From 443cecd840029f0b758d32eb3e51d12e555ef0a1 Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 3 Apr 2006 16:26:38 +0000 Subject: - Moved skill_counter_additional_effect calls to trigger right after skill_additional_effect (which means they trigger at the end of the attack motion for physical attacks) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5888 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index af763c428..d5424da32 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/04/03 + * Moved skill_counter_additional_effect calls to trigger right after + skill_additional_effect (which means they trigger at the end of the attack + motion for physical attacks instead of at the beginning of the attack + animation) [Skotlex] * Cleaned up (fixed?) a possible overflow in pc_isUseitem, thanks to foobar. [Skotlex] * When you have the wrong ammo-type equipped the skill-failed message is -- cgit v1.2.3-70-g09d2