From 0623d4ff87906d9ea0aee7bf612da2d1afdee1cd Mon Sep 17 00:00:00 2001 From: Michieru Date: Mon, 24 Nov 2014 14:48:59 +0100 Subject: * 1st Transcendent Spirit, monster position lag fixes - 1st Transcendent Spirit will now work as on official servers (#116) * The max total stat that is granted by the skill is now BaseLevel-10 with a maximum of 50 instead of always 50 * It will now work as Marionette Control and calculate the bonus at cast time rather than overwrite all existing bonuses * Agi Up and Blessing will now cancel the soul link - Fixed various problems that caused position lags on the client (#118) * Added a define ACTIVEPATHSEARCH in mob.c; if active (default and official), monsters will only grab targets if the walk path to the target is shorter or equal their search range; search range depends on whether the monster is moving or not (range2 for standing monsters and range3 for walking monsters); this requires a lot of CPU load, if it causes trouble, just comment the define for old behavior * Fixed a bug that made monsters display "irregular movement with position lag" continuously when a status change ended that changed their walk speed * OFFICIAL_WALKPATH now also applies to monsters * If the path search fails while a unit is already moving, we will now issue of fixpos packet so that the unit does not only stop moving on the server, but also on the client * Direction fixes - Updated the config setting attack_direction_change from 15 to 0 (official value); that means that a unit's direction will no longer change when it attacks; knock-back effects from e.g. Firewall will depend on the last direction the target walked into instead (bugreport:1322) - Ensured that the default direction of a monster is always "north", so that immobile monsters will now always be knocked back to the south by e.g. Firewall on default settings, unless a skill like e.g. Backstab changes their direction (bugreport:1322) - Fixed a bug that stopped characters server-sided and caused position lag when closing a skill menu * Magnum Break damage fixed - Targets two cells away will now only take 100%+10%*level damage (#108) --- conf/battle/battle.conf | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'conf') diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index 2e84a23e5..42d9a7262 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -103,7 +103,12 @@ weapon_defense_type: 0 magic_defense_type: 0 // Change attacker's direction to face opponent on every attack? (Note 3) -attack_direction_change: 15 +// NOTE: On official servers knockback of some skills like Firewall is always based on the +// last direction walked. Even when attacking in a completely different direction, the +// knockback direction won't change, so e.g. if you walk north and then attack an enemy to +// the south you will still be knocked back to the south by Firewall. Immobile monsters +// will always be knocked back to the south as their default direction is north. +attack_direction_change: 0 // For those who is set, their innate attack element is "not elemental" // (100% versus on all defense-elements) (Note 3) -- cgit v1.2.3-70-g09d2