From d3446b8051e0f084721198b85c067597f26c5dfd Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 12 Apr 2007 15:19:49 +0000 Subject: - Changed the meaning of inf2=0x1000. Now it is used to "disable usage on enemies", which only works for non-aggressive (inf!=1) skills. - If a skill is party/guild only (inf2 0x400/0x800) it will also be castable on enemies if the skill's inf is 1 (offensive target) - Corrected the mob behaviour when it locks into an enemy it can't chase. Previously it would get stuck on a lock->unlock->lock loop, with each unlock resetting the "random walk" timer, causing the mob to just idle in place. Now they will attempt idle skills and no longer reset the "random walk" timer, so they behave as if they were in Idle state properly. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10234 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 8197c3ef1..d12af705f 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/04/13 + * Changed the meaning of inf2=0x1000. Now it is used to "disable usage on + enemies", which only works for non-aggressive (inf!=1) skills. + * If a skill is party/guild only (inf2 0x400/0x800) it will also be + castable on enemies if the skill's inf is 1 (offensive target) + * Corrected the mob behaviour when it locks into an enemy it can't chase. + Previously it would get stuck on a lock->unlock->lock loop, with each + unlock resetting the "random walk" timer, causing the mob to just idle in + place. Now they will attempt idle skills and no longer reset the "random + walk" timer, so they behave as if they were in Idle state properly. * Now the bonus bAtkEle will be transferred directly to the weapon when the script is in the ammunition, and you are wielding a weapon that consumes ammo per atttack. -- cgit v1.2.3-60-g2f50