From 3f51713e4e8a1f5d1ad191d5355857b693b2a931 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 5 Oct 2014 11:34:32 +0300 Subject: Remove conf dir. --- conf/atcommand.conf | 73 -- conf/battlegrounds.conf | 124 --- conf/channels.conf | 74 -- conf/char/char-server.conf | 264 ------ conf/clans.conf | 48 -- conf/common/inter-server.conf | 124 --- conf/common/socket.conf | 106 --- conf/global/console.conf | 67 -- conf/global/sql_connection.conf | 52 -- conf/grf-files.txt | 12 - conf/groups.conf | 276 ------- conf/import-tmpl/battle.conf | 32 - conf/import-tmpl/char-server.conf | 32 - conf/import-tmpl/inter-server.conf | 32 - conf/import-tmpl/login-server.conf | 32 - conf/import-tmpl/logs.conf | 32 - conf/import-tmpl/map-server.conf | 32 - conf/import-tmpl/msg_conf.txt | 0 conf/import-tmpl/script.conf | 32 - conf/import-tmpl/socket.conf | 32 - conf/login/login-server.conf | 203 ----- conf/map/battle.conf | 88 -- conf/map/battle/battle.conf | 180 ---- conf/map/battle/battleground.conf | 40 - conf/map/battle/client.conf | 204 ----- conf/map/battle/drops.conf | 153 ---- conf/map/battle/exp.conf | 114 --- conf/map/battle/feature.conf | 101 --- conf/map/battle/gm.conf | 66 -- conf/map/battle/guild.conf | 74 -- conf/map/battle/homunc.conf | 68 -- conf/map/battle/items.conf | 133 --- conf/map/battle/limits.conf | 57 -- conf/map/battle/misc.conf | 173 ---- conf/map/battle/monster.conf | 271 ------- conf/map/battle/party.conf | 82 -- conf/map/battle/pet.conf | 100 --- conf/map/battle/player.conf | 228 ------ conf/map/battle/skill.conf | 349 -------- conf/map/battle/status.conf | 47 -- conf/map/charhelp.txt | 28 - conf/map/help.txt | 307 ------- conf/map/logs.conf | 182 ----- conf/map/map-server.conf | 118 --- conf/map/maps.conf | 1431 -------------------------------- conf/map/script.conf | 64 -- conf/messages.conf | 1579 ------------------------------------ conf/network.conf | 37 - conf/plugins.conf | 39 - conf/readme.txt | 22 - 50 files changed, 8014 deletions(-) delete mode 100644 conf/atcommand.conf delete mode 100644 conf/battlegrounds.conf delete mode 100644 conf/channels.conf delete mode 100644 conf/char/char-server.conf delete mode 100644 conf/clans.conf delete mode 100644 conf/common/inter-server.conf delete mode 100644 conf/common/socket.conf delete mode 100644 conf/global/console.conf delete mode 100644 conf/global/sql_connection.conf delete mode 100644 conf/grf-files.txt delete mode 100644 conf/groups.conf delete mode 100644 conf/import-tmpl/battle.conf delete mode 100644 conf/import-tmpl/char-server.conf delete mode 100644 conf/import-tmpl/inter-server.conf delete mode 100644 conf/import-tmpl/login-server.conf delete mode 100644 conf/import-tmpl/logs.conf delete mode 100644 conf/import-tmpl/map-server.conf delete mode 100644 conf/import-tmpl/msg_conf.txt delete mode 100644 conf/import-tmpl/script.conf delete mode 100644 conf/import-tmpl/socket.conf delete mode 100644 conf/login/login-server.conf delete mode 100644 conf/map/battle.conf delete mode 100644 conf/map/battle/battle.conf delete mode 100644 conf/map/battle/battleground.conf delete mode 100644 conf/map/battle/client.conf delete mode 100644 conf/map/battle/drops.conf delete mode 100644 conf/map/battle/exp.conf delete mode 100644 conf/map/battle/feature.conf delete mode 100644 conf/map/battle/gm.conf delete mode 100644 conf/map/battle/guild.conf delete mode 100644 conf/map/battle/homunc.conf delete mode 100644 conf/map/battle/items.conf delete mode 100644 conf/map/battle/limits.conf delete mode 100644 conf/map/battle/misc.conf delete mode 100644 conf/map/battle/monster.conf delete mode 100644 conf/map/battle/party.conf delete mode 100644 conf/map/battle/pet.conf delete mode 100644 conf/map/battle/player.conf delete mode 100644 conf/map/battle/skill.conf delete mode 100644 conf/map/battle/status.conf delete mode 100644 conf/map/charhelp.txt delete mode 100644 conf/map/help.txt delete mode 100644 conf/map/logs.conf delete mode 100644 conf/map/map-server.conf delete mode 100644 conf/map/maps.conf delete mode 100644 conf/map/script.conf delete mode 100644 conf/messages.conf delete mode 100644 conf/network.conf delete mode 100644 conf/plugins.conf delete mode 100644 conf/readme.txt (limited to 'conf') diff --git a/conf/atcommand.conf b/conf/atcommand.conf deleted file mode 100644 index 871322a05..000000000 --- a/conf/atcommand.conf +++ /dev/null @@ -1,73 +0,0 @@ -/* Atcommands and charcommands configuration file */ - -/* The symbol that will be used to recognize commands. -You can set any one character except: - - control-characters (0x00-0x1f), - - '%' (party chat symbol) - - '$' (guild chat symbol) - - '/' (client commands symbol) -atcommand_symbol represents @commands used locally. -charcommand_symbol represents #commands used on other players. -*/ - -atcommand_symbol : "@" -charcommand_symbol: "#" - -/* Command aliases -You can define aliases for any command. Aliases work just like the original command. -Format is - : ["", ...] -*/ - -aliases: { - mobinfo: ["monsterinfo", "mi"] - iteminfo: ["ii"] - time: ["date", "serverdate", "servertime"] - autotrade: ["at"] - help: ["h"] - jumpto: ["goto", "warpto"] - mount: ["mountpeco"] - who: ["whois"] - npctalk: ["npctalkc"] - gvgon: ["gpvpon"] - gvgoff: ["gpvpoff"] - jobchange: ["job"] - load: ["return"] - warp: ["rura", "mapmove"] - dye: ["ccolor"] - hairstyle: ["hstyle"] - haircolor: ["hcolor"] - monster: ["spawn"] - blvl: ["lvup", "blevel", "baselvl", "baselvup", "baselevel", "baselvlup"] - jlvl: ["jlevel", "joblvl", "joblvup", "joblevel", "joblvlup"] - glvl: ["glevel", "guildlvl", "guildlvup", "guildlevel", "guildlvlup"] - allskill: ["allskills", "skillall", "skillsall"] - allstats: ["allstat", "statall", "statsall"] - ban: ["banish"] - unban: ["unbanish"] - unjail: ["discharge"] - homlevel: ["hlvl", "hlevel", "homlvl", "homlvup"] - homevolution: ["homevolve"] - mutearea: ["stfu"] - monsterignore: ["battleignore"] - raise: ["revive"] - kill: ["die"] - guildstorage: ["gstorage"] - accinfo: ["accountinfo"] - itemreset: ["clearinventory"] - channel: ["main"] - autoloottype: ["aloottype"] - camerainfo: ["setcamera", "viewpointvalue"] -} - -/* List of commands that should not be logged at all */ -/* Add as many commands as you like */ -nolog: { - iteminfo: 1 - mobinfo: 1 -} - -/* Commands help file */ -help: { - @include "conf/map/help.txt" -} diff --git a/conf/battlegrounds.conf b/conf/battlegrounds.conf deleted file mode 100644 index 2b4184e11..000000000 --- a/conf/battlegrounds.conf +++ /dev/null @@ -1,124 +0,0 @@ -//==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ -//==================================================== -//= http://herc.ws/board/topic/928-memory-slasher-may-30-patch/ -//==================================================== -//= Fields (TODO/INCOMPLETE) -//= arenas: ({ -//= //- allowedTypes defines what kind of applications the arena will accept, setting is not case-sensitive and is ok with whitespaces -//= allowedTypes: "Solo | Party" //Arena Accepts solo and party-type joins -//= allowedTypes: "guild|party" //Arena Accepts solo and guild-type joins -//= allowedTypes: "All" //Arena Accepts solo, party and guild-type joins -//= //- fillAnnounce (optional arena param) -//= }) -battlegrounds: ( -{ - /* feature is not complete */ - feature_off: true - /* character variable for global bg delay */ - global_delay_var: "BG_Delay_Tick" - /* how many seconds to consider a player "afk" and kick him out? */ - maximum_afk_seconds: 30 - - /* one can add as many as he wishes */ - /* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */ - arenas: ({ - name: "Tierra Gorge" //must match the name in client files - event: "Tierra_BG2::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 80 - maxLevel: 150 - reward: {/* amount of badges awarded on each case */ - win: 3 - loss: 1 - draw: 1 - } - minPlayers: 6 /* minimum amount of players to start */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "Tierra_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - },{ - name: "Flavius" //must match the name in client files - event: "start#bat_b01::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 80 - maxLevel: 150 - reward: {/* amount of badges awarded on each case */ - win: 9 - loss: 3 - draw: 3 - } - minPlayers: 2 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "Flavius_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - },{ - name: "KVM (Level 80 and up)" //must match the name in client files - event: "KvM03_BG::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 80 - maxLevel: 150 - reward: {/* amount of badges awarded on each case */ - win: 5 - loss: 1 - draw: 1 - } - minPlayers: 4 /* minimum amount of players to start */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - },{ - name: "KVM (Level 60~79)" //must match the name in client files - event: "KvM03_BG::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 60 - maxLevel: 79 - reward: {/* amount of badges awarded on each case */ - win: 2 - loss: 0 - draw: 1 - } - minPlayers: 4 /* minimum amount of players to start */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - },{ - name: "KVM (Level 59 and below)" //must match the name in client files - event: "KvM03_BG::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 1 - maxLevel: 59 - reward: {/* amount of badges awarded on each case */ - win: 1 - loss: 0 - draw: 0 - } - minPlayers: 4 /* minimum amount of players to start */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - } - ) -}) diff --git a/conf/channels.conf b/conf/channels.conf deleted file mode 100644 index c8f14aa27..000000000 --- a/conf/channels.conf +++ /dev/null @@ -1,74 +0,0 @@ -//==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ -//==================================================== -//================= More Information ================= -// http://herc.ws/board/topic/316-introducing-hercules-channel-system/ -//==================================================== -chsys: ( -{ - /* Default Channels (available on boot) */ - default_channels: { - /* channel_name : channel_messages_color */ - main: "Orange" /* Available as #main */ - support: "Blue" /* Available as #support */ - trade: "Red" /* Available as #trade */ - offtopic: "Cyan" /* Available as #offtopic */ - /* You may add as many channels as you like */ - } - /* Colors Available */ - colors: { - Default: "0xffffff" /* Custom channels use the first color listed unless a font is selected through @channel. */ - Red: "0xff0000" - Blue: "0x83cfe9" - Orange: "0xe57c00" - Cyan: "0x00b89d" - Yellow: "0xffff90" - Green: "0x28bf00" - Light_Green: "0x3dff98" - Normal: "0x00ff00" - /* As many colors as you like */ - } - /* Allow users to create their own (private) channels through @channels command? */ - /* (must also allow players to use @channels in groups.conf) */ - allow_user_channel_creation: true - - /* "map_local_channel" is a instanced channel unique to each map. */ - map_local_channel: true - map_local_channel_name: "map" /* Available as #map */ - map_local_channel_color: "Yellow" - map_local_channel_autojoin: true /* You can disable autojoin in specific maps through a mapflag or zone. */ - - /* "ally_channel" is a channel shared by all your guild allies */ - ally_channel_enabled: true - ally_channel_name: "ally" /* Available as #ally */ - ally_channel_color: "Green" - ally_channel_autojoin: true /* Will members autojoin to their respective #ally chats when they log-in? */ - - /* "irc_channel" is a special channel connected to a specific chat room in any irc network. */ - irc_channel_enabled: false - irc_channel_name: "irc" /* available as #irc */ - irc_channel_color: "Light_Green" - irc_channel_network: "irc.rizon.net:6665" /* network to connect to (:and port) */ - irc_channel_channel: "#Hercules" /* channel in the network above to join */ - irc_channel_nick: "Hercules_chSysBot" /* nick the bot will use */ - irc_channel_nick_pw: "" /* password to this nick (if any) to identify to nick server on the irc network */ - irc_channel_use_ghost: false /* whether to send a GHOST command to the nick server (requires irc_channel_nick_pw to be defined) */ - irc_channel_autojoin: false - irc_flood_protection_enabled: true /* Whether to enable anti-flood protection for outgoing messages */ - irc_flood_protection_rate: 1000 /* The delay between messages during anti-flood protection (milliseconds) */ - irc_flood_protection_burst: 3 /* The maximum number of messages that are sent at once burst size before triggering the anti-flood protection */ - - // @channel setopt MessageDelay - // Sets the maximum amount of message delay (in seconds) allowed for a channel. - // Default: 10 - // Max: 255 - channel_opt_msg_delay: 10 -} -) diff --git a/conf/char/char-server.conf b/conf/char/char-server.conf deleted file mode 100644 index e3d0fd8c0..000000000 --- a/conf/char/char-server.conf +++ /dev/null @@ -1,264 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Character Server configuration file. -//========================================================================= - -char_configuration: { - @include "conf/global/console.conf" - @include "conf/global/sql_connection.conf" - - // Server name, use alternative character such as ASCII 160 for spaces. - // NOTE: Do not use spaces or any of these characters which are not allowed in - // Windows filenames \/:*?"<>| - // ... or else guild emblems won't work client-side! - server_name: "Hercules" - - // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) - wisp_server_name: "Server" - - // Guild earned exp modifier. - // Adjusts taxed exp before adding it to the guild's exp. For example, - // if set to 200, the guild receives double the player's taxed exp. - guild_exp_rate: 100 - - // Information related to inter-server behavior - inter: { - // Server Communication username and password. - userid: "s1" - passwd: "p1" - - // Login Server IP - // The character server connects to the login server using this IP address. - // NOTE: This is useful when you are running behind a firewall or are on - // a machine with multiple interfaces. - //login_ip: "127.0.0.1" - - // The character server listens on the interface with this IP address. - // NOTE: This allows you to run multiple servers on multiple interfaces - // while using the same ports for each server. - //bind_ip: "127.0.0.1" - - // Login Server Port - login_port: 6900 - - // Character Server IP - // The IP address which clients will use to connect. - // Set this to what your server's public IP address is. - //char_ip: "127.0.0.1" - - // Character Server Port - char_port: 6121 - } - - // Connection permission - permission: { - // Enable or disable creation of new characters. - enable_char_creation: true - - // Display (New) in the server list. - display_new: false - - // Maximum users able to connect to the server. - // Set to 0 to disable users to log-in. (-1 means unlimited) - max_connect_user: -1 - - // Group ID that is allowed to bypass the server limit of users. - // Default: -1 = nobody (there are no groups with ID < 0) - // See: conf/groups.conf - gm_allow_group: -1 - - // Type of server. - // No functional side effects at the moment. - // Displayed next to the server name in the client. - // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=F2P - server_type: 0 - - // Minimum Group ID to join char server when it is on char_server_type 1 (maintenance) - maintenance_min_group_id: 99 - } - - // Player-related configuration - player: { - new: { - // Start point (Renewal) - start_point_re: { - map: "iz_int" - x: 18 - y: 27 - } - // Start point (Pre-Renewal) - start_point_pre: { - map: "new_1-1" - x: 53 - y: 111 - } - - // Starting items for new characters - //{ - // id: Item id - // amount: Item amount - // loc: Item position, same as in item_db if you want the item to be equipped, otherwise 0 (optional) - // stackable: Is stackable? (not stackable item types: weapon, armor, egg, pet armor) - //}, - start_items: ( - { - id: 1201 // Knife - amount: 1 - loc: 2 - stackable: false - }, - { - id: 2301 // Cotton_Shirt - amount: 1 - loc: 16 - stackable: false - }, - ) - - // Starting zeny - zeny: 0 - } - - // Character name configuration - name: { - // Name used for unknown characters - unknown_char_name: "Unknown" - - // Allow or not identical name for characters but with a different case (upper/lower): - // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed - name_ignoring_case: false - - // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: - // NOTE: Applies to character, party and guild names. - // 0: no restriction (default) - // 1: only letters/symbols in 'name_letters' option. - // 2: Letters/symbols in 'name_letters' option are forbidden. All others are possibles. - name_option: 1 - - // Set the letters/symbols that you want use with the 'char_name_option' option. - // Note: Don't add spaces unless you mean to add 'space' to the list. - name_letters: "abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890" - - // Block renaming if character is in a guild or a party? (BOOL) - // Athena: false Aegis: true - // This check is imposed by Aegis to avoid dead entries in databases and is not needed on Hercules, as we clear data properly - use_aegis_rename: false - } - - deletion: { - // Restrict character deletion by BaseLevel - // 0: no restriction (players can delete characters of any level) - // -X: you can't delete chars with BaseLevel <= X - // Y: you can't delete chars with BaseLevel >= Y - // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) - level: 0 - - // Amount of time in seconds by which the character deletion is delayed. - // Default: 86400 (24 hours) - // NOTE: Requires client 2010-08-03aragexeRE or newer. - delay: 86400 - - // Block deletion if character is inside a guild or a party? (BOOL) - // default: