From 175ab2914e9fea4aa3cb7d831df1e43da91c2edd Mon Sep 17 00:00:00 2001 From: momacabu Date: Sat, 10 Nov 2012 21:02:55 +0000 Subject: - Added configuration to wheter the monster size would change experience earned, drop rates and the monster status (such as hp, strength etc). Awesome suggestion by Euphy :) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16905 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf/battle/monster.conf | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'conf/battle') diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf index 398b2a0ab..cb53078ec 100644 --- a/conf/battle/monster.conf +++ b/conf/battle/monster.conf @@ -201,3 +201,10 @@ mob_slave_keep_target: yes // Whether or not to spawn the mvp tomb. // See http://irowiki.org/wiki/MVP#Gravestone mvp_tomb_enabled: yes + +// Whether or not mob size influences on experience earned, drop rates, monster status. (Note 1) +// If the monster is big, it will give two times the experience, increase the drop rates by twice +// and double all status (hp, str, agi etc). But if the monster is small everything will be divided +// by two (experience, drop rates and status). +// Default: no +mob_size_influence: no -- cgit v1.2.3-60-g2f50