From e17d1bfa00dcde02180df01edf7b028bf1c46432 Mon Sep 17 00:00:00 2001 From: FlavioJS Date: Mon, 24 Sep 2007 09:13:50 +0000 Subject: * Limited manual detection of data truncation to string/enum/blob columns. * Renamed conf-tmpl to conf. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11284 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 3 + Makefile.in | 28 +- conf-tmpl/Changelog.txt | 375 -------------- conf-tmpl/GM_account.txt | 10 - conf-tmpl/atcommand_athena.conf | 764 ----------------------------- conf-tmpl/battle/battle.conf | 164 ------- conf-tmpl/battle/client.conf | 106 ---- conf-tmpl/battle/drops.conf | 148 ------ conf-tmpl/battle/exp.conf | 103 ---- conf-tmpl/battle/gm.conf | 99 ---- conf-tmpl/battle/guild.conf | 60 --- conf-tmpl/battle/homunc.conf | 46 -- conf-tmpl/battle/items.conf | 80 --- conf-tmpl/battle/misc.conf | 112 ----- conf-tmpl/battle/monster.conf | 201 -------- conf-tmpl/battle/party.conf | 54 --- conf-tmpl/battle/pet.conf | 86 ---- conf-tmpl/battle/player.conf | 137 ------ conf-tmpl/battle/skill.conf | 269 ----------- conf-tmpl/battle/status.conf | 53 -- conf-tmpl/battle_athena.conf | 67 --- conf-tmpl/char_athena.conf | 218 --------- conf-tmpl/charcommand_athena.conf | 260 ---------- conf-tmpl/charhelp.txt | 26 - conf-tmpl/grf-files.txt | 12 - conf-tmpl/help.txt | 176 ------- conf-tmpl/help2.txt | 95 ---- conf-tmpl/import/atcommand_conf.txt | 0 conf-tmpl/import/battle_conf.txt | 0 conf-tmpl/import/char_conf.txt | 0 conf-tmpl/import/charcommand_conf.txt | 0 conf-tmpl/import/inter_conf.txt | 0 conf-tmpl/import/ladmin_conf.txt | 0 conf-tmpl/import/log_conf.txt | 0 conf-tmpl/import/login_conf.txt | 0 conf-tmpl/import/map_conf.txt | 0 conf-tmpl/import/msg_conf.txt | 0 conf-tmpl/import/packet_conf.txt | 0 conf-tmpl/import/script_conf.txt | 0 conf-tmpl/inter_athena.conf | 161 ------- conf-tmpl/irc_athena.conf | 42 -- conf-tmpl/ladmin_athena.conf | 36 -- conf-tmpl/log_athena.conf | 143 ------ conf-tmpl/login_athena.conf | 187 ------- conf-tmpl/map_athena.conf | 129 ----- conf-tmpl/mapflag/gvg.txt | 93 ---- conf-tmpl/mapflag/indoors.txt | 85 ---- conf-tmpl/mapflag/jail.txt | 48 -- conf-tmpl/mapflag/night.txt | 241 --------- conf-tmpl/mapflag/nightmare.txt | 48 -- conf-tmpl/mapflag/nobranch.txt | 305 ------------ conf-tmpl/mapflag/noexp.txt | 23 - conf-tmpl/mapflag/noicewall.txt | 128 ----- conf-tmpl/mapflag/noloot.txt | 25 - conf-tmpl/mapflag/nomemo.txt | 570 ---------------------- conf-tmpl/mapflag/nopenalty.txt | 232 --------- conf-tmpl/mapflag/nopvp.txt | 79 --- conf-tmpl/mapflag/noreturn.txt | 227 --------- conf-tmpl/mapflag/nosave.txt | 194 -------- conf-tmpl/mapflag/noteleport.txt | 265 ---------- conf-tmpl/mapflag/nowarp.txt | 42 -- conf-tmpl/mapflag/nowarpto.txt | 49 -- conf-tmpl/mapflag/pvp.txt | 94 ---- conf-tmpl/mapflag/pvp_noguild.txt | 89 ---- conf-tmpl/mapflag/pvp_noparty.txt | 13 - conf-tmpl/mapflag/restricted.txt | 20 - conf-tmpl/maps_athena.conf | 884 ---------------------------------- conf-tmpl/motd.txt | 2 - conf-tmpl/msg_athena.conf | 557 --------------------- conf-tmpl/packet_athena.conf | 57 --- conf-tmpl/plugin_athena.conf | 29 -- conf-tmpl/readme.txt | 33 -- conf-tmpl/script_athena.conf | 65 --- conf-tmpl/subnet_athena.conf | 6 - conf/Changelog.txt | 375 ++++++++++++++ conf/GM_account.txt | 10 + conf/atcommand_athena.conf | 764 +++++++++++++++++++++++++++++ conf/battle/battle.conf | 164 +++++++ conf/battle/client.conf | 106 ++++ conf/battle/drops.conf | 148 ++++++ conf/battle/exp.conf | 103 ++++ conf/battle/gm.conf | 99 ++++ conf/battle/guild.conf | 60 +++ conf/battle/homunc.conf | 46 ++ conf/battle/items.conf | 80 +++ conf/battle/misc.conf | 112 +++++ conf/battle/monster.conf | 201 ++++++++ conf/battle/party.conf | 54 +++ conf/battle/pet.conf | 86 ++++ conf/battle/player.conf | 137 ++++++ conf/battle/skill.conf | 269 +++++++++++ conf/battle/status.conf | 53 ++ conf/battle_athena.conf | 67 +++ conf/char_athena.conf | 218 +++++++++ conf/charcommand_athena.conf | 260 ++++++++++ conf/charhelp.txt | 26 + conf/grf-files.txt | 12 + conf/help.txt | 176 +++++++ conf/help2.txt | 95 ++++ conf/import/atcommand_conf.txt | 0 conf/import/battle_conf.txt | 0 conf/import/char_conf.txt | 0 conf/import/charcommand_conf.txt | 0 conf/import/inter_conf.txt | 0 conf/import/ladmin_conf.txt | 0 conf/import/log_conf.txt | 0 conf/import/login_conf.txt | 0 conf/import/map_conf.txt | 0 conf/import/msg_conf.txt | 0 conf/import/packet_conf.txt | 0 conf/import/script_conf.txt | 0 conf/inter_athena.conf | 161 +++++++ conf/irc_athena.conf | 42 ++ conf/ladmin_athena.conf | 36 ++ conf/log_athena.conf | 143 ++++++ conf/login_athena.conf | 187 +++++++ conf/map_athena.conf | 129 +++++ conf/mapflag/gvg.txt | 93 ++++ conf/mapflag/indoors.txt | 85 ++++ conf/mapflag/jail.txt | 48 ++ conf/mapflag/night.txt | 241 +++++++++ conf/mapflag/nightmare.txt | 48 ++ conf/mapflag/nobranch.txt | 305 ++++++++++++ conf/mapflag/noexp.txt | 23 + conf/mapflag/noicewall.txt | 128 +++++ conf/mapflag/noloot.txt | 25 + conf/mapflag/nomemo.txt | 570 ++++++++++++++++++++++ conf/mapflag/nopenalty.txt | 232 +++++++++ conf/mapflag/nopvp.txt | 79 +++ conf/mapflag/noreturn.txt | 227 +++++++++ conf/mapflag/nosave.txt | 194 ++++++++ conf/mapflag/noteleport.txt | 265 ++++++++++ conf/mapflag/nowarp.txt | 42 ++ conf/mapflag/nowarpto.txt | 49 ++ conf/mapflag/pvp.txt | 94 ++++ conf/mapflag/pvp_noguild.txt | 89 ++++ conf/mapflag/pvp_noparty.txt | 13 + conf/mapflag/restricted.txt | 20 + conf/maps_athena.conf | 884 ++++++++++++++++++++++++++++++++++ conf/motd.txt | 2 + conf/msg_athena.conf | 557 +++++++++++++++++++++ conf/packet_athena.conf | 57 +++ conf/plugin_athena.conf | 29 ++ conf/readme.txt | 33 ++ conf/script_athena.conf | 65 +++ conf/subnet_athena.conf | 6 + src/common/sql.c | 24 +- 147 files changed, 8953 insertions(+), 8946 deletions(-) delete mode 100644 conf-tmpl/Changelog.txt delete mode 100644 conf-tmpl/GM_account.txt delete mode 100644 conf-tmpl/atcommand_athena.conf delete mode 100644 conf-tmpl/battle/battle.conf delete mode 100644 conf-tmpl/battle/client.conf delete mode 100644 conf-tmpl/battle/drops.conf delete mode 100644 conf-tmpl/battle/exp.conf delete mode 100644 conf-tmpl/battle/gm.conf delete mode 100644 conf-tmpl/battle/guild.conf delete mode 100644 conf-tmpl/battle/homunc.conf delete mode 100644 conf-tmpl/battle/items.conf delete mode 100644 conf-tmpl/battle/misc.conf delete mode 100644 conf-tmpl/battle/monster.conf delete mode 100644 conf-tmpl/battle/party.conf delete mode 100644 conf-tmpl/battle/pet.conf delete mode 100644 conf-tmpl/battle/player.conf delete mode 100644 conf-tmpl/battle/skill.conf delete mode 100644 conf-tmpl/battle/status.conf delete mode 100644 conf-tmpl/battle_athena.conf delete mode 100644 conf-tmpl/char_athena.conf delete mode 100644 conf-tmpl/charcommand_athena.conf delete mode 100644 conf-tmpl/charhelp.txt delete mode 100644 conf-tmpl/grf-files.txt delete mode 100644 conf-tmpl/help.txt delete mode 100644 conf-tmpl/help2.txt delete mode 100644 conf-tmpl/import/atcommand_conf.txt delete mode 100644 conf-tmpl/import/battle_conf.txt delete mode 100644 conf-tmpl/import/char_conf.txt delete mode 100644 conf-tmpl/import/charcommand_conf.txt delete mode 100644 conf-tmpl/import/inter_conf.txt delete mode 100644 conf-tmpl/import/ladmin_conf.txt delete mode 100644 conf-tmpl/import/log_conf.txt delete mode 100644 conf-tmpl/import/login_conf.txt delete mode 100644 conf-tmpl/import/map_conf.txt delete mode 100644 conf-tmpl/import/msg_conf.txt delete mode 100644 conf-tmpl/import/packet_conf.txt delete mode 100644 conf-tmpl/import/script_conf.txt delete mode 100644 conf-tmpl/inter_athena.conf delete mode 100644 conf-tmpl/irc_athena.conf delete mode 100644 conf-tmpl/ladmin_athena.conf delete mode 100644 conf-tmpl/log_athena.conf delete mode 100644 conf-tmpl/login_athena.conf delete mode 100644 conf-tmpl/map_athena.conf delete mode 100644 conf-tmpl/mapflag/gvg.txt delete mode 100644 conf-tmpl/mapflag/indoors.txt delete mode 100644 conf-tmpl/mapflag/jail.txt delete mode 100644 conf-tmpl/mapflag/night.txt