From 620e60eebce2c1f35c5c9a82f6ca365b316587f5 Mon Sep 17 00:00:00 2001 From: Valaris Date: Sun, 29 Jan 2006 16:10:48 +0000 Subject: AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/GM_account.txt | 12 + conf-tmpl/atcommand_athena.conf | 758 +++++++++++++++++++++++++++++++++ conf-tmpl/battle/battle.conf | 154 +++++++ conf-tmpl/battle/client.conf | 104 +++++ conf-tmpl/battle/drops.conf | 145 +++++++ conf-tmpl/battle/exp.conf | 101 +++++ conf-tmpl/battle/gm.conf | 115 +++++ conf-tmpl/battle/guild.conf | 78 ++++ conf-tmpl/battle/items.conf | 73 ++++ conf-tmpl/battle/misc.conf | 119 ++++++ conf-tmpl/battle/monster.conf | 155 +++++++ conf-tmpl/battle/party.conf | 57 +++ conf-tmpl/battle/pet.conf | 96 +++++ conf-tmpl/battle/player.conf | 140 +++++++ conf-tmpl/battle/skill.conf | 209 +++++++++ conf-tmpl/battle_athena.conf | 61 +++ conf-tmpl/char_athena.conf | 199 +++++++++ conf-tmpl/charcommand_athena.conf | 98 +++++ conf-tmpl/charhelp.txt | 27 ++ conf-tmpl/grf-files.txt | 14 + conf-tmpl/help.txt | 127 ++++++ conf-tmpl/help2.txt | 90 ++++ conf-tmpl/import/atcommand_conf.txt | 0 conf-tmpl/import/battle_conf.txt | 0 conf-tmpl/import/char_conf.txt | 0 conf-tmpl/import/charcommand_conf.txt | 0 conf-tmpl/import/inter_conf.txt | 0 conf-tmpl/import/ladmin_conf.txt | 0 conf-tmpl/import/log_conf.txt | 0 conf-tmpl/import/login_conf.txt | 0 conf-tmpl/import/map_conf.txt | 0 conf-tmpl/import/msg_conf.txt | 0 conf-tmpl/inter_athena.conf | 177 ++++++++ conf-tmpl/ladmin_athena.conf | 33 ++ conf-tmpl/lan_support.conf | 41 ++ conf-tmpl/log_athena.conf | 194 +++++++++ conf-tmpl/login_athena.conf | 182 ++++++++ conf-tmpl/map_athena.conf | 114 +++++ conf-tmpl/mapflag/gvg.txt | 56 +++ conf-tmpl/mapflag/indoors.txt | 71 ++++ conf-tmpl/mapflag/jail.txt | 48 +++ conf-tmpl/mapflag/night.txt | 214 ++++++++++ conf-tmpl/mapflag/nightmare.txt | 48 +++ conf-tmpl/mapflag/nobranch.txt | 272 ++++++++++++ conf-tmpl/mapflag/noexp.txt | 24 ++ conf-tmpl/mapflag/noicewall.txt | 107 +++++ conf-tmpl/mapflag/noloot.txt | 26 ++ conf-tmpl/mapflag/nomemo.txt | 454 ++++++++++++++++++++ conf-tmpl/mapflag/nopenalty.txt | 187 +++++++++ conf-tmpl/mapflag/nopvp.txt | 71 ++++ conf-tmpl/mapflag/noreturn.txt | 213 ++++++++++ conf-tmpl/mapflag/nosave.txt | 130 ++++++ conf-tmpl/mapflag/noteleport.txt | 242 +++++++++++ conf-tmpl/mapflag/nowarp.txt | 31 ++ conf-tmpl/mapflag/nowarpto.txt | 37 ++ conf-tmpl/mapflag/pvp.txt | 94 +++++ conf-tmpl/mapflag/pvp_noguild.txt | 89 ++++ conf-tmpl/mapflag/pvp_noparty.txt | 13 + conf-tmpl/mapflag/water_height.txt | 82 ++++ conf-tmpl/maps_athena.conf | 770 ++++++++++++++++++++++++++++++++++ conf-tmpl/motd.txt | 2 + conf-tmpl/msg_athena.conf | 504 ++++++++++++++++++++++ conf-tmpl/packet_athena.conf | 51 +++ conf-tmpl/plugin_athena.conf | 29 ++ conf-tmpl/readme.txt | 33 ++ conf-tmpl/script_athena.conf | 63 +++ 66 files changed, 7634 insertions(+) create mode 100644 conf-tmpl/GM_account.txt create mode 100644 conf-tmpl/atcommand_athena.conf create mode 100644 conf-tmpl/battle/battle.conf create mode 100644 conf-tmpl/battle/client.conf create mode 100644 conf-tmpl/battle/drops.conf create mode 100644 conf-tmpl/battle/exp.conf create mode 100644 conf-tmpl/battle/gm.conf create mode 100644 conf-tmpl/battle/guild.conf create mode 100644 conf-tmpl/battle/items.conf create mode 100644 conf-tmpl/battle/misc.conf create mode 100644 conf-tmpl/battle/monster.conf create mode 100644 conf-tmpl/battle/party.conf create mode 100644 conf-tmpl/battle/pet.conf create mode 100644 conf-tmpl/battle/player.conf create mode 100644 conf-tmpl/battle/skill.conf create mode 100644 conf-tmpl/battle_athena.conf create mode 100644 conf-tmpl/char_athena.conf create mode 100644 conf-tmpl/charcommand_athena.conf create mode 100644 conf-tmpl/charhelp.txt create mode 100644 conf-tmpl/grf-files.txt create mode 100644 conf-tmpl/help.txt create mode 100644 conf-tmpl/help2.txt create mode 100644 conf-tmpl/import/atcommand_conf.txt create mode 100644 conf-tmpl/import/battle_conf.txt create mode 100644 conf-tmpl/import/char_conf.txt create mode 100644 conf-tmpl/import/charcommand_conf.txt create mode 100644 conf-tmpl/import/inter_conf.txt create mode 100644 conf-tmpl/import/ladmin_conf.txt create mode 100644 conf-tmpl/import/log_conf.txt create mode 100644 conf-tmpl/import/login_conf.txt create mode 100644 conf-tmpl/import/map_conf.txt create mode 100644 conf-tmpl/import/msg_conf.txt create mode 100644 conf-tmpl/inter_athena.conf create mode 100644 conf-tmpl/ladmin_athena.conf create mode 100644 conf-tmpl/lan_support.conf create mode 100644 conf-tmpl/log_athena.conf create mode 100644 conf-tmpl/login_athena.conf create mode 100644 conf-tmpl/map_athena.conf create mode 100644 conf-tmpl/mapflag/gvg.txt create mode 100644 conf-tmpl/mapflag/indoors.txt create mode 100644 conf-tmpl/mapflag/jail.txt create mode 100644 conf-tmpl/mapflag/night.txt create mode 100644 conf-tmpl/mapflag/nightmare.txt create mode 100644 conf-tmpl/mapflag/nobranch.txt create mode 100644 conf-tmpl/mapflag/noexp.txt create mode 100644 conf-tmpl/mapflag/noicewall.txt create mode 100644 conf-tmpl/mapflag/noloot.txt create mode 100644 conf-tmpl/mapflag/nomemo.txt create mode 100644 conf-tmpl/mapflag/nopenalty.txt create mode 100644 conf-tmpl/mapflag/nopvp.txt create mode 100644 conf-tmpl/mapflag/noreturn.txt create mode 100644 conf-tmpl/mapflag/nosave.txt create mode 100644 conf-tmpl/mapflag/noteleport.txt create mode 100644 conf-tmpl/mapflag/nowarp.txt create mode 100644 conf-tmpl/mapflag/nowarpto.txt create mode 100644 conf-tmpl/mapflag/pvp.txt create mode 100644 conf-tmpl/mapflag/pvp_noguild.txt create mode 100644 conf-tmpl/mapflag/pvp_noparty.txt create mode 100644 conf-tmpl/mapflag/water_height.txt create mode 100644 conf-tmpl/maps_athena.conf create mode 100644 conf-tmpl/motd.txt create mode 100644 conf-tmpl/msg_athena.conf create mode 100644 conf-tmpl/packet_athena.conf create mode 100644 conf-tmpl/plugin_athena.conf create mode 100644 conf-tmpl/readme.txt create mode 100644 conf-tmpl/script_athena.conf (limited to 'conf-tmpl') diff --git a/conf-tmpl/GM_account.txt b/conf-tmpl/GM_account.txt new file mode 100644 index 000000000..bffd60781 --- /dev/null +++ b/conf-tmpl/GM_account.txt @@ -0,0 +1,12 @@ +// eAthena's GM Accounts File +// Edited by MC Cameri to enable account id ranges +// Changing this file while login server is running +// Usage #1(Standard): +// Usage #2(Range): +// Examples: +// 2000002 99 +// 2000003-2000005 99 +// 2000003~2000005 99 +// 704585 30 + +704554-704584 99 diff --git a/conf-tmpl/atcommand_athena.conf b/conf-tmpl/atcommand_athena.conf new file mode 100644 index 000000000..237c0f455 --- /dev/null +++ b/conf-tmpl/atcommand_athena.conf @@ -0,0 +1,758 @@ +// Athena atcommand Configuration file. +// Translated by Peter Kieser + +// Set here the symbol that you want to use for your commands +// Only 1 character is get (default is character_savecharacter_save'@'). You can set any character, +// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands) +// With default character, all commands begin by a '@': @revive +command_symbol: @ + + +// Sets the level of the users that can use the GM commands. +// : level +// When battle_athena.conf has atcommand_gm_only set to no, +// normal players (gm level 0) can use GM commands if you set 0 to the command level. +// Max GM level is 99. If you want forbid a command to all people, set it with level 100. + +// Default values are set to define different GM levels like follow: +// 0: normal player +// -> no special advantage (only @time to know time and if at_command_gm_only is disabled) +// 1: Super player +// -> some (very) little advantages: storage, petrename, etc... +// 10: Super player+ +// -> same of Super player with !go (very super player) +// 20: Mediator +// -> it's a GM that only need to know people, and move to their to speak with them (they can access to any command about wisps) +// 40: Sub-GM +// -> This GM can help a GM, and can not create item or zeny or modify a character (can have some information commands) +// 50: Sub-GM+ +// -> This GM can change some non-important things on a character +// 60: GM +// -> can do almost anything (excep administration, and mass commands) +// GM is the first level where we can modify a character with important value, create items or create zenys +// 80: GM Chief +// -> can do anything, except administration commands +// 99: Administrator +// -> can do anything! +// 100: Disabled +// -> Commands that aren't used. Note: You must use command level 100 to disable command. Commenting doesn't enough. + + +//-------------------------- +// 0: normal player commands +// None for security purposes. + +//------------------------- +// 1: Super player commands + +//Displays the server rates. +rates: 1 + +// Show server uptime +uptime: 1 + +//Shows/Hides the "there is a delay after a skill" message. +showdelay: 1 + +// To change your (own) email (characters protection) +// note: this command doesn't check email itself, but check structure of the email (xxx@xxx) +// if you want be sure of each e-mail disable this option (value: 100) +email: 1 + +// Show Monster info (rates, stats, drops, MVP stuff) +mobinfo: 1 +monsterinfo: 1 +mi: 1 + +// Show Item info (type, price, etc) +iteminfo: 1 +ii: 1 + +// Syncs the position of the player on the client with the one stored in the server. +refresh: 1 + +// Give server time. (6 same commands) +time: 1 +date: 1 +server_date: 1 +serverdate: 1 +server_time: 1 +servertime: 1 + +// Displays SVN version of the server. +version: 1 + +// Suicide your character. +die: 1 + +// Enables you to rename your pet. +petrename: 1 + +party: 1 + +// Brings up your personal storage wherever you are. +storage: 1 + +// Locate someone on a map, returns your coordinates if the person isn't on. +where: 1 + +// Duel organizing commands +duel: 1 +invite: 1 +accept: 1 +reject: 1 +leave: 1 + +// Away messsage +away: 1 +aw: 1 + +// Main chat +main: 1 + +//--------------------------- +// 10: Super player+ commands + +//Displays/Hides Experience gained +showexp: 10 + +//Displays/Hides Zeny gained +showzeny: 10 + +// Spawns you to set points in major cities. +go: 10 + +// Enables/disables autolooting from killed mobs. +autoloot: 10 + +// Allows you continue vending offline. +autotrade: 10 +at: 10 + +// Change Guild Master of your Guild +changegm: 10 + +// Change the leader of your party. +changeleader: 10 + +// Command what the player's pet will say. +pettalk: 10 + +// Locates and displays the position of a certain mob on the current map. +mobsearch: 10 + +//---------------------- +// 20: Mediator commands + +// Displays helpfile in Athena base directory (2 same commands). +help: 20 +h: 20 +help2: 20 +h2: 20 + +// Warp yourself to a person (3 same commands + /shift). +jumpto: 20 +goto: 20 +warpto: 20 + +// Warp yourself to a person by PID (similar to above, cept you us the PID) +jumptoid: 20 +jumptoid2: 20 +gotoid: 20 +gotoid2: 20 +warptoid: 20 +warptoid2: 20 + +// Displays the motd file to all players +gmotd: 20 + +// follow a player (including warping to them) +follow: 20 + +// Disconnects a user from the server (1 command + right click menu for GM "(name) force to quit"). +kick: 20 + +// Disconnects a user from the server using their PID. +kickid: 20 +kickid2: 20 + +// Changes your apperance. +model: 20 + +// To get a peco to (un)ride +mountpeco: 20 + +// Returns list of logged in characters with their position (2 same commands). +who: 20 +whois: 20 + +// Returns list of logged in characters with their job. +who2: 20 + +// Returns list of logged in characters with their party/guild. +who3: 20 + +// Returns list of logged in characters with their position in a specifical map. +whomap: 20 + +// Returns list of logged in characters with their job in a specifical map. +whomap2: 20 + +// Returns list of logged in characters with their party/guild in a specifical map. +whomap3: 20 + +// Like @who+@who2+who3, but only for GM. +whogm: 20 + +// Change your appearence to other players to a mob. +disguise: 20 + +//Restore your normal appearance. +undisguise: 20 + +// Display ignore list of a player (people from which the player ignore wisps) +charignorelist: 20 + +// Enable all wispers for a player +inall: 20 + +// Disable all wispers for a player +exall: 20 + +// Displays the OUTPUT string on top of all the Visible players Heads.