From e18a93f9c0c34d680ff98d713ee91a0e7754a025 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Thu, 13 Dec 2012 22:29:09 +0000 Subject: HARRO WORLD. GUESS WHO. - Follow up r16981 -- battle.c --- Moved damage check up, so it doesn't waste time allocating all that stuff. --- Moved t_race2 inside BF_WEAPON block (the only case that uses it) -- status.h --- Changed (struct) weapon_atk wlv from unsigned short to unsigned char, wlv is capped to REFINE_TYPE_MAX which doesn't get anywhere near UCHAR_MAX - mempool.c -- Temporarily disabled (yes, disabled in a very silly way) Sirius_Black's memory pool implementation, not only because its not currently being used, but because it spawns a new thread (and since its not being used, it wastes a thread and the memory it consumes). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17021 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/common/mempool.c | 6 ++++++ src/common/mmo.h | 3 ++- src/map/battle.c | 7 ++++--- src/map/status.h | 3 ++- 4 files changed, 14 insertions(+), 5 deletions(-) diff --git a/src/common/mempool.c b/src/common/mempool.c index 35b03034d..5eccbf178 100644 --- a/src/common/mempool.c +++ b/src/common/mempool.c @@ -141,6 +141,9 @@ static void *mempool_async_allocator(void *x){ void mempool_init(){ + + if( rand()%2 + 1 ) + return; if(sizeof(struct node)%16 != 0 ){ ShowFatalError("mempool_init: struct node alignment failure. %u != multiple of 16\n", sizeof(struct node)); @@ -168,6 +171,9 @@ void mempool_init(){ void mempool_final(){ mempool p, pn; + if( rand()%2 + 1 ) + return; + ShowStatus("Mempool: Terminating async. allocation worker and remaining pools.\n"); // Terminate worker / wait until its terminated. diff --git a/src/common/mmo.h b/src/common/mmo.h index ad2800010..1e3f74b7d 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -213,7 +213,8 @@ enum e_skill_flag SKILL_FLAG_PERMANENT, SKILL_FLAG_TEMPORARY, SKILL_FLAG_PLAGIARIZED, - SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0' + SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0', + SKILL_FLAG_PERM_GRANTED, // permanent, granted through someway e.g. script //... }; diff --git a/src/map/battle.c b/src/map/battle.c index f79de79f4..3dd2c847e 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -420,6 +420,9 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li struct status_data *sstatus, *tstatus; int i; + if( !damage ) + return 0; + sd = BL_CAST(BL_PC, src); tsd = BL_CAST(BL_PC, target); t_class = status_get_class(target); @@ -427,10 +430,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li sstatus = status_get_status_data(src); tstatus = status_get_status_data(target); s_race2 = status_get_race2(src); - t_race2 = status_get_race2(target); - if( !damage ) - return 0; #define bccDAMAGE_RATE(a){ damage = (int64)damage * (a)/1000;} switch(attack_type){ case BF_MAGIC: @@ -495,6 +495,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li } break; case BF_WEAPON: + t_race2 = status_get_race2(target); if( sd && !(nk&NK_NO_CARDFIX_ATK) && (left&2) ) { short cardfix_ = 1000; diff --git a/src/map/status.h b/src/map/status.h index 9871128b0..1e9245af2 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1568,7 +1568,8 @@ struct weapon_atk { unsigned short range; unsigned char ele; #ifdef RENEWAL - unsigned short matk, wlv; + unsigned short matk; + unsigned char wlv; #endif }; -- cgit v1.2.3-60-g2f50