From 344be8d138d359fd0be0ee72820a7982a9a8d39f Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 27 Sep 2006 15:07:55 +0000 Subject: - Merged some splash changes from stable. Sharp-Shooting will now display a skill animation. - The no_spawn_on_player setting will now also work for static mobs, but only if the setting is set to 100 or higher. - Some small cleanups. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8887 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/monster.conf | 2 ++ 1 file changed, 2 insertions(+) (limited to 'conf-tmpl') diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 4ed4c14e6..785212014 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -119,6 +119,8 @@ boss_spawn_delay: 100 // and spawning the mob within player-view anyway, unless the max (100) is used, // in which case the mob will not be spawned, and it'll be retried again in // 5 seconds. +// NOTE: This has no effect on mobs that always spawn on the very same cell +// (like ant eggs) except if you set it to the max. no_spawn_on_player: 0 // Should spawn coordinates in the mob-spawn files be ignored? (Note 1) -- cgit v1.2.3-70-g09d2