From d35733732b5594c7e5da8146157a5d59325f0909 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 12 Dec 2006 21:38:34 +0000 Subject: - Mobs now by default are "everyone's" enemy, so mobs are able to hit each another. - Added monster_ai&0x400 to use the previous 'smart' criteria that prevents mobs from fighting each another. - Moved "unsetting" the angry mode from the mob_ai to the mob_damage function, where it'll work regardless of who hits the mob. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9481 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/monster.conf | 2 ++ 1 file changed, 2 insertions(+) (limited to 'conf-tmpl/battle') diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 1ea2c822e..66f968c5e 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -69,6 +69,8 @@ monster_max_aspd: 199 // the same skill, instead of only that particular entry (eg: Mob has heal // on six lines for different conditions, when set, whenever one of the six // trigger, all of them will share the delay) +// 0x400: When set, mobs of the same AI type are allied (by default all mobs are +// enemies of each other). // Example: 0x140 -> Chase players through warps + use skills in random order. monster_ai: 0 -- cgit v1.2.3-70-g09d2