false official: true - // !!This check is imposed by Aegis to avoid dead entries in databases and _is_not_needed_ as we clear data properly!! - use_aegis_delete: false - } - - // Size for the fame-lists - fame: { - alchemist: 10 - blacksmith: 10 - taekwon: 10 - } - } - - database: { - // How often should server save all guild related information? (character save interval is defined on the map config) - // (in seconds) - autosave_time: 60 - - // What folder the DB files are in (abra_db.txt, etc.) - db_path: "db" - - // To log the character server? - log_char: true - } - - //================================================================== - // Pincode system - //================================================================== - pincode: { - // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse - // NOTE: Requires client 2011-03-09aragexeRE or newer. - // Default: true - enabled: true - - // Request Pincode only on login or on everytime char select is accessed? - // 0: only on login (default) - // 1: everytime the char select window is accessed - request: 0 - - // How often does a user have to change his pincode? - // Default: 0 - // 0: never - // X: every X minutes - change_time: 0 - - // How often can a user enter the wrong password? - // Default: 3 - // Maximum allowed by clientside: 3 - max_tries: 3 - - // Whether or not to refuse pincodes that are blacklisted - // Default: true - check_blacklisted: true - - // Blacklisted pincodes - blacklist: [ - "0000", - "1111", - "2222", - "3333", - "4444", - "5555", - "6666", - "7777", - "8888", - "9999", - "0123", - "1234", - "2345", - "3456", - "4567", - "5678", - "6789", - "7890" - ] - } -} - -import: "conf/import/char-server.conf" diff --git a/conf/clans.conf b/conf/clans.conf deleted file mode 100644 index 82211fce0..000000000 --- a/conf/clans.conf +++ /dev/null @@ -1,48 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2017-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Clan System local configuration file. -//========================================================================= - -clan_configuration: { - - // Maximum players for each clan - MaxMembers: 500 - - // Maximum alliances/oppositions for each clan - MaxRelations: 6 - - // how many hours player must be inactive to be kicked? - // Disabled: 0 - // Official: 336 (2 weeks) - InactivityKickTime: 336 - - // Checks each clan member every 'InactivityCheckTime' hour(s) (default 24h, minimum value of 1h) - InactivityCheckTime: 24 - - // Clan Database - @include "db/clans.conf" -} diff --git a/conf/common/inter-server.conf b/conf/common/inter-server.conf deleted file mode 100644 index d45657dca..000000000 --- a/conf/common/inter-server.conf +++ /dev/null @@ -1,124 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Hercules Inter Server configuration file. -//========================================================================= -// Settings that are shared by more than one of the main servers -//========================================================================= - -inter_configuration: { - // Level range for sharing within a party - party_share_level: 15 // FIXME: Split RE and pre-RE - - // Log configuration - log: { - // Log Inter Connections, etc.? - log_inter: true - - // [UNUSED] Inter Log Filename - inter_log_filename: "log/inter.log" - - // [LOGIN, MAP] Log database SQL connection - @include "conf/global/sql_connection.conf" - } - - mysql_reconnect: { - // == MySQL Reconnect Settings - // =========================== - // - mysql_reconnect_type - // - 1: when mysql disconnects during runtime, the server tries to reconnect mysql_reconnect_count times and, - // -- if unsuccessful, the server is shut down - // - 2: when mysql disconnects during runtime it tries to reconnect indefinitely - type: 2 - - // - mysql_reconnect_count - // - number of reconnect attempts the server should do when the database disconnects during runtime - // - only used when mysql_reconnect_type is 1 - count: 1 - } - - // ALL MySQL Database Table names - // DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL - // this is meant for people who KNOW their stuff, and for some reason want to change their - // database layout. [CLOWNISIUS] - database_names: { - account_db: "login" - login_db: "loginlog" - ipban_table: "ipbanlist" - char_db: "char" - interlog_db: "interlog" - ragsrvinfo_db: "ragsrvinfo" - registry: { - acc_reg_num_db: "acc_reg_num_db" - acc_reg_str_db: "acc_reg_str_db" - char_reg_str_db: "char_reg_str_db" - char_reg_num_db: "char_reg_num_db" - - global_acc_reg_num_db: "global_acc_reg_num_db" - global_acc_reg_str_db: "global_acc_reg_str_db" - } - pc: { - hotkey_db: "hotkey" - scdata_db: "sc_data" - cart_db: "cart_inventory" - achievement_db: "char_achievements" - inventory_db: "inventory" - charlog_db: "charlog" - storage_db: "storage" - skill_db: "skill" - memo_db: "memo" - party_db: "party" - pet_db: "pet" - friend_db: "friends" - mail_db: "mail" - auction_db: "auction" - quest_db: "quest" - homunculus_db: "homunculus" - skill_homunculus_db: "skill_homunculus" - mercenary_db: "mercenary" - mercenary_owner_db: "mercenary_owner" - elemental_db: "elemental" - account_data_db: "account_data" - } - guild: { - main_db: "guild" - alliance_db: "guild_alliance" - castle_db: "guild_castle" - expulsion_db: "guild_expulsion" - member_db: "guild_member" - skill_db: "guild_skill" - position_db: "guild_position" - storage_db: "guild_storage" - } - mapreg_db: "mapreg" - autotrade_merchants_db: "autotrade_merchants" - autotrade_data_db: "autotrade_data" - npc_market_data_db: "npc_market_data" - npc_barter_data_db: "npc_barter_data" - } -} - -import: "conf/import/inter-server.conf" diff --git a/conf/common/socket.conf b/conf/common/socket.conf deleted file mode 100644 index eb7d494b4..000000000 --- a/conf/common/socket.conf +++ /dev/null @@ -1,106 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Hercules Sockets configuration file -//========================================================================= - -socket_configuration: { - // How long can a socket stall before closing the connection (in seconds)? - stall_time: 60 - - // Display debug reports (When something goes wrong during the report, the report is saved.) - debug: false - - // Linux/Epoll: Maxmimum Events per cycle - // Default Value: - // (Maxmimum Supported Connections)/2 - // NOTE: this controls the maximum collected socket-events per-cycle (call to epoll_wait()) - // for example settings this to 32 will allow up to 32 events (incomming data/new connections - // per server-cycle. - // NOTE: Recommended Settings is at least half the maxmimum supported connections - // Settings this to a lower value, may cause lags/delays - // Depending on available CPU Time - // NOTE: This Setting is only available on Linux when build using EPoll as event dispatcher! - // - //epoll_maxevents: 1024 - - // Maximum allowed size for clients packets in bytes. - // Default Values: - // 24576 (Clients < 20131223) - // 65535 (Clients >= 20131223) - // NOTE: To reduce the size of reported packets, lower the values of defines, which - // have been customized, such as MAX_STORAGE, MAX_GUILD_STORAGE or MAX_CART. - // NOTE: Do not modify this setting, unless the client has been modified to support - // larger packets. The client will crash, when it receives larger packets. - //socket_max_client_packet: 65535 - - //----- IP Rules Settings ----- - ip_rules: { - // If IP's are checked when connecting. - // This also enables DDoS protection. - enable: true - - // Order of the checks - // deny,allow : Checks deny rules, then allow rules. Allows if no rules match. - // allow,deny : Checks allow rules, then deny rules. Allows if no rules match. - // mutual-failure : Allows only if an allow rule matches and no deny rules match. - // (default is deny,allow) - order: "deny,allow" - - // IP rules - // allow : Accepts connections from the ip range (even if flagged as DDoS) - // deny : Rejects connections from the ip range - // The rules are processed in order, the first matching rule of each list (allow and deny) is used - allow_list: ( - //"127.0.0.1", - //"192.168.0.0/16", - //"10.0.0.0/255.0.0.0", - //"all", - ) - deny_list: ( - //"127.0.0.1", - ) - } - - //---- DDoS Protection Settings ---- - // If ddos.count connection request are made within ddos.interval ms, it assumes it's a DDoS attack - ddos: { - // Consecutive attempts interval (msec) - // (default is 3000 msecs, 3 seconds) - interval: 3000 //ddos_interval - - // Consecutive attempts trigger - // (default is 5 attemps) - count: 5 //ddos_count - - // The time interval after which the threat of DDoS is assumed to be gone (ms) - // After this amount of time, the DDoS restrictions are lifted. - // (default is 600000ms, 10min) - autoreset: 600000 //ddos_autoreset - } -} - -import: "conf/import/socket.conf" diff --git a/conf/global/console.conf b/conf/global/console.conf deleted file mode 100644 index 266b301b2..000000000 --- a/conf/global/console.conf +++ /dev/null @@ -1,67 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Server Console configuration file. -//========================================================================= -// This file affects how ALL server consoles work, unless explictly defined -// so in the server configuration file (See doc/global_configuration.txt -// for more information). -//========================================================================= - -console: { - // Time-stamp format which will be printed before all messages. - // Can at most be 20 characters long. - // Common formats: - // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) - // %H:%M:%S (hour:minute:second, 24 hour format) - // %d/%b/%Y (day/Month/year) - // For full format information, consult the strftime() manual. - //timestamp_format: "[%d/%b %H:%M]" - - // If redirected output contains escape sequences (color codes) - stdout_with_ansisequence: false - - // Makes server output more silent by omitting certain types of messages: - // 1: Hide Information messages - // 2: Hide Status messages - // 4: Hide Notice Messages - // 8: Hide Warning Messages - // 16: Hide Error and SQL Error messages. - // 32: Hide Debug Messages - // Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) - console_silent: 0 - - // [CHAR] Display information on the console whenever characters/guilds/parties/pets are loaded/saved? - save_log: true - - // [MAP] Makes server log selected message types to a file in the /log/ folder - // 1: Log Warning Messages - // 2: Log Error and SQL Error messages. - // 4: Log Debug Messages - // Example: "console_msg_log: 7" logs all 3 kinds - // Messages logged by this overrides console_silent setting - console_msg_log: 0 -} diff --git a/conf/global/sql_connection.conf b/conf/global/sql_connection.conf deleted file mode 100644 index 7b1a2b97b..000000000 --- a/conf/global/sql_connection.conf +++ /dev/null @@ -1,52 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= SQL connection configuration file. -//========================================================================= -// This file affects how ALL server sql connections work, unless explictly -// defined so in the server configuration file (See -// doc/global_configuration.txt for more information). -//========================================================================= - -sql_connection: { - // [INTER] You can specify the codepage to use in your mySQL tables here. - // (Note that this feature requires MySQL 4.1+) - //default_codepage: "" - - // [LOGIN] Is `userid` in account_db case sensitive? - //case_sensitive: false - - // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1. - // Under windows, you want to use 127.0.0.1. If you see a message like - // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)" - // and you have localhost, switch it to 127.0.0.1 - db_hostname: "127.0.0.1" - db_port: 3306 - db_username: "ragnarok" - db_password: "ragnarok" - db_database: "ragnarok" - //codepage:"" -} diff --git a/conf/grf-files.txt b/conf/grf-files.txt deleted file mode 100644 index 6af058575..000000000 --- a/conf/grf-files.txt +++ /dev/null @@ -1,12 +0,0 @@ -//----------------------------------------- -// GRF Files -// Add as many as needed. -//----------------------------------------- -//grf: C:\Program Files\Gravity\RO\rdata.grf -//grf: C:\Program Files\Gravity\RO\data.grf - -//----------------------------------------- -// Data Directory -// Use the base folder, not the data\ path. -//----------------------------------------- -//data_dir: C:\Program Files\Gravity\RO\ diff --git a/conf/groups.conf b/conf/groups.conf deleted file mode 100644 index 5756a3412..000000000 --- a/conf/groups.conf +++ /dev/null @@ -1,276 +0,0 @@ -/* - -Player groups configuration file ---------------------------------- - -This file defines "player groups" and their privileges. - -Each group has its id and name, lists of available commands and other -permissions, and a list of other groups it inherits from. - - -Group settings --------------- - -Unique group number. The only required field. - - -Any string. If empty, defaults to "Group ". It is used in several @who -commands. - - -Equivalent of GM level, which was used in revisions before r15572. You can set -it to any number, but usually it's between 0 (default) and 99. Members of -groups with lower level can not perform some actions/commands (like @kick) on -members of groups with higher level. It is what script command getgmlevel() -returns. Group level can also be used to override trade restrictions -(db/item_trade.txt). - - -A group of settings - : -or - : [ , ] -First boolean value is for atcommand, second one for charcommand. If set to -true, group can use command. If only atcommand value is provided, false is -assumed for charcommand. If a command name is not included, false is assumed -for both atcommand and charcommand. -For a full list of available commands, see: doc/atcommands.txt. -Command names must not be aliases. - - -Boolean value. If true then all commands used by the group will be logged to -atcommandlog. If setting is omitted in a group definition, false is assumed. -Requires 'log_commands' to be enabled in 'conf/logs.conf'. - - -A group of settings - : -If a permission is not included, false is assumed. -For a full list of available permissions, see: doc/permissions.md - - -A list of group names that given group will inherit commands and permissions -from. Group names are case-sensitive. - -Inheritance results -------------------- -Both multiple inheritance (Group 2 -> Group 1 and Group 3 -> Group 1) and -recursive inheritance (Group 3 -> Group 2 -> Group 1) are allowed. - -Inheritance rules should not create cycles (eg Group 1 inherits from Group 2, -and Group inherits from Group 1 at the same time). Configuration with cycles is -considered faulty and can't be processed fully by server. - -Command or permission is inherited ONLY if it's not already defined for the -group. -If group inherits from multiple groups, and the same command or permission is -defined for more than one of these groups, it's undefined which one will be -inherited. - -Syntax ------- -This config file uses libconfig syntax: -http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files -*/ - -groups: ( -{ - id: 0 /* group 0 is the default group for every new account */ - name: "Player" - level: 0 - inherit: ( /*empty list*/ ) - commands: { - /* no commands by default */ - } - permissions: { - /* without this basic permissions regular players could not - * trade or party */ - can_trade: true - can_party: true - } -}, -{ - id: 1 - name: "Super Player" - inherit: ( "Player" ) /* can do everything Players can and more */ - level: 0 - commands: { - /* informational commands */ - commands: true - charcommands: true - help: true - rates: true - uptime: true - showdelay: true - exp: true - mobinfo: true - iteminfo: true - whodrops: true - time: true - jailtime: true - hominfo: true - homstats: true - showexp: true - showzeny: true - whereis: true - /* feature commands */ - refresh: true - noask: true - noks: true - autoloot: true - alootid: true - autoloottype: true - autotrade: true - request: true - go: true - breakguild: true - channel: true - camerainfo: true - } - permissions: { - } -}, -{ - id: 2 - name: "Support" - inherit: ( "Super Player" ) - level: 1 - commands: { - version: true - where: true - jumpto: true - who: true - who2: true - who3: true - whomap: true - whomap2: true - whomap3: true - users: true - broadcast: true - localbroadcast: true - } - log_commands: true - permissions: { - receive_requests: true - view_equipment: true - } -}, -{ - id: 3 - name: "Script Manager" - inherit: ( "Support" ) - level: 1 - commands: { - tonpc: true - hidenpc: true - shownpc: true - loadnpc: true - unloadnpc: true - npcmove: true - addwarp: true - } - log_commands: true - permissions: { - any_warp: true - } -}, -{ - id: 4 - name: "Event Manager" - inherit: ( "Support" ) - level: 1 - commands: { - monster: true - monstersmall: true - monsterbig: true - killmonster2: true - cleanarea: true - cleanmap: true - item: [true, true] - zeny: [true, true] - disguise: [true, true] - undisguise: [true, true] - size: [true, true] - raise: true - raisemap: true - day: true - night: true - skillon: true - skilloff: true - pvpon: true - pvpoff: true - gvgon: true - gvgoff: true - allowks: true - me: true - marry: true - divorce: true - refreshall: true - } - log_commands: true - permissions: { - can_trade: false - any_warp: true - } -}, -{ - id: 10 - name: "Law Enforcement" - inherit: ( "Support" ) - level: 2 - commands: { - hide: true - follow: true - kick: true - disguise: true - fakename: true - option: true - speed: true - warp: true - kill: true - recall: true - ban: true - block: true - jail: true - jailfor: true - mute: true - storagelist: true - cartlist: true - itemlist: true - stats: true - } - log_commands: true - permissions: { - join_chat: true - kick_chat: true - hide_session: true - who_display_aid: true - hack_info: true - any_warp: true - view_hpmeter: true - } -}, -{ - id: 99 - name: "Admin" - level: 99 - inherit: ( "Support", "Law Enforcement" ) - commands: { - /* not necessary due to all_commands: true */ - } - log_commands: true - permissions: { - can_trade: true - can_trade_bound: false - can_party: true - all_skill: false - all_equipment: false - skill_unconditional: false - use_check: true - use_changemaptype: true - all_commands: true - hchsys_admin: true - } -} -) diff --git a/conf/import-tmpl/battle.conf b/conf/import-tmpl/battle.conf deleted file mode 100644 index ff05022c2..000000000 --- a/conf/import-tmpl/battle.conf +++ /dev/null @@ -1,32 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Battle local configuration file. -//========================================================================= - -battle_configuration: { - // See conf/map/battle.conf for details -} diff --git a/conf/import-tmpl/char-server.conf b/conf/import-tmpl/char-server.conf deleted file mode 100644 index 3162a31ad..000000000 --- a/conf/import-tmpl/char-server.conf +++ /dev/null @@ -1,32 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Character Server local configuration file. -//========================================================================= - -char_configuration: { - // See conf/char/char-server.conf for details -} diff --git a/conf/import-tmpl/inter-server.conf b/conf/import-tmpl/inter-server.conf deleted file mode 100644 index 9cd3932f5..000000000 --- a/conf/import-tmpl/inter-server.conf +++ /dev/null @@ -1,32 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Hercules Inter Server local configuration file. -//========================================================================= - -inter_configuration: { - // See conf/common/inter-server.conf -} diff --git a/conf/import-tmpl/login-server.conf b/conf/import-tmpl/login-server.conf deleted file mode 100644 index c8f1f8546..000000000 --- a/conf/import-tmpl/login-server.conf +++ /dev/null @@ -1,32 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Login Server local configuration file. -//========================================================================= - -login_configuration: { - // See conf/login/login-server.conf for details -} diff --git a/conf/import-tmpl/logs.conf b/conf/import-tmpl/logs.conf deleted file mode 100644 index 47e5a665a..000000000 --- a/conf/import-tmpl/logs.conf +++ /dev/null @@ -1,32 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Hercules Log local configuration file. -//========================================================================= - -map_log: { - // See conf/map/logs.conf for details -} diff --git a/conf/import-tmpl/map-server.conf b/conf/import-tmpl/map-server.conf deleted file mode 100644 index 11e4356ba..000000000 --- a/conf/import-tmpl/map-server.conf +++ /dev/null @@ -1,32 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Map Server local configuration file. -//========================================================================= - -map_configuration: { - // See conf/map/map-server.conf for details -} diff --git a/conf/import-tmpl/msg_conf.txt b/conf/import-tmpl/msg_conf.txt deleted file mode 100644 index e69de29bb..000000000 diff --git a/conf/import-tmpl/script.conf b/conf/import-tmpl/script.conf deleted file mode 100644 index 042644ff1..000000000 --- a/conf/import-tmpl/script.conf +++ /dev/null @@ -1,32 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Hercules Script local configuration file. -//========================================================================= - -script_configuration: { - // See conf/map/script.conf for details -} diff --git a/conf/import-tmpl/socket.conf b/conf/import-tmpl/socket.conf deleted file mode 100644 index 57806f21e..000000000 --- a/conf/import-tmpl/socket.conf +++ /dev/null @@ -1,32 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Hercules Sockets local configuration file -//========================================================================= - -socket_configuration: { - // See conf/common/socket.conf for details. -} diff --git a/conf/login/login-server.conf b/conf/login/login-server.conf deleted file mode 100644 index 22e927c5e..000000000 --- a/conf/login/login-server.conf +++ /dev/null @@ -1,203 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Login Server configuration file. -//========================================================================= - -login_configuration: { - // Login-server's console configuration - @include "conf/global/console.conf" - - inter: { - // The login server listens on the interface with this IP address. - // NOTE: This allows you to run multiple servers on multiple interfaces - // while using the same ports for each server. - //bind_ip: "127.0.0.1" - - // Login Server Port - login_port: 6900 - - // Interval (in minutes) to execute a DNS/IP update. Disabled by default. - // Enable it if your server uses a dynamic IP which changes with time. - //ip_sync_interval: 10 - } - - log: { - // To log the login server? - // NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans. - log_login: true - - // Indicate how to display date in logs, to players, etc. - date_format: "%Y-%m-%d %H:%M:%S" - } - - // for packet version >= 20170726 - users_count: { - // if false, dont show any colored strings. - // if true, show special users count numbers for coloring char servers. - send_user_count_description: true - - // users counts for use different colors. - // below 'low' show green text - // below 'medium' show oragne text - // below 'high' show red text - // higher 'high' show purple text - low: 200 - medium: 500 - high: 1000 - } - - // Account engine configuration - account: { - // Can you use _M/_F to make new accounts on the server? - new_account: true - - // If new_account is enabled, minimum length to userid and passwords should be 4? - // Must be 'true' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs - new_acc_length_limit: true - - // Account registration flood protection system - // allowed_regs is the number of registrations allowed in time_allowed (in seconds) - allowed_regs: 1 - time_allowed: 10 - - // Starting additional sec from now for the limited time at creation of account - // -1: new account are created with UNlimited time (default value) - // 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time) - start_limited_time: -1 - - // Store passwords as MD5 hashes instead of plaintext ? - // NOTE: Will not work with clients that use - use_MD5_passwords: false - - // Account data engine storage configuration - @include "conf/global/sql_connection.conf" - - //================================================================== - // IP banning system - //================================================================== - ipban: { - enabled: true - - // Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60. - // NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop. - // Players will still be able to login if an ipban entry exists but the expiration time has already passed. - cleanup_interval: 60 - - // SQL connection settings - @include "conf/global/sql_connection.conf" - - // Dynamic password failure ipban system - dynamic_pass_failure: { - enabled: true - - // Interval in minutes between failed tries - // Only failed tries between this interval will be accounted when banning - ban_interval: 5 - - // How many failures before adding a temporary ban entry? - ban_limit: 7 - - // Duration of the ban in minutes - ban_duration: 5 - } - } // login_configuration.account.ipban - } // login_configuration.account - - permission: { - // Required account group id to connect to server. - // -1: disabled - // 0 or more: group id - group_id_to_connect: -1 - - // Minimum account group id required to connect to server. - // Will not function if group_id_to_connect config is enabled. - // -1: disabled - // 0 or more: group id - min_group_id_to_connect: -1 - - // Check The clientversion set in the clientinfo ? - check_client_version: false - - // What version we would allow to connect? (if check_client_version is enabled) - client_version_to_connect: 20 - - //================================================================== - // Client hash checking system - //================================================================== - // Note: see doc/md5_hashcheck.txt for more details. - hash: { - // Client MD5 hash check - // If turned on, the login server will check if the client's hash matches - // the value below, and will not connect tampered clients. - enabled: false - - // Client MD5 hashes - // The client with the specified hash can be used to log in by players with - // a group_id equal to or greater than the given value. - // If you specify 'disabled' as hash, players with a group_id greater than or - // equal to the given value will be able to log in regardless of hash (and even - // if their client does not send a hash at all.) - MD5_hashes: ( - //{ - // group_id: group id - // hash: client hash - //}, - //{ - // group_id: 0 - // hash: "113e195e6c051bb1cfb12a644bb084c5" - //}, - //{ - // group_id: 10 - // hash: "cb1ea78023d337c38e8ba5124e2338ae" - //}, - //{ - // group_id: 99 - // hash: "disabled" - //}, - ) - } // login_configuration.permission.hash - - DNS_blacklist: { - // DNS Blacklist Blocking - // If enabled, each incoming connection will be tested against the blacklists - // on the specified dnsbl_servers - enabled: false - - dnsbl_servers: ( - // Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists - "bl.blocklist.de", // IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc. - //"ircbl.ahbl.org", // AHBL (open proxies, compromised machines, comment spammers) - //"safe.dnsbl.sorbs.net", // All zones in dnsbl.sorbs.net except "recent" and "escalations" - //"sbl-xbl.spamhaus.org", // Spamhaus blacklist (spammers, open proxies) - "socks.dnsbl.sorbs.net", // Open SOCKS proxy servers - //"tor.ahbl.org", // Current tor relay and exit nodes - ) - } // login_configuration.DNS_blacklist - } // login_configuration.permission -} - -import: "conf/import/login-server.conf" diff --git a/conf/map/battle.conf b/conf/map/battle.conf deleted file mode 100644 index dd47db755..000000000 --- a/conf/map/battle.conf +++ /dev/null @@ -1,88 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Battle Configuration File -//========================================================================= - -battle_configuration: { - // General battle-related settings. - @include "conf/map/battle/battle.conf" - - // Settings specific to the client. - @include "conf/map/battle/client.conf" - - // General drop-related configs. - @include "conf/map/battle/drops.conf" - - // Experience rates, exp penalties, stats and max level settings. - @include "conf/map/battle/exp.conf" - - // GM levels, atcommands and hack-related configs. - @include "conf/map/battle/gm.conf" - - // Guild and WoE settings - @include "conf/map/battle/guild.conf" - - // Battleground settings - @include "conf/map/battle/battleground.conf" - - // Item/card-specific and crafting related options. - @include "conf/map/battle/items.conf" - - // Mob related configuration - @include "conf/map/battle/monster.conf" - - // Party related configuration - @include "conf/map/battle/party.conf" - - // Pet related configuration - @include "conf/map/battle/pet.conf" - - // Homunc related configuration - @include "conf/map/battle/homunc.conf" - - // Player specific settings - @include "conf/map/battle/player.conf" - - // Skill related settings - @include "conf/map/battle/skill.conf" - - // Status change related settings - @include "conf/map/battle/status.conf" - - // Feature control (on/off) settings - @include "conf/map/battle/feature.conf" - - // Different calculation limits - @include "conf/map/battle/limits.conf" - - // Anything else that didn't fit anywhere else. - // Includes duel, day/night, mute/manner, log settings. - @include "conf/map/battle/misc.conf" -} - -// Your custom config goes here. -import: "conf/import/battle.conf" diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf deleted file mode 100644 index eafb5ec9b..000000000 --- a/conf/map/battle/battle.conf +++ /dev/null @@ -1,180 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -// Battle (Battle) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// Who should have a baseatk value (makes str affect damage)? (Note 3) -enable_baseatk: 9 - -// Who can have perfect flee? (Note 3) -enable_perfect_flee: 1 - -// Who can have critical attacks? (Note 3) -// (Note that there are some skills that always do critical hit regardless of this) -enable_critical: 17 - -// Critical adjustment rate for non-players (Note 2) -mob_critical_rate: 100 -critical_rate: 100 - -// Should normal attacks give you a walk delay? (Note 3) -// If false, characters can move as soon as they start an attack (attack animation -// or walk animation may be omitted client-side, causing cropped attacks or -// monsters that teleport to you) -// Otherwise, the delay is equal to the 'attack animation' (amotion) -attack_walk_delay: 15 - -// Move-delay adjustment after being hit. (Note 2) -// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. -// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below. -pc_damage_walk_delay_rate: 20 -damage_walk_delay_rate: 100 - -// Move-delay adjustment for multi-hitting attacks. -// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be -// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. -// 80 is the setting that feels like Aegis (vs Sonic Blows) -// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder) -multihit_delay: 80 - -// Damaged delay rate for players (Note 2) -// (Setting to false/0 will be like always endure) -player_damage_delay_rate: 100 - -// Should race or element be used to consider someone undead? -// 0 = element undead -// 1 = race undead -// 2 = both (either one works) -undead_detect_type: 0 - -// Does HP recover if hit by an attribute that's same as your own? (Note 1) -// (Will not work in Renewal) -attribute_recover: false - -// What is the minimum and maximum hitrate of normal attacks? -min_hitrate: 5 -max_hitrate: 100 - -// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player -// 0 = no penalty is applied -// 1 = agi_penalty_num is reduced from FLEE as a % -// 2 = agi_penalty_num is reduced from FLEE as an exact amount -agi_penalty_type: 1 - -// When agi penalty is enabled, to whom it should apply to? (Note 3) -// By default, only players get the penalty. -agi_penalty_target: 1 - -// Amount of enemies required to be targetting player before FLEE begins to be penalized -agi_penalty_count: 3 - -// Amount of FLEE penalized per each attacking monster more than agi_penalty_count -agi_penalty_num: 10 - -// Type of penalty that is applied to both equipment and vit DEF when more than vit_penalty_count monsters are targetting player -// 0 = no penalty is applied -// 1 = vit_penalty_num is reduced from DEF as a % -// 2 = vit_penalty_num is reduced from DEF as an exact amount -vit_penalty_type: 1 - -// When vit penalty is enabled, to whom it should apply to? (Note 3) -// By default, only players get the penalty. -vit_penalty_target: 1 - -// Amount of enemies required to be targetting player before defense begins to be penalized -vit_penalty_count: 3 - -// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count -vit_penalty_num: 5 - -// Use alternate method of DEF calculation for physical attacks. -// With 0, disabled (use normal def% reduction with further def2 reduction) -// At 1 or more defense is subtraction of (DEF* value). -// eg: 10 + 50 def becomes 0 + (10*type + 50) -weapon_defense_type: 0 - -// MDEF, same as above....