(Similar like the /me command in IRC) +me: 20 + +// Changes your name to your choice temporarly. +fakename: 20 + +// Changes your size. +size: 20 + +// Can command what other npcs (by name) can say. +npctalk: 20 + +//-------------------- +// 40: Sub-GM commands + +// Broadcast to the whole server. Using (1 command + /nb, /b). +broadcast: 40 + +// Broadcast to the map you are on (1 command + /lb, /nlb). +localbroadcast: 40 + +// Broadcast (with or without name). +kami: 40 +kamib: 40 + +// Enables you to go to a certain map, at (x,y) coordinates. (@mapmove + /mm or /mapmove) +mapmove: 40 + +// Enables GVG on a map (2 same commands). +gvgon: 40 +gpvpon: 40 + +// Turns GVG (Guild v. Guild) off on a map (2 same commands). +gvgoff: 40 +gpvpoff: 40 + +// Heals a person to full HP/SP. +heal: 40 + +// GM Hide (enables you to be invisible to characters, and most monsters) (1 command + /hide). +hide: 40 + +// Changes your job to one you specify (2 same commands). +job: 40 +jobchange: 40 + +// Enables you to to jump randomly on a map (that you are already on). +jump: 40 + +// Warps you to your last save point (2 same commands). +return: 40 +load: 40 + +// Enables lost skills. +lostskill: 40 + +// Saves a warp point. +memo: 40 + +// Set your character display options. (Visual effects of your character) +option: 40 + +// Sets the level of intemecy of your pet. +petfriendly: 40 + +// Sets hunger level of your pet. +pethungry: 40 + +// Turns PVP (Person v. Person) off on a map. +pvpoff: 40 + +// Enables PVP on a map. +pvpon: 40 + +// Enables platinum skills. +questskill: 40 + +// Sets the speed you can walk/attack at. Default is 150. +speed: 40 + +// Enables spirit sphere balls. +spiritball: 40 + +// Warp yourself to a certain map, at (x,y) coordinates (2 same commands). +rura: 40 +warp: 40 + +// Changes GM clothes color (2 same commands) +dye: 40 +ccolor: 40 + +// Changes GM hair style (2 same commands) +hairstyle: 40 +hstyle: 40 + +// Changes GM hair color (2 same commands) +haircolor: 40 +hcolor: 40 + +// Deletes all your items. +itemreset: 40 + +// Displays distribution of players on the server per map (% on each map which has players) +users: 40 + +// Deletes floor items in your range of sight +cleanmap: 40 + +// Kill all monsters in map (without drops) +killmonster2: 40 + +// Sets your spawn point (aka save point). +save: 40 + +// Do some visual effect on your character +effect: 40 + +// Display all items of a player's cart +charcartlist: 40 + +// drop all your items +dropall: 40 + +// store all your items +storeall: 40 + +// allow other players to hit you out of pvp +killable: 40 + +// look up a skill by name +skillid: 40 + +// use a skill by id +useskill: 40 + +// What skills are required to get this skill +skilltree: 40 + +// Marriage skills +marry: 40 +divorce: 40 + +// make another player killable +charkillable: 40 + +// Same as above, cept uses PID. +charkillableid: 40 +charkillableid2: 40 + +// Play a Sound! +sound: 40 + +//--------------------- +// 50: Sub-GM+ commands + +guild: 50 + +// Brings up your guild storage wherever you are. +gstorage: 50 + +// Spawns a monster, and a certain amount (3 same commands + /monster). +spawn: 50 +monster: 50 +summon: 50 + +// To get a peco to (un)ride for another player. +charmountpeco: 50 + +// Spawns a smaller sized version of a monster. +monstersmall: 50 + +// Spawns a larger sized version of a monster. +monsterbig: 50 + +// It will spawn a supportive clone of the given player. +clone: 50 + +// It will spawn a supportive clone of the given player that follows the creator around. +slaveclone: 50 + +// It will spawn an aggresive clone of the given player. +evilclone: 50 + + +//---------------- +// 60: GM commands + +// Starts Guild Wars +agitstart: 60 + +// Ends Guild Wars +agitend: 60 + +// Resurects yourself. +alive: 60 + +// Levels your character to specified level (adds to your level) (3 same commands). +lvup: 60 +baselvlup: 60 +blevel: 60 + +// Raises your job level (3 same commands). +joblvup: 60 +joblvlup: 60 +jlevel: 60 + +// Changes the sex of yourself +changesex: 60 + +// Remove items from a character +chardelitem: 60 + +// Saves the respawn point of another character. +charsave: 60 + +// Levels your guild to specified level (2 same commands). +guildlvup: 60 +guildlvlup: 60 + +idsearch: 60 + +// Creates an item of your choosing, either Item ID or Name (1 command + /item). +item: 60 + +// Creates a complet item (card, etc...) of your choosing, either Item ID or Name. +item2: 60 + +// ?? +itemcheck: 60 + +// Kill another character without hitting them. +kill: 60 + +// Same as above, cept uses PID. +killid: 60 +killid2: 60 + +// Kill all monsters in map (with drops) +killmonster: 60 + +// Creates yourself a pet egg, have to use Pet ID. +makeegg: 60 + +//Hatches an egg +hatch: 60 + +// Enable hitting a player even when not in pvp +killer: 60 + +// Creates weapon of desired element. +produce: 60 + +// Warps a character to you (1 command + /recall). +recall: 60 + +// Warps a character to you using their PID. +recallid: 60 +recallid2: 60 + +// Refines all weapons in your items list. +refine: 60 + +// Will repair all broken items in inventory. +repairall: 60 + +// Revives a character, and heals them. +revive: 60 + +// Same as above, cept uses PID. +reviveid: 60 +reviveid2: 60 + +// Warp another person to a certain map, at (x,y) coordinates (2 same commands). +rura+: 60 +charwarp: 60 +shuffle: 60 + +// Change Status of your character +str: 60 +agi: 60 +vit: 60 +int: 60 +dex: 60 +luk: 60 + +// Gets all skills (4 same commands) +allskill: 60 +allskills: 60 +skillall: 60 +skillsall: 60 + +// sets GM stats to maximum (4 same commands) +statall: 60 +statsall: 60 +allstats: 60 +allstat: 60 + +// Gives you job points. +stpoint: 60 + +// Gives you skill points of desired amount. +skpoint: 60 + +// Warps all online character of a guild to you. (at least one member of that guild must be on.) +guildrecall: 60 + +// Warps all online character of a party to you. (at least one party member must be online.) +partyrecall: 60 + +// Allows you to spy on any Guilds Guild chat. (at least one member of that guild must be on.) +// NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes) +guildspy: 60 + +//Allows you to spy on any party's party chat. (at least one party member must be online.) +// NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes) +partyspy: 60 + +// Gives you money (zeny) of desired amount. +zeny: 60 + +// To block definitively a player (only administrator can unblock the account) (2 same commands) +block: 60 +charblock: 60 + +// To unblock a player (2 same commands) +unblock: 60 +charunblock: 60 + +// To ban a player for a limited time (only administrator can unban the account) (4 same commands) +ban: 60 +banish: 60 +charban: 60 +charbanish: 60 + +// To unban a player (4 same commands) +unban: 60 +unbanish: 60 +charunban: 60 +charunbanish: 60 + +// To send specified character in jails +jail: 60 + +// To discharge a prisoner (2 same commands) +unjail: 60 +discharge: 60 + +// To change disguise of another player/GM +chardisguise: 60 +charundisguise: 60 + +// Create a static warp portal that lasts until the next reboot +addwarp: 60 + +// drop a players possessions on the gruond +chardropall: 60 + +// put a players possessions in storage +charstoreall: 60 + +//---------------------- +// 80: GM Chief commands + +// Set the map you are on to day. +day: 80 + +// Kills everyone on the server. +doom: 80 + +// Kills everyone on the map you are on. +doommap: 80 + +// Set the map you are currently on to night. +night: 80 + +// Recalls Everyone To Your Coordinates +recallall: 80 + +// Revives all players on the map. +raisemap: 80 + +// Revives all players on the server. +raise: 80 + +// Hides a NPC. +hidenpc: 80 + +// Unhides a NPC. +shownpc: 80 + +// Loads a Script +loadnpc: 80 + +// Unloads a NPC +unloadnpc: 80 + +// Move a NPC +npcmove: 80 + +// turn skills on for a map +skillon: 80 + +// turn skills off for a map +skilloff: 80 + +// Unmute a player +unmute: 60 + +//--------------------------- +// 99: Administrator commands + +// Disconnect all users from the server +kickall: 99 + +// Closes Map-Server +mapexit: 99 + +// Give information about terrain/area (debug function) +gat: 99 + +// Enables debugging +packet: 99 + +// Allows viewing/changing the map's water level (debug function) +// NOTE: Requires access to the .grf files since the map height properties are not stored in the map cache. +waterlevel: 99 + +// Shows information about the map +mapinfo: 99 + +// Set Map Flags (WIP) +mapflag: 99 + +// Re-load item database (admin command) +reloaditemdb: 99 + +// Re-load monsters database (admin command) +reloadmobdb: 99 + +// Re-load skills database (admin command) +reloadskilldb: 99 + +// Re-load scripts (admin command) +reloadscript: 99 + +// Re-load GM level (admin command) +reloadgmdb: 99 + +// change a battle_config flag without rebooting server +setbattleflag: 99 + +// Refresh only status of players - SQL Only +refreshonline: 99 + +// Re-load gm command config (admin command) +reloadatcommand: 99 + +// Re-load battle config (admin command) +reloadbattleconf: 99 + +// Re-load status database (admin command) +reloadstatusdb: 99 + +// Re-load player info database (admin command) +reloadpcdb: 99 + +// Re-load the Message of the Day (admin command) +reloadmotd: 99 + +// [Un]Disguise All Players (admin command) +disguiseall: 99 +undisguiseall: 99 + +// Mute player (admin command) +mute: 99 +mutearea: 99 +stfu: 99 + +// Make monsters ignore you (admin command) +monsterignore: 99 + +//--------------------------------------------------------------- +// 99: Weather effects + +rain: 99 + +snow: 99 + +clouds: 99 + +clouds2: 99 + +fog: 99 + +fireworks: 99 + +sakura: 99 + +leaves:99 + +// Stop all weather effects +clearweather: 99 + +//--------------------------------------------------------------- +// 0: Mail System - SQL Only commands - Must be enabled + +// Check # of messages. +checkmail: 1 + +// List all messages. +listmail: 1 + +// List only new mail. +listnewmail: 1 + +// Read a message. +readmail: 1 + +// Send mail. +sendmail: 1 + +// Send priority mail (tagged with Priority and cannot be deleted until read) +sendprioritymail: 80 + +// Delete a message. +deletemail: 0 + +//--------------------------------------------------------------- +// 100: Disabled commands +gm: 100 +nuke: 100 + + +//--------------------- +// OTHER: not a command + +import: conf/import/atcommand_conf.txt diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf new file mode 100644 index 000000000..07c4ef1be --- /dev/null +++ b/conf-tmpl/battle/battle.conf @@ -0,0 +1,154 