From 2c59a71155825161387535f2d5bc43f9f47a0c6d Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 18 Dec 2006 20:12:59 +0000 Subject: - Added hom_setting to specify which homunculus 'quirks' are in effect. The default activates all of them, if you set them to 0 then homuncs will not be treated in any special matter, pretty much like standard mobs. if I missed any 'quirky' homunc behaviour from it, report it so it can be added to the list. - Made flooritem_lifetime a int so you can specify much longer life times (the default of 60k was already very close to the max of 65k) - Removed monster_ai 0x80 since it's now handled by hom_setting. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9519 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'Changelog-Trunk.txt') diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 12541e692..5213f2e38 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/12/18 + * Added hom_setting to specify which homunculus 'quirks' are in effect. The + default activates all of them, if you set them to 0 then homuncs will not + be treated in any special matter, pretty much like standard mobs. if I + missed any 'quirky' homunc behaviour from it, report it so it can be added + to the list. + * Made flooritem_lifetime a int so you can specify much longer life times + (the default of 60k was already very close to the max of 65k) + * Removed monster_ai 0x80 since it's now handled by hom_setting. * When walking into a Guild Dungeon your pvp_points will be set to 5 so you have to die twice before being warped out. * If jobchanging while disguised, the disguise will be removed, since it -- cgit v1.2.3-70-g09d2