(MDEF*value) -magic_defense_type: 0 - -// Change attacker's direction to face opponent on every attack? (Note 3) -// NOTE: On official servers knockback of some skills like Firewall is always based on the -// last direction walked. Even when attacking in a completely different direction, the -// knockback direction won't change, so e.g. if you walk north and then attack an enemy to -// the south you will still be knocked back to the south by Firewall. Immobile monsters -// will always be knocked back to the south as their default direction is north. -attack_direction_change: 0 - -// For those who is set, their innate attack element is "not elemental" -// (100% versus on all defense-elements) (Note 3) -// NOTE: This is the setting that makes it so non-players can hit for full -// damage against Ghost-type targets with normal attacks (eg: vs. Ghostring). -attack_attr_none: 14 - -// Rate at which equipment can break (base rate before it's modified by any skills) -// 1 = 0.01% chance. Default for official servers: 0 -equip_natural_break_rate: 0 - -// Overall rate of which your own equipment can break. (Note 2) -// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate -// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's -// weapon will be broken. -equip_self_break_rate: 100 - -// Overall rate at which you can break target's equipment. (Note 2) -// This affects the behaviour of skills like acid terror and meltdown -equip_skill_break_rate: 100 - -// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1) -// NOTE: The official setting is true, even thought it degrades performance a bit. -delay_battle_damage: true - -// Are arrows/ammo consumed when used on a bow/gun? -// 0 = No -// 1 = Yes -// 2 = Yes even for skills that do not specify arrow consumption when said -// skill is weapon-based and used with ranged weapons (auto-guesses which -// skills should consume ammo when it's acquired via a card or plagiarize) -arrow_decrement: 1 - -// Should the item script bonus 'Autospell' check for range/obstacles before casting? -// Official behavior is false, setting this to true will make skills use their defined -// range. For example, Sonic Blow requires a 2 cell distance before autocasting is allowed. -// This setting also affects autospellwhenhit. -autospell_check_range: false - -// If both the attacker and the target are on the same tile, should the target be knocked back to the left? -// Official behavior is true, setting this to false will knock the target back behind the attacker. -knockback_left: true - -// Should the target be able of dodging damage by snapping away to the edge of the screen? -// Official behavior is false -snap_dodge: false diff --git a/conf/map/battle/battleground.conf b/conf/map/battle/battleground.conf deleted file mode 100644 index 08c7fcd8a..000000000 --- a/conf/map/battle/battleground.conf +++ /dev/null @@ -1,40 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -// Battle (Battlegrounds) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// Flee penalty on BG grounds. -// NOTE: It's %, not absolute, so 20 is -20% of your total flee -bg_flee_penalty: 20 - -// Interval before updating the bg-member map mini-dots (milliseconds) -bg_update_interval: 1000 diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf deleted file mode 100644 index 355df2baa..000000000 --- a/conf/map/battle/client.conf +++ /dev/null @@ -1,204 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -// Battle (Client) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// Whether to enable the official packet obfuscation support (good vs WPE) -// 0: disabled -// 1: optional (not recommended) -- identifies whether it is required -// 2: enabled (recommended) -packet_obfuscation: 2 - -// Minimum delay between whisper/global/party/guild messages (in ms) -// Messages that break this threshold are silently omitted. -min_chat_delay: 0 - -// Valid range of dyes and styles on the client. -min_hair_style: 0 -max_hair_style: 29 -min_hair_color: 0 -max_hair_color: 8 -min_cloth_color: 0 -max_cloth_color: 4 -min_body_style: 0 -max_body_style: 4 - -// When set to true, the damage field in packets sent from woe maps will be set -// to -1, making it impossible for GMs, Bots and Hexed clients to know the -// actual damage caused by attacks. (Note 1) -hide_woe_damage: true - -// "hair style" number that identifies pet. -// NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. -// This value is always higher than the max hair-style available in said client. -// Known values to work (all 2005 clients): -// older sakexes: 20 -// sakexe 0614: 24 -// sakexe 0628 (and later): 100 -pet_hair_style: 100 - -// Visible area size (how many squares away from a player can they see) -area_size: 14 - -// Chat area size (how many squares away from a player can they chat) -chat_area_size: 9 - -// Area which monster death packets should be sent to. -// This should be set to the farthest distance a player can reach in 250ms -// after a monster dies. -// Setting it to (area_size + 18) (18 being the range of Monk's Snap skill) -// should be a great value -dead_area_size: 32 - -// Maximum walk path (how many cells a player can walk going to cursor) -// default: 17(official) -max_walk_path: 17 - -// Maximum allowed 'level' value that can be sent in unit packets. -// Use together with the aura_lv setting to tell when exactly to show the aura. -// NOTE: You also need to adjust the client if you want this to work. -// NOTE: Default is 99. Values above 127 will probably behave incorrectly. -// NOTE: If you don't know what this does, don't change it!!! -max_lv: 99 - -// Level required to display an aura. -// NOTE: This assumes that sending max_lv to the client will display the aura. -// NOTE: aura_lv must not be less than max_lv. -// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 -// will be sent as being all level 98, and only characters with level -// 150 or more will be reported as having level 99 and show an aura. -aura_lv: 99 - -// Units types affected by max_lv and aura_lv settings. (Note 3) -// Note: If an unit type, which normally does not show an aura, is -// set it will obtain an aura when it meets the level requirement. -// Default: 0 (none) -client_limit_unit_lv: 0 - -// Will tuxedo and wedding dresses be shown when worn? (Note 1) -wedding_modifydisplay: false - -// Save Clothes color. (This will degrade performance) (Note 1) -save_clothcolor: true - -// Save body styles? (Note 1) -save_body_style: true - -// Do not display cloth colors for the wedding costume? -// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled -// for this option to take effect. Set this to true if your cloth palettes -// pack doesn't has wedding palettes (or has less than the other jobs) -wedding_ignorepalette: false - -// Do not display cloth colors for the Xmas costume? -// Set this to true if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs) -xmas_ignorepalette: false - -// Do not display cloth colors for the Summer costume? -// Set this to true if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs) -summer_ignorepalette: false - -// Do not display cloth colors for the Hanbok costume? -// Set this to true if your cloth palettes pack doesn't has Hanbok palettes (or has less than the other jobs) -hanbok_ignorepalette: false - -// Do not display cloth colors for the Oktoberfest costume? -// Set this to true if your cloth palettes pack doesn't has Oktoberfest palettes (or has less than the other jobs) -oktoberfest_ignorepalette: false - -// Do not display cloth colors for the Summer 2 costume? -// Set this to true if your cloth palettes pack doesn't has Summer 2 palettes (or has less than the other jobs) -summer2_ignorepalette: false - -// Show Hercules version to users when the login? -display_version: false - -// When affected with the "Hallucination" status effect, send the effect to client? (Note 1) -// Note: Set to false if the client lags due to the "Wavy" screen effect. -display_hallucination: true - -// Set this to 1 if your client supports status change timers and you want to use them -// Clients from 2009 onward support this -display_status_timers: true - -// Randomizes the dice emoticon server-side, to prevent clients from forging -// packets for the desired number. (Note 1) -client_reshuffle_dice: true - -// Sorts the character and guild storage before it is sent to the client. -// Official servers do not sort storage. (Note 1) -// NOTE: Enabling this option degrades performance. -client_sort_storage: false - -// Duration of client's self mute in minutes. -// Note: Do not enable this, if you enabled commands for players, -// because the client sees multiple commands in succession as spam. -// Default: 0 (means disabled) -client_accept_chatdori: 0 - -// Limits use of blank (transparent) pixels in guild emblems to a set -// percentage of the total. -// Official servers do not enforce this technically to date, but some disallow -// use of blank emblems in their rules. (Note 2) -// A value of 100 (allowing 100% blank pixels) disables this check. -// NOTE: Enabling this option slightly degrades performance. -client_emblem_max_blank_percent: 100 - -// Show the MVP EXP reward message for clients 2013-12-23cRagexe and newer? (Note 1) -// kRO removed the packet and this re-enables the message. -// Official: false. -mvp_exp_reward_message: false - -// Displays the same HP value as official servers do when a character is dead. -// (Note 1) -// On official servers, HP are never displayed as 0, but when dead, they -// display the value that will be shown after resurrection (50% HP for novice -// classes, 1 HP for other classes). Athena servers, instead, show the real -// value (0 when dead), to avoid confusion. -// Note: this is only a visual setting, and the server will internally handle -// it as 0 regardless of this. This means that scripts will know that the -// character has 0 HP when dead. -// Default: true (Official behavior) -display_fake_hp_when_dead: true - -// Send ping timer -// For clients 20190320 Re+ -// Interval in seconds for each timer invoke. -ping_timer_inverval: 30 - -// Send packets timeout in seconds before ping packet can be sent. -// For clients 20190320 Re+ -ping_time: 20 - -// Drop or not connection after client send disconnect request packet -// Official is false -drop_connection_on_quit: false diff --git a/conf/map/battle/drops.conf b/conf/map/battle/drops.conf deleted file mode 100644 index cf09d14d9..000000000 --- a/conf/map/battle/drops.conf +++ /dev/null @@ -1,153 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -// Battle (Drops) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -//========================================================================= - -// If an item is dropped, does it go straight into the users inventory? (Note 1) -item_auto_get: false - -// How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds) -flooritem_lifetime: 60000 - -// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) -item_first_get_time: 3000 - -// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) -// (Takes effect after item_first_get_time elapses) -item_second_get_time: 1000 - -// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) -// (Takes effect after the item_second_get_time elapses) -item_third_get_time: 1000 - -// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) -mvp_item_first_get_time: 10000 - -// Grace time for the first and second MvP so they can get the item? (in milliseconds) -// (Takes effect after mvp_item_first_get_time elapses) -mvp_item_second_get_time: 10000 - -// Grace time for the first, second and third MvP so they can get the item? (in milliseconds) -// (Takes effect after mvp_item_second_get_time elapses) -mvp_item_third_get_time: 2000 - -// Item drop rates (Note 2) - -// The rate the common items are dropped (Items that are in the ETC tab, besides card) -item_rate_common: 100 -item_rate_common_boss: 100 -item_drop_common_min: 1 -item_drop_common_max: 10000 - -// The rate healing items are dropped (items that restore HP or SP) -item_rate_heal: 100 -item_rate_heal_boss: 100 -item_drop_heal_min: 1 -item_drop_heal_max: 10000 - -// The rate at which usable items (in the item tab) other then healing items are dropped. -item_rate_use: 100 -item_rate_use_boss: 100 -item_drop_use_min: 1 -item_drop_use_max: 10000 - -// The rate at which equipment is dropped. -item_rate_equip: 100 -item_rate_equip_boss: 100 -item_drop_equip_min: 1 -item_drop_equip_max: 10000 - -// The rate at which cards are dropped -item_rate_card: 100 -item_rate_card_boss: 100 -item_drop_card_min: 1 -item_drop_card_max: 10000 - -// The rate adjustment for the MVP items that the MVP gets directly in their inventory -item_rate_mvp: 100 -item_drop_mvp_min: 1 -item_drop_mvp_max: 10000 - -// The rate adjustment for card-granted item drops. -item_rate_adddrop: 100 -item_drop_add_min: 1 -item_drop_add_max: 10000 - -// Rate adjustment for Treasure Box drops (these override all other modifiers) -item_rate_treasure: 100 -item_drop_treasure_min: 1 -item_drop_treasure_max: 10000 - -// Use logarithmic drops? (Note 1) -// Logarithmic drops scale drop rates in a non-linear fashion using the equation -// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) -// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) -// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: -// Y: Original Drop Rate -// X: Rate drop modifier (eg: item_rate_equip) -// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 -// -----+--------------------------------------------------------------- -// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 -// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 -// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 -// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 -// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 -// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 -// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 -//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 -//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% -//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% -item_logarithmic_drops: false - -// Can the monster's drop rate become 0? (Note 1) -// Default: false (as in official servers). -drop_rate0item: false - -// Makes your LUK value affect drop rates on an absolute basis. -// Setting to 100 means each luk adds 0.01% chance to find items -// (regardless of item's base drop rate). -drops_by_luk: 0 - -// Makes your LUK value affect drop rates on a relative basis. -// Setting to 100 means each luk adds 1% chance to find items -// (So at 100 luk, everything will have double chance of dropping). -drops_by_luk2: 0 - -// Whether or not Marine Spheres and Floras summoned by Alchemist drop items? -// This setting has three available values: -// 0: Nothing drops. -// 1: Only marine spheres drop items. -// 2: All alchemist summons drop items. -alchemist_summon_reward: 1 - -// The maximum number of full iterations that server can do when dropping an item with options. -// When picking random options for a dropped item, it does lots of iterations to choose the option to be set, -// this value limits the number of iterations to avoid making the server hang in a long loop. -option_drop_max_loop: 10 diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf deleted file mode 100644 index 54b2ec4e0..000000000 --- a/conf/map/battle/exp.conf +++ /dev/null @@ -1,114 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -// Battle (Experience) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: The max level of classes is stored in the exp table. -// See files db/exp.txt and db/exp2.txt to change them. -//========================================================================= - -// Rate at which exp. is given. (Note 2) -base_exp_rate: 100 - -// Rate at which job exp. is given. (Note 2) -job_exp_rate: 100 - -// Turn this on to allow a player to level up more than once from a kill. (Note 1) -multi_level_up: false - -// Setting this can cap the max experience one can get per kill specified as a -// % of the current exp bar. (Every 10 = 1.0%) -// For example, set it to 500 and no matter how much exp the mob gives, -// it can never give you above half of your current exp bar. -max_exp_gain_rate: 0 - -// Method of calculating earned experience when defeating a monster: -// 0 = uses damage given / total damage as damage ratio -// 1 = uses damage given / max_hp as damage ratio -// NOTE: Using type 1 disables the bonus where the first attacker gets -// his share of the exp doubled when multiple people attack the mob. -exp_calc_type: 0 - -// Experience increase per attacker. That is, every additional attacker to the -// monster makes it give this much more experience -// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp) -exp_bonus_attacker: 25 - -// Max number of attackers at which exp bonus is capped -// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) -exp_bonus_max_attacker: 12 - -// MVP bonus exp rate. (Note 2) -mvp_exp_rate: 100 - -// Rate of base/job exp given by NPCs. (Note 2) -quest_exp_rate: 100 - -// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. -// The balance of the exp. rate is best used with 5 to 10) -heal_exp: 0 - -// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. -// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. -resurrection_exp: 0 - -// The rate of job exp. when using discount and overcharge on an NPC -// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) -// The way it is calculated is (money received * skill lv) * shop_exp / 10000. -shop_exp: 0 - -// PVP exp. Do players get exp in PvP maps -// (Note: NOT exp from players, but from normal leveling) -pvp_exp: true - -// When a player dies, how should we penalize them? -// 0 = No penalty. -// 1 = Lose % of current level when killed. -// 2 = Lose % of total experience when killed. -death_penalty_type: 1 - -// Base exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_base: 100 - -// Job exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_job: 100 - -// When a player dies (to another player), how much zeny should we penalize them with? -// NOTE: It is a percentage of their zeny, so 100 = 1% -zeny_penalty: 0 - -// Will display experience gained from killing a monster. (Note 1) -disp_experience: false - -// Will display zeny earned (from mobs, trades, etc) (Note 1) -disp_zeny: false - -// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) -// If false, an equation will be used which preserves statpoints earned/lost -// through external means (ie: stat point buyers/sellers) -use_statpoint_table: true diff --git a/conf/map/battle/feature.conf b/conf/map/battle/feature.conf deleted file mode 100644 index 0cb293d60..000000000 --- a/conf/map/battle/feature.conf +++ /dev/null @@ -1,101 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -// Battle (Feature) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -//========================================================================= - -features: { - // Buying store (Note 1) - // Requires: 2010-04-27aRagexeRE or later - buying_store: true - - // Search stores (Note 1) - // Requires: 2010-08-03aRagexeRE or later - search_stores: true - - // Atcommand suggestions (Note 1) - // If one type incomplete atcommand, it will suggest the complete ones. - atcommand_suggestions: false - - // Banking (Note 1) - // Requires: 2013-07-24aRagexe or later - banking: true - - // Auction (Note 1) - // Feature became unstable on clients 2012 onwards (exact date not known), - // it has been fixed on clients 2013-05-15 onwards however. - auction: false - - // Roulette (Note 1) - // Requires: 