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Move-delay adjustment after being hit. (Note 2) +// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. +// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below. +pc_damage_walk_delay_rate: 20 +damage_walk_delay_rate: 100 + +// Move-delay adjustment for multi-hitting attacks. +// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be +// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. +multihit_delay: 230 + +// Damaged delay rate for players (Note 2) +// (Setting to no/0 will be like always endure) +player_damage_delay_rate: 100 + +// Undead type differeniate. +// 0 = element undead +// 1 = race undead +// 2 = both +undead_detect_type: 0 + +// Does HP recover if hit by an attribute that's same as your own? (Note 1) +attribute_recover: yes + +// What is the minimum and maximum hitrate of normal attacks? +min_hitrate: 5 +max_hitrate: 100 + +// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player +// 0 = no penalty is applied +// 1 = agi_penalty_num is reduced from FLEE as a % +// 2 = agi_penalty_num is reduced from FLEE as an exact amount +agi_penalty_type: 1 + +// Amount of enemies required to be targetting player before FLEE begins to be penalized +agi_penalty_count: 3 + +// Amount of FLEE penalized per each attacking monster more than agi_penalty_count +agi_penalty_num: 10 + +// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player +// 0 = no penalty is applied +// 1 = vit_penalty_num is reduced from FLEE as a % +// 2 = vit_penalty_num is reduced from FLEE as an exact amount +vit_penalty_type: 1 + +// Amount of enemies required to be targetting player before VIT defense begins to be penalized +vit_penalty_count: 3 + +// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count +vit_penalty_num: 5 + +// When the player attacks an object, the calculation method of DEF. +// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value). +player_defense_type: 0 + +// When the monster attacks an object, the calculation method of DEF. +// With 0 this will be ignored, at 1 or more def = subtraction of (DEF* value). +monster_defense_type: 0 + +// When the pet attacks an object, the calculation method of DEF. +// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value). +pet_defense_type: 0 + +//MDEF‚same as above....(MDEF*value) +magic_defense_type: 0 + +// How to count the number of the enemies who do an agi penalty... +// 1 or less: It is a count altogether. +// 2: Full evasion exclusion +// 3: Full evasion and evasion exclusion +// 4 or more: Except all. +agi_penalty_count_lv: 2 + +// How to count the number of the enemies who do a vit penalty +// 1 or less: It is a count altogether. +// 2: Full evasion exclusion +// 3: Full evasion and evasion exclusion +// Four or more: Except all. +vit_penalty_count_lv: 3 + +// Player's Direction Changed When Attacking? (Note 1) +player_attack_direction_change: yes + +// Monsters's Direction Changed When Attacking? (Note 1) +monster_attack_direction_change: yes + +// Is a usual attack of a pet delivered withOUT an attribute? (Note 1) +pet_attack_attr_none: no + +// Is a usual attack of a player delivered withOUT an attribute? (Note 1) +pc_attack_attr_none: no + +// Is a usual attack of a monster delivered withOUT an attribute? (Note 1) +mob_attack_attr_none: no + +// Rate at which equipment can break (base rate before it's modified by any skills) +// 1 = 0.01% chance. Default for official servers: 0 +equip_natural_break_rate: 0 + +// Overall rate of which your own equipment can break. (Note 2) +// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate +// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's +// weapon will be broken. +equip_self_break_rate: 100 + +// Overall rate at which you can break target's equipment. (Note 2) +// This affects the behaviour of skills like acid terror and meltdown +equip_skill_break_rate: 100 + +// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1) +// NOTE: The official setting is yes, even thought it degrades performance a bit. +delay_battle_damage: yes + +// Are arrows are consumed when used on a bow? (Note 1) +arrow_decrement: yes + +// The ghostring fix makes mob attacks not be affected by ghostring armor wearing players. +mob_ghostring_fix: yes + +// Does the Golden Thief Bug card only work during pvp? +// no or 0 - gtb works all the time +// 1 - 100 - percentage of magic damage reduced only during pvp (or gvg) +gtb_pvp_only: no + diff --git a/conf-tmpl/battle/client.conf b/conf-tmpl/battle/client.conf new file mode 100644 index 000000000..803a2dc5c --- /dev/null +++ b/conf-tmpl/battle/client.conf @@ -0,0 +1,104 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Set here which client version do you accept. Add all values of clients: +// Clients older than accepted versions, and versions not set to 'accepted' +// here will be rejected when logging in +// 1: Clients 2004-09-06aSakray and older (packet versions 4-9) +// 2: 2004-09-06aSakexe (version 10) +// 4: 2004-09-21aSakray (version 11) +// 8: 2004-10-11aSakexe (version 12) +// 16: 2004-10-25aSakexe (version 13) +// 32: 2004-11-01aSakexe (version 14) +// 64: 2004-12-06aSakexe (version 15) +// 128: 2005-01-10aSakexe (version 16) +// 256: 2005-05-09aSakexe (version 17) +// 512: 2005-06-28aSakexe (version 18) +// default value: 1023 (all clients) +packet_ver_flag: 1023 + +// valid range of dye's and styles on the client +min_hair_style: 0 +max_hair_style: 23 +min_hair_color: 0 +max_hair_color: 8 +min_cloth_color: 0 +max_cloth_color: 4 + +//"hair style" number that identifies pet. +//NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. +//This value is always higher than the max hair-style available in said client. +//Known values to work (all 2005 clients): +//older sakexes: 20 +//sakexe 0614: 24 +//sakexe 0628 (and later): 100 +pet_hair_style: 100 + +// Visible area size (how many squares away from a player can they see) +area_size: 14 + +// Maximum user LV to send to client +// (Default is 99.. Never go above 127) +// +// this is only useful if you have adjusted your client +// to expect levels higher then 99 +max_lv: 99 + +// Level required to display an aura. +// NOTE: This assumes that sending max_lv to the client will display the aura. aura_lv must not be less than max_lv. +// Example: If max_lv is 99, and aura_lv is 150, characters with level 99~149 will be sent as being all level 98, +// and only characters with level 150 or more will be reported as having level 99. +aura_lv: 99 + +// Will tuxedo and wedding dresses be shown when worn? (Note 1) +wedding_modifydisplay: no + +// Save Clothes color. (This will degrade performance) (Note 1) +save_clothcolor: yes + +// Do not display cloth colors for the wedding class? +// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled +// for this option to take effect. Set this to yes if your cloth palettes +// pack doesn't has wedding palettes (or has less than the other jobs) +wedding_ignorepalette: no + +// Do not display cloth colors for the Xmas class? +// Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs) +xmas_ignorepalette: no + +// Set this to 1 if your clients have langtype problems and can't display motd properly +motd_type: 0 + +// Show eAthena version to users when the login? +display_version: yes + +// When affected with the "Hallucination" status effect, send the effect to client? (Note 1) +// Note: Set to 'no' if the client lags due to the "Wavy" screen effect. +display_hallucination: yes + diff --git a/conf-tmpl/battle/drops.conf b/conf-tmpl/battle/drops.conf new file mode 100644 index 000000000..6a6eeee18 --- /dev/null +++ b/conf-tmpl/battle/drops.conf @@ -0,0 +1,145 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// If an item is dropped, does it go stright into the users inventory? (Note 1) +item_auto_get: no + +// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) +flooritem_lifetime: 60000 + +// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +item_first_get_time: 3000 + +// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +// (Takes effect after item_first_get_time elapses) +item_second_get_time: 1000 + +// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +// (Takes effect after the item_second_get_time elapses) +item_third_get_time: 1000 + +// Grace time during which only the person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3) +mvp_item_first_get_time: 10000 + +// Grace time during which only the first and second person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3) +// (Takes effect after mvp_item_first_get_time elapses) +mvp_item_second_get_time: 10000 + +// Grace time during which only the first, second and third person who did the most damage to a MVP can get the item (Note 3) +// (Takes effect after mvp_item_second_get_time elapses) +mvp_item_third_get_time: 2000 + +// Item drop rates (Note 2) (Note 3 applies to the rate settings only) + +// The rate the common items are dropped (Items that are in the ETC tab, besides card) +item_rate_common: 100 +item_drop_common_min: 1 +item_drop_common_max: 10000 + +// The rate healing items are dropped (items that restore HP or SP) +item_rate_heal: 100 +item_drop_heal_min: 1 +item_drop_heal_max: 10000 + +// The rate at which usable items (in the item tab) other then healing items are dropped. +item_rate_use: 100 +item_drop_use_min: 1 +item_drop_use_max: 10000 + +// The rate at which equipment is dropped. +item_rate_equip: 100 +item_drop_equip_min: 1 +item_drop_equip_max: 10000 + +// The rate at which cards are dropped +item_rate_card: 100 +item_drop_card_min: 1 +item_drop_card_max: 10000 + +// The rate adjustment for the MVP items that the MVP gets directly in their inventory +item_rate_mvp: 100 +item_drop_mvp_min: 1 +item_drop_mvp_max: 10000 + +// Rate adjustment for Treasure Box drops (these override all other modifiers) +item_rate_treasure: 100 +item_drop_treasure_min: 1 +item_drop_treasure_max: 10000 + +// Use logarithmic drops? (Note 1) +// Logarithmic drops scale drop rates in a non-linear fashion using the equation +// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) +// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) +// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: +// Y: Original Drop Rate +// X: Rate drop modifier (eg: item_rate_equip) +// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 +// -----+--------------------------------------------------------------- +// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 +// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 +// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 +// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 +// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 +// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 +// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 +//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 +//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% +//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% +item_logarithmic_drops: no + +// Can the monster's drop rate become 0? (Note 1) +drop_rate0item: yes + +// drop_by_luk: Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates. Note that both methods can be combined (the old method is applied first). + +//Old System. Your luk affects drop rates on an absolute basis. Setting to 100 means each luk adds 0.01% chance to find items (regardless of item's base drop rate). +drops_by_luk: 0 + +//Alternate System: Your luk affects the drop rates