From 6f700c626efe9253ce77865667d1d5e598daab65 Mon Sep 17 00:00:00 2001 From: Inkfish Date: Sat, 20 Jun 2009 08:22:52 +0000 Subject: * Changed Asura Strike/Jump Kick to target skill to get rid of the "target delay". (bugreport:2174) - skill tree will be re-sent on status change to handle using these two skills during combo. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13900 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 53f6b511c..092688d1b 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +09/06/20 + * Changed Asura Strike/Jump Kick to target skill to get rid of the "target delay". (bugreport:2174) [Inkfish] 09/06/19 * Implemented script command "areamobuseskill" and skill NPC_INVINCIBLE and NPC_INVINCIBLEOFF. (topic:217330) [Inkfish] * Using items no longer cancels invincibility(but using target and ground skills through items does). (bugreport:3259) [Inkfish] -- cgit v1.2.3-60-g2f50