From f91ac7c82d137334868bcf5f87686e3ba9d00cd0 Mon Sep 17 00:00:00 2001 From: ultramage Date: Wed, 16 May 2007 20:25:11 +0000 Subject: Cleaned up the battle configs a bit (corrected overly verbose texts, typos, wrong indentation, ...) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10545 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/drops.conf | 36 ++++++++++++++++-------------------- 1 file changed, 16 insertions(+), 20 deletions(-) (limited to 'conf-tmpl/battle/drops.conf') diff --git a/conf-tmpl/battle/drops.conf b/conf-tmpl/battle/drops.conf index 10efb646a..ea50c4701 100644 --- a/conf-tmpl/battle/drops.conf +++ b/conf-tmpl/battle/drops.conf @@ -15,16 +15,12 @@ // Originally Translated by Peter Kieser // Made in to plainer English by Ancyker //-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is not limited to 60k (see below) // Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. +// All values are limited to a number between 0 and 60k +// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // If an item is dropped, does it go stright into the users inventory? (Note 1) @@ -124,27 +120,27 @@ item_drop_treasure_max: 10000 item_logarithmic_drops: no // Can the monster's drop rate become 0? (Note 1) -// Defualt: no (as in official servers). +// Default: no (as in official servers). drop_rate0item: no -// drop_by_luk: Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates. Note that both methods can be combined (the old method is applied first). - -//Old System. Your luk affects drop rates on an absolute basis. Setting to 100 means each luk adds 0.01% chance to find items (regardless of item's base drop rate). +// Makes your LUK value affect drop rates on an absolute basis. +// Setting to 100 means each luk adds 0.01% chance to find items +// (regardless of item's base drop rate). drops_by_luk: 0 -//Alternate System: Your luk affects the drop rates on a relative basis. -//Setting to 100 means each luk adds 1% chance to find items -//(So at 100 luk, everything will have double chance of dropping). +// Makes your LUK value affect drop rates on a relative basis. +// Setting to 100 means each luk adds 1% chance to find items +// (So at 100 luk, everything will have double chance of dropping). drops_by_luk2: 0 // The rate of monsters dropping ores by the skill Ore Discovery (Default is 100) finding_ore_rate: 100 -// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items (they never give exp)? (Note 1) +// Whether or not Marine Spheres and Floras summoned by Alchemist drop items? // This setting has three available values: -// - 0/no: Nothing drops. -// - 1/yes: Only marine spheres drop items. -// - 2: All alchemist summons drop items. +// 0: Nothing drops. +// 1: Only marine spheres drop items. +// 2: All alchemist summons drop items. alchemist_summon_reward: 1 // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** -- cgit v1.2.3-70-g09d2