From 1800c885bb10c31ac22ba222e79ae17e7459e8ac Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 24 Apr 2006 03:53:29 +0000 Subject: - Added new column to mob_db Sprite_Name to hold the mob's sprite name. Columns Name and JName now hold the mob's english and kro names respectively. - Currently both Name and Jname have the KRO names, so someone will have to update them. - Updated mob_db.sql and mob_db2.sql to latest. - Added battle_config option override_mob_names to make the spawned mob names use the mob_db names instead of the specified names in the spawn files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6246 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/monster.conf | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'conf-tmpl/battle/monster.conf') diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 70ff5f7c2..a2b3c7b69 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -67,6 +67,12 @@ monster_ai: 0 // Allow monsters to be aggresive and attack first? (Note 1) monster_active_enable: yes +// Should the mob_db names override the mob names specified in the spawn files? +// 0: No +// 1: always use the mob_db Name column (english mob name) +// 2: always use the mob_db JName column (original Kro mob name) +override_mob_names: 0 + // Monster damage delay rate (Note 1) // Setting to no/0 is like they always have endure. monster_damage_delay_rate: 100 -- cgit v1.2.3-70-g09d2