From ad81f62be42d1f1e6ef14266d442603a68714c94 Mon Sep 17 00:00:00 2001 From: Lupus Date: Wed, 23 Feb 2005 22:49:21 +0000 Subject: mob db exp reading fix mobs item drops rate fix mob spawn once shows normal log git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1170 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle_athena.conf | 35 ++++------------------------------- 1 file changed, 4 insertions(+), 31 deletions(-) (limited to 'conf-tmpl') diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf index a6615b9e2..f2c76990d 100644 --- a/conf-tmpl/battle_athena.conf +++ b/conf-tmpl/battle_athena.conf @@ -149,37 +149,6 @@ item_drop_card_max: 10000 item_drop_mvp_min: 1 item_drop_mvp_max: 10000 -//For fine tuning drop rates for all items -//details = 0: Don't change anything (Default) -// 1: Change drop ratios depending on current rates -// 2: Change drop ratios depending on current rates, but not exceeding minimum -// and maximum values -// Example: details=3 rate_1=1000 min=20 If an item's drops is between 1/10000 - -// 9/10000 it will become at least 1x1000%=10, which is still below 20, -// so it'll be increase to 20/10000 -// -item_rate_details: 0 -// -//Drop rates 1-9 -item_rate_1: 100 -item_rate_1_min: 1 -item_rate_1_max: 9 -// -//Drop rates 10-99 -item_rate_10: 100 -item_rate_10_min: 10 -item_rate_10_max: 99 -// -//Drop rates 100-999 -item_rate_100: 100 -item_rate_100_min: 100 -item_rate_100_max: 999 -// -//Drop rates 1000 and above -item_rate_1000: 100 -item_rate_1000_min: 1000 -item_rate_1000_max: 10000 - // Can the monster's drop rate become 0? (Note 1) drop_rate0item: yes @@ -532,6 +501,10 @@ monster_skill_nofootset: yes // When a player is cloaking, Whether the wall is checked or not. (Note 1) // Note: When set to no players can always cloak away from walls and move around // freely even if the skill level is below 3. +// no or 0 = doesn't check for walls (you can cloacking without walls) +// 1 = it checks for walls +// 2 = it doesn't checks for walls + your cloaking lasts forever +// 3 = it checks for walls, but your cloaking lasts forever player_cloak_check_type: yes // When a monster is cloaking, Whether the wall is checked or not. (Note 1) -- cgit v1.2.3-70-g09d2