From 314c3a15af2ca26fc5b14dc969da93e6c896da18 Mon Sep 17 00:00:00 2001 From: skotlex Date: Sat, 16 Sep 2006 23:41:07 +0000 Subject: - Added monster_ai&256. When set, a monster will pick a random starting position to begin checking versus it's skills, otherwise, it will always begin checking from the beginning. - Added NPC_CHANGEUNDEAD to the skill_cast_db, fixes it apparently doing "nothing". git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8778 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 470b1ff12..fa2e89c31 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/09/16 + * Added monster_ai&256. When set, a monster will pick a random starting + position to begin checking versus it's skills, otherwise, it will always + begin checking from the beginning. [Skotlex] * Fixed the status change duration reduction equation was was totally wrong, thanks to k3dt [Skotlex] 2006/09/15 -- cgit v1.2.3-70-g09d2