From 3d23d29e1f63a526338a35a05d384b7571f12553 Mon Sep 17 00:00:00 2001 From: zephyrus Date: Wed, 3 Sep 2008 13:32:38 +0000 Subject: - Starting Mercenary Skill implementation. - MS_BASH Completed. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13189 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf/battle/skill.conf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'conf/battle/skill.conf') diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index ea1d56cc2..82a1c0159 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -18,7 +18,7 @@ // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) //-------------------------------------------------------------- // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) @@ -72,7 +72,7 @@ skillrange_by_distance: 14 // Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3) // NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is // set, the range of all skills is 9 for monsters. -skillrange_from_weapon: 14 +skillrange_from_weapon: 30 // Should a check on the caster's status be performed in all skill attacks? // When set to yes, meteors, storm gust and any other ground skills will have -- cgit v1.2.3-60-g2f50