delete mode 100644 conf-tmpl/mapflag/nightmare.txt delete mode 100644 conf-tmpl/mapflag/nobranch.txt delete mode 100644 conf-tmpl/mapflag/noexp.txt delete mode 100644 conf-tmpl/mapflag/noicewall.txt delete mode 100644 conf-tmpl/mapflag/noloot.txt delete mode 100644 conf-tmpl/mapflag/nomemo.txt delete mode 100644 conf-tmpl/mapflag/nopenalty.txt delete mode 100644 conf-tmpl/mapflag/nopvp.txt delete mode 100644 conf-tmpl/mapflag/noreturn.txt delete mode 100644 conf-tmpl/mapflag/nosave.txt delete mode 100644 conf-tmpl/mapflag/noteleport.txt delete mode 100644 conf-tmpl/mapflag/nowarp.txt delete mode 100644 conf-tmpl/mapflag/nowarpto.txt delete mode 100644 conf-tmpl/mapflag/pvp.txt delete mode 100644 conf-tmpl/mapflag/pvp_noguild.txt delete mode 100644 conf-tmpl/mapflag/pvp_noparty.txt delete mode 100644 conf-tmpl/mapflag/restricted.txt delete mode 100644 conf-tmpl/maps_athena.conf delete mode 100644 conf-tmpl/motd.txt delete mode 100644 conf-tmpl/msg_athena.conf delete mode 100644 conf-tmpl/packet_athena.conf delete mode 100644 conf-tmpl/plugin_athena.conf delete mode 100644 conf-tmpl/readme.txt delete mode 100644 conf-tmpl/script_athena.conf delete mode 100644 conf-tmpl/subnet_athena.conf create mode 100644 conf/Changelog.txt create mode 100644 conf/GM_account.txt create mode 100644 conf/atcommand_athena.conf create mode 100644 conf/battle/battle.conf create mode 100644 conf/battle/client.conf create mode 100644 conf/battle/drops.conf create mode 100644 conf/battle/exp.conf create mode 100644 conf/battle/gm.conf create mode 100644 conf/battle/guild.conf create mode 100644 conf/battle/homunc.conf create mode 100644 conf/battle/items.conf create mode 100644 conf/battle/misc.conf create mode 100644 conf/battle/monster.conf create mode 100644 conf/battle/party.conf create mode 100644 conf/battle/pet.conf create mode 100644 conf/battle/player.conf create mode 100644 conf/battle/skill.conf create mode 100644 conf/battle/status.conf create mode 100644 conf/battle_athena.conf create mode 100644 conf/char_athena.conf create mode 100644 conf/charcommand_athena.conf create mode 100644 conf/charhelp.txt create mode 100644 conf/grf-files.txt create mode 100644 conf/help.txt create mode 100644 conf/help2.txt create mode 100644 conf/import/atcommand_conf.txt create mode 100644 conf/import/battle_conf.txt create mode 100644 conf/import/char_conf.txt create mode 100644 conf/import/charcommand_conf.txt create mode 100644 conf/import/inter_conf.txt create mode 100644 conf/import/ladmin_conf.txt create mode 100644 conf/import/log_conf.txt create mode 100644 conf/import/login_conf.txt create mode 100644 conf/import/map_conf.txt create mode 100644 conf/import/msg_conf.txt create mode 100644 conf/import/packet_conf.txt create mode 100644 conf/import/script_conf.txt create mode 100644 conf/inter_athena.conf create mode 100644 conf/irc_athena.conf create mode 100644 conf/ladmin_athena.conf create mode 100644 conf/log_athena.conf create mode 100644 conf/login_athena.conf create mode 100644 conf/map_athena.conf create mode 100644 conf/mapflag/gvg.txt create mode 100644 conf/mapflag/indoors.txt create mode 100644 conf/mapflag/jail.txt create mode 100644 conf/mapflag/night.txt create mode 100644 conf/mapflag/nightmare.txt create mode 100644 conf/mapflag/nobranch.txt create mode 100644 conf/mapflag/noexp.txt create mode 100644 conf/mapflag/noicewall.txt create mode 100644 conf/mapflag/noloot.txt create mode 100644 conf/mapflag/nomemo.txt create mode 100644 conf/mapflag/nopenalty.txt create mode 100644 conf/mapflag/nopvp.txt create mode 100644 conf/mapflag/noreturn.txt create mode 100644 conf/mapflag/nosave.txt create mode 100644 conf/mapflag/noteleport.txt create mode 100644 conf/mapflag/nowarp.txt create mode 100644 conf/mapflag/nowarpto.txt create mode 100644 conf/mapflag/pvp.txt create mode 100644 conf/mapflag/pvp_noguild.txt create mode 100644 conf/mapflag/pvp_noparty.txt create mode 100644 conf/mapflag/restricted.txt create mode 100644 conf/maps_athena.conf create mode 100644 conf/motd.txt