From 173c3195ade5a6cdfe20c49e7f184a6b1336ca19 Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 9 Feb 2006 14:21:41 +0000 Subject: - Code rewrites in mob_damage and party_exp_even_share for correctly handling overflow issues. Now uses UINT_MAX for range comparisons, as it should be. - Also modified the mob_db reading to use UINT_MAX for exp limits, changed their exp/job exp fields to unsigned int as well. - Modified multi_level_up behaviour to work as specified by Kyoki. - removed functions pc_next[base/job]after as they are no longer needed. - Modified the skill attack display of Meteor Assault and the Warm Skills (I think the caster should no longer do fancy animations now on each hit) - Added back water elemental targets being inmune to SC_FREEZE - Fixed the status_change_start line in charsave.c (I knew I was forgetting something) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5235 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/monster.conf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'conf-tmpl/battle') diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 0ba19d6c2..2ffe40015 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -149,7 +149,7 @@ mob_remove_delay: 300000 mob_clear_delay: 0 // Defines on who the mob npc_event gets executed when a mob is killed. -// Type 1: On theplayer that killed the mob (if killed by a non-player, resorts to type 0) +// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0) // Type 0: On the player that did the most damage to the mob. // NOTE: This affects who gains the Castle when the Emperium is broken. mob_npc_event_type: 1 -- cgit v1.2.3-70-g09d2