From bb78f61a194f92934784d108cb8e54e391c570aa Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 4 Aug 2006 19:30:15 +0000 Subject: - Removed settings enemy_critical_rate, homun_critical_rate. Added settings enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf) - Removed settings mob_npc_warp, mob_warpportal. Replaced with setting mob_warp which specifies which types of warp can a mob step into (battle/monster.conf) - Updated status_calc_misc so that it also handles the BL_PC case, removed redundant info from status_calc_pc, and moving the SNovice Max Hp bonus to status_base_pc_maxhp git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8135 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/battle.conf | 8 ++++++++ conf-tmpl/battle/monster.conf | 14 +++++--------- conf-tmpl/battle/skill.conf | 3 --- 3 files changed, 13 insertions(+), 12 deletions(-) (limited to 'conf-tmpl') diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index 4e50a5fc7..4f2b75273 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -36,6 +36,14 @@ enable_baseatk: 11 // Who can have perfect flee? (Note 4) enable_perfect_flee: 5 +// Who can have critical attacks? (Note 4) +// (Note that there are some skills that always do critical hit regardless of this) +enable_critical: 1 + +// Critical adjustment rate for non-players (Note 2) +mob_critical_rate: 100 +critical_rate: 100 + // Move-delay adjustment after being hit. (Note 2) // The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. // NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below. diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 1ffa27a86..ce3934bdb 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -27,11 +27,6 @@ // features. //-------------------------------------------------------------- -// Enemy's Critical Rate (use 0 to disable non-skill criticals) (Note 2) -// Note: In Official servers enemies don't get criticals other than through skills. -enemy_critical_rate: 0 -homun_critical_rate: 0 - // [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) mvp_hp_rate: 100 @@ -61,11 +56,12 @@ monster_max_aspd: 199 // any npc-warps in it's sight of view (use with mob_npc_warp below) monster_ai: 0 -// Should mobs that stand on an npc warp be warped to the destination cell? +// Should mobs be able to be warped (add as needed)? // 0: Disable. -// 1: Enable on all warps except those that lead to 'nobranch' maps. -// 2: Enable on all warps. -mob_npc_warp: 0 +// 1: Enable mob-warping when standing on NPC-warps +// 2: Enable mob-warping when standing on Priest Warp Portals +// 4: Disable warping when the target map is a 'nobranch' map. +mob_warp: 0 // Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2) view_range_rate: 100 diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index 67fa61e73..ad401a43e 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -154,9 +154,6 @@ display_snatcher_skill_fail: yes // Can a player in chat room (in-game), be warped by a warp portal? (Note 1) chat_warpportal: no -// Can a monster be warped by a warp portal? (Note 1) -mob_warpportal: no - // What should the wizard's "Sense" skill display on the defense fields? // 0: Do not show defense // 1: Base defense -- cgit v1.2.3-70-g09d2