create mode 100644 conf/msg_athena.conf create mode 100644 conf/packet_athena.conf create mode 100644 conf/plugin_athena.conf create mode 100644 conf/readme.txt create mode 100644 conf/script_athena.conf create mode 100644 conf/subnet_athena.conf diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 8de95ff3c..2f31235b0 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,9 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/09/24 + * Limited manual detection of data truncation to string/enum/blob columns. + * Renamed conf-tmpl to conf. [FlavioJS] 2007/09/23 * Added flag svn:executable to the configure script. * Added code for MySQL versions (below 5.0) that don't have diff --git a/Makefile.in b/Makefile.in index c2c5efc2d..61a4a5e2f 100644 --- a/Makefile.in +++ b/Makefile.in @@ -2,15 +2,15 @@ HAVE_MYSQL=@HAVE_MYSQL@ ifeq ($(HAVE_MYSQL),yes) - ALL_DEPENDS=common common_sql login login_sql char char_sql map map_sql ladmin tools converters plugins conf - SQL_DEPENDS=common_sql login_sql char_sql map_sql conf + ALL_DEPENDS=common common_sql login login_sql char char_sql map map_sql ladmin tools converters plugins save + SQL_DEPENDS=common_sql login_sql char_sql map_sql COMMON_SQL_DEPENDS= LOGIN_SQL_DEPENDS=common_sql CHAR_SQL_DEPENDS=common_sql MAP_SQL_DEPENDS=common_sql CONVERTERS_DEPENDS=common_sql else - ALL_DEPENDS=common login char map ladmin tools plugins conf + ALL_DEPENDS=common login char map ladmin tools plugins save SQL_DEPENDS=needs_mysql COMMON_SQL_DEPENDS=needs_mysql LOGIN_SQL_DEPENDS=needs_mysql @@ -21,7 +21,7 @@ endif ##################################################################### .PHONY: txt sql common common_sql login login_sql char char_sql map map_sql \ - ladmin tools converters plugins addons conf clean help depend + ladmin tools converters plugins addons save clean help depend all: $(ALL_DEPENDS) @@ -65,19 +65,7 @@ converters: $(CONVERTERS_DEPENDS) plugins addons: common @$(MAKE) -C src/plugins -conf: -# conf: -# 1) create conf and conf/import folders -# 2) add missing import files -# 3) copy the rest of the files and folders -# 4) remove remaining .svn folders - @echo "building conf folder..." - @if test ! -d conf ; then mkdir conf ; fi - @if test ! -d conf/import ; then mkdir conf/import ; fi - @for f in $$(ls conf-tmpl/import) ; do if test ! -e conf/import/$$f ; then cp conf-tmpl/import/$$f conf/import ; fi ; done - @for f in $$(ls conf-tmpl) ; do if test "$$f" != "import" ; then cp -rf conf-tmpl/$$f conf ; fi ; done - @rm -rf conf/*/.svn -# save: +save: # 1) create save folder # 2) add missing files # 3) remove remaining .svn folder @@ -114,12 +102,12 @@ help: @echo "'converters' - builds the login/char converters" @echo "'plugins' - builds all the plugins in src/plugins" @echo "'addons'" - @echo "'conf' - builds conf and save folders from the templates" + @echo "'save' - builds save folder from the template" @echo "'all' - builds all above targets" @echo "'txt' - builds txt servers (targets 'common' 'login' 'char' 'map' and" - @echo " 'conf')" + @echo " 'save')" @echo "'sql' - builds sql servers (targets 'common_sql' 'login_sql' 'char_sql'" - @echo " 'map_sql' and 'conf')" + @echo " and 'map_sql')" @echo "'clean' - cleans builds and objects" @echo "'help' - outputs this message" diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt deleted file mode 100644 index 6ce0bcd9e..000000000 --- a/conf-tmpl/Changelog.txt +++ /dev/null @@ -1,375 +0,0 @@ -Date Added - -2007/09/18 - * Rev. 11241 Added new maps to maps_athena.conf, and corresponding mapflags. [L0ne_W0lf] - - Also added several missing maps, and cloned maps. -2007/09/17 - * Added missing force_4-1 and force_5-1 maps to the map list [ultramage] -2007/09/13 - * Trigger rate Miracle of the Sun, Moon and Stars is now 0.02% [Skotlex] -2007/09/10 - * Added 'quest_exp_rate', adjusts exp gained by 'getexp' [ultramage] -2007/09/05 - * Added 'nomemo' mapflags to some Cursed Abbey maps [Playtester] -2007/08/19 - * Added 'noteleport' mapflags to Dandelion's request