From 5ccb3f48c51beb25cf12898693c06af518de89f1 Mon Sep 17 00:00:00 2001 From: Inkfish Date: Thu, 14 May 2009 16:15:17 +0000 Subject: * More logical modifications on skill_additional_effect thing. Thanks to ultramage. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13771 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf/battle/battle.conf | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'conf/battle') diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index e1f9151f8..37cabc199 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -116,15 +116,19 @@ magic_defense_type: 0 // How to count the number of attackers when applying agi penalty ? (choose one) // 1-: Count every attack attempt (even those that were dodged/lucky-dodged) // 2 : Count every non-lucky-dodged attack attempt -// 3 : Count only attacks that actually connect -// 4+: None of the above, count will always be 0 +// 3 : Count attacks that miss due to element/race modifier +// 4 : Count attacks whose damages are blocked by skills +// 5 : Count only attacks that actually connect +// 6+: None of the above, count will always be 0 agi_penalty_count_lv: 2 // How to count the number of attackers when applying vit penalty ? (choose one) // 1-: Count every attack attempt (even those that were dodged/lucky-dodged) // 2 : Count every non-lucky-dodged attack attempt -// 3 : Count only attacks that actually connect -// 4+: None of the above, count will always be 0 +// 3 : Count attacks that miss due to element/race modifier +// 4 : Count attacks whose damages are blocked by skills +// 5 : Count only attacks that actually connect +// 6+: None of the above, count will always be 0 vit_penalty_count_lv: 3 // Change attacker's direction to face opponent on every attack? (Note 3) -- cgit v1.2.3-70-g09d2