From e8ab2885e6c07cdff08e66b55ac6bf5572e39402 Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 7 Mar 2008 15:02:32 +0000 Subject: - Added config settings mob_active_time and boss_active_time, what they do is specify a duration during which monsters will keep running their active AI after all players have left their vecinity. Their current defaults are set to 0 (disabled). - Script induced status changes can now be reduced by stats/cards (but only trigger rate is reduced, not duration) - Battle delay timers will now check if the target player has the invincible timer active or not. - Adjusted mob_ai_sub_hard to return a bool indicating whether the AI was executed or not. - Adjusted clif_damage and clif_skill_damage to set the endure type value based on dmotion and damage, rather than hardchecking for SC_ENDURE. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12315 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf/Changelog.txt | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'conf/Changelog.txt') diff --git a/conf/Changelog.txt b/conf/Changelog.txt index 9e96b527a..e24f97ea1 100644 --- a/conf/Changelog.txt +++ b/conf/Changelog.txt @@ -1,5 +1,10 @@ Date Added +2008/03/07 + * Added config settings mob_active_time and boss_active_time, what they do + is specify a duration during which monsters will keep running their active + AI after all players have left their vecinity. Their current defaults are + set to 0 (disabled). [Skotlex] 2008/02/29 *Rev. 12273 Added some additional map flags for some newer maps. [L0ne_W0lf] 2008/02/27 -- cgit v1.2.3-60-g2f50