maps. [SinSloth] - * Fixed small mistake in confs causing some confusion [Paradox924X] -2007/08/15 - * Removed useless 'party_skill_penalty' config option - * Removed 'Note 3' & 'Other information' since it doesn't apply anymore -2007/07/28 - * Removed useless refine_posword setting from script_athena.conf -2007/07/25 - * Adjusted motd.txt to not crash new clients - * Removed backup_txt code since it's not needed anymore -2007/07/20 - * Adjusted client.conf's packetver table (latest now uses new value) -2007/07/18 - * Added delay_dependon_agi, both options are available now [ultramage] -2007/06/10 - * Rev. 10744 Fixed nopvp mapflag entry for mosk_in. [L0ne_W0lf] -2007/06/08 - * Added Moscovia maps into mapflags [Lupus] -2007/06/06 - * Added Moscovia maps in the map index [Lupus] -2007/06/01 - * Rev. 10701 Updated nowarpto map flags for Rachel quest maps. [L0ne_W0lf] -2007/06/01 - * Rev. 10663 Updated map flags for Rachel quest maps. [L0ne_W0lf] -2007/05/23 - * Reverted delay_dependon_agi -> delay_dependon_dex -2007/05/19 - * Enhanced log_athena.conf with global/main chat support [ultramage] - - also changed the filter bit values, please reconfigure this option -2007/04/27 - * Can't teleport in kh_dun01 [Playtester] - * You can now teleport in jupe_core [Playtester] -2007/04/24 - * monster_ai&0x400 disables all mob-casted skills having a range of 9 - (monster.conf) [Skotlex] -2007/04/23 - * Debuff on logout&2 is again set to default, instead of removing food - bonuses now it removes Maximize Power, Maximum Overthrust and Steel Body. -2007/04/16 - * Changed the default setting for emergency_call to 11 (usable all the - time, but only in Gvg Maps) as described by Tharis (skill.conf). [Skotlex] -2007/04/13 - * Added some Kiel quest mapflags [Playtester] - * Added debug command @displayskill. Should be used only by people - searching for new skill IDs. [Skotlex] -2007/04/12 - * Updated various mapflags with 11.2 maps [Playtester] -2007/04/11 - * The pc_max_status_def and mob_max_status_def configs are now set on a - 1-100 scale instead of 1-10000 (status.conf) -2007/04/03 - * Added hom_setting&0x40, when set it clears the "can't reuse" skill delay - when you vaporize a homunculus (set by default). [Skotlex] -2007/04/02 - * Set the default vending tax to 2% as it is in kRO Sakray [Playtester] -2007/03/28 - * Added config "vending_tax" to apply a tax to all vending requests, as it - was in kRO Sakray some time ago (items.conf). -2007/03/22 - * Made packet_ver_flag's description use hexadecimal values for the packet - versions, and changed the default to 0xFFFF. [Skotlex] -2007/03/19 - * Removed the 'charsave_method' setting from inter_athena.conf -2007/03/17 - * Cleaned up the login & char config [ultramage] - - removed check_ip_flag - - changed date_format to input the format string directly - - changed many settings to allow yes/no instead of just 1/0 - * Removed .gat from configs [Lupus] -2007/03/14 - * Changed the default of debuff_on_logout to 1 since food items shouldn't - dispell on logout. [Skotlex] -2007/03/08 - * Adjustments for the new mapcache [DracoRPG] - - Removed ".gat" from map names in maps_athena.conf - - Removed read_map_from_cache option as there's no more choice to do - - Removed afm_dir option as there's no more need for AFM/AF2 support -2007/03/06 - * Added the two new packet versions to battle/client.conf [Zephiris] -2007/03/05 - * Removed mode_neg and frame_size from packet_athena.conf [ultramage] -2007/02/16 - * Collapsed config settings "sg_miracle_skill_min_duration" and - "sg_miracle_skill_max_duration" into "sg_miracle_skill_duration", which - defaults to an hour (skill.conf). -2007/02/12 - * Corrected the meaning of "skill_display_fail&2", made 2 the default - setting. [Skotlex] -2007/02/08 - * Since the mysql ping interval is now autoconfigured, removed - the connection_ping_interval config setting in inter_athena.conf -2007/02/01 - * Improved a bit the description of the mvp item get time config settings. -2007/01/29 - * Collapsed config settings