2014-10-22bRagexe or later - // Disabled by default while test version is out; enable at your own risk -- the mean dev. - roulette: false - - // Enabled RoDEX (Note 1) - // Requires: 2015-05-13aRagexe or later - rodex: true - - // Allow usage of "Account Mail" box in RoDEX? - // Requires: 2016-03-16aRagexeRE or later - // This is disabled in client-side in some client versions - // Disabled by default - rodex_use_accountmail: false - - // Allow Homunculus autofeeding - // true: enable (Default) - // false: disable - enable_homun_autofeed: true - - // Allow Pet autofeeding - // true: enable (Default) - // false: disable - enable_pet_autofeed: true - - // Enable Attendance System for clients >= 2018-03-07bRagexeRE or 2018-04-04bRagexe or 2018-04-11aRagexe_zero - // true: enable (Default) - // false: disable - enable_attendance_system: true - - // Attendance End time in the format YearMonthDay - feature_attendance_endtime: 20180331 - - // Enable Achievement System - // true: enable (Default) - // false: disable - enable_achievement_system: true - - // Enable Refinery UI (requires 2016-10-05Ragexe/RE) - // true: enable (Default) - // false: disable - enable_refinery_ui: false - - // Replace Refine NPCs with Refinery UI - // true: enable - // false: disable (default) - replace_refine_npcs: false -} diff --git a/conf/map/battle/gm.conf b/conf/map/battle/gm.conf deleted file mode 100644 index 32e407866..000000000 --- a/conf/map/battle/gm.conf +++ /dev/null @@ -1,66 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -// Battle (GM) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -//========================================================================= - -// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) -atcommand_spawn_quantity_limit: 100 - -// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity) -atcommand_slave_clone_limit: 25 - -// If false, commands require exact player name. If true, entering a partial -// name will work, as long as there's only one match from all players in the -// current map server. -partial_name_scan: true - -// (@) @allstats/@str/@agi/@vit/@int/@dex/@luk -// allow gms to bypass the maximum stat parameter? ( if true gm stats can go up to 32k ) -// default: false -atcommand_max_stat_bypass: false - -// Ban people that try trade dupe. -// Duration of the ban, in minutes (default: 5). To disable the ban, set 0. -ban_hack_trade: 5 - -// requires RENEWAL_DROP to be enabled (src/map/config/renewal.h) -// modifies @mobinfo to display the users' real drop rate as per renewal_drop formula -// modifies @iteminfo to not display the minimum item drop rate (since it can't tell the mob level) -atcommand_mobinfo_type: 0 - -// Ignore warpable area configuration. -// Set the minimum group id to ignore invalid cells when warping. -// Default group is 2. Use 100 to disable this setting. -gm_ignore_warpable_area: 2 - -// Should atcommands trigger level up events for NPCs? (Note 1) -// This option is for @baselevelup and @joblevelup -// Default: false -atcommand_levelup_events: false diff --git a/conf/map/battle/guild.conf b/conf/map/battle/guild.conf deleted file mode 100644 index 101349a85..000000000 --- a/conf/map/battle/guild.conf +++ /dev/null @@ -1,74 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -// Battle (Guild) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -//========================================================================= - -// When making a guild, an Emperium is consumed? (Note 1) -guild_emperium_check: true - -// Maximum tax limit on a guild member. -guild_exp_limit: 50 - -// Maximum castles one guild can own (0 = unlimited) -guild_max_castles: 0 - -// How guild skills cooldown works? -// 0 - you relog with the same cooldown remaining as from when you logged out -// 1 - restarts the cooldown upon login to its full duration. -// 2 - like 1, but your logged off time is also decreased from the remaining cooldown (Aegis) -guild_skill_relog_delay: 2 - -// Damage adjustments for WOE battles against defending Guild monsters (Note 2) -castle_defense_rate: 100 - -// Flee penalty on gvg grounds. Official value is 20 (Note 2) -// NOTE: It's %, not absolute, so 20 is -20% of your total flee -gvg_flee_penalty: 20 - -// Can the 'Glory of Guild' skill be learnt in the Guild window, -// and does changing emblems require it? (Note 1) -// P.S: This skill is not implemented on official servers -require_glory_guild: false - -// Limit Guild alliances. Value is 0 to 3. -// If you want to change this value, clear the guild alliance table. -// Default is 3 -max_guild_alliance: 3 - -// When to re-display the guild notice -// Upon teleporting (regardless of changing maps): 2 (official) -// Upon changing maps: 1 -// Do not re-display: 0 (disabled) -guild_notice_changemap: 2 - -// Can guild members invite/expel members inside guild castles in WoE/GvG? (Note 1) -// default: false -guild_castle_invite: false -guild_castle_expulsion: false diff --git a/conf/map/battle/homunc.conf b/conf/map/battle/homunc.conf deleted file mode 100644 index 7ccaf8f8a..000000000 --- a/conf/map/battle/homunc.conf +++ /dev/null @@ -1,68 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -// Battle (Homunculus) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// Homunculus setting (Note 3) -// Activates various 'quirks' that makes them behave unlike normal characters. -// 0x001: Can't be targetted by support skills (except for their master) -// 0x004: Mobs will always go after them instead of players until attacked -// 0x008: Copy their master's speed on spawn/map-change -// 0x010: They display luk/3+1 instead of their actual critical in the -// stat window (by default they don't crit) -// 0x020: Their Min-Matk is always the same as their max -// 0x040: Skill re-use delay is reset when they are vaporized. -hom_setting: 0x1D - -// The rate a homunculus will get friendly by feeding it. (Note 2) -homunculus_friendly_rate: 100 - -// Can you name a homunculus more then once? (Note 1) -hom_rename: false - -// Intimacy needed to use Evolved Vanilmirth's Bio Explosion -hvan_explosion_intimate: 45000 - -// Show stat growth to the owner when an Homunculus levels up -homunculus_show_growth: true - -// Does autoloot work, when a monster is killed by homunculus only? -homunculus_autoloot: true - -// Should homunculi Vaporize when Master dies? -homunculus_auto_vapor: true - -// Max level for regular Homunculus -homunculus_max_level: 99 - -// Max level for Homunculus S -homunculus_S_max_level: 150 diff --git a/conf/map/battle/items.conf b/conf/map/battle/items.conf deleted file mode 100644 index 0dd990e0a..000000000 --- a/conf/map/battle/items.conf +++ /dev/null @@ -1,133 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -// Battle (Items) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// The highest value at which an item can be sold via the merchant vend skill. (in zeny) -vending_max_value: 1000000000 - -// Whether to allow buying from vending chars that are at their max. zeny limit. -// If set to true, the rest of the zeny above the char's capacity will disappear. -vending_over_max: true - -// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%) -// When a tax is applied, the item's full price is charged to the buyer, but -// the vender will not get the whole price paid (they get 100% - this tax). -vending_tax: 200 - -// Show the buyer's name when successfully vended an item -buyer_name: true - -// Forging success rate. (Note 2) -weapon_produce_rate: 100 - -// Prepare Potion success rate. (Note 2) -potion_produce_rate: 100 - -// Do produced items have the maker's name on them? (Note 3) -// 0x01: Produced Weapons -// 0x02: Produced Potions -// 0x04: Produced Arrows -// 0x08: Produced Holy Water/Ancilla -// 0x10: Produced Deadly Potions -// 0x80: Other produced items. -produce_item_name_input: 0x03 - -// Is a monster summoned via dead branch aggressive? (Note 1) -dead_branch_active: true - -// Should summoned monsters check the player's base level? (dead branches) (Note 1) -// On officials this is false - monsters summoned from dead/bloody branches can be ANY level. -// Change to true to only summon monsters less than or equal to the player's base level. -random_monster_checklv: false - -// Can any player equip any item regardless of the gender restrictions -// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. -ignore_items_gender: true - -// Item check? (Note 1) -// On map change it will check for items not tagged as "available" and -// auto-delete them from inventory/cart. -// NOTE: An item is not available if it was not loaded from the item_db or you -// specify it as unavailable in db/item_avail.txt -item_check: false - -// How much time must pass between item uses? -// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms -// On officials this is 0, but it's set to 100ms as a measure against bots/macros. -item_use_interval: 100 - -// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). -// For example, if left at 50. An item can give bNoMagicDamage,40; -// which reduces magic damage by 40%, but does not blocks status changes. -gtb_sc_immunity: 50 - -// Enable autospell card effects to stack? -// NOTE: Different cards that grant the same skill will both -// always work independently of each other regardless of setting. -autospell_stacking: false - -// Will disabled consumables (disabled by map_zone_db.conf) be consumed when trying to use them? -// Default: true (official) -item_restricted_consumption_type: true - -// Enable all NPC to allow changing of equipments while interacting? (Note 1) -// Script commands 'enable_items/disable_items' will not be override. (see doc/script_commands.txt) -// Default: true (official) -item_enabled_npc: true - -// Unequip the equipments that has disabled by map_zone_db.conf ? -// 0 : disabled equipments and cards are nullify (official) -// 1 : disabled equipments are unequip, disabled cards are nullify -// 2 : disabled equipments are nullify, disabled cards will caused the equipment to unequip -// 3 : disabled equipments are unequip, disabled cards will caused the equipment to unequip (1+2) -unequip_restricted_equipment: 0 - -// When unequip a bow with arrow equipped, it also unequip the arrow? -// Default: true (Official behavior, applies only in Renewal) -bow_unequip_arrow: true - -// How much should rental mounts increase a player's movement speed? (Note 2) -// Official: 25 (Default) -boarding_halter_speed: 25 - -// Allow to use items when the storage is open? -// Official: false (Default) -storage_use_item: false - -// Minimum item buy price at shop -// Default: 1 -min_item_buy_price: 1 - -// Minimum item sell price at shop -// Default: 0 -min_item_sell_price: 0 diff --git a/conf/map/battle/limits.conf b/conf/map/battle/limits.conf deleted file mode 100644 index 78498219e..000000000 --- a/conf/map/battle/limits.conf +++ /dev/null @@ -1,57 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -// Battle (Limits) Configuration File -//========================================================================= - -// basic attack limits -batk_min_limit: 0 -batk_max_limit: 65535 - -// magic attack limits - -matk_min_limit: 0 -matk_max_limit: 65535 - -// weapon attack limits -watk_min_limit: 0 -watk_max_limit: 65535 - -// flee limits -flee_min_limit: 1 -flee_max_limit: 32767 - -// flee2 limits -flee2_min_limit: 10 -flee2_max_limit: 32767 - -// critical attack limits -critical_min_limit: 10 -critical_max_limit: 32767 - -// hit limits -hit_min_limit: 1 -hit_max_limit: 32767 diff --git a/conf/map/battle/misc.conf b/conf/map/battle/misc.conf deleted file mode 100644 index f2bd00429..000000000 --- a/conf/map/battle/misc.conf +++ /dev/null @@ -1,173 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -// Battle (Misc) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// PK Server Mode. -// Turns entire server pvp(excluding towns). -// Experience loss is doubled if killed by another player. -// When players hunt monsters over 20 levels higher, they will receive 15% -// additional exp., and 25% chance of receiving more items. -// There is a nopvp.txt for setting up maps not to have pk on in this mode. -// Novices cannot be attacked and cannot attack. -// Normal pvp counter and rank display are disabled as well. -// Note: If pk_mode is set to 2 instead of 1, players will receive a -// manner penalty of 5 each time they kill another player (see manner_system -// config to adjust how this will affect players) -pk_mode: 0 - -// Manner/karma system configuration. Specifies how does negative manner -// (red no chat bubble) affects players (add as needed): -// 0: No penalties. -// 1: Disables chatting (includes whispers, party/guild msgs, etc) -// 2: Disables skill usage -// 4: Disables commands usage -// 8: Disables item usage/picking/dropping -// 16: Disables room creation (chatrooms and vending shops) -manner_system: 31 - -// For PK Server Mode. Change this to define the minimum level players can start PK-ing -pk_min_level: 55 - -// For PK Server Mode. It specifies the maximum level difference between -// players to let them attack each other. 0 disables said limit. -pk_level_range: 0 - -// Display skill usage in console? (for debug only) (default: false) (Note 3) -skill_log: false - -// Display battle log? (for debug only) (default: false) (Note 1) -battle_log: false - -// Display other stuff? (for debug only) (default: false) (Note 1) -etc_log: false - -// Do you want to debug warp points? If set to true, warp points will appear as flags.(Note 1) -// It will also run on start-up a warp-check to print out which warp points lead directly on -// top of on-touch npcs (which can lead to infinite loopback warping situations) -warp_point_debug: false - -// Choose if server begin with night (true) or day (false) -night_at_start: false - -// Define duration in msec of the day (default: 7200000 = 2 hours) -// Set to 0 to disable day cycle (but not @day GM command). -// Except 0, minimum is 60000 (1 minute) -day_duration: 0 - -// Define duration in msec of the night (default: 1800000 = 30 min) -// Set to 0 to disable night cycle (but not @night GM command). -// Except 0, minimum is 60000 (1 minute) -night_duration: 0 - -// Using duel on pvp-maps -duel_allow_pvp: false - -// Using duel on gvg-maps -duel_allow_gvg: false - -// Allow using teleport/warp when dueling -duel_allow_teleport: false - -// Autoleave duel when die -duel_autoleave_when_die: true - -// Delay between using @duel in minutes -duel_time_interval: 60 - -// Restrict duel usage to same map -duel_only_on_same_map: false - -// Determines max number of characters that can stack within a single cell. -// Official - Only affects the walking routines of characters, including monsters. -// If a unit stops walking and is on a cell with more than stack limit -// characters on it, it will walk to the closest free cell. -// Custom - This variation will make every full cell to be considered a wall. -// NOTE: For this setting to take effect you have to use a server compiled -// with Cell Stack Limit support (see src/map/map.h) -official_cell_stack_limit: 1 -custom_cell_stack_limit: 1 - -// If false while walking not check occupied cells -// If true while walking check occupied cells -check_occupied_cells: true - -// Allow autotrade only in map with autotrade flag? -// Set this to "false" will allow autotrade where no "autotrade" mapflag is set -// Set this to "true" to only allow autotrade on maps with "autotrade" mapflag -at_mapflag: false - -// Set this to the amount of minutes autotrade chars will be kicked from the server. -at_timeout: 0 - -// Auction system, fee per hour. Default is 12000 -auction_feeperhour: 12000 - -// Auction maximum sell price -auction_maximumprice: 500000000 - -// Minimum delay between each store search query in seconds. -searchstore_querydelay: 10 - -// Maximum amount of results a store search query may yield, before -// it is canceled. -searchstore_maxresults: 30 - -// Whether or not gaining and loosing of cash points is displayed (Note 1). -// Default: false -cashshop_show_points: false - -// Whether or not mail box status is displayed upon login. -// Default: 0 -// 0 = No -// 1 = Yes -// 2 = Yes, when there are unread mails -mail_show_status: 0 - -// Is monster transformation disabled during Guild Wars? -// If set to true, monster transforming is automatically removed/disabled when entering castles during WoE times -mon_trans_disable_in_gvg: false - -// Whether AegisName and SpriteName lookups are case sensitive -// Default: true (as in official servers) -// When this is set to true, item and monster lookups through atcommands and -// script commands will match AegisNames and SpriteNames only when the case -// matches. Display name lookups are not affected by this setting. -// Example: Given the two items: -// - { Id: 553, AegisName: "Bun", Name: "Bao" } -// - { Id: 6115, AegisName: "Bun_", Name: "Bun" } -// query when true when false -// @item bun # 6115 # 553 -// @item Bun # 553 # 553 -// @item Bao # 553 # 553 -// @item Bun_ # 6115 # 6115 -case_sensitive_aegisnames: true diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf deleted file mode 100644 index 8f969dc48..000000000 --- a/conf/map/battle/monster.conf +++ /dev/null @@ -1,271 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -// Battle (Monster) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// The HP rate of MVPs. (Note 2) -mvp_hp_rate: 100 - -// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) -monster_hp_rate: 100 - -// The maximum attack speed of a monster -monster_max_aspd: 199 - -// Defines various mob AI related settings. (Note 3) -// 0x001: When enabled mobs will update their target cell every few iterations -// (normally they never update their target cell until they reach it