on a relative basis. +//Setting to 100 means each luk adds 1% chance to find items +//(So at 100 luk, everything will have double chance of dropping). +drops_by_luk2: 0 + +// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100) +finding_ore_rate: 100 + +// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items (they never give exp)? (Note 1) +// This setting has three available values: +// - 0/no: Nothing drops. +// - 1/yes: Only marine spheres drop items. +// - 2: All alchemist summons drop items. +alchemist_summon_reward: 1 + +// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** +// Note: It also announces STEAL skill usage with rare items +// 0 = don't show announces at all +// 1 = show announces for 0.01% drop chance items +// 333 = show announces for 3.33% or lower drop chance items +// 10000 = show announces for all items +rare_drop_announce: 0 diff --git a/conf-tmpl/battle/exp.conf b/conf-tmpl/battle/exp.conf new file mode 100644 index 000000000..513d5eeab --- /dev/null +++ b/conf-tmpl/battle/exp.conf @@ -0,0 +1,101 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Rate at which exp. is given. (Note 2) (Note 3) +base_exp_rate: 100 + +// Rate at which job exp. is given. (Note 2) (Note 3) +job_exp_rate: 100 + +// Turn this on to allow a player to level up more than once from a kill. (Note 1) +multi_level_up: no + +//Method of calculating earned experience when defeating a monster: +//0 - jAthena's (uses damage given / total damage as damage ratio) +//1 - eAthena's (uses damage given / max_hp as damage ratio) +exp_calc_type: 0 + +// MVP bonus exp rate. (Note 2) (Note 3) +mvp_exp_rate: 100 + +// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. +// The balance of the exp. rate is best used with 5 to 10) +heal_exp: 0 + +// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. +// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. +resurrection_exp: 0 + +// The rate of job exp. when using discount and overcharge on an NPC +// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) +// The way it is calculated is (money recieved * skill lv) * shop_exp / 10000. +shop_exp: 0 + +// PVP exp. Do players get exp in PvP maps +// (Note: NOT exp from players, but from normal leveling) +pvp_exp: yes + +// When a player dies, how should we penalize them? +// 0 = No penalty. +// 1 = Lose % of current level when killed. +// 2 = Lose % of total experience when killed. +death_penalty_type: 1 + +// Base exp. penalty rate (Each 100 is 1% of their exp) +death_penalty_base: 100 + +// Job exp. penalty rate (Each 100 is 1% of their exp) +death_penalty_job: 100 + +// When a player dies, how much zeny should we penalize them with? (Note 3) +// NOTE: It is a percentage of their zeny, so 100 = 1% +zeny_penalty: 0 + +// Will display experience gained from killing a monster. (Note 1) +disp_experience: no + +// Will display zeny earned (from mobs, trades, etc) (Note 1) +disp_zeny: no + +// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) +// If no, an equation will be used which preserves statpoints earned/lost +// through external means (ie: stat point buyers/sellers) +use_statpoint_table: yes + +// Maximum levels. The actual maximum level you can acquire is the minimum between the max +// defined by the experience table and these values. +// If a character has a level higher than this maximum, it will not be reverted, it just won't +// be able to get any more levels. +// The @/# and script commands to level up will be capped by these max, not by the exp table's. +//NOTE: The default max base is left at 255 to avoid problems with already existing chars. +//NOTE: Advanced Job level refers only to advanced second classes (not high novice/first-class) +max_base_level: 255 +max_job_level: 50 +max_super_novice_level: 99 +max_advanced_job_level: 70 diff --git a/conf-tmpl/battle/gm.conf b/conf-tmpl/battle/gm.conf new file mode 100644 index 000000000..27cefb839 --- /dev/null +++ b/conf-tmpl/battle/gm.conf @@ -0,0 +1,115 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) +atcommand_spawn_quantity_limit: 100 + +// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity) +atcommand_slave_clone_limit: 25 + +// [GM] Can use all skills? (No or mimimum GM level) +gm_all_skill: no + +// [GM] Can use all abracadabra skills? (No minimum GM level) +gm_all_skill_add_abra: no + +// [GM] Can equip anything? (No or minimum GM level, can cause client errors.) +gm_all_equipment: no + +// [GM] Can use skills without meeting the required conditions (no +// blue gems? no problem +gm_skill_unconditional: no + +// [GM] Can join a password protected chat? (No or mimimum GM level) +gm_join_chat: no + +// [GM] Can't be kicked from a chat? (No or mimimum GM level) +gm_kick_chat: no + +// (@) GM Commands available only to GM's? (Note 1) +// set to 'No', Normal players (gm level 0) can use GM commands _IF_ you set the command level to 0. +// set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0. +atcommand_gm_only: no + +// Is the character of a GM account set as the object of a display by @ command etc. or not? +hide_GM_session: no + +// Ban people that try to use an other name of its name (spoof name). +// Duration of the ban, in minutes (default: 5). Value from 0 to 32767 +// to disable the ban, set 0 +ban_spoof_namer: 5 + +// Ban people that try trade dupe. +// Duration of the ban, in minutes (default: 5). Value from 0 to 32767 +// to disable the ban, set 0 +ban_hack_trade: 5 + +// Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc. +// Values are from 0 to 100. +// 100: disable information +// 0: send to any people, including normal players +// default: 60, according to GM definition in atcommand_athena.conf +hack_info_GM_level: 60 + +// Set here the minimum GM level to disable the nowarp (from) and nowarpto (to) flags. +// This option is mainly used in AT_commands (@memo, @warp, @charwarp, @go, etc...). All GM commands used to move or set a new map check nowarp and nowarpto flags. +// default: 20 (first level after normal player or super'normal' player) +any_warp_GM_min_level: 20 + +// Allow GM commands to be used when muted? +allow_atcommand_when_mute: yes + +// The minimum level for GMs' to do not allow them to drop items on the ground, use the Storage, +// use the Vend Skill, use guild storage, or trade Items/Zeny? +// Any GM with level UNDER this value CAN drop items/trade +// NEVER SET THIS VALUE TO 0, or you will block drop/trade for normal players +gm_cant_drop_min_lv: 1 + +// The maximum level for GMs' to do not allow them to drop items on the ground, use the Storage, +// use the Vend Skill, use guild storage, or trade Items/Zeny? +// Any GM with level ABOVE this value CAN drop items/trade +gm_cant_drop_max_lv: 0 + +// Minimum GM level to see the hp of every player? (Default: 60) +// no/0 can be used to disable it. +disp_hpmeter: 0 + +// At what GM level can users see Account/Character IDs in the @who command? +who_display_aid: 40 + +// Players Titles (check msg_athena.conf for title strings) +// You may assign different titles for your Players and GMs +title_lvl1: 1 +title_lvl2: 10 +title_lvl3: 20 +title_lvl4: 40 +title_lvl5: 50 +title_lvl6: 60 +title_lvl7: 80 +title_lvl8: 99 diff --git a/conf-tmpl/battle/guild.conf b/conf-tmpl/battle/guild.conf new file mode 100644 index 000000000..ee77b7ad6 --- /dev/null +++ b/conf-tmpl/battle/guild.conf @@ -0,0 +1,78 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// When making a guild, an Emperium is consumed? (Note 1) +guild_emperium_check: yes + +// Rate at which taxed experience is earned. (Note 2) +// For example, if set to 200, all experience that is taxed from players is doubled before adding it to the guild. +guild_exp_rate: 100 + +// Maximum tax limit on a guild member. +guild_exp_limit: 50 + +// Maximum castles one guild can own (0 - unlimited) +guild_max_castles: 0 + +// Damage adjustments for WOE battles against defending Guild monsters (Note 2) +castle_defense_rate: 100 + +// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) +gvg_short_attack_damage_rate: 100 + +// Ranged damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) +gvg_long_attack_damage_rate: 75 + +// Weapon skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) +gvg_weapon_attack_damage_rate: 60 + +// Magic skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) +gvg_magic_attack_damage_rate: 50 + +// Misc skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) +gvg_misc_attack_damage_rate: 60 + +// Flee penalty on gvg grounds. Official value is 20 (Note 2) +// NOTE: It's %, not absolute, so 20 is -20% of your total flee +gvg_flee_penalty: 20 + +// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 1) +// Default on official servers: yes +gvg_traps_target_all: yes + +// When the emperium is broken with WoE mode on, How Long Before The +// Declaration Of Castle Owner and Removal of Monsters/Players from +// Castle. (in milliseconds) (Note 3) +gvg_eliminate_time: 7000 + +// Can the 'Glory of Guild' skill be learnt in the Guild window, +// and does changing emblems require it? (Note 1) +// P.S: This new guild skill only appears for 2004-10-25aSakexe or newer +// P.S 2: This skill is not implemented on official servers, so its only optional +require_glory_guild: no diff --git a/conf-tmpl/battle/items.conf b/conf-tmpl/battle/items.conf new file mode 100644 index 000000000..3a360da4a --- /dev/null +++ b/conf-tmpl/battle/items.conf @@ -0,0 +1,73 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3) +vending_max_value: 1000000000 + +// Show the buyer's name when successfully vended an item +buyer_name: yes + +// Forging success rate. (Note 2) +weapon_produce_rate: 100 + +// Prepare Potion success rate. (Note 2) +potion_produce_rate: 100 + +// Do produced items have the maker's name on them? (Note 1) +produce_item_name_input: yes + +// Do produced potions have the maker's name on them? (Note 1) +produce_potion_name_input: yes + +// Do crafted arrows have the maker's name on them? (Note 1) +making_arrow_name_input: no + +// Do created holy waters have the maker's name on it? (Note 1) +holywater_name_input: no + +// Do created poison bottles have the maker's name on it? (Note 1) +cdp_name_input: no + +// Is a monster summoned via dead branch aggressive? (Note 1) +dead_branch_active: yes + +// Are summoned monsters level greater then your base level? (dead branches) (Note 1) +random_monster_checklv: yes + +// Can any player equip any item regardless of the gender restrictions +// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. +ignore_items_gender: yes + +// Item check? (Note 1) +// When logged in or moving in map if the item the player is holding isn't correct there will be a check. +item_check: no + +// How much time must pass between item uses? +// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms +item_use_interval: 0 diff --git a/conf-tmpl/battle/misc.conf b/conf-tmpl/battle/misc.conf new file mode 100644 index 000000000..6f7479351 --- /dev/null +++ b/conf-tmpl/battle/misc.conf @@ -0,0 +1,119 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. +// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. +// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. +// Normal pvp counter and rank display are disabled as well. +pk_mode: no + +//Enable manner/karma system? +manner_system: yes + +// For PK Server Mode. Change this to define the minimum level players can start PK-ing +pk_min_level: 55 + +// Allow muting of players? +muting_players: yes + +// Display player skill