From c5b8ed90526b50767ce40f3a39f441334e1b5b9b Mon Sep 17 00:00:00 2001 From: ultramage Date: Sat, 11 Apr 2009 17:06:24 +0000 Subject: Inverted the way monster_ai 0x200 works, default is 0 again (followup to r13667). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13668 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf/battle/monster.conf | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'conf/battle/monster.conf') diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf index c14dc6f35..ed9b2f627 100644 --- a/conf/battle/monster.conf +++ b/conf/battle/monster.conf @@ -55,14 +55,14 @@ monster_max_aspd: 199 // 0x100: When set, a mob will pick a random skill from it's list and start from // that instead of checking skills in orders (when unset, if a mob has too // many skills, the ones near the end will rarely get selected) -// 0x200: When set, a mob's skill re-use delay will be applied to all entries of -// the same skill, instead of only that particular entry (eg: Mob has heal -// on six lines for different conditions, when set, whenever one of the six -// trigger, all of them will share the delay +// 0x200: When set, a mob's skill re-use delay will not be applied to all entries of +// the same skill, instead, only to that particular entry (eg: Mob has heal +// on six lines in the mob_skill_db, only the entry that is actually used +// will receive the delay). This will make monsters harder, especially MvPs. // 0x400: By default mobs have a range of 9 for all skills. Set this to enforce // the normal skill range rules on them. // Example: 0x140 -> Chase players through warps + use skills in random order. -monster_ai: 0x200 +monster_ai: 0 // Should mobs be able to be warped (add as needed)? // 0: Disable. -- cgit v1.2.3-70-g09d2