while -// chasing) -// 0x002: Makes mob use their "rude attack" skill (usually warping away) if they -// are attacked and they can't attack back regardless of how they were -// attacked (eg: GrimTooth), otherwise, their rude attack" is only activated -// if they can't melee reach the target (eg: sniping) -// 0x004: If not set, mobs that can change target only do so when melee attacked -// (distance player/mob < 3), otherwise mobs may change target and chase -// ranged attackers. This flag also overrides the 'provoke' target. -// 0x008: When set, mobs scatter as soon as they lose their target. Use this mode -// to make it much harder to mob-train by hiding and collecting them on a -// single spot (ie: GrimTooth training) -// 0x010: If set, mob skills defined for friends will also trigger on themselves. -// 0x020: When set, the monster ai is executed for all monsters in maps that -// have players on them, instead of only for mobs who are in the vicinity -// of players. -// 0x040: When set, when the mob's target changes map, the mob will walk towards -// any npc-warps in it's sight of view (use with mob_warp below) -// 0x100: When set, a mob will pick a random skill from it's list and start from -// that instead of checking skills in orders (when unset, if a mob has too -// many skills, the ones near the end will rarely get selected) -// 0x200: When set, a mob's skill re-use delay will not be applied to all entries of -// the same skill, instead, only to that particular entry (eg: Mob has heal -// on six lines in the mob_skill_db, only the entry that is actually used -// will receive the delay). This will make monsters harder, especially MvPs. -// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they -// will obey the normal skill range rules. -// Example: 0x140 -> Chase players through warps + use skills in random order. -monster_ai: 0 - -// How often should a monster rethink its chase? -// 0: Every 100ms (MIN_MOBTHINKTIME) -// 1: Every cell moved -// 2: Every 2 cells moved -// 3: Every 3 cells moved (official) -// x: Every x cells moved -// Regardless of this setting, a monster will always rethink its chase if it has -// reached its target. Increase this value if you want to make monsters continue -// moving after they lost their target (hide, no line of sight, etc.). -monster_chase_refresh: 3 - -// Should mobs be able to be warped (add as needed)? -// 0: Disable. -// 1: Enable mob-warping when standing on NPC-warps -// 2: Enable mob-warping when standing on Priest Warp Portals -// 4: Disable warping when the target map is a 'nobranch' map. -mob_warp: 0 - -// If these are set above 0, they define the time (in ms) during which monsters -// will have their 'AI' active after all players have left their vicinity. -mob_active_time: 0 -boss_active_time: 0 - -// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2) -view_range_rate: 100 - -// Chase Range is the base minimum-chase that a mob gives before giving up -// (as long as the target is outside their field of view). This is the range3 -// column in the mob_db. (Note 2) -chase_range_rate: 100 - -// Allow monsters to be aggresive and attack first? (Note 1) -monster_active_enable: true - -// Should the mob_db names override the mob names specified in the spawn files? -// 0: No -// 1: always use the mob_db Name column (english mob name) -// 2: always use the mob_db JName column (original Kro mob name) -override_mob_names: 0 - -// Monster damage delay rate (Note 2) -// Setting to 0 is like they always have endure. -monster_damage_delay_rate: 100 - -// Looting monster actions. -// 0 = Monster will consume the item. -// 1 = Monster will not consume the item. -monster_loot_type: 0 - -// Chance of mob casting a skill (Note 2) -// Higher rates lead to 100% mob skill usage with no/few normal attacks. -// Set to 0 to disable mob skills. -mob_skill_rate: 100 - -// Mob skill delay adjust (Note 2) -// After a mob has casted a skill, there is a delay before being able to -// re-cast it. Note that skills with a delay of 0 can't be affected by this -// setting. -mob_skill_delay: 100 - -// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) -mob_count_rate: 100 - -// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) -// Note: This does not affects mobs with immediate respawn (most normal mobs) -mob_spawn_delay: 100 -plant_spawn_delay: 100 -boss_spawn_delay: 100 - -// Should mobs not spawn within the viewing range of players? -// 0 is disabled, otherwise it is the number of retries before giving up -// and spawning the mob within player-view anyway, unless the max (100) is used, -// in which case the mob will not be spawned, and it'll be retried again in -// 5 seconds. -// NOTE: This has no effect on mobs that always spawn on the very same cell -// (like ant eggs) except if you set it to the max. -no_spawn_on_player: 0 - -// Should spawn coordinates in the mob-spawn files be ignored? (Note 1) -// If set to true, all monsters will have a random respawn spot across the whole -// map regardless of what the mob-spawn file says. -force_random_spawn: false - -// Do summon slaves inherit the passive/aggressive traits of their master? -// 0: No, retain original mode. -// 1: Slaves are always aggressive. -// 2: Slaves are always passive. -// 3: Same as master's aggressive/passive state. -slaves_inherit_mode: 2 - -// Do summon slaves have the same walking speed as their master? -// NOTE: The default is 3 for official servers. -// 0: Never. -// 1: If the master can walk -// 2: If the master can't walk (even motionless mobs have a speed -// entry in their mob_db) -// 3: Always -slaves_inherit_speed: 3 - -// Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a -// chance of triggering the master's autospell cards? (Note 1) -summons_trigger_autospells: true - -// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself? -// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists -retaliate_to_master: true - -// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1) -// eg: Mob attacks player B, and player A casts a skill C. If set to true and the -// mob has a skill that is triggered by skill C, then A will be the target of -// the skill, otherwise B will be targetted by the reaction skill. -mob_changetarget_byskill: false - -// If monster's class is changed will it fully recover HP? (Note 1) -monster_class_change_full_recover: true - -// Display some mob info next to their name? (add as needed) -// (does not works on guardian or Emperium) -// 1: Display mob HP (Hp/MaxHp format) -// 2: Display mob HP (Percent of full life format) -// 4: Display mob's level -show_mob_info: 0 - -// Zeny from mobs -zeny_from_mobs: false - -// Monsters level up (monster will level up each time a player is killed and they will grow stronger) -// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100))) -// NOTE: Does not apply to WoE Guardians. -mobs_level_up: false -mobs_level_up_exp_rate: 1 - -// Dynamic Mobs Options -// Use dynamic mobs? (recommended for small-medium sized servers) -dynamic_mobs: true - -// Remove Mobs even if they are hurt -mob_remove_damaged: true - -// Delay before removing mobs from empty maps (default 5 min = 300 secs) -mob_remove_delay: 300000 - -// Defines on who the mob npc_event gets executed when a mob is killed. -// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0) -// Type 0: On the player that did the most damage to the mob. -// NOTE: This affects who gains the Castle when the Emperium is broken. -mob_npc_event_type: 1 - -// Time in milliseconds to activate protection against Kill Steal -// Set to 0 to disable it. -// If this is activated and a player is using @noks, damage from others players (KS) not in the party -// will be reduced to 0. -ksprotection: 0 - -// Should MVP slaves retain their target when summoned back to their master? -mob_slave_keep_target: true - -// Whether or not to spawn the mvp tomb. -// See http://irowiki.org/wiki/MVP#Gravestone -mvp_tomb_enabled: true - -// Delay before a tomb is spawned, in milliseconds. -// Default: 10000 (10 seconds) -mvp_tomb_spawn_delay: 10000 - -// Show hp bar on monsters? (Default: yes) -// NOTE: only works on client 2012-04-04aRagexeRE onwards -show_monster_hp_bar: true - -// Whether or not the size of specially summoned mobs influences experience, drop rates, -// and stats. The rates will be doubled for large mobs, and halved for small ones. -// This is only invoked under the 'monster' command, @monsterbig, and @monstersmall. (Note 1) -// Default: false -mob_size_influence: false - -// How should a monster be trapped by an icewall casted directly on it? -// On official servers, monsters can only leave an icewall to the west and south. If their target is north or east of -// them they will continously try to chase it but fail doing so. This brings them into a loop during which they will use -// idle and chase skills. Boss monsters on the other hand will behave like a trapped monster, do not move and will use -// idle and rudeattacked skills (when attacked). -// 0: Monster won't be stuck in icewall at all. -// 1: Monster will behave like a trapped monster. -// 2-255: Number of loops a monster will go through the behavior described above before it frees itself from icewall. -// NOTE: On some servers, normal monsters can free themselves after 15-35 second depending on their speed. On other -// servers, they will be stuck inside icewall until it expires. Also, many official servers (e.g. iRO) have casting -// icewall completely blocked on all maps that have boss monsters on them. -// Default (least exploitable): mob - 75, boss - 0 -// Default (most official): mob - 220, boss - 1 -mob_icewall_walk_block: 220 -boss_icewall_walk_block: 1 - -// Which level of of Vulture's Eye and Snake's Eye should monsters have learned? -// Officially monsters don't have these skills learned, so their ranged skills -// only have a range of 9. If you put a number higher than 0, their range will -// be increased by that number. -monster_eye_range_bonus: 0 diff --git a/conf/map/battle/party.conf b/conf/map/battle/party.conf deleted file mode 100644 index 79230eac4..000000000 --- a/conf/map/battle/party.conf +++ /dev/null @@ -1,82 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -// Battle (Party) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -//========================================================================= - -// If someone steals (gank/steal skills), show name in party? (Note 1) -show_steal_in_same_party: false - -// Interval before updating the party-member map mini-dots (milliseconds) -party_update_interval: 1000 - -// Method used to update party-mate hp-bars: -// 0: Aegis - bar is updated every time HP changes (bandwidth intensive) -// 1: Athena - bar is updated with the party map dots (up to 1 second delay) -party_hp_mode: 0 - -// When changing party leader, should the new leader be in the same map -// as the current leader. (Note 1) -// true: Aegis - They must be in the same map -// false: Athena - They can be in different maps -party_change_leader_same_map: true - -// When 'Party Share' item sharing is enabled in a party, -// announce in the party which party-member received the item and what's he received? (Note 1) -show_party_share_picker: true - -// What types of items are going to be announced when 'show_party_share_picker' is active? -// 1: IT_HEALING, 2: IT_UNKNOWN, 4: IT_USABLE, 8: IT_ETC, -// 16: IT_WEAPON, 32: IT_ARMOR, 64: IT_CARD, 128: IT_PETEGG, -// 256: IT_PETARMOR, 512: IT_UNKNOWN2, 1024: IT_AMMO, 2048: IT_DELAYCONSUME -// 262144: IT_CASH -show_picker_item_type: 112 - -// Method of distribution when item party share is enabled in a party: -// 0: Normal (item goes to a random party member) -// 1: Item Share is disabled for non-mob drops (player/pet drops) -// 2: Round Robin (items are distributed evenly and in order among members) -// 3: 1+2 -party_item_share_type: 0 - -// Is exp/item sharing disabled for idle members in the party? -// Set to 0, or the amount of seconds (NOT milliseconds) that need to pass before considering -// a character idle. -// Characters in a chat/vending are always considered idle. -// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. -idle_no_share: 0 - -// Give additional experience bonus per party-member involved on even-share parties (excluding yourself)? -// ex. If set to 10, an even-share party of 5 people will receive +40% exp (4 members * 10% exp): -// 140% party experience in total, so each member receives 140%/5 = 28% exp (instead of 20%). -party_even_share_bonus: 0 - -// Display party name regardless if player is in a guild. -// Official servers do not display party name unless the user is in a guild. (Note 1) -display_party_name: false diff --git a/conf/map/battle/pet.conf b/conf/map/battle/pet.conf deleted file mode 100644 index f3c6fc12f..000000000 --- a/conf/map/battle/pet.conf +++ /dev/null @@ -1,100 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -// Battle (Pet) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// Rate for catching pets (Note 2) -pet_catch_rate: 100 - -// Can you name a pet more then once? (Note 1) -pet_rename: false - -// The rate a pet will get friendly by feeding it. (Note 2) -pet_friendly_rate: 100 - -// The rate at which a pet will become hungry. (Note 2) -pet_hungry_delay_rate: 100 - -// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5) -// Note: The friendlyness is 0-1000 total, at 0 the pet runs away. -pet_hungry_friendly_decrease: 5 - -// Does the pet need its equipment before it does its skill? (Note 1) -pet_equip_required: true - -// When the master attacks a monster, whether or not the pet will also attack. (Note 1) -pet_attack_support: false - -// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) -pet_damage_support: false - -// Minimum intimacy necessary for a pet to support their master. Default is 900 -// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value. -// At max (1000) support rate is 150%. -pet_support_min_friendly: 900 - -// Same as above, but this is to use the pet_script field with official pet abilities. -pet_equip_min_friendly: 900 - -// Whether or not the pet's will use skills. (Note 1) -// Note: Offensive pet skills need at least pet_attack_support or -// pet_damage_support to work (they trigger while the pet is attacking). -pet_status_support: false - -// Rate at which a pet will support it's owner in battle. (Note 2) -// Affects pet_attack_support & pet_damage_support. -pet_support_rate: 100 - -// Does the pets owner receive exp from the pets damage? -pet_attack_exp_to_master: false - -// The rate exp. is gained from the pet attacking monsters -pet_attack_exp_rate: 100 - -// Pet leveling system. Use 0 to disable (default). -// When enabled, a pet's level is a fixed % of the master's. (Note 2) -// If 200%, pet has double level, if 50% pet has half your level, etc. -pet_lv_rate: 0 - -// When pet leveling is enabled, what is the max stats for pets? -pet_max_stats: 99 - -// When pet leveling is enabled, these are the imposed caps on -// min/max damage. Note that these only cap atk1 and atk2, if you -// enable pet_str, their max damage is then their base_atk + pet_max_atk2 -pet_max_atk1: 500 -pet_max_atk2: 1000 - -// Are pets disabled during Guild Wars? -// If set to true, pets are automatically returned to egg when entering castles during WoE times -// and hatching is forbidden within as well. -pet_disable_in_gvg: false diff --git a/conf/map/battle/player.conf b/conf/map/battle/player.conf deleted file mode 100644 index 0762b1f54..000000000 --- a/conf/map/battle/player.conf +++ /dev/null @@ -1,228 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -// Battle (Player) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. -//========================================================================= - -// Players' maximum HP rate? (Default is 100) -hp_rate: 100 - -// Players' maximum SP rate? (Default is 100) -sp_rate: 100 - -// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) -// (It is true on official servers) -left_cardfix_to_right: true - -// The amount of HP a player will respawn with, 0 is default. -// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) -restart_hp_rate: 0 - -// The amount of SP a player will respawn with, 0 is default. -// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) -restart_sp_rate: 0 - -// Can a normal player by-pass the skill tree? (Note 1) -player_skillfree: false - -// When set to true, forces skill points gained from 1st class to be put into 1st class -// skills, and forces novice skill points to be put into the basic skill. (Note 1) -player_skillup_limit: true - -// Quest skills can be learned? (Note 1) -// Setting this to true can open an exploit on your server! -quest_skill_learn: false - -// When skills are reset, quest skills are reset as well? (Note 1) -// Setting this to true can open an exploit on your server! -// NOTE: If you have quest_skill_learn set to true, quest skills are always reset. -quest_skill_reset: false - -// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) -basic_skill_check: true - -// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) -// That is, when you go to a map and don't move, how long before the monsters will notice you. -// When moving, attacking or doing similar actions, the effect ends instantly. -// Value is also affected by 'invincible_time_inc' mapflag -player_invincible_time: 5000 - -// When set to true, it prevent portal abuse for avoid hits. Official value is false. -fix_warp_hit_delay_abuse: false - -// The time interval for HP to restore naturally. (in milliseconds) -natural_healhp_interval: 6000 - -// The time interval for SP to restore naturally. (in milliseconds) -natural_healsp_interval: 8000 - -// Automatic healing skill's time interval. (in