From 918fe275279d2954f0b7a46e91826e4399fa85a0 Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 20 Mar 2006 21:41:06 +0000 Subject: - Added monster_ai&16 setting for executing the hard ai on ALL mobs in maps with players instead of just mobs in the vecinity of players. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5687 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/monster.conf | 2 ++ 1 file changed, 2 insertions(+) (limited to 'conf-tmpl') diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 363627809..e0d412a45 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -60,6 +60,8 @@ monster_max_aspd: 199 // to their last target tile. When set mobs also scatter as soon as they lose their target. Use this mode to // make it much harder to mob-train by hiding and collecting them on a single spot (ie: GrimTooth training) //16: If set, mob skills defined for friends will also trigger on themselves. +//32: When set, the monster ai is executed for all monsters in maps that have +// players on them, instead of only for mobs who are in the vecinity of players. monster_ai: 0 // Allow monsters to be aggresive and attack first? (Note 1) -- cgit v1.2.3-70-g09d2