From bfb4c510052f56c0af3f7fbca417ce23d0fd2203 Mon Sep 17 00:00:00 2001 From: skotlex Date: Sun, 28 May 2006 17:58:56 +0000 Subject: - Added functions status_revive, pc_revive and mob_revive to handle revival (it doesn't handles player respawning, though) - Corrected alive, raisemap, raiseall to use these functions. - Updated resurrection/mob-kaizel to use status_revive - Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes Bladestop causing an unknown status change message) - Fixed MSS_DEAD state skills not triggering. - Corrected some compilation warnings on the merc.* files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6807 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 43b1a6c2d..9f6e4879b 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/05/28 + * Added functions status_revive, pc_revive and mob_revive to handle revival + (it doesn't handles player respawning, though). Fixed reviving @ commands. + [Skotlex] + * Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes + Bladestop causing an unknown status change message). [Skotlex] + * Fixed MSS_DEAD state skills not triggering. [Skotlex] * Changed undeads to by default always sustain 100% of the damage from firewalls [MasterOfMuppets] * [Fixed]: - script functions that doesn't pass references, thanks to End_of_exam. [Lance] -- cgit v1.2.3-60-g2f50