milliseconds) -natural_heal_skill_interval: 10000 - -// The maximum weight for a character to carry when the character stops healing naturally. (in %) -natural_heal_weight_rate: 50 - -// Maximum atk speed. (Default 190, Highest allowed 199) -max_aspd: 190 - -// Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199) -max_third_aspd: 193 - -// Maximum walk speed rate (200 would be capped to twice the normal speed) -max_walk_speed: 300 - -// Maximum HP. (Default is 1000000) -max_hp: 1000000 - -// Maximum SP. (Default is 1000000) -max_sp: 1000000 - -// Max limit of char stats. (agi, str, etc.) -max_parameter: 99 - -// Same as max_parameter, but for 3rd classes. -max_third_parameter: 130 - -// Same as max_parameter, but for extended classes (Ex. Super Novice, Kagero/Oboro, Rebellion). -max_extended_parameter: 125 - -// Same as max_parameter, but for summoner class -max_summoner_parameter: 120 - -// Same as max_parameter, but for baby classes. -max_baby_parameter: 80 - -// Same as max_parameter, but for baby 3rd's. -max_baby_third_parameter: 117 - -// Max armor def/mdef -// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL) -// NOTE: does not affects skills and status effects like Mental Strength -// If weapon_defense_type is non-zero, it won't apply to max def. -// If magic_defense_type is non-zero, it won't apply to max mdef. -max_def: 99 - -// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, -// the remaining is converted to vit def/int mdef using this multiplier -// (eg: if set to 10, every armor point above the max becomes 10 vit defense points) -over_def_bonus: 0 - -// Max weight carts can hold. -max_cart_weight: 8000 - -// Prevent logout of players after being hit for how long (in ms, 0 disables)? -prevent_logout: 10000 - -// When should the server prevent a player from logging out? Have no effect if prevent_logout is disabled. (Note 3) -// Official servers prevent players from logging out after attacking, casting skills, and taking damage. -// 0 = Players can always logout -// 1 = Prevent logout on login -// 2 = Prevent logout after attacking -// 4 = Prevent logout after casting skill -// 8 = Prevent logout after being hit -prevent_logout_trigger: 14 - -// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) -show_hp_sp_drain: false - -// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) -show_hp_sp_gain: true - -// Show the critical bonus for katar class weapon in player status window? On -// official server, the critical bonus from katar class weapon isn't display. -// (Default: false) -show_katar_crit_bonus: false - -// If set, when A accepts B as a friend, B will also be added to A's friend -// list, otherwise, only A appears in B's friend list. -// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet -friend_auto_add: true - -// Are simultaneous trade/party/guild invite requests automatically rejected? -invite_request_check: true - -// Players' will drop a 'Skull' when killed? -// 0 = Disabled -// 1 = Dropped only in PvP maps -// 2 = Dropped in all situations -bone_drop: 0 - -// Do mounted (on Peco) characters increase their size -// 0 = no -// 1 = only Normal Classes on Peco have Big Size -// 2 = only Baby Classes on Peco have Medium Size -// 3 = both Normal Classes on Peco have Big Size -// and Baby Classes on Peco have Medium Size -character_size: 0 - -// Idle characters can receive autoloot? -// Set to the time in seconds where an idle character will stop receiving -// items from Autoloot (0: disabled). -idle_no_autoloot: 0 - -// Minimum distance a vending/chat room must be from a NPC in order to be placed -// Default: 3 (0: disabled). -min_npc_vendchat_distance: 3 - -// If min_npc_vendchat_distance is enabled, -// can players vend/chat room nearby hidden npc? (Ie: FAKE_NPC/HIDDEN_WARP_NPC) -vendchat_near_hiddennpc: false - -// Super Novice's fury is enabled to increments of 10%, such as at 10.0%, 20.0% - 80.0%, 90.0% -// Changing snovice_call_type config to 1 enables its use at 0%, for maxed super novices. -// default: 0 -snovice_call_type: 0 - -// How the server should measure the character's idle time? (Note 3) -// 0x001 - Walk Request -// 0x002 - UseSkillToID Request ( targetted skill use attempt ) -// 0x004 - UseSkillToPos Request ( aoe skill use attempt ) -// 0x008 - UseItem Request ( including equip/unequip ) -// 0x010 - Attack Request -// 0x020 - Chat Request ( whisper, party, guild, bg, etca ) -// 0x040 - Sit/Standup Request -// 0x080 - Emotion Request -// 0x100 - DropItem Request -// 0x200 - @/#Command Request -// 0x400 - NPC Script Interaction -// Please note that at least 1 option has to be enabled. -// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()). -// Default: walk ( 0x1 ) + useskilltoid ( 0x2 ) + useskilltopos ( 0x4 ) + useitem ( 0x8 ) + attack ( 0x10 ) = 0x1F -idletime_criteria: 0x1F - -// Can players get ATK/DEF from refinements on costume/shadow equips? -// Default: yes (Official behavior not known) -costume_refine_def: true -shadow_refine_def: true -shadow_refine_atk: true - -// Keep player facing direction after warping? -// Default: false (on official servers players always faces north) -player_warp_keep_direction: true diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf deleted file mode 100644 index 0cc63662c..000000000 --- a/conf/map/battle/skill.conf +++ /dev/null @@ -1,349 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -// Battle (Skill) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// The rate of time it takes to cast a spell (Note 2, 0 = No casting time) -casting_rate: 100 - -// Delay time after casting (Note 2) -delay_rate: 100 - -// Does the delay time depend on the caster's DEX and/or AGI? (Note 1) -// Note: On Official servers, neither Dex nor Agi affect delay time -delay_dependon_dex: false -delay_dependon_agi: false - -// Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1) -// Note: Setting this to anything above 0 can stop speedhacks. -min_skill_delay_limit: 100 - -// This delay is the min 'can't walk delay' of all skills. -// NOTE: Do not set this too low, if a character starts moving too soon after -// doing a skill, the client will not update this, and the player/mob will -// appear to "teleport" afterwards. -default_walk_delay: 300 - -// Completely disable skill delay of the following types (Note 3) -// NOTE: By default mobs don't have the skill delay as specified in the skill -// database, but follow their own 'reuse' skill delay which is specified on -// the mob skill db. When set, the delay for all skills become -// min_skill_delay_limit. -no_skill_delay: 2 - -// At what dex does the cast time become zero (instant cast)? -castrate_dex_scale: 150 - -// How much (dex*2+int) does variable cast turns zero? -vcast_stat_scale: 530 - -// What level of leniency should the skill system give for skills when -// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 300) -// -// NOTE: Setting this to 100% may cause some issues with valid skills not being cast. -// The time difference between client and server varies so allowing 90% leniency -// should be enough to forgive very small margins of error. -skill_amotion_leniency: 90 - -// Will normal attacks be able to ignore the delay after skills? (Note 1) -skill_delay_attack_enable: true - -// Range added to skills after their cast time finishes. -// Decides how far away the target can walk away after the skill began casting before the skill fails. -// 0 disables this range checking (default) -skill_add_range: 0 - -// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) -skill_out_range_consume: false - -// Does the distance between caster and target define if the skill is a ranged skill? (Note 3) -// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. -// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged). -// Default 14 (mobs + pets + homun) -skillrange_by_distance: 14 - -// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3) -// NOTE: Skills affected by this option are those whose range in the skill_db are negative. By default always the skill range is used. -// Note that if you want all monster skills to have a range of 9 you need to set monster_ai&0x400. -skillrange_from_weapon: 0 - -// Should a check on the caster's status be performed in all skill attacks? -// When set to true, meteors, storm gust and any other ground skills will have -// no effect while the caster is unable to fight (eg: stunned). -skill_caster_check: true - -// Should ground placed skills be removed as soon as the caster dies? (Note 3) -clear_skills_on_death: 0 - -// Should ground placed skills be removed when the caster changes maps? (Note 3) -clear_skills_on_warp: 15 - -// Setting this to true will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" -// The two skills affected by default are Pneuma and Safety Wall (if set to true, those two skills will not protect everyone, but only allies) -// See db/skill_unit_db.txt for more info. -defunit_not_enemy: false - -// Do skills do at least 'hits' damage when they don't miss/are blocked? -//(for example, will firebolts always do "number of bolts" damage versus plants?) -//Values (add as appropriate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. -skill_min_damage: 6 - -// The delay rate of monk's combo (Note 2) -combo_delay_rate: 100 - -// Use alternate auto Counter Attack Skill Type? (Note 3) -// For those characters on which it is set, 100% Critical, -// Otherwise it disregard DEF and HIT+20, CRI*2 -auto_counter_type: 15 - -// Can ground skills be placed on top of each other? (Note 3) -// By default, skills with UF_NOREITERATION set cannot be stacked on top of -// other skills, this setting will override that. (skill_unit_db) -skill_reiteration: 0 - -// Can ground skills NOT be placed underneath/near players/monsters? (Note 3) -// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) -skill_nofootset: 1 - -// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) -// Default on official servers: true for player-traps -gvg_traps_target_all: 1 - -// Hunter's traps visibility setting (with HiddenTrap: true on skill_db.conf) -// Here we have 2 configs: -// visibility stands to how traps are displayed by default: -// 0: Traps are always visible to everyone (Hercules/Pre-renewal) -// 1: Traps with HiddenTrap: true are hidden in versus maps (PvP/GvG/BG) -// 2: Traps with HiddenTrap: true are always invisible (Renewal) (Default) -// Notes: - Invisibility applies to players that are not in caster's party. -// - Invisible traps can be made visible to everyone with Hunter's Detecting skill. -// -// display_on_trigger tells if HiddenTraps should become visible once triggered -// 0: Do not make traps visible once triggered (except for Ankle Snare) (Aegis) -// 1: Always make traps visible once triggered (Hercules) -trap_options: { - visibility: 2 - display_on_trigger: 1 -} - -// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) -// 1: Enable players to damage the floras outside of versus grounds. -// 2: Disable having different types out at the same time -// (eg: forbid summoning anything except hydras when there's already -// one hydra out) -summon_flora_setting: 3 - -// When songs are canceled, terminated or the character goes out of the -// area of effect, there's an additional effect that lasts for 20 seconds -// Should that time be reset for each song? -// 0: No, you must recast the song AFTER those 20 seconds to have the effect again (Aegis) -// 1: Yes, recasting songs reset the 20 seconds timer (eathena) -song_timer_reset: 0 - -// Whether placed down skills will check walls (Note 1) -// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side) -skill_wall_check: true - -// When cloaking, Whether the wall is checked or not. (Note 1) -// Note: When the skill does not checks for walls, you will always be considered -// as if you had a wall-next to you (you always get the wall-based speed). -// Add the settings as required, being hit always uncloaks you. -// 0 = doesn't check for walls -// 1 = Check for walls -// 2 = Cloaking is not canceled when attacking. -// 4 = Cloaking is not canceled when using skills -player_cloak_check_type: 1 -monster_cloak_check_type: 4 - -// Can't place unlimited land skills at the same time (Note 3) -land_skill_limit: 9 - -// Determines which kind of skill-failed messages should be sent: -// 0 - Enable by default -// 1 - Disable all skill-failed messages. -// 2 - Disable skill-failed messages due to can-act delays. -// 4 - Disable failed message from Snatcher -// 8 - Disable failed message from Envenom -display_skill_fail: 0 - -// Can a player in chat room (in-game), be warped by a warp portal? (Note 1) -chat_warpportal: false - -// What should the wizard's "Sense" skill display on the defense fields? -// 0: Do not show defense -// 1: Base defense [RE default] -// 2: Vit/Int defense -// 3: Both (the addition of both) -sense_type: 1 - -// Which finger offensive style will be used? -// 0 = Aegis style (single multi-hit attack) -// 1 = Athena style (multiple consecutive attacks) -finger_offensive_type: 0 - -// Grandcross Settings (Don't mess with these) -// If set to false, hit interval is increased based on the amount of mobs standing on the same cell -// (means that when there's stacked mobs in the same cell, they won't receive all hits) -gx_allhit: false - -// Grandcross display type (Default 1) -// 0: Yellow character -// 1: White character -gx_disptype: 1 - -// Max Level Difference for Devotion -devotion_level_difference: 10 - -// If false than you can use the ensemble skills alone. (Note 1) -player_skill_partner_check: true - -// Remove trap type -// 0 = Aegis system : Returns 1 'Trap' item -// 1 = Athena system : Returns all items used to deploy the trap -skill_removetrap_type: 0 - -// Does using bow to do a backstab give a 50% damage penalty? (Note 1) -backstab_bow_penalty: true - -// How many times you could try to steal from a mob. -// Note: It helps to avoid stealing exploit on monsters with few rare items -// Use 0 to disable (max allowed value is 255) -skill_steal_max_tries: 0 - -// Can Rogues plagiarize advanced job skills -// 0 = no restriction -// 1 = only stalker may plagiarize advanced skills -// 2 = advanced skills cannot be plagiarized by anyone -// Official servers setting: 2 -copyskill_restrict: 2 - -// Does Berserk/Frenzy cancel other self-buffs when used? -berserk_cancels_buffs: false - -// Level and Strength of "MVP heal". When someone casts a heal of this level or -// above, the heal formula is bypassed and this value is used instead. -max_heal: 9999 -max_heal_lv: 11 - -// Emergency Recall Guild Skill setting (add as appropriate). -// Note that for the skill to be usable at all, -// you need at least one of 1/2 and 4/8 -// 1: Skill is usable outside of woe. -// 2: Skill is usable during woe. -// 4: Skill is usable outside of GvG grounds -// 8: Skill is usable on GvG grounds -//16: Disable skill from "nowarpto" maps -// (it will work on GVG castles even if they are set to nowarpto, though) -emergency_call: 11 - -// Guild Aura Skills setting (add as appropriate). -// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) -// Note that for the skill to be usable at all, -// you need at least one of 1/2 and 4/8 -// 1: Skill works outside of woe. -// 2: Skill works during woe. -// 4: Skill works outside of GvG grounds -// 8: Skill works on GvG grounds -//16: Disable skill from affecting Guild Master -guild_aura: 31 - -// Allows players to skip menu when casting Teleport level 1 -// Menu contains two options. "Random" and "Cancel" -skip_teleport_lv1_menu: false - -// Allow use of SG skills without proper day (Sun/Moon/Star) ? -allow_skill_without_day: false - -// Allow use of ES-type magic on players? -allow_es_magic_player: false - -// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) -sg_miracle_skill_ratio: 2 - -// Miracle of the Sun, Moon and Stars skill duration in milliseconds -sg_miracle_skill_duration: 3600000 - -// Angel of the Sun, Moon and Stars skill ratio (100% = 10000) -sg_angel_skill_ratio: 10 - -// Skills that bHealPower has effect on -// 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun, 32: Highness Heal -skill_add_heal_rate: 7 - -// Whether the damage of EarthQuake with a single target on screen is able to be reflected. -// Note: On official server, EQ is reflectable when there is only one target on the screen, -// which might be an exploit to hunt the MVPs. -eq_single_target_reflectable: true - -// On official server, you will receive damage from Reflection and some Tarot Card even in invincible status. -// When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous. -// (The number will show but no actual damage will be done) -invincible_nodamage: false - -// Dancing Weapon Switch -// On official server, a fix is in place that prevents the switching of weapons to cancel songs. -// Default: true -dancing_weaponswitch_fix: true - -// Skill Trap Type (GvG) -// 0: (official) Traps in GvG only make player stop moving after its walk path is complete, and it activates other traps on the way. -// 1: Traps in GvG make player stop moving right when stepping over it. -skill_trap_type: 0 - -// Trap Reflect -// Whether the damage from traps must be reflected (for example by Reflect Shield or High Orc Card)? -// true: Aegis - traps are reflected -// false: Athena - traps are not reflected -trap_reflect: true - -// Max Possible Level of Monster skills -// Note: If your MVPs are too tough, reduce it to 10. -mob_max_skilllvl: 100 - -// Area of Bowling Bash chain reaction -// 0: Use official gutter line system -// 1: Gutter line system without demi gutter bug -// 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41) -// Note: If you knock the target out of the area it will only be hit once and won't do splash damage -bowling_bash_area: 0 - -// On official servers, Storm Gust consists of 81 units that all deal 3x3 splash damage "away from center". Due to -// south-western cells being processed first, this usually leads to a knockback to the northeast. Knockback at the -// edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you -// punch a hole into SG it will for example create a "suck in" effect. -// If you disable this setting, the knockback direction will be completely random (eAthena style). -stormgust_knockback: true - -// Magic Rod's animation behavior (Note 1) -// 0 : (official) Magic Rod's animation occurs every time it is used. -// 1 : Magic Rod's animation would not occur unless a spell was absorbed. (old behavior) -magicrod_type: 0 diff --git a/conf/map/battle/status.conf b/conf/map/battle/status.conf deleted file mode 100644 index 8ba761992..000000000 --- a/conf/map/battle/status.conf +++ /dev/null @@ -1,47 +0,0 @@ -//================= Hercules Configuration ================================ -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2014-2019 Hercules Dev Team -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -// Battle (Status) Configuration File -//========================================================================= -// Note 1: Value is a config switch (true/false) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//========================================================================= - -// Should skill casting be canceled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)? -status_cast_cancel: 0 - -// Adjustment for the natural rate of resistance from status changes. -// If 50, status defense is halved, and you need twice as much stats to block -// them (eg: 200 vit to completely block stun) -pc_status_def_rate: 100 -mob_status_def_rate: 100 - -// Maximum resistance to status changes. (100 = 100%) -// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. -pc_max_status_def: 100 -mob_max_status_def: 100 diff --git a/conf/map/charhelp.txt b/conf/map/charhelp.txt deleted file mode 100644 index e3acddbb4..000000000 --- a/conf/map/charhelp.txt +++ /dev/null @@ -1,28 +0,0 @@ - 40:--- CHARACTER CMD --- - 40:#statsall - Set all stats of a player to maximum. - 40:#itemlist - Displays all items of a player. - 40:#storagelist - Displays all items of a player's storage. - 40:#stats - Displays a characters stats. - 60:#option - Like @option command but only to target character. - 50:#mountpeco - Give/remove to a player a peco (Class is required, but not skill). - 50:#petrename - Re-enable pet rename to a player. - 60:#save - Changes the target players respawn point. - 60:#baselvl/#blvl <#> - Change a characters base level. - 60:#joblvl/#jlvl <#> - Change a characters job level. - 60:#job/#jobchange - Changes target characters job. - 60:#zeny - Give/take a players Zeny - 60:#cash - Give/take a player cash points - 60:#points - Give/take a player Kafra points - 60:#stpoint - Give/take a players stat points - 60:#skpoint - give/take a players skill points - 60:#skreset - Reset skills of a character. - 60:#streset - Reset stats of a character. - 60:#reset - Reset stats AND skills of a character. - 60:#questskill <#> - Gives to a player the specified quest skill. - 60:#lostskill <#> - Takes away the specified quest skill from the player. - 60:#delitem - Remove items from a character - 50:#model - Changes a player's model - 60:#disguise - Changes disguise of a player - 60:#undisguise - Cancels disguise of a player - 60:#changesex - Changes sex of a player (all characters of the account) - 60:#warp/#rura+ - Warps character to location of choice diff --git a/conf/map/help.txt b/conf/map/help.txt deleted file mode 100644 index 846c16276..000000000 --- a/conf/map/help.txt +++ /dev/null @@ -1,307 +0,0 @@ -// This is help file that contains help messages for atcommands/charcommands. - -// Format: -// : "" - -// This file uses libconfig syntax. - -help: "Params: \n" "Shows help for specified command." -noask: "Auto rejects deals/invites." -me: "Params: \n" "Displays normal text as a message in this format: *name message* (like /me in mIRC)." -fakename: "Params: \n" "Changes your name to your choice temporarily." -npctalk: "Params: \n" "Forces a NPC to display a message in normal chat." -broadcast: "Params: \n" "Broadcasts a message with your name (in yellow)." -kami: "Params: \n" "Broadcasts a message without your name (in yellow)." -kamib: "Params: \n" "Broadcasts a message without your name (in blue)." -localbroadcast: "Params: \n" "Broadcasts a message with your name (in yellow) only on your map." -commands: "Displays a list of commands that you can use." -rates: "Displays the server's current rates." -uptime: "Displays how long the server has been online." -showdelay: "Shows/hides the \"There is a delay after this skill\" message." -exp: "Displays current levels and % progress." -mobinfo: "Params: \n" "Shows monster info (stats, exp, drops etc)." -iteminfo: "Params: \n" "Shows item info (type, price etc)." -whodrops: "Params: \n" "Shows who drops an item (monster with highest drop rates)." -version: "Displays SVN version of the server." -email: "Params: \n" "Changes your account e-mail address." -where: "Params: \n" "Tells you the location of a character." -time: "Shows the date and time of the server." -showexp: "Displays/hides experience gained." -showzeny: "Displays/hides Zeny gained." -mobsearch: "Params: \n" "Shows the location of a certain mob on the current map." -who: "Params: []\n" "Shows a list of online players and their party and guild." -who2: "Params: []\n" "Shows a list of online players and their job." -who3: "Params: []\n" "Shows a list of online players and their location." -whomap: "@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map." -whogm: "Params: [match_text] - Like @who+@who2+who3, but only for GM." -guildspy: "Params: - You will receive all messages of the guild channel (Chat logging must be enabled)" -partyspy: "@partyspy - You will receive all messages of the party channel (Chat logging must be enabled)" -mapinfo: "Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat)." -go: "Params: \n" "Warps you to a city.\n" - " -3: (Memo point 2) 14: louyang 31: mora\n" - " -2: (Memo point 1) 15: start point 32: dewata\n" - " -1: (Memo point 0) 16: prison/jail 33: malangdo island\n" - " 0: prontera 17: jawaii 34: malaya port\n" - " 1: morocc 18: ayothaya 35: eclage\n" - " 2: geffen 19: einbroch\n" - " 3: payon 20: lighthalzen\n" - " 4: alberta 21: einbech\n" - " 5: izlude 22: hugel\n" - " 6: aldebaran 23: rachel\n" - " 7: xmas (lutie) 24: veins\n" - " 8: comodo 25: moscovia\n" - " 9: yuno 26: midgard camp\n" - " 10: amatsu 27: manuk\n" - " 11: gonryun 28: splendide\n" - " 12: umbala 29: brasilis\n" - " 13: niflheim 30: el dicastes\n" -jumpto: "Params: \n" "Warps you to selected character." -follow: "Params: \n" "Follow a player." -mount: "Give/remove you a peco (Class is required, but not skill)" -disguise: "Params: \n" "Change your appearence to other players to a mob." -undisguise: "Restore your normal appearance." -disguiseguild: "Disguises all online characters of a guild." -undisguiseguild: "Restore the normal appearance of all characters of a guild." -model: "Params: - Changes your characters appearence." -size: "Params: <1-3> Changes your size (1-Smallest 2-Biggest 3-Normal)" -sizeall: "Changes the size of all players." -sizeguild: "Changes the size of all online characters of a guild." -hide: "Makes you character invisible (GM invisibility). Type again to become visible." -save: "Sets respawn point to current spot." -load: "Warps you to your save point." -warp: "Params: [ ]\n" "Warps you to the selected map and position." -jump: "Params: [ []]\n" "Randomly warps you like a flywing." -jobchange: "Params: \n" "Changes your job.\n" - "----- Novice / 1st Class -----\n" - " 0 Novice 1 Swordman 2 Magician 3 Archer\n" - " 4 Acolyte 5 Merchant 6 Thief\n" - "----- 2nd Class -----\n" - " 7 Knight 8 Priest 9 Wizard 10 Blacksmith\n" - " 11 Hunter 12 Assassin 14 Crusader 15 Monk\n" - " 16 Sage 17 Rogue 18 Alchemist 19 Bard\n" - " 20 Dancer\n" - "----- High Novice / High 1st Class -----\n" - "4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High\n" - "4005 Acolyte High 4006 Merchant High 4007 Thief High\n" - "----- Transcendent 2nd Class -----\n" - "4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith\n" - "4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion\n" - "4017 Professor 4018 Stalker 4019 Creator 4020 Clown\n" - "4021 Gypsy\n" - "----- 3rd Class (Regular) -----\n" - "4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop\n" - "4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer\n" - "4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic\n" - "4072 Shadow Chaser\n" - "----- 3rd Class (Transcendent) -----\n" - "4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop\n" - "4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer\n" - "4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic\n" - "4079 Shadow Chaser\n" - "----- Expanded Class -----\n" - " 23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby\n" - "4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi\n" - "4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby\n" - "4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner\n" - "----- Baby Novice And Baby 1st Class -----\n" - "4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer\n" - "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief\n" - "---- Baby 2nd Class ----\n" - "4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith\n" - "4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk\n" - "4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard\n" - "4043 Baby Dancer\n" - "---- Baby 3rd Class ----\n" - "4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop\n" - "4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer\n" - "4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic\n" - "4108 Baby Shadow Chaser\n" - "---- Modes And Others ----\n" - " 22 Wedding 26 Christmas 27 Summer 4048 Star Gladiator (Union)\n" -option: "Params: (stackable) (stackable)\n" "Adds different visual effects on or around your character.\n" -" \n" -"01: Stone 01: Sight 01: Sight 512: Cart Lv. 4\n" -"02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5\n" -"03: Stun 04: Silence 04: Cloaking 2048: Orc Head\n" -"04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding\n" -"06: Petrify 16: Blind 16: Falcon 8192: Ruwach\n" -"07: Burning 32: Angelus 32: Riding 16384: Chasewalk\n" -"08: Imprison 64: Bleeding 64: Invisible\n" -"16: (Nothing) 128: D. Poison 128: Cart Lv. 2\n" -"32: (Nothing) 256: Fear 256: Cart Lv. 3" -heal: "Params: [ ]\n" "Heals the desired amount of HP and SP. No value specified will do a full heal." -dye: "Params: \n" "Changes your characters clothes color." -hairstyle: "Params: \n" "Changes your hair style." -haircolor: "Params \n" "Changes your hair color." -speed: "Params: <1-1000>\n" "Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150." -effect: "Params: []\n" "Give an effect to your character." -dropall: "Throws all your possession on the ground." -storeall: "Puts all your possessions in storage." -killable: "Make your character killable." -memo: "Params: [memo position]\n" "Set/change a memo location (no position: display memo points)." -spiritball: "Params: <1-100>\n" "Gives you \"spirit spheres\" like from the skill \"Call Spirits\".\n" -questskill: "Params: <#>\n" "Gives you the specified quest skill\n" -"Novice = 142: First Aid, 143: Act Dead\n" -"Archer = 147: Create Arrow, 148: Charge Arrow\n" -"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n" -"Acolyte = 156: Holy Light\n" -"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n" -"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n" -"Magician = 157: Energy Coat\n" -"Hunter = 1009: Phantasmic Arrow\n" -"Bard = 1010: Pang Voice\n" -"Dancer = 1011: Wink of Charm\n" -"Knight = 1001: Charge Attack\n" -"Crusader = 1002: Shrink\n" -"Priest = 1014: Redemptio\n" -"Monk = 1015: Ki Translation, 1016: Ki Explosio\n" -"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n" -"Rogue = 1005: Close Confine\n" -"Blacksmith = 1012: Unfair Trick, 1013: Greed\n" -"Alchemist = 238: Basis of Life\n" -"Wizard = 1006: Sight Blaster\n" -"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)" -lostskill: "Params: <#>\n" "Takes away the specified quest skill from you\n" -"Novice = 142: First Aid, 143: Act Dead\n" -"Archer = 147: Create Arrow, 148: Charge Arrow\n" -"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n" -"Acolyte = 156: Holy Light\n" -"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n" -"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n" -"Magician = 157: Energy Coat\n" -"Hunter = 1009: Phantasmic Arrow\n" -"Bard = 1010: Pang Voice\n" -"Dancer = 1011: Wink of Charm\n" -"Knight = 1001: Charge Attack\n" -"Crusader = 1002: Shrink\n" -"Priest = 1014: Redemptio\n" -"Monk = 1015: Ki Translation, 1016: Ki Explosio\n" -"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n" -"Rogue = 1005: Close Confine\n" -"Blacksmith = 1012: Unfair Trick, 1013: Greed\n" -"Alchemist = 238: Basis of Life\n" -"Wizard = 1006: Sight Blaster\n" -"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)" -skillid: "Params: \n" "Look up a skill by name" -useskill: "Params: \n" "Use a skill on target" -skilltree: "Params: \n" "Prints the skill tree needed to get a skill for the target player." -marry: "Params: \n" "Marry another player." -divorce: "Divorce player." -alive: "Revives yourself from death." -blvl: "Params: \n" "Raises your base level the desired number of levels." -jlvl: "Params: \n" "Raises your job level the desired number of levels." -allskill: "Give you all skills." -stpoint: "Params: - Gives you the desired number of stat points." -skpoint: "Params: - Gives you the desired number of skill points." -zeny: "Params: - Gives you desired amount of Zeny." -cash: "Params: - Gives you the specified amount of cash points." -points: "Params: - Gives you the specified amount of Kafra Points." -str: "Params: \n" "Raises STR by given amount." -agi: "Params: \n" "Raises AGI by given amount." -dex: "Params: \n" "Raises DEX by given amount." -vit: "Params: \n" "Raises VIT by given amount." -int: "Params: \n" "Raises INT by given amount." -luk: "Params: \n" "Raises LUK by given amount." -allstats: "Params: \n" "Adds value in all stats (maximum if no value)." -addwarp: "Params: \n" -killmonster2: "Kills all monsters of your map (without drops)." -monster: "Params: [ [ [ []]]]\n" - "@monster2 [ [ []]]\n" -"@spawn/@monster/@summon/@monster2 \"desired monster name\" [ [ []]]\n" -"@spawn/@monster/@summon/@monster2 \"desired monster name\" [ [ []]]\n" -" Spawns the desired monster with any desired name." -monstersmall: "Params: \n" "Spawns a smaller version of a monster." -monsterbig: "Params: \n" "Spawns a larger version of a monster." -killmonster: "Params: \n" "Kill all monsters of the map (they drop)" -autoloot: "Params: \n" "Makes items go straight into your inventory." -autotrade: "Allows you to vend while you are offline." -changegm: "Params: \n" "Changes the leader of your guild (You must be guild leader)" -changeleader: "Params: \n" "Changes the leader of your party (You must be party leader)" -request: "Params: \n" "Sends a message to all connected GMs (via the gm whisper system)" -sound: "Params: \n" "Plays a sound from the data folder or GRF file located on the client." -clone: "Params: \n" "Spawns a supportive clone of the given player." -slaveclone: "Params: \n" "Spawns a supportive clone of the given player that follows the creator around." -evilclone: "Params: \n" "Spawns an aggressive clone of the given player." -changesex: "Changes your gender." -duel: "Starts a duel." -invite: "Invites a player to a duel." -accept: "Accepts an invitation to a duel." -reject: "Rejects an invitation to a duel." -leave: "Leaves a duel." -mail: "Open mail box." -storage: "Opens storage." -itemreset: "Remove all your items." -guildstorage: "Opens guild storage." -idsearch: "Params: \n" "Search all items that name have part_of_item_name" -refine: "Params: <+/- amount>" -produce: "Params: <# of very's>\n" -" Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind\n" -" You can add up to 3 Star Crumbs and 1 element\n" -repairall: "Repair all items of your inventory" -item: "Params: \n" "Gives you the desired item." -item2: "Params: \n" "Gives you the desired item." -pvpon: "Turns pvp on on the current map" -pvpoff: "Turns pvp off on the current map" -gvgon: "Turns gvg on on the current map" -gvgoff: "Turns gvg off on the current map" -agitstart: "Starts War of Emperium" -agitend: "End War of Emperium" -party: "Params: \n" "Create a party." -guild: "Params: \n" "Create a guild." -glvl: "Params: <# of levels>\n" "Raise Guild by desired number of levels" -guildrecall: "Params: \n" "Warps all online characters of a guild to you." -partyrecall: "Params: \n" "Warps all online characters of a party to you." -petrename: "Re-enable pet rename" -pettalk: "Params: \n" "Makes your pet say a message." -petfriendly: "Params: <#>\n" "Set pet friendly amount (0-1000) 1000 = Max" -pethungry: "Params: <#>\n" "Set pet hungry amount (0-100) 100 = Max" -hatch: "Create a pet from your inventory eggs list." -makeegg: "Params: \n" "Gives pet egg for monster number in pet DB" -kick: "Params: \n" "Kicks specified character off the server" -unjail: "Params: \n" "Discharges specified character/prisoner" -kill: "Params: \n" "Kills player." -recall: "Params: \n" "Warps target character to you." -raise: "Params: \n" "Revives target character." -block: "Params: \n" "Permanently blocks an account." -unblock: "Params: \n" "Unblocks an account." -ban: "Params: