From a3afe42f9025c1049c05da0b2b99aad7ca8a6907 Mon Sep 17 00:00:00 2001 From: "Guilherme G. Menaldo" Date: Fri, 15 Jun 2018 11:49:32 -0300 Subject: Fixed clearunit packet not being sent to clients going out of the view range when monster dies --- conf/map/battle/client.conf | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'conf/map/battle/client.conf') diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf index 4dc803bca..a7a351414 100644 --- a/conf/map/battle/client.conf +++ b/conf/map/battle/client.conf @@ -72,6 +72,13 @@ area_size: 14 // Chat area size (how many squares away from a player can they chat) chat_area_size: 9 +// Area which monster death packets should be sent to. +// This should be set to the farthest distance a player can reach in 250ms +// after a monster dies. +// Setting it to (area_size + 18) (18 being the range of Monk's Snap skill) +// should be a great value +dead_area_size: 32 + // Maximum walk path (how many cells a player can walk going to cursor) // default: 17(official) max_walk_path: 17 -- cgit v1.2.3-60-g2f50