From fd0e0b9ef2e51d451fcf21304484635ca2a65ffe Mon Sep 17 00:00:00 2001 From: Jedzkie Date: Wed, 24 Jun 2020 11:27:23 +0800 Subject: Code style changes in npc_selllist function --- src/map/npc.c | 84 +++++++++++++++++++++++++++++------------------------------ 1 file changed, 41 insertions(+), 43 deletions(-) diff --git a/src/map/npc.c b/src/map/npc.c index e15fd7e72..055c1843b 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -2798,88 +2798,81 @@ static int npc_selllist_sub(struct map_session_data *sd, struct itemlist *item_l return 0; } -/// Player item selling to npc shop. -/// -/// @param item_list 'n' pairs -/// @return result code for clif->parse_NpcSellListSend +/** + * Processes a character's request to sell items to a NPC shop. + * + * @param sd The character who wants to sell the items. + * @param item_list The list of items and respective amounts which should be sold. + * @return 1 on failure, 0 on success. + * + **/ static int npc_selllist(struct map_session_data *sd, struct itemlist *item_list) { - int64 z; - int i,skill_t, skill_idx = skill->get_index(MC_OVERCHARGE); - struct npc_data *nd; - bool duplicates[MAX_INVENTORY] = { 0 }; - nullpo_retr(1, sd); nullpo_retr(1, item_list); - if( ( nd = npc->checknear(sd, map->id2bl(sd->npc_shopid)) ) == NULL ) { + struct npc_data *nd = npc->checknear(sd, map->id2bl(sd->npc_shopid)); + + if (nd == NULL) return 1; - } - if( nd->subtype != SHOP ) { - if (!(nd->subtype == SCRIPT && nd->u.scr.shop && (nd->u.scr.shop->type == NST_ZENY || nd->u.scr.shop->type == NST_MARKET))) + if (nd->subtype != SHOP) { + if (nd->subtype != SCRIPT || nd->u.scr.shop == NULL || (nd->u.scr.shop->type != NST_ZENY && nd->u.scr.shop->type != NST_MARKET)) return 1; } - z = 0; - if (sd->status.zeny >= MAX_ZENY && nd->master_nd == NULL) return 1; - // verify the sell list - for (i = 0; i < VECTOR_LENGTH(*item_list); i++) { + bool duplicates[MAX_INVENTORY] = { false }; + int64 z = 0; + + // Verify the sell list. + for (int i = 0; i < VECTOR_LENGTH(*item_list); i++) { struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); - int nameid, value, idx = entry->id; + int idx = entry->id; - if (idx >= sd->status.inventorySize || idx < 0 || entry->amount < 0) { + if (idx >= sd->status.inventorySize || idx < 0 || entry->amount < 0) return 1; - } - if (duplicates[idx]) { - // Sanity check. The client sends each inventory index at most once [Haru] + if (duplicates[idx]) // Sanity check. The client sends each inventory index at most once. [Haru] return 1; - } + duplicates[idx] = true; - nameid = sd->status.inventory[idx].nameid; + int nameid = sd->status.inventory[idx].nameid; - if (!nameid || !sd->inventory_data[idx] || sd->status.inventory[idx].amount < entry->amount) { + if (nameid == 0 || sd->inventory_data[idx] == NULL || sd->status.inventory[idx].amount < entry->amount) return 1; - } - if (nd->master_nd) { - // Script-controlled shops decide by themselves, what can be sold and at what price. + if (nd->master_nd != NULL) // Script-controlled shops decide by themselves, what can be sold and at what price. continue; - } - value = pc->modifysellvalue(sd, sd->inventory_data[idx]->value_sell); + int value = pc->modifysellvalue(sd, sd->inventory_data[idx]->value_sell); z += (int64)value * entry->amount; } - if( nd->master_nd ) { // Script-controlled shops + if (nd->master_nd != NULL) // Script-controlled shops. return npc->selllist_sub(sd, item_list, nd->master_nd); - } - if (z + sd->status.zeny > MAX_ZENY && nd->master_nd == NULL) + if (z + sd->status.zeny > MAX_ZENY) return 1; - // delete items - for (i = 0; i < VECTOR_LENGTH(*item_list); i++) { + // Delete items. + for (int i = 0; i < VECTOR_LENGTH(*item_list); i++) { struct itemlist_entry *entry = &VECTOR_INDEX(*item_list, i); int idx = entry->id; if (sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET) { - if (pet->search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0) { + if (pet->search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0) intif->delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2])); - } } - // Achievements [Smokexyz/Hercules] + // Achievements. [Smokexyz/Hercules] achievement->validate_item_sell(sd, sd->status.inventory[idx].nameid, entry->amount); pc->delitem(sd, idx, entry->amount, 0, DELITEM_SOLD, LOG_TYPE_NPC); - } if (z > MAX_ZENY) @@ -2887,15 +2880,20 @@ static int npc_selllist(struct map_session_data *sd, struct itemlist *item_list) pc->getzeny(sd, (int)z, LOG_TYPE_NPC, NULL); - // custom merchant shop exp bonus - if( battle_config.shop_exp > 0 && z > 0 && ( skill_t = pc->checkskill2(sd,skill_idx) ) > 0) { - if( sd->status.skill[skill_idx].flag >= SKILL_FLAG_REPLACED_LV_0 ) + int skill_t; + int skill_idx = skill->get_index(MC_OVERCHARGE); + + // Custom merchant shop exp bonus. + if (battle_config.shop_exp > 0 && z > 0 && (skill_t = pc->checkskill2(sd, skill_idx)) > 0) { + if (sd->status.skill[skill_idx].flag >= SKILL_FLAG_REPLACED_LV_0) skill_t = sd->status.skill[skill_idx].flag - SKILL_FLAG_REPLACED_LV_0; - if( skill_t > 0 ) { + if (skill_t > 0) { z = apply_percentrate64(z, skill_t * battle_config.shop_exp, 10000); + if (z < 1) z = 1; + pc->gainexp(sd, NULL, 0, (int)z, false); } } -- cgit v1.2.3-70-g09d2