From aff8dade6593463301abee054981a4ea21fff273 Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 18 Aug 2006 16:43:20 +0000 Subject: - Made HLIF_HEAL a self skill that auto-selects target to caster's master. - Implemented SC_BLOODLUST and SC_CHANGE, cleaned up HLIF_CHANGE - Applied a correction to HVAN_EXPLOSION - Fixed Homun ASPD calculation being able to underflow and give you min speed. - Added monster_ai&128 to make aggressive mobs ignore that behaviour of always picking Homun targets above player targets regardless of who is closer. - Fixed homun info packet being unable to display HP/SP correctly once the values are above 32k. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8349 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/Changelog.txt | 3 +++ conf-tmpl/battle/monster.conf | 4 ++++ 2 files changed, 7 insertions(+) (limited to 'conf-tmpl') diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt index f74d0a024..4ada52cf6 100644 --- a/conf-tmpl/Changelog.txt +++ b/conf-tmpl/Changelog.txt @@ -1,6 +1,9 @@ Date Added 2006/08/18 + * Added monster_ai&128 to make aggressive mobs ignore that behaviour of + always picking Homun targets above player targets regardless of who is + closer. [Skotlex] * Added guild_aura (skill.conf) setting so you can specify when it works and if it works on the guild-master itself. Defaults to working all the time on everyone except GM. [Skotlex] diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index f90e92080..5b81d5d2a 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -54,6 +54,10 @@ monster_max_aspd: 199 // players on them, instead of only for mobs who are in the vecinity of players. //64: When set, when the mob's target changes map, the mob will walk towards // any npc-warps in it's sight of view (use with mob_npc_warp below) +//128: When set, aggressive mobs will give the same priority to Homuns and +// players and will go after the closest target instead of always picking +// the homunculus +// monster_ai: 0 // Should mobs be able to be warped (add as needed)? -- cgit v1.2.3-70-g09d2