errors in console? (for debug only) (default: off) (Note 1) +player_skill_log: off + +// Display monster skill errors in console? (for debug only) (default: off) (Note 1) +monster_skill_log: off + +// Display battle log? (for debug only) (default: off) (Note 1) +battle_log: off + +// Display save log? (for debug only) (default: off) (Note 1) +save_log: off + +// Display errors? (for debug only) (default: off) (Note 1) +error_log: on + +// Display other stuff? (for debug only) (default: off) (Note 1) +etc_log: off + +// You can turn the following 5 settings off if you don't need them, +// or if you're experiencing problems with GRF loading +// +// Override item names from GRF file? (Note 1) +item_name_override_grffile: no +// +// Override item equip positions from GRF file? (Note 1) +item_equip_override_grffile: no +// +// Override item slots from GRF file? (Note 1) +item_slots_override_grffile: no +// +// Override 'indoors' mapflags from GRF file? (Note 1) +indoors_override_grffile: no +// +// Override SP used per level from GRF file? (Note 1) +// Turn this off if you have a customised skill_require_db.txt +skill_sp_override_grffile: no +// +// Read card illustrations from GRF file? (Note 1) +cardillust_read_grffile: yes + +// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) +warp_point_debug: no + +// Choose if server begin with night (yes) or day (no) +night_at_start: no + +// Define duration in msec of the day (default: 7200000 = 2 hours) +// Set to 0 to disable day cycle (but not @day GM command). +// Except 0, minimum is 60000 (1 minute) (Note 3) +day_duration: 0 + +// Define duration in msec of the night (default: 1800000 = 30 min) +// Set to 0 to disable night cycle (but not @night GM command). +// Except 0, minimum is 60000 (1 minute) (Note 3) +night_duration: 0 + +// Using duel on pvp-maps +duel_allow_pvp: no + +// Using duel on gvg-maps +duel_allow_gvg: no + +// Allow using teleport/warp when dueling +duel_allow_teleport: no + +// Autoleave duel when die +duel_autoleave_when_die: yes + +// Delay between using @duel in minutes +duel_time_interval: 60 + +// Determines max number of characters that can stack within a single cell. +// NOTE: For this setting to make effect you have to use a server compiled with +// Cell Stack Limit support (see src/map/map.h) +cell_stack_limit: 1 diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf new file mode 100644 index 000000000..0ba19d6c2 --- /dev/null +++ b/conf-tmpl/battle/monster.conf @@ -0,0 +1,155 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Enemy's Critical Rate (use 0 to disable non-skill criticals) (Note 2) +// Note: In Official servers enemies don't get criticals other than through skills. +enemy_critical_rate: 0 + +// Are enemy attacks effected by their strength? (Note 1) +enemy_str: yes + +// Can enemies have perfect flee? (Note 1) +enemy_perfect_flee: no + +// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) +mvp_hp_rate: 100 + +// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) +monster_hp_rate: 100 + +// The maximum attack speed of a monster +monster_max_aspd: 199 + +// Defines various mob AI related settings. The mask bits are (add to include multiple settings) +// 1: If disabled, mobs use Aegis-type path searching, that is, they only move on straight +// lines, and will only change their destination tile after arriving to the previous one. +// When enabled mobs use more dynamic and complex path searching to chase a player +// (they still must be within line of sight to start chasing) +// 2: Makes mob use their "rude attack" skill (usually warping away) if they are attacked and they +// can't attack back regardless of how they were attacked (eg: GrimTooth), otherwise, their +// rude attack" is only activated if they can't melee reach the target (eg: sniping) +// 4: If not set, mobs that can change target only do so when melee attacked (distance player/mob < 3), +// otherwise mobs may change target and chase ranged attackers. +// 8: If set, when a mob loses track of their target, they stop walking inmediately. Otherwise, they continue +// to their last target tile. When set mobs also scatter as soon as they lose their target. Use this mode to +// make it much harder to mob-train by hiding and collecting them on a single spot (ie: GrimTooth training) +monster_ai: 0 + +// Allow monsters to be aggresive and attack first? (Note 1) +monster_active_enable: yes + +// Monster damage delay rate (Note 1) +// Setting to no/0 is like they always have endure. +monster_damage_delay_rate: 100 + +// Looting monster actions. +// 0 = Monster will consume the item. +// 1 = Monster will not consume the item. +monster_loot_type: 0 + +// Chance of mob casting a skill (Note 2) +// Higher rates lead to 100% mob skill usage with no/few normal attacks. +// Set to 0 to disable mob skills. +mob_skill_rate: 100 + +// Mob skill delay adjust (Note 2) +// After a mob has casted a skill, there is a delay before being able to +// re-cast it. Note that skills with a delay of 0 can't be affected by this +// setting. +mob_skill_delay: 100 + +// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) +mob_count_rate: 100 + +// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) +//Note: This does not affects mobs with inmediate respawn (most normal mobs) +mob_spawn_rate: 100 +plant_spawn_rate: 100 +boss_spawn_rate: 100 + +// Should mobs not spawn within the viewing range of players? +// 0 is disabled, otherwise it is the number of retries before giving up +// and spawning the mob within player-view anyway, unless the max (50) is used, +// in which case the mob will not be spawned, and it'll be retried again in +// 5 seconds. +no_spawn_on_player: 0 + +// Do summon slaves have the same walking speed as their master? (Note 1) +// NOTE: The default is yes for official servers. +slaves_inherit_speed: yes + +// Will summoned monsters (alchemists, or @summon'ed monsters) inherit +// the master's auto-spells and auto-effects properties? (Note 1) +summons_inherit_effects: yes + +// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself? +// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists +retaliate_to_master: yes + +// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1) +// eg: Mob attacks player B, and player A casts a skill C. If set to yes and the +// mob has a skill that is triggered by skill C, then A will be the target of +// the skill, otherwise B will be targetted by the reaction skill. +mob_changetarget_byskill: no + +// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1) +monster_class_change_full_recover: no + +// Will display a mob's hp/maxhp when the mouse cursor is over them. (Note 1) +// Will not display guardian or emperium hp. +show_mob_hp: no + +// Zeny from mobs +zeny_from_mobs: no + +// Monsters level up (monster will level up each time a player is killed and they will grow stronger) +// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100))) +// NOTE: Does not apply to WoE Guardians. +mobs_level_up: no +mobs_level_up_exp_rate: 1 + +// Dynamic Mobs Options +// Use dynamic mobs? (recommended for small-medium sized servers) +dynamic_mobs: yes + +// Remove Mobs even if they are hurt +mob_remove_damaged: yes + +// Delay before removing mobs from empty maps (default 5 min = 300 secs) +mob_remove_delay: 300000 + +// Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off) +// Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10. +mob_clear_delay: 0 + +// Defines on who the mob npc_event gets executed when a mob is killed. +// Type 1: On theplayer that killed the mob (if killed by a non-player, resorts to type 0) +// Type 0: On the player that did the most damage to the mob. +// NOTE: This affects who gains the Castle when the Emperium is broken. +mob_npc_event_type: 1 diff --git a/conf-tmpl/battle/party.conf b/conf-tmpl/battle/party.conf new file mode 100644 index 000000000..5e8b34ef0 --- /dev/null +++ b/conf-tmpl/battle/party.conf @@ -0,0 +1,57 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// If someone loots, show name in party? (Note 1) +show_steal_in_same_party: no + +// When 'Party Share' item sharing is enabled in a party, +// tell the picker which party-member received the item? (Note 1) +show_party_share_picker: no + +// Method of distribution when item party share is enabled in a party: +// 0: Random (item goes to a random party member) +// 1: Round Robin (items are distributed evenly and in order among members) +party_item_share_type: 0 + +// Is exp sharing disabled for idle members in the party? +// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering +// a character idle. +// Characters sitting/in a chat are always considered idle. +// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. +idle_no_share: no + +// Use the alternate experience even share bonus equation? +// When multiple characters even share experience within a party, there's an experience bonus of 10% per additional teammate. +// Setting this to other than 0 uses a different experience bonus equation of the form: bonus*c*(c-1)/10 (where c is the total +// count of players to share experience). With bonus = 25 in a full party (c = 12) the total bonus is +25*12*11/10 = +330%, +// which means the total exp gained is 430% of the original, and each party member receives ~35% of the original mob's experience. +party_even_share_bonus: 0 + +// If a party uses a skill with penalties do they apply? (Note 1) +party_skill_penalty: yes diff --git a/conf-tmpl/battle/pet.conf b/conf-tmpl/battle/pet.conf new file mode 100644 index 000000000..be0009325 --- /dev/null +++ b/conf-tmpl/battle/pet.conf @@ -0,0 +1,96 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Rate for catching pets (Note 2) +pet_catch_rate: 100 + +// Can you name a pet more then once? (Note 1) +pet_rename: no + +// The rate a pet will get friendly by feeding it. (Note 2) +pet_friendly_rate: 100 + +// The rate at which a pet will become hungry. (Note 2) +pet_hungry_delay_rate: 100 + +// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5) +// Note: The friendlyness is 0-1000 total, at 0 the pet runs away. +pet_hungry_friendly_decrease: 5 + +// Does Pet's Attack Damage Based On Str (Note 1) +// Note: Few pets have str above 1, enabling this can give an unfair advantage to these pets. +pet_str: yes + +// Does the pet need its equipment before it does its skill? (Note 1) +pet_equip_required: yes + +// When the master attacks a monster, whether or not the pet will also attack. (Note 1) +pet_attack_support: no + +// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) +pet_damage_support: no + +// Minimum intimacy necessary for a pet to support their master. Default is 900 +// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value. +// At max (1000) support rate is 150%. +pet_support_min_friendly: 900 + +// Whether or not the pet's will use skills. (Note 1) +// Note: Offensive pet skills need at least pet_attack_support or +// pet_damage_support to work (they trigger while the pet is attacking). +pet_status_support: yes + +// Rate at which a pet will support it's owner in battle. (Note 2) +// Affects pet_attack_support & pet_damage_support. +pet_support_rate: 100 + +// Does the pets owner receive exp from the pets damage? +pet_attack_exp_to_master: no + +// The rate exp. is gained from the pet attacking monsters +pet_attack_exp_rate: 100 + +// Pet leveling system. Use 0 to disable (default). +// When enabled, a pet's level is a fixed % of the master's. (Note 2) +// If 200%, pet has