produce_item_name_input, - produce_potion_name_input, making_arrow_name_input, holywater_name_input, - cdp_name_input into a single config produce_item_name_input which uses - bitmasks to determine what it affects. See battle/item.conf for details. - * Updated arrow_decrement to have 3 possible values: Disabled, Enabled, and - Enabled + Autoguess (gives arrow consumption as appropiate to - plagiarized/acquired skills). eA previously had a hardcoded '2' setting, - now it's 1 by default as it should be. [Skotlex] -2007/01/28 - * Fixed the description of @summon - * Fixed @nuke's position (I edited the wrong file by accident) -2007/01/27 - * Atcommand fixup [ultramage] - - removed atcommands @w, @server_date/time, @red, @happyhappyjoyjoy, @shuffle - - synced gm level of @jailfor, @charjailtime, @npcmove, @chardropall, - @charstoreall, @send, @mute, @changelook, @exp and @nuke - - added conf entries for @whozeny, @kamic, @tonpc, @petid, @identify, @adopt, - @trade, @changelook, @send - - reorganized the atcommands a bit -2007/01/26 - * Added battle config hom_rename (homunc.txt) to enable renaming the - homunculus multiple times. Defaults to no. -2007/01/22 - * Moved the homunculus setting from pet.conf to homunc.conf [Skotlex] -2007/01/12 - * Updated the information about ip rules and DDoS protection in - packet_athena.conf and commented out the line "allow: all" so - connections are rejected when a DDoS is detected. [FlavioJS] -2007/01/08 - * Added the console plugin to plugin_athena.conf commented out. [FlavioJS] -2007/01/05 - * Updated noicewall mapflags (to allow them in cities), thanks to Au{R}oN -2007/01/03 - * Changed friend_auto_add to 'yes' (closer to official, except for one detail) - * Changed monster_class_change_full_recover to 'yes' (official) [ultramage] -2006/12/20 - * Fixed the meaning of stdout_with_ansisequence and changed the default - value to no. [FlavioJS] -2006/12/18 - * Added hom_setting to specify which homunculus 'quirks' are in effect. The - default activates all of them, if you set them to 0 then homuncs will not - be treated in any special matter, pretty much like standard mobs. if I - missed any 'quirky' homunc behaviour from it, report it so it can be added - to the list (This setting was added to pet.conf). - * flooritem_lifetime now accepts a much higher max value (previously it was - 65k when the default was 60k) - * Removed monster_ai 0x80 since it's now handled by hom_setting. -2006/12/12 - * Added monster_ai&0x400 to use the previous 'smart' criteria that prevents - mobs from fighting each another, since now they are all natural enemies - of each another. [Skotlex] -2006/11/29 - * Added Rachel Santuary to nomemo mapflags [Playtester] -2006/11/22 - * Added import/script_conf.txt to keep OnPCxxxxxEven settings [Lupus] - * Modified slaves_inherit_speed (monster.conf): 0 never. 1 - when the - master can move. 2 - when the master can't move. 3 - always (default) - * Also modified slaves_inherit_mode: 0 don't change mode. 1 slaves are - always aggressive. 2 slaves are always passive. 3 they copy the - agro/passive mode from their master. Defaults to 2. -2006/11/20 - * Added monster_ai&0x200 (monster.conf). When set, mob skill delays are - shared. That is, if the mob has several lines with the same skill, when the - skill is used, the delay will be set to all of them, not just the one entry - used. [Skotlex] -2006/11/07 - * Added nosave mapflag for Guild Dungeons [KarLaeda] - * New Setting "stdout_with_ansisequence" - (login_athena/char_athena/map_athena) allows you to specify whether color - control chars should be printed or not. Is useful to disable for a - "cleaner" output when you are logging the console output. All credit goes - to FlavioJS for coding the whole thing. [Skotlex] -2006/11/05 - * Added maplags for PowerNPC quest. [KarLaeda] -2006/10/31 - * Modified the player_cloak_check_type and monster_cloak_check_type - settings. 