From ebf34f01ebc8d2c1e3af90c58c6be5b240efc01c Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 11 Dec 2006 16:04:24 +0000 Subject: - Spirit of Sin and Enchant Deadly Poison now stack. - Fixed skill damage card bonuses not working on magic skills. - Moved the setting of sd->npc_id = 0 in npc_dequeue to the beginning, since this function is called when a script is cancelled (TODO: but when this happens, shouldn't the previously ongoing script also be free'd?) - Made homunc's speed be recalculated when you respawn it from rest state. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9453 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 239ef6d6d..c5ef64123 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/12/11 + * Spirit of Sin and Enchant Deadly Poison now stack. [Skotlex] + * Fixed skill damage card bonuses not working on magic skills. [Skotlex] + * Moved the setting of sd->npc_id = 0 in npc_dequeue to the beginning, + since this function is called when a script is cancelled [Skotlex] + * Made homunc's speed be recalculated when you respawn it from rest state. + [Skotlex] * Fixed @revive not reviving the good char [Toms] 2006/12/10 * Added more helpfull messages when packet_ver=-1. -- cgit v1.2.3-70-g09d2