double level, if 50% pet has half your level, etc. +pet_lv_rate: 0 + +// When pet leveling is enabled, what is the max stats for pets? +pet_max_stats: 99 + +// When pet leveling is enabled, these are the imposed caps on +// min/max damage. Note that these only cap atk1 and atk2, if you +// enable pet_str, their max damage is then their base_atk + pet_max_atk2 +pet_max_atk1: 500 +pet_max_atk2: 1000 + +// Are pets disabled during Guild Wars? +// If set to yes, pets are automatically returned to egg when entering castles during WoE times +// and hatching is forbidden within as well. +pet_disable_in_gvg: no diff --git a/conf-tmpl/battle/player.conf b/conf-tmpl/battle/player.conf new file mode 100644 index 000000000..b085575a2 --- /dev/null +++ b/conf-tmpl/battle/player.conf @@ -0,0 +1,140 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// Players' maximum HP rate? (Default is 100) +hp_rate: 100 + +// Players' maximum SP rate? (Default is 100) +sp_rate: 100 + +// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) +// (It is 'yes' on official servers) +left_cardfix_to_right: yes + +// The amount of HP a player will respawn with, 0 is default. +// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) +restart_hp_rate: 0 + +// The amount of SP a player will respawn with, 0 is default. +// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) +restart_sp_rate: 0 + +// Can a normal player by-pass the skill tree? (Note 1) +player_skillfree: no + +// When set to yes, forces skill points gained from 1st class to be put into 1st class +// skills, and forces novice skill points to be put into the basic skill. (Note 1) +// Default: yes [Kevin] +player_skillup_limit: yes + +// Quest skills can be learned? (Note 1) +// Setting this to yes can open an exploit on your server! +quest_skill_learn: no + +// When skills are reset, quest skills are reset as well? (Note 1) +// Setting this to yes can open an exploit on your server! +// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. +quest_skill_reset: no + +// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) +basic_skill_check: yes + +// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) +// That is, when you go to a map and don't move, how long before the monsters will notice you. +// If you attack a monster, it will attack you back regaurdless of this setting. (I think) +player_invincible_time: 5000 + +// The time interval for HP to restore naturally. (in milliseconds) (Note 3) +natural_healhp_interval: 6000 + +// The time interval for SP to restore naturally. (in milliseconds) (Note 3) +natural_healsp_interval: 8000 + +// Automatic healing skill's time interval. (in milliseconds) (Note 3) +natural_heal_skill_interval: 10000 + +// The maximum weight for a character to carry when the character stops healing naturally. (in %) +natural_heal_weight_rate: 50 + +// Maximum atk speed. (Default is 190) +max_aspd: 190 + +// Maximum walk speed rate (200 would be capped to twice the normal speed) +max_walk_rate: 300 + +// Maximum HP. (Default is 1000000) (Note 3) +max_hp: 1000000 + +// Maximum SP. (Default is 1000000) (Note 3) +max_sp: 1000000 + +// Max limit of char stats. (agi, str, etc.) +max_parameter: 99 + +// Same as max_parameter, but for baby classes. +max_baby_parameter: 80 + +// Max armor def/mdef (applies only if player_defense_type is 0) +// NOTE: does not affects skills and status effects like Mental Strength +max_def: 99 + +// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, +// the remaining is converted to vit def/int mdef using this multiplier +// (eg: if set to 10, every armor point above the max becomes 10 vit defense points) +over_def_bonus: 0 + +// Max weight carts can hold. (Note 3) +max_cart_weight: 8000 + +// Prevent logout of players after being hit for how long (in ms, 0 disables)? +prevent_logout: 10000 + +// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) +show_hp_sp_drain: no + +// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) +show_hp_sp_gain: yes + +// Are other requests accepted during [various things[party,guild]] a request or not? +// It does not accept by no accepted by yes. +invite_request_check: yes + +// Players' will drop a 'Skull' when killed? +// 1 - Dropped only in PvP maps +// 2 - Dropped in all situations +// 0 - Disabled +bone_drop: 0 + +// Do mounted (on Peco) characters increase their size +// 0 = no +// 1 = only Normal Classes on Peco have Big Size +// 2 = only Baby Classes on Peco have Medium Size +// 3 = both Normal Classes on Peco have Big Size +// and Baby Classes on Peco have Medium Size +character_size: 0 diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf new file mode 100644 index 000000000..570db542f --- /dev/null +++ b/conf-tmpl/battle/skill.conf @@ -0,0 +1,209 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +//Note 1: Directives can be set using on/off, yes/no or 1/0. +//Note 2: All rates are in percents, 100 would mean 100%, 200 +// would mean 200%, etc +//Note 3: Value is not limited to 60K (see below) +// Other Information: +// All options are limited to a max of 60K (aprox) which is 600% +// or 60secs as appropiate. +// 1000 miliseconds is 1 second. +// Unless otherwise specified, the minimum value is 0 for all +// features. +//-------------------------------------------------------------- + +// The rate of time it takes to cast a spell (Note 2, 0 = No casting time) +casting_rate: 100 + +// Delay time after casting (Note 2) +delay_rate: 100 + +// Is the delay time is dependent on the caster's DEX? (Note 1) +// Note: On Official servers Dex does NOT affect delay time +delay_dependon_dex: no + +// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) +// Note: Setting this to anything above 0 can stop speedhacks. +min_skill_delay_limit: 100 + +// At what dex does the cast time become zero (instacast) +castrate_dex_scale: 150 + +// Will normal attacks be able to ignore the delay after skills? (Note 1) +skill_delay_attack_enable: yes + +// Range added to player skills after their cast time finishes. +// Decides how far away the target can walk away after the skill began casting before the skill fails. +player_skill_add_range: 15 + +// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) +skill_out_range_consume: no + +// Range added to mob skills after their cast time finishes. +// Decides how far away the target can walk away after the skill began casting before the skill fails. +monster_skill_add_range: 15 + +// Does the distance between caster and target define if the skill is a ranged skill? +// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. +// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged). +// Mask values (add as necessary): +// 1: Players +// 2: Mobs +// 4: Pets +// Default 6 (mobs + pets) +skillrange_by_distance: 6 + +// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 1) +// NOTE: Skills affected by this option are those whose range in the skill_db are negative. +skillrange_from_weapon: no + +//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" +//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) +//See db/skill_unit_db.txt for more info. +defunit_not_enemy: no + +// Do skills do at least 'hits' damage when they don't miss/are blocked? +//(for example, will firebolts always do "number of bolts" damage versus plants?) +//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. +skill_min_damage: 6 + +// The delay rate of monk's combo (Note 2) +combo_delay_rate: 100 + +// Counter Attack Skill Type +// 0 = 100% critical +// 1 = disregard DEF and HIT+20, CRI*2 +// Players +player_auto_counter_type: 0 +// Monsters +monster_auto_counter_type: 0 + +// Whether or not, ground skills of the players' will stack. (Note 1) +player_skill_reiteration: no + +//Whether or not, ground skills of the monsters' will pile up. (Note 1) +monster_skill_reiteration: no + +// Whether players are not allowed to cast ground based skills of a certain type such +// as traps straight onto or nearby other players/monsters. (Note 1) +player_skill_nofootset: yes + +// Whether monsters are not allowed to cast ground based skills of a certain type such +// as traps straight onto or nearby other players. (Note 1) +monster_skill_nofootset: no + +// Whether placed down skills will check walls (Note 1) +// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) +// NOTE: It may degrade performance to enable this. +skill_wall_check: no + +// When a player is cloaking, Whether the wall is checked or not. (Note 1) +// Note: When set to no players can always cloak away from walls and move around +// freely even if the skill level is below 3. +// no or 0 = doesn't check for walls (you can cloak without walls) +// 1 = it checks for walls +// 2 = it doesn't checks for walls + your cloaking lasts forever +// 3 = it checks for walls + your cloaking lasts forever (it is not cancelled on attack) +player_cloak_check_type: 1 + +// When a monster is cloaking, Whether the wall is checked or not. (Note 1) +monster_cloak_check_type: no + +// Will Player Skills Stay Within Land Limit or not? (Note 1) +player_land_skill_limit: yes + +// Will Monster Skills Stay Within Land Limit or not? (Note 1) +monster_land_skill_limit: yes + +// If skill fails by delay, should it display or not. (Note 1) +display_delay_skill_fail: yes + +// Display Snatcher skill failures +display_snatcher_skill_fail: yes + +// Can a player in chat room (in-game), be warped by a warp portal? (Note 1) +chat_warpportal: no + +// Can a monster be warped by a warp portal? (Note 1) +mob_warpportal: no + +// What should the wizard's "Sense" skill display on the defense fields? +// 0: Do not show defense +// 1: Base defense +// 2: Vit/Int defense +// 3: Both (the addition of both) [default] +sense_type: 3 + +// Which finger offensive style can be used? +// 0 = Aegis style +// 1 = Athena style +finger_offensive_type: 0 + +// Number of hits at a time that undead/fire elemental enemies receive from firewall. +// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system +// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it. +// A value of 5 would suffice for a vertical firewall to take full effect on undead. +firewall_hits_on_undead: 1 + +// Grandcross Settings (Dont mess with these) +// If set to no, hit interval is increased based on the amount of mobs standing on the same cell +// (means that when there's stacked mobs in the same cell, they won't receive all hits) +gx_allhit: no + +// Grandcross display type (Default 1) +// 0: Yellow character +// 1: White character +gx_disptype: 1 + +// Max Level Difference for Devotion +devotion_level_difference: 10 + +// If no than you can use the ensemble skills alone. (Note 1) +player_skill_partner_check: yes + +// Remove trap type +// 0 - Aegis system : Returns 1 'Trap' item +// 1 - Athena system : Allows the returned item and amount to be defined +skill_removetrap_type: 0 + +// Does using bow to do a backstab give a 50% damage penalty? (Note 1) +backstab_bow_penalty: yes + +// Use kRO new steal formula? +skill_steal_type: yes + +// Can Rogues plagiarize advanced job skills +// 0 = no restriction +// 1 = only stalker may plagiarize advanced skills +// 2 = advanced skills cannot be plagiarized by anyone +// Official servers setting: 2 +copyskill_restrict: 2 + +// Does Berserk/Frenzy cancel other self-buffs when used? +berserk_cancels_buffs: no + +// Max Possible Level of Monster skills +// Note: If your MVPs are too tough, reduce it to 10. +mob_max_skilllvl: 100 + +// Allows players to skip menu when casting Teleport level 1 +// Menu contains two options. "Random" and "Cancel" +skip_teleport_lv1_menu: no + +// Allow use of SG skills without proper day (Sun/Moon/Star) ? +allow_skill_without_day: no diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf new file mode 100644 index 000000000..8d61e1c35 --- /dev/null +++ b/conf-tmpl/battle_athena.conf @@ -0,0 +1,61 @@ +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------------- +// eAthena Battle Configuration File +// Originally Translated by Peter Kieser +// Made in to plainer English by Ancyker +// Splitted up into multiple files by Skotlex. +//-------------------------------------------------------------- + +//General battle-related settings. +import: conf/battle/battle.conf + +//Settings specific to the client. +import: conf/battle/client.conf + +//General drop-related configs. +import: conf/battle/drops.conf + +//Experience rates, exp penalties, stats and max level settings. +import: conf/battle/exp.conf + +//GM levels, atcommands and hack-related configs. +import: conf/battle/gm.conf + +//Guild and WoE settings +import: conf/battle/guild.conf + +//Item-specific and crafting related options. +import: conf/battle/items.conf + +//Mob related configuration +import: conf/battle/monster.conf + +//Party related configuration +import: conf/battle/party.conf + +//Pet related configuration +import: conf/battle/pet.conf + +//Player specific settings +import: conf/battle/player.conf + +//Skill related settings +import: conf/battle/skill.conf + +// Anything else that didn't fit anywhere else. +// Includes duel, day/night, mute/manner, log settings. +import: conf/battle/misc.conf + +//Your custom config goes here. +import: conf/import/battle_conf.txt diff --git a/conf-tmpl/char_athena.conf b/conf-tmpl/char_athena.conf new file mode 100644 index 000000000..4fd9335a4 --- /dev/null +++ b/conf-tmpl/char_athena.conf @@ -0,0 +1,199 @@ +// Athena Character configuration file. + +// Server Communication username and password. +userid: s1 +passwd: p1 + +// Server name, use alternative character such as ASCII 160 for spaces. +server_name: eAthena + +// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) +wisp_server_name: Server + +// Login Server IP +// The character server connects to the login server using this IP address. +// NOTE: This is useful when you are running behind a firewall or are on +// a machine with multiple interfaces. +//login_ip: 127.0.0.1 + +// The character server listens on the interface with this IP address. +// NOTE: This allows you to run multiple servers on multiple interfaces +// while using the same ports for each server. +//bind_ip: 127.0.0.1 + +// Login Server Port +login_port: 6900 + +// Character Server IP +// The character server exports this IP address to the entire world. +// NOTE: You should only need to set this if you are running behind a +// firewall or are on a machine with multiple interfaces. +// char_ip:127.0.0.1 + +// Character Server Port +char_port: 6121 + +//Time-stamp format which will be printed before all messages. +//Can at most be 20 characters long. +//Common formats: +// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) +// %H:%M:%S (hour:minute:second, 24 hour format) +// %d/%b/%Y (day/Month/year) +//For full format information, consult the strftime() manual. +//timestamp_format: [%d/%b %H:%M] + +//Makes server output more silent by ommitting certain types of messages: +//1: Hide Information messages +//2: Hide Status messages +//4: Hide Notice Messages +//8: Hide Warning Messages +//16: Hide Error and SQL Error messages. +//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) +console_silent: 0 + +// Console Commands +// Allow for console commands to be used on/off +// This prevents usage of >& log.file +console: off + +// Option to force a player to create an e-mail. +// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow: +// - Create at least 1 character +// - Select 1 character +// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail') +// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively). +// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL. +// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections. +// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button, +// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game +// So, default is 0, because administrator must explain to their players before to activate this option. +email_creation: 0 + +// Is Character server in maintainence mode? +char_maintenance: 0 + +// Enable or disable creation of new characters. +// Now it is actually supported [Kevin] +char_new: 1 + +// Display (New) in the server list. +char_new_display: 0 + +// Maximum users able to connect to the server. Set to 0 for unlimited. +max_connect_user: 0 + +// When set to yes, the char server will refuse connections from players already online. +// When a login attempt is rejected, the account in question will be booted from all the connected map servers. +// Note that this only works within the char-server and it's connected mapservers, +// the charserver cannot know if the same account is logged on in other char servers. +// it's safe to turn off if the char-server only has a single map-server connected to it. +online_check: yes + +// Minimum GM level that is allowed to bypass the server limit of users. +gm_allow_level: 99 + +// It's to check IP of a player between char-server and other servers (part of anti-hacking system) +// If player doesn't have same IP, connection is refused. +// Set to 0/off/no to not check IP of player. +// Set to 1/on/yes if you want to check (default) +// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers, +// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right. +check_ip_flag: yes + +// How often should the server save all files? (In seconds) +// Note: Applies to all data files on TXT servers. +// On SQL servers, it applies to guilds (character save interval is defined on the map config) +autosave_time: 60 + +// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? +save_log: yes + +// Character server flatfile database +char_txt: save/athena.txt + +// Choose to create or not backup file (yes/no, 0/1, etc...) +// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save. +backup_txt_flag: no + +// Character server flatfile database (backup, TXT only) +backup_txt: save/athena_backup.txt + +// Friends list flatfile database +friends_txt: save/friends.txt + +// Start point, Map name followed by coordinates (x,y) +start_point: new_1-1.gat,53,111 + +// Starting weapon for new characters +start_weapon: 1201 + +// Starting armor for new characters +start_armor: 2301 + +// Starting zeny for new characters +start_zeny: 0 + +// Name used for unknown characters +unknown_char_name: Unknown + +// Log Filename +char_log_filename: log/char.log + +// Allow or not identical name for characters but with a different case (upper/lower): +// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed +name_ignoring_case: 0 + +// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: +// 0: no restriction (default) +// 1: only letters/symbols in 'char_name_letters' option. +// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. +char_name_option: 2 + +// Set the letters/symbols that you want use with the 'char_name_option' option. +// Note: Don't add spaces unless you mean to add 'space' to the list. +char_name_letters: <>+(){}[]/\|,@ #$%^&*`~"':;+¡¢¤¦§¨ª¬- + +// Filename of the file which receives the online players list in text +online_txt_filename: online.txt + +// Filename of the file which receives the online players list, but in html version +online_html_filename: online.html + +// Choose how to display online players. +// (sorting operation with a lot of online players can take time on a slow computer) +// 0: no sorting (default) +// 1: by alphabetical order of their name +// 2: by number of their zenys +// 3: by their base level +// 4: by their job (and job level inside the same job) +// 5: by alphabetical order of their actual map location +online_sorting_option: 0 + +// Choose which columns that you want display in the online files. Do the addition of these values: +// (if value is 0, no file is done) +// 1: name (just the name, no function like 'GM') +// 2: job +// 4: levels +// 8: map name +// 16: mapname and coordonates +// 32: zenys +// 64: name (with 'GM' if the player is a GM) +// default value: 1 (only name) +online_display_option: 1 + +// minimum GM level to display 'GM' when we want to display it (default: 1) +online_gm_display_min_level: 20 + +// refresh time (in sec) of the html file in the explorer (default 20) +online_refresh_html: 20 + +// To log the character server? +log_char: 1 + +// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!] +chars_per_account: 0 + +// What folder the DB files are in (item_db.txt, etc.) +db_path: db + +import: conf/import/char_conf.txt diff --git a/conf-tmpl/charcommand_athena.conf b/conf-tmpl/charcommand_athena.conf new file mode 100644 index 000000000..40c4b5883 --- /dev/null +++ b/conf-tmpl/charcommand_athena.conf @@ -0,0 +1,98 @@ +// Athena charcommand Configuration file. +// Translated by Peter Kieser + +// Set here the symbol that you want to use for your commands +// Only 1 character is get (default is '#'). You can set any character, +// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands) +// and '@' (Standard GM Commands) +// With default character, all commands begin by a '#', example: #save SomePlayer +command_symbol: # + +//Give another character a fake name +fakename: 20 + +//List a chacter's stats +stats: 40 + +//Give another character all stats +statsall: 40 + +//List a chacter's items +itemlist: 40 + +//Apply an effect onto another character +effect: 40 + +//List a chacter's storage items +storagelist: 40 + +//Rename another character's pet +petrename: 50 + +//Make another character's pet friendly/not +petfriendly: 50 + +// Changes character's model +model: 50 + +//Apply a certain option to another character +option: 60 + +//Save another character +save: 60 + +//? +reset: 60 + +//Give another character spiritball effect +spiritball: 60 + +//Give another character an item +item: 60 + +//Change another character's job (2 same commands) +job: 60 +jobchange: 60 + +//Give another character zeny +zeny: 60 + +//Change another character's base level (3 same commands) +baselvl: 60 +blvl: 60 +baselvlup: 60 + +//Change another character's job level (3 same commands) +joblvl: 60 +jlvl: 60 +joblvlup: 60 + +//Give another character a platinum skill +questskill: 60 + +//Take away a character's platinum skill +lostskill: 60 + +// Resets another character's status, skills +streset: 60 +skreset: 60 + + +// Gives another character status points +stpoint: 60 + +// Gives another character skill points +skpoint: 60 + +// Changes the sex of an online player (all characters on the account) +changesex: 60 + +// Warp a player somewhere else (3 same commands) +warp: 60 +rura: 60 +rura+: 60 + +//Resets another character's designated maps +feelreset: 60 + +import: conf/import/charcommand_conf.txt diff --git a/conf-tmpl/charhelp.txt b/conf-tmpl/charhelp.txt new file mode 100644 index 000000000..194815ced --- /dev/null +++ b/conf-tmpl/charhelp.txt @@ -0,0 +1,27 @@ + 40:--- CHARACTER CMD --- + 40:#statsall - Displays stats of all characters. + 40:#itemlist - Displays all items of a player. + 40:#storagelist - Displays all items of a player's storage. + 40:#stats - Displays a