1 makes it check for walls, 2 makes cloaking NOT end on normal - attacks, and 4 makes cloaking NOT end when using skills. The default - setting for players is still 1, but for mobs the default has been changed - to 4 (skill.conf). [Skotlex] -2006/10/25 - * Added exp-bonus settings exp_bonus_attacker and exp_bonus_max_attacker - (exp.conf, default to 25 and 12) [Skotlex] - * Changed the way the party_even_share_bonus setting works. It now uses a - simple linear bonus increase (party.conf) [Skotlex] -2006/10/24 - * Changed the way the skill_steal_max_tries work. Now it actually MEANS the - max number of steal tries, use 0 to disable (unlimited tries). [Skotlex] - * Changed the default of skill_steal_max_tries to 0 as there's no proof - anywhere that there should be such a limit. [Skotlex] -2006/10/20 - * Added config setting "summon_flora_setting" (skill.conf), with it you can - decide now two things: a. Whether or not players can harm your floras - outside versus grounds, and b. Whether or not you can summon out and mix - different types of plants at the same time. [Skotlex] -2006/10/19 - * Commented out the monster_noteleport mapflag from the guild castles as - this is the Aegis behaviour [Skotlex] -2006/10/18 - * Added monster_noteleport mapflag to the guild castle maps to prevent - "avoiding MVPs" by forcing them to teleport from rude-attacks. [Skotlex] -2006/10/16 - * Added &16 to the default of the emergency_call setting (skill.conf) - [Skotlex] -2006/10/12 - * Added Homunculus atcommands [Playtester] -2006/10/11 - * Removed useless inter_athena settings (they were doing absolutely - nothing): read_gm_interval, gm_db, gm_db_level, gm_db_account_id, - use_new_sql_db [Skotlex] -2006/10/06 - * status_cast_cancel is now a type 4 (object bitmasks) setting - (status.conf). [Skotlex] -2006/10/06 - * Removed gm_all_skill_add_abra which was doing nothing anyway. [Skotlex] -2006/10/03 - * Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of - skills is reduced now (when enabled) by AGI instead of DEX, which makes a - lot more sense than DEX. [Skotlex] -2006/09/25 - * Removed config setting allow_atcommand_when_mute as it's no longer used - (see manner_system in misc.conf for it's replacement) [Skotlex] -2006/09/19 - * Removed setting ban_spoof_namer (as now invalid chat packets just cause - the sending character to be disconnected). [Skotlex] -2006/09/18 - * The new socket update code includes support for two new config settings - (packet_athena.txt): frame_size, which can be used to alter the logic - packet-size allowed by the code, and mode_neg, which when set to yes, sets - TCP_NODELAY on all connections (defaults to yes). [Skotlex] - * Due to a recent update of how cards/equipment status change defense - works, the max sc resistance settings (battle/status.conf) no longer apply - to them. [Skotlex] -2006/09/16 - * Added monster_ai&256. When set, a monster will pick a random starting - position to begin checking versus it's skills, otherwise, it will always - begin checking from the beginning. [Skotlex] -2006/09/15 - * Added atcommand.conf entries for @adjgmlvl and @adjcmdlvl [Skotlex] -2006/09/14 - * Adjusted gvg long damage rate to 80%, magic damage rate to 60% - (battle/guild.conf) [Skotlex] -2006/09/12 - * Changed back the default of case-sensitive to ON since it shouldn't be - such a bad performance hog now. [Skotlex] - * case_sensitive is now off by default due to performance issues - (login_athena.conf). [Skotlex] -2006/09/11 - * Corrected name of config settings pc_luk_status_def, mob_luk_status_def - (status.conf) [Skotlex] - * Changed the default of enable_baseatk to 9 (player + homun) [Skotlex] - * Changed the default of enable_perfect_flee to 1 (players only) [Skotlex] -2006/09/09 - * Removed noteleport flags from Geffenia maps [Playtester] -2006/09/08 - * Removed sg_miracle_skill_duration, replaced it with - sg_miracle_skill_min_duration and sg_miracle_skill_max_duration, to specify - a range for the duration of the skill. [Skotlex] - * Skill duration for sg miracle is now 1h ~ 2.5h [Skotlex] -2006/09/07 - * Changed the default of