From 3317a790778189da1ad69f75947c519f0d0b3563 Mon Sep 17 00:00:00 2001 From: Inkfish Date: Sat, 11 Jul 2009 04:48:40 +0000 Subject: * Some updates for range check. (bugreport:3339) - Monsters shouldn't use skills if the target is within its attack range but is out of the skill range. - Monsters' skill range is no longer 9 by default. - Range for players' attacks and skills should always check for a circular area. - The range of Magnetic Earth is 2. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13944 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf/battle/monster.conf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'conf') diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf index ed9b2f627..6746930b1 100644 --- a/conf/battle/monster.conf +++ b/conf/battle/monster.conf @@ -59,8 +59,8 @@ monster_max_aspd: 199 // the same skill, instead, only to that particular entry (eg: Mob has heal // on six lines in the mob_skill_db, only the entry that is actually used // will receive the delay). This will make monsters harder, especially MvPs. -// 0x400: By default mobs have a range of 9 for all skills. Set this to enforce -// the normal skill range rules on them. +// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they +// will obey the normal skill range rules. // Example: 0x140 -> Chase players through warps + use skills in random order. monster_ai: 0 -- cgit v1.2.3-70-g09d2