of a character. + 60:#streset - Reset stats of a character. + 60:#reset - Reset stats AND skills of a character. + 60:#questskill <#> - Gives to a player the specified quest skill. + 60:#lostskill <#> - Takes away the specified quest skill from the player. + 60:#delitem - Remove items from a character + 50:#model - Changes a player's model + 60:#disguise - Changes disguise of a player + 60:#undisguise - Cancels disguise of a player + 60:#changesex - Changes sex of a player (all characters of the account) + 60:#warp/#rura+ - Warps character to location of choice diff --git a/conf/grf-files.txt b/conf/grf-files.txt new file mode 100644 index 000000000..39cee544e --- /dev/null +++ b/conf/grf-files.txt @@ -0,0 +1,12 @@ +//----------------------------------------- +// GRF List +//----------------------------------------- +// grf: C:\path\to\RO\data.grf +// You may add more in this format +// grf: + +//------ Others --------------------------- + +// Data Directory (without the actual data\ though) +// the below example would use C:\path\to\RO\data\ +//data_dir: C:\path\to\RO\ diff --git a/conf/help.txt b/conf/help.txt new file mode 100644 index 000000000..2fe7726ef --- /dev/null +++ b/conf/help.txt @@ -0,0 +1,176 @@ +// put at first, the minimum level to display the line + 1:To use one command, type it inside the message window where you usually type to chat. + 20:@h/@help - display this help guide. + 20:@h2/@help2 - displays the second help guide. + 1: + 1:--- MESSAGE CMD --- + 1:@main [on|off|message] - Turns on or off global chat (@main must be on to see global chat messages) + 1:@noask - Auto rejects Deals/Invites + 20:@gmotd - Broadcasts the Message of The Day file to all players. + 20:@me - Displays normal text as a message in this format: *name message* (like /me in mIRC) + 20:@fakename [Name] - Changes your name to your choice temporarly. + 20:@npctalk [NPC Name],[Message] - Forces a NPC to display a message in normal chat. + 40:/b/@broadcast - Broadcasts a GM message with name of the GM (in yellow) + 40:/nb /@kami - Broadcasts a GM message without name of the GM (in yellow) + 40:@kamib - Broadcasts a GM message without name of the GM (in blue) + 40:/lb/@localbroadcast - Broadcasts a GM message with name of the GM (in yellow) ONLY on your map + 40:/nlb - Broadcasts a GM message without name of the GM (in yellow) ONLY on your map + 1: + 1:--- INFORMATION CMD --- + 1:@commands - Displays a list of commands that you can use. + 1:@rates - Displays the server's current rates. + 1:@uptime - Displays how long the server has been online. + 1:@showdelay - Shows/Hides the "there is a delay after this skill" message. + 1:@exp - Displays current levels and % progress + 1:@mobinfo/@monsterinfo/@mi [Mob ID|Part of monster name] - Shows Monster Info (rates, stats, drops, MVP stuff) + 1:@iteminfo/@ii [Item ID|Part of item name] - Shows Item info (type, price, etc) + 1:@whodrops [Item ID|Part of item name] - Shows who drops an item (mobs with highest drop rates) + 1:@version - Displays SVN version of the server + 1:@email - to change your e-mail (characters protection) + 1:@where [char name] - Tells you the location of a character + 1:@time/@date/@server_date/@serverdate/@server_time/@servertime - Display the date/time of the server + 10:@showexp - Displays/Hides Experience gained. + 10:@showzeny - Displays/Hides Zeny gained. + 10:@mobsearch [Mob ID|Monster Name] - Shows the location of a certain mob on the current map. + 20:@who/@whois/@w [match_text] - Display a listing of who is online and their party/guild. + 20:@who2 [match_text] - Display a listing of who is online and their job. + 20:@who3 [match_text] - Display a listing of who is online and where. + 20:@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specifical map. + 20:@whogm [match_text] - Like @who+@who2+who3, but only for GM. + 40:@charcartlist - Displays all items of a player's cart. + 60: + 60:@guildspy - You will receive all messages of the guild channel (Chat logging must be enabled) + 60:@partyspy - You will receive all messages of the party channel (Chat logging must be enabled) + 99:@mapinfo [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat). + 1: + 1:--- CHANGE GM STATE CMD --- + 1:@die - Kills yourself + 10:@go - Warps you to a city. + 10: -3: (Memo point 2) 1: morocc 5: izlude 9: yuno 13: niflheim + 10: -2: (Memo point 1) 2: geffen 6: aldebaran 10: amatsu 14: louyang + 10: -1: (Memo point 0) 3: payon 7: xmas (lutie) 11: gonryun 15: start point + 10: 0: prontera 4: alberta 8: comodo 12: umbala 16: prison/jail + 10: + 20:/shift/@jumpto/@warpto/@goto - Warps you to selected character + 20:@follow - follow a player + 20:@mountpeco - Give/remove you a peco (Class is required, but not skill) + 20:@disguise - Change your appearence to other players to a mob. + 20:@undisguise - Restore your normal appearance. + 20:@model - Changes your characters appearence. + 20:@size <1-3> Changes your size (1-Smallest 2-Biggest 3-Normal) + 40:/hide/@hide - Makes you character invisible (GM invisibility). Type /hide or@hide again become visible. + 40:@save - Sets respawn point to current spot + 40:@load/@return - Warps you to your save point + 40:/mm//mapmove/@warp/@rura/@mapmove - Warps you to the selected position + 40:@jump [x [y]]- Randomly warps you like a flywing. + 40:@job/@jobchange - Changes your job + 40: 0: Novice 18: Alchemist 4015: Paladin + 40: 1: Swordman 19: Bard 4016: Champion + 40: 2: Mage 20: Dancer 4017: Professor + 40: 3: Archer 23: Super Novice 4018: Stalker + 40: 4: Acolyte 4001: High Novice 4019: Creator + 40: 5: Merchant 4002: High Swordman 4020: Clown + 40: 6: Thief 4003: High Mage 4021: Gypsy + 40: 7: Knight 4004: High Archer 4046: Taekwon + 40: 8: Priest 4005: High Acolyte 4047: Star Gladiator + 40: 9: Wizard 4006: High Merchant 4049: Soul Linker + 40: 10: Blacksmith 4007: High Thief 24: Gunslinger + 40: 11: Hunter 4008: Lord Knight 25: Ninja + 40: 12: Assassin 4009: High Priest + 40: 14: Crusader 4010: High Wizard + 40: 15: Monk 4011: Whitesmith + 40: 16: Sage 4012: Sniper + 40: 17: Rogue 4013: Assassin Cross + 40: ---- Baby Classes ---- + 40: 4023: Baby 4024: Baby Swordman 4025: Baby Mage + 40: 4026: Baby Archer 4027: Baby Acolyte 4028: Baby Merchant + 40: 4029: Baby Thief 4030: Baby Knight 4031: Baby Priest + 40: 4032: Baby Wizard 4033: Baby Blacksmith 4034: Baby Hunter + 40: 4035: Baby Assassin 4037: Baby Crusader 4038: Baby Monk + 40: 4039: Baby Sage 4040: Baby Rogue 4041: Baby Alchemist + 40: 4042: Baby Bard 4043: Baby Dancer 4045: Super Baby + 40: + 40: (stackable) + 40: 1 Petrified (stackable) 01 Sight 32 Peco Peco riding 2048 Orc Head + 40: 2 Frozen 01 Poison 02 Hide 64 GM Perfect Hide 4096 Wedding Sprites + 40: 3 Stunned 02 Cursed 04 Cloak 128 Level 2 Cart 8192 Ruwach + 40: 4 Sleeping 04 Silenced 08 Level 1 Cart 256 Level 3 Cart + 40: 6 darkness 08 ??? 16 Falcon 512 Level 4 Cart + 40: 16 darkness 1024 Level 5 Cart + 40: + 40:@heal [ ] - Heals the desired amount of HP and SP. No value specified will do a full heal. + 40:@option - Adds different visual effects on or around your character + 40:@dye/@ccolor - Changes your characters appearence (only clothes color). + 40:@hairstyle/@hstyle - Changes your characters appearence (only hair style). + 40:@haircolor/@hcolor - Changes your characters appearence (only hair color). + 40:@speed <1-1000> - Changes you walking speed. 1 being the fastest and 1000 the slowest. Default 150. + 40:@effect [flag] - Give an efect to your character. + 40:@dropall - throws all your possession on the ground + 40:@storeall - puts all your possessions in storage + 40:@killable - make your character killable + 40:@memo [memo_position] - set/change a memo location (no position: display memo points). + 40:@spiritball - Gives you "spirit spheres" like from the skill "Call Spirits" + 40: (If the number you use is > 1000, your server may become instable or crash) + 40:@questskill <#> - Gives you the specified quest skill + 40:@lostskill <#> - Takes away the specified quest skill from you + 40:@skillid - look up a skill by name + 40:@useskill - use a skill on target + 40: Novice Swordsman Thief Merchant + 40: 142 = Emergency Care 144 = Moving HP Recovery 149 = Throw Sand 153 = Cart Revolution + 40: 143 = Act dead 145 = Attack Weak Point 150 = Back Sliding 154 = Change Cart + 40: Archer 146 = Auto Berserk 151 = Take Stone 155 = Crazy Uproar/Loud Voice + 40: 147 = Arrow Creation Acolyte 152 = Stone Throw Magician + 40: 148 = Charge Arrows 156 = Holy Light 157 = Energy Coat + 40: @skilltree < + 40: @marry , - marry two players + 40: @divorce - divorces the two players (you need just one name of them) + 60:@alive - Revives yourself from death + 60:@lvup/@blevel/@baselvlup - Raises your base level the desired number of levels. The max is 255 (User Defined). + 60:@joblvup/@jlevel/@joblvlup -Raises your job level the desired number of levels. The max is 50 For Basic Classes. For Super Novice and Advanced Classes it is 70. + 60:@allskill/@allskills/@skillall/@skillsall - Give you all skills. + 60:@stpoint - Gives you the desired number of stat points. + 60:@skpoint - Gives you the desired number of skill points. + 60:@zeny - Gives you desired amount of Zeny. + 60:@str,@agi,@vit,@int,@dex,@luk - Adds desired amount to any stat. For example "@str 10" raises your str by 10 + 60:@statall/@statsall/@allstats/@allstat [value] - Adds value in all stats (maximum if no value). + 60: @addwarp + 40: + 40:--- MONSTERS CMD --- + 40:@killmonster2 - kill all monsters of your map (without drops) + 50:/monster - Spawns 1 of the desired monster. + 50:@spawn/@monster/@summon [ [ [ []]]] + 50:@monster2 [ [ []]] + 50:@spawn/@monster/@summon/@monster2 "desired monster name" [ [ []]] + 50:@spawn/@monster/@summon/@monster2 "desired monster name" [ [ []]] + 50: Spawns the desired monster with any desired name. + 50:@monstersmall [Mob ID|Mob Name] - Spawns a smaller version of a monster. + 50:@monsterbig [Mob ID|Mob Name] - Spawns a larger version of a monster. + 60:@killmonster [map] - kill all monsters of the map (they drop) + 40: + 10:--- MISC CMD --- + 10:@autoloot [on|off|#] - Makes items go straight into your inventory. + 10:@autotrade/@at - Allows you to vend while you are offline. + 10:@changegm [Player Name] - Changes the leader of your guild (You must be guild leader) + 10:@changeleader [Player Name] - Changes the leader of your party (You must be party leader) + 20:@request [Message] - Sends a message to all connected GMs (via the gm whisper system) + 40:@sound [Path way to file in Data or GRF file] - Plays a sound from the data or grf file located on the client. + 50:@clone [Player Name] - Spawns a supportive clone of the given player. + 50:@slaveclone [Player Name] - Spawns a supportive clone of the given player that follows the creator around. + 50:@evilclone [Player Name] - Spawns an agressive clone of the given player. + 60:@changesex - Changes your gender. + 10: + 1:--- DUEL CMD --- + 1:@duel - Starts a duel. + 1:@invite - Invites a player to a duel. + 1:@accept - Accepts an invitation to a duel. + 1:@reject - Rejects an invitation to a duel. + 1:@leave - Leaves a duel. + 1: + 1:--- MAIL SYSTEM --- (SQL Only) (Must be enabled) + 1:@checkmail - Check # of messages. + 1:@listmail - List all messages. + 1:@listnewmail - List only new mail. + 1:@readmail - Read a message. + 1:@sendmail - Send mail. + 1:deletemail - Deletes a message. + 80:@sendprioritymail - Sends priority mail (cannot be deleted until read) diff --git a/conf/help2.txt b/conf/help2.txt new file mode 100644 index 000000000..3a0772425 --- /dev/null +++ b/conf/help2.txt @@ -0,0 +1,95 @@ + 0:To use one command, type it inside the message window where you usually type to chat. + 1:--- ITEMS CMD --- + 1:@storage - Opens storage + 40:@itemreset - Remove all your items. + 50:@gstorage - Opens guild storage + 60:@itemcheck - Check your items with authorised items. + 60:@idsearch - Search all items that name have part_of_item_name + 60:@refine <+/- amount> + 60:@produce <# of very's> + 60: Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind + 60: You can add up to 3 Star Crumbs and 1 element + 60:@repairall - Repair all items of your inventory + 60:/item - Gives you 1 of the desired item. + 60:@item - Gives you the desired item. + 60:@item2 - Gives you the desired item. + 40: + 40:--- PVP CMD --- + 40:@pvpon - Turns pvp on on the current map + 40:@pvpoff - Turns pvp off on the current map + 40:@gvgon/@gpvpon - Turns gvg on on the current map + 40:@gvgoff/@gpvpoff - Turns gvg off on the current map + 60:@agitstart - Starts War of Emperium + 60:@agitend - End War of Emperium + 1: + 1:--- GROUPS CMD --- + 1:@party - Create a party. + 50:@guild - Create a guild. + 60:@guildlvup/@guildlvlup <# of levels> - Raise Guild by desired number of levels + 60:@guildrecall - Warps all online characters of a guild to you. + 60:@partyrecall - Warps all online characters of a party to you. + 1: + 1:--- PETS CMD --- + 1:@petrename - Re-enable pet rename + 10:@pettalk [Message] - Makes your pet say a message. + 40:@petfriendly <#> - Set pet friendly amount (0-1000) 1000 = Max + 40:@pethungry <#> - Set pet hungry amount (0-100) 100 = Max + 60:@hatch - Create a pet from your inventory eggs list. + 60:@makeegg - Gives pet egg for monster number in pet DB + 20: + 20:--- REMOTE CHAR CMD --- + 20:@kick - Kicks specified character off the server + 40:@charkillable - make another character killable + 60:@unjail/@discharge - Discharges specified character/prisoner + 60:@kill - Kills specified character. + 60:@chardropall - throws all a chars possession on the ground + 60:@charstoreall - puts all of anothers charactes possessions in storage + 60:/recall/@recall - Warps target character to you. + 60:@revive - Revives target character. + 60:@charblock/@block - Blocks definitively a account + 60:@charunblock/@unblock - Unblocks a account + 60:@charban/@ban/@banish/@charbanish