sg_angel_skill_ratio to 10 based on recent - information from Tharis. [Skotlex] - * Added sg_angel_skill_ratio to specify rate at which the Angel skill - triggers. [Skotlex] - * Increased duration of Miracle of the Sun/Moon/Stars to one hour. - [Skotlex] - * Changed gvg_short_attack_damage_rate to 80, as leaked X.2 [Vicious] -2006/09/06 - * Reverted back the default view/chase range of mobs to 100% since eA now - uses square view areas, like Aegis. [Skotlex] -2006/09/05 - * Removed setting mob_show_hp, it's been replaced now by mob_show_info, - which can be used to specify what kind of info should be displayed from a - mob. Current options are two different formats for Hp display, and current - level (monster.conf). [Skotlex] -2006/08/31 - * Added setting attack_walk_delay which specifies whether a character - should (or not) be able to move inmediately after starting a normal attack - (battle.conf). Defaults to 0 since that's what Aegis uses. [Skotlex] - * Corrected battle config name max_walk_rate, it should be named - max_walk_speed. [Skotlex] -2006/08/29 - * monster_ai&1 now only signals whether mobs should update their target - cell while chasing more frequently (rather than being state-driven like - Aegis) [Skotlex] - * Changed the defaults of view_range_rate and chase_range_rate to 120 to - aproximate better Aegis's view ranges (which are square areas and not - circles), so eA's default of 100 leads to a circular area contained - within a 21x21 square zone (what Aegis uses), by using 20%, the circular - area increases range to 12, which better approximates Aegis's 21x21 area. - [Skotlex] -2006/08/24 - * Changed the default of clear_skills_on_death to 0 [Skotlex] - * Added setting clear_skills_on_warp to specify when a character's - land-based skills are deleted when the caster changes maps. Defaults to all - types (skill.conf). [Skotlex] - * The previous setting now obsoletes traps_setting &2, which now can only - be 0/1. [Skotlex] -2006/08/21 - * Removed config setting "muting_players", and expanded the manner_system - config to specify how having negative manner (mute) affects a player (see - battle/misc.conf). [Skotlex] - * Expanded the pk_mode setting from no/yes to 0/1/2. 1 is normal pk_mode, - if 2 is used, it makes killing players give you a loss of 5 manner points. - [Skotlex] -2006/08/18 - * Added monster_ai&128 to make aggressive mobs ignore that behaviour of - always picking Homun targets above player targets regardless of who is - closer. [Skotlex] - * Added guild_aura (skill.conf) setting so you can specify when it works - and if it works on the guild-master itself. Defaults to working all the - time on everyone except GM. [Skotlex] -2006/08/14 - * Removed support for negative autosave intervals, instead added a - minsave_interval setting which specifies which is the minimum time between - character saves. Default to 100ms (map_athena.conf). [Skotlex] - * Modified emergency_call setting to allow for more specific configuration - (woe/non-woe, gvg-grounds/non-gvg-grounds, disable from nowarpto maps), see - skill.conf for details. [Skotlex] -2006/08/10 - * Removed setting mob_ghostring_fix [Skotlex] - * Changed setting attack_attr_none to affect all neutral-element attacks. - Basicly, this setting is now used to determine who can hit for full damage - always when using neutral-attacks (defaults to non-players) [Skotlex] -2006/08/09 - * Change the default of attack_attr_none to all classes except players. - This means that pet/mobs/homun will always do normal attacks with - no-element modifiers (but elemental reduction cards still apply) [Skotlex] -2006/08/08 - * Removed config settings display_delay_skill_fail and - display_snatcher_skill_fail, replaced them with display_skill_fail, which - can be used to determine whether you hide ALL skill-failed messages, those - from delay, those from Snatcher or those from Envenom (battle/skill.conf) - [Skotlex] -2006/08/07 - * Added config force_random_spawn which overrides the spawn-files defined - coordinