From c776066a6116c2e2bfcd73eab7bcf2c044442292 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 25 Apr 2006 23:58:19 +0000 Subject: - Renamed skill_clear_element_field to skill_clear_group, it accepts a flag to determine what to erase. &1 for elemental fields, &2 for traps. Also rewrote how it works to prevent missing elements (since each time an element is erased, the array contents shift) - Added battle config traps_setting to determine how traps should behave. With &1 traps are invisible if you didn't see them get set up. With &2 traps will be removed after changing maps. The default is 2. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6285 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/skill.conf | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'conf-tmpl/battle') diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index 5fbab1d40..14d4d6f4f 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -113,6 +113,12 @@ skill_nofootset: 1 // Default on official servers: yes for player-traps gvg_traps_target_all: 1 +// Some traps settings (add as necessary): +// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times. +// (Invisible traps can be revealed through Hunter's Detecting skill) +// 2: Traps are removed on map-change. When unset, traps last until they time-out. +traps_setting: 2 + // Whether placed down skills will check walls (Note 1) // (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) skill_wall_check: yes -- cgit v1.2.3-70-g09d2