From 288490094a7fe9167747dc78d416940759a31197 Mon Sep 17 00:00:00 2001 From: FlavioJS Date: Tue, 5 Dec 2006 13:23:07 +0000 Subject: - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/script_athena.conf | 148 +++++++++++++++++++++---------------------- 1 file changed, 74 insertions(+), 74 deletions(-) (limited to 'conf-tmpl/script_athena.conf') diff --git a/conf-tmpl/script_athena.conf b/conf-tmpl/script_athena.conf index f0582c401..939d04e11 100644 --- a/conf-tmpl/script_athena.conf +++ b/conf-tmpl/script_athena.conf @@ -1,74 +1,74 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------- -// eAthena Script Configuration File -//-------------------------------------------------------- - - -// When choosing those which it refines setting the letter which is indicated. (Those for word use other than Japanese?) -refine_posword: Head,Body,Left hand,Right hand,Robe,Shoes,Accessory 1,Accessory 2,Head 2,Head 3,Not Equipped - -//If you are getting crashes during script loading, you can set this to yes -//to find out which script causes it. Otherwise leave it as no since the amount -//of extra console output is staggering. -verbose_mode: no - -warn_func_no_comma: yes - -warn_cmd_no_comma: yes - -warn_func_mismatch_paramnum: yes - -warn_cmd_mismatch_paramnum: yes - -check_cmdcount: 655360 - -check_gotocount: 2048 - - -//---- Custom script functions ---- - -// 0 - Event script is defined as an NPC by itself -// 1 - Event script can be called by script label -event_script_type: 0 - -// For events to be activated do we require -// a 'set [EventName],1;' to be called first? -event_requires_trigger: no - -// Name of event when a player has died -die_event_name: OnPCDieEvent - -// Name of event when a player kills a player -kill_pc_event_name: OnPCKillEvent - -// Name of event when a player kills a monster -kill_mob_event_name: OnNPCKillEvent - -// Name of event when a player logs out -logout_event_name: OnPCLogoutEvent - -// Name of event when a player logs in -login_event_name: OnPCLoginEvent - -// Name of event when a player changes map -// NOTE: This event will only trigger on maps with the "loadevent" flag active. -loadmap_event_name: OnPCLoadMapEvent - -// Name of event when a player levels up (base lv) -baselvup_event_name: OnPCBaseLvUpEvent - -// Name of event when a player levels up (job lv) -joblvup_event_name: OnPCJobLvUpEvent - -import: conf/import/script_conf.txt +// ______ __ __ +// /\ _ \/\ \__/\ \ +// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ +// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ +///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ +//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ +// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ +// _ _ _ _ _ _ _ _ _ _ _ _ _ +// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ +//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) +// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ +// +//-------------------------------------------------------- +// eAthena Script Configuration File +//-------------------------------------------------------- + + +// When choosing those which it refines setting the letter which is indicated. (Those for word use other than Japanese?) +refine_posword: Head,Body,Left hand,Right hand,Robe,Shoes,Accessory 1,Accessory 2,Head 2,Head 3,Not Equipped + +//If you are getting crashes during script loading, you can set this to yes +//to find out which script causes it. Otherwise leave it as no since the amount +//of extra console output is staggering. +verbose_mode: no + +warn_func_no_comma: yes + +warn_cmd_no_comma: yes + +warn_func_mismatch_paramnum: yes + +warn_cmd_mismatch_paramnum: yes + +check_cmdcount: 655360 + +check_gotocount: 2048 + + +//---- Custom script functions ---- + +// 0 - Event script is defined as an NPC by itself +// 1 - Event script can be called by script label +event_script_type: 0 + +// For events to be activated do we require +// a 'set [EventName],1;' to be called first? +event_requires_trigger: no + +// Name of event when a player has died +die_event_name: OnPCDieEvent + +// Name of event when a player kills a player +kill_pc_event_name: OnPCKillEvent + +// Name of event when a player kills a monster +kill_mob_event_name: OnNPCKillEvent + +// Name of event when a player logs out +logout_event_name: OnPCLogoutEvent + +// Name of event when a player logs in +login_event_name: OnPCLoginEvent + +// Name of event when a player changes map +// NOTE: This event will only trigger on maps with the "loadevent" flag active. +loadmap_event_name: OnPCLoadMapEvent + +// Name of event when a player levels up (base lv) +baselvup_event_name: OnPCBaseLvUpEvent + +// Name of event when a player levels up (job lv) +joblvup_event_name: OnPCJobLvUpEvent + +import: conf/import/script_conf.txt -- cgit v1.2.3-60-g2f50