characters stats. + 60:#option - Like @option command but only to target character. + 50:#mountpeco - Give/remove to a player a peco (Class is required, but not skill). + 50:#petrename - Re-enable pet rename to a player. + 60:#save - Changes the target players respawn point. + 60:#baselvl <#> - Change a characters base level. + 60:#jlvl <#> - Change a characters job level. + 60:#job/#jobchange - Changes target characters job. + 60:#zeny - Give/take a players Zeny + 60:#stpoint - Give/take a players stat points + 60:#skpoint - give/take a players skill points + 60:#skreset - Reset skills of a character. + 60:#streset - Reset stats of a character. + 60:#reset - Reset stats AND skills of a character. + 60:#questskill <#> - Gives to a player the specified quest skill. + 60:#lostskill <#> - Takes away the specified quest skill from the player. + 60:#delitem - Remove items from a character + 50:#model - Changes a player's model + 60:#disguise - Changes disguise of a player + 60:#undisguise - Cancels disguise of a player + 60:#changesex - Changes sex of a player (all characters of the account) + 60:#warp/#rura+ - Warps character to location of choice +1 \ No newline at end of file diff --git a/conf-tmpl/grf-files.txt b/conf-tmpl/grf-files.txt new file mode 100644 index 000000000..03d65a1a4 --- /dev/null +++ b/conf-tmpl/grf-files.txt @@ -0,0 +1,14 @@ +//----------------------------------------- +// GRF List +//----------------------------------------- + +grf: C:\Program Files\Gravity\RO\data.grf +grf: C:\Program Files\Gravity\RO\sdata.grf + +// You may add more in this format +// grf: + +//------ Others --------------------------- + +// Data Directory +//data_dir: C:\Program Files\Gravity\RO\ \ No newline at end of file diff --git a/conf-tmpl/help.txt b/conf-tmpl/help.txt new file mode 100644 index 000000000..75630a755 --- /dev/null +++ b/conf-tmpl/help.txt @@ -0,0 +1,127 @@ +// put at first, the minimum level to display the line + 0:To use one command, type it inside the message window where you usually type to chat. + 20:@h/@help - display this help. + 40: + 40:--- MESSAGE CMD --- + 40:/b/@broadcast - Broadcasts a GM message with name of the GM (in yellow) + 40:/nb /@kami - Broadcasts a GM message without name of the GM (in yellow) + 40:@kamib - Broadcasts a GM message without name of the GM (in blue) + 40:/lb/@localbroadcast - Broadcasts a GM message with name of the GM (in yellow) ONLY on your map + 40:/nlb - Broadcasts a GM message without name of the GM (in yellow) ONLY on your map + 0: + 0:--- INFORMATION CMD --- + 20:@who/@whois/@w [match_text] - Display a listing of who is online and their party/guild + 20:@who2 [match_text] - Display a listing of who is online and their job + 20:@who3 [match_text] - Display a listing of who is online and where + 20:@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specifical map + 20:@whogm [match_text] - Like @who+@who2+who3, but only for GM. + 1:@where [char name] - Tells you the location of a character + + 40:@charcartlist - Displays all items of a player's cart. + 0:@ignorelist - Displays your ignore list + 99:@mapinfo [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat). + 0:@time/@date/@server_date/@serverdate/@server_time/@servertime - Display the date/time of the server + 60: + 60:@guildspy - You will receive all messages of the guild channel + 60:@partyspy - You will receive all messages of the party channel + 1: + 1:--- CHANGE GM STATE CMD --- + 40:/hide/@hide - Makes you character invisible (GM invisibility). Type @hide again become visible. + 40:@save - Sets respawn point to current spot + 40:@load/@return - Warps you to your save point + 40:/mm//mapmove/@warp/@rura/@mapmove - Warps you to the selected position + 40:@jump [x [y]]- Randomly warps you like a flywing. + 20:/shift/@jumpto/@warpto/@goto - Warps you to selected character + 20:@follow - follow a player + 10:@go - Warps you to a city. + 10: -3: (Memo point 2) 1: morocc 5: izlude 9: yuno 13: niflheim + 10: -2: (Memo point 1) 2: geffen 6: aldebaran 10: amatsu 14: louyang + 10: -1: (Memo point 0) 3: payon 7: xmas (lutie) 11: gonryun 15: start point + 10: 0: prontera 4: alberta 8: comodo 12: umbala 16: prison/jail + 10: + 1:@die ---- suicide + 60:@alive - Revives yourself from death + 40:@heal [ ] - Heals the desired amount of HP and SP. No value specified will do a full heal. + 20: + 40:@job/@jobchange - Changes your job + 40: 0: Novice 18: Alchemist 4015: Paladin + 40: 1: Swordman 19: Bard 4016: Champion + 40: 2: Mage 20: Dancer 4017: Professor + 40: 3: Archer 23: Super Novice 4018: Stalker + 40: 4: Acolyte 4001: High Novice 4019: Creator + 40: 5: Merchant 4002: High Swordman 4020: Clown + 40: 6: Thief 4003: High Mage 4021: Gypsy + 40: 7: Knight 4004: High Archer 4046: Taekwon + 40: 8: Priest 4005: High Acolyte 4047: Star Gladiator + 40: 9: Wizard 4006: High Merchant 4049: Soul Linker + 40: 10: Blacksmith 4007: High Thief + 40: 11: Hunter 4008: Lord Knight + 40: 12: Assassin 4009: High Priest + 40: 14: Crusader 4010: High Wizard + 40: 15: Monk 4011: Whitesmith + 40: 16: Sage 4012: Sniper + 40: 17: Rogue 4013: Assassin Cross + 40: ---- Baby Classes ---- + 40: 4023: Baby 4024: Baby Swordman 4025: Baby Mage + 40: 4026: Baby Archer 4027: Baby Acolyte 4028: Baby Merchant + 40: 4029: Baby Thief 4030: Baby Knight 4031: Baby Priest + 40: 4032: Baby Wizard 4033: Baby Blacksmith 4034: Baby Hunter + 40: 4035: Baby Assassin 4037: Baby Crusader 4038: Baby Monk + 40: 4039: Baby Sage 4040: Baby Rogue 4041: Baby Alchemist + 40: 4042: Baby Bard 4043: Baby Dancer 4045: Super Baby + 60:@lvup/@blevel/@baselvlup - Raises your base level the desired number of levels. The max is 255 (User Defined). + 60:@joblvup/@jlevel/@joblvlup -Raises your job level the desired number of levels. The max is 50 For Basic Classes. For Super Novice and Advanced Classes it is 70. + 60:@allskill/@allskills/@skillall/@skillsall - Give you all skills. + 40:@option - Adds different visual effects on or around your character + 40: (stackable) + 40: 1 Petrified (stackable) 01 Sight 32 Peco Peco riding 2048 Orc Head + 40: 2 Frozen 01 Poison 02 Hide 64 GM Perfect Hide 4096 Wedding Sprites + 40: 3 Stunned 02 Cursed 04 Cloak 128 Level 2 Cart 8192 Ruwach + 40: 4 Sleeping 04 Silenced 08 Level 1 Cart 256 Level 3 Cart + 40: 6 darkness 08 ??? 16 Falcon 512 Level 4 Cart + 40: 16 darkness 1024 Level 5 Cart + 20:@mountpeco - Give/remove you a peco (Class is required, but not skill) + 20:@disguise - Change your appearence to other players to a mob. + 20:@undisguise - Restore your normal appearance. + 20:@model - Changes your characters appearence. + 40:@dye/@ccolor - Changes your characters appearence (only clothes color). + 40:@hairstyle/@hstyle - Changes your characters appearence (only hair style). + 40:@haircolor/@hcolor - Changes your characters appearence (only hair color). + 40:@speed <1-1000> - Changes you walking speed. 1 being the fastest and 1000 the slowest. Default 150. + 40:@effect [flag] - Give an efect to your character. + 40:@dropall - throws all your possession on the ground + 40:@storeall - puts all your possessions in storage + 40:@killable - make your character killable + 60:@stpoint - Gives you the desired number of stat points. + 60:@skpoint - Gives you the desired number of skill points. + 60:@zeny - Gives you desired amount of Zeny. + 60:@str,@agi,@vit,@int,@dex,@luk - Adds desired amount to any stat. For example "@str 10" raises your str by 10 + 60:@statall/@statsall/@allstats/@allstat [value] - Adds value in all stats (maximum if no value). + 40:@memo [memo_position] - set/change a memo location (no position: display memo points). + 40:@spiritball - Gives you "spirit spheres" like from the skill "Call Spirits" + 40: (If the number you use is > 1000, your server may become instable or crash) + 40:@questskill <#> - Gives you the specified quest skill + 40:@lostskill <#> - Takes away the specified quest skill from you + 40:@skillid - look up a skill by name + 40:@useskill - use a skill on target + 40: Novice Swordsman Thief Merchant + 40: 142 = Emergency Care 144 = Moving HP Recovery 149 = Throw Sand 153 = Cart Revolution + 40: 143 = Act dead 145 = Attack Weak Point 150 = Back Sliding 154 = Change Cart + 40: Archer 146 = Auto Berserk 151 = Take Stone 155 = Crazy Uproar/Loud Voice + 40: 147 = Arrow Creation Acolyte 152 = Stone Throw Magician + 40: 148 = Charge Arrows 156 = Holy Light 157 = Energy Coat + 40: @skilltree < + 40: @marry , - marry two players + 40: @divorce - divorces the two players (you need just one name of them) + 60: @addwarp + 40: + 40:--- MONSTERS CMD --- + 50:/monster - Spawns 1 of the desired monster. + 50:@spawn/@monster/@summon [ [ [ []]]] + 50:@monster2 [ [ []]] + 50:@spawn/@monster/@summon/@monster2 "desired monster name" [ [ []]] + 50:@spawn/@monster/@summon/@monster2 "desired monster name" [ [ []]] + 50: Spawns the desired monster with any desired name. + 60:@killmonster [map] - kill all monsters of the map (they drop) + 40:@killmonster2 - kill all monsters of your map (without drops) + diff --git a/conf-tmpl/help2.txt b/conf-tmpl/help2.txt new file mode 100644 index 000000000..8d9fd1edb --- /dev/null +++ b/conf-tmpl/help2.txt @@ -0,0 +1,90 @@ + 1:--- ITEMS CMD --- + 1:@storage - Opens storage + 50:@gstorage - Opens guild storage + 60:/item - Gives you 1 of the desired item. + 60:@item - Gives you the desired item. + 60:@item2 - Gives you the desired item. + 40:@itemreset - Remove all your items. + 60:@itemcheck - Check your items with authorised items. + 60:@idsearch - Search all items that name have part_of_item_name + 60:@refine <+/- amount> + 60:@produce <# of very's> + 60: Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind + 60: You can add up to 3 Star Crumbs and 1 element + 60:@repairall - Repair all items of your inventory + 40: + 40:--- PVP CMD --- + 40:@pvpon - Turns pvp on on the current map + 40:@pvpoff - Turns pvp off on the current map + 40:@gvgon/@gpvpon - Turns gvg on on the current map + 40:@gvgoff/@gpvpoff - Turns gvg off on the current map + 60:@agitstart - Starts War of Emperium + 60:@agitend - End War of Emperium + 1: + 1:--- GROUPS CMD --- + 1:@party - Create a party. + 50:@guild - Create a guild. + 60:@guildlvup/@guildlvlup <# of levels> - Raise Guild by desired number of levels + 60:@guildrecall - Warps all online characters of a guild to you. + 60:@partyrecall - Warps all online characters of a party to you. + 1: + 1:--- PETS CMD --- + 60:@hatch - Create a pet from your inventory eggs list. + 60:@makeegg - Gives pet egg for monster number in pet DB + 40:@petfriendly <#> - Set pet friendly amount (0-1000) 1000 = Max + 40:@pethungry <#> - Set pet hungry amount (0-100) 100 = Max + 1:@petrename - Re-enable pet rename + 20: + 20:--- REMOTE CHAR CMD --- + 60:@kill - Kills specified character. + 40:@charkillable - make another character killable + 60:@nuke - Kills specified character (nuclear effect). + 60:@chardropall - throws all a chars possession on the ground + 60:@charstoreall - puts all of anothers charactes possessions in storage + 60:/recall/@recall - Warps target character to you. + 80:@recallall - Warps every character online to you. + 60:@revive - Revives target character. + 20:@charignorelist - Displays ignore list of the player + 20:@inall - Allows all wispers for the player + 20:@exall - Blocks all wispers for the player + 60:@charblock/@block - Blocks definitively a account + 60:@charunblock/@unblock - Unblocks a account + 60:@charban/@ban/@banish/@charbanish