From e4e96a9cba74f4341c075b345a57dc3a89247e56 Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 23 Apr 2007 22:41:18 +0000 Subject: - All mob casted skills have a fixed range of 9 now. You can use monster_ai&0x400 to disable this and make the old skill range rules apply. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10331 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/Changelog.txt | 4 +++- conf-tmpl/battle/monster.conf | 4 +++- conf-tmpl/battle/skill.conf | 5 +++-- 3 files changed, 9 insertions(+), 4 deletions(-) (limited to 'conf-tmpl') diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt index 231a5b49b..1f0eebe4b 100644 --- a/conf-tmpl/Changelog.txt +++ b/conf-tmpl/Changelog.txt @@ -1,5 +1,7 @@ Date Added - +2007/04/24 + * monster_ai&0x400 disables all mob-casted skills having a range of 9 + (monster.conf) [Skotlex] 2007/04/23 * Debuff on logout&2 is again set to default, instead of removing food bonuses now it removes Maximize Power, Maximum Overthrust and Steel Body. diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 99cf4e267..38369825c 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -66,7 +66,9 @@ monster_max_aspd: 199 // 0x200: When set, a mob's skill re-use delay will be applied to all entries of // the same skill, instead of only that particular entry (eg: Mob has heal // on six lines for different conditions, when set, whenever one of the six -// trigger, all of them will share the delay) +// trigger, all of them will share the delay +// 0x400: By default mobs have a range of 9 for all skills. Set this to enforce +// the normal skill range rules on them. // Example: 0x140 -> Chase players through warps + use skills in random order. monster_ai: 0 diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index 72ee2901b..23053b528 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -75,12 +75,13 @@ skill_out_range_consume: no // Does the distance between caster and target define if the skill is a ranged skill? (Note 4) // If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. -// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged). +// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged). // Default 14 (mobs + pets + homun) skillrange_by_distance: 14 // Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 4) -// NOTE: Skills affected by this option are those whose range in the skill_db are negative. +// NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is +// set, the range of all skills is 9 for monsters. skillrange_from_weapon: 14 // Should a check on the caster's status be performed in all skill attacks? -- cgit v1.2.3-60-g2f50