From 8304213efbff057813e058a588cfac7a8168dca1 Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 23 Feb 2006 21:33:35 +0000 Subject: - Added mob skill conditions myhpinrate and friendhpinrate for using HP ranges instead of a fixed "less than" condition. - Added mob_ai condition &16, enables skills that are normally used on 'friends' to also pick up caster as target. - Fixed npc_shopid not being reset to 0 when buying/selling. FIXME: The client sends a packet when you cancel? It is required so that npc_shopid will be cleared and prevent the player from being stuck. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5380 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/monster.conf | 1 + 1 file changed, 1 insertion(+) (limited to 'conf-tmpl') diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 2ffe40015..363627809 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -59,6 +59,7 @@ monster_max_aspd: 199 // 8: If set, when a mob loses track of their target, they stop walking inmediately. Otherwise, they continue // to their last target tile. When set mobs also scatter as soon as they lose their target. Use this mode to // make it much harder to mob-train by hiding and collecting them on a single spot (ie: GrimTooth training) +//16: If set, mob skills defined for friends will also trigger on themselves. monster_ai: 0 // Allow monsters to be aggresive and attack first? (Note 1) -- cgit v1.2.3-70-g09d2