From e5c8bad05ddc1284d72583ff3f198f427342da67 Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 23 Aug 2006 00:57:21 +0000 Subject: - Adjusted skill_attack_area so that skill_area_temp[1] holds the ID of the target, this way the skill animation will correctly display for the targetted mob, and not the others who get caught in the splash area. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8447 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 971260e91..78fbfad07 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/08/22 + * More fixes to the splash code. Kamaitachi and Sharpshooting should + display correctly now. [Skotlex] * Fixed a crash on the mobspawn script command. [Skotlex] * Made SC_FLEET increase batk as well as watk. [Skotlex] * Fixed gcc warning [Toms] -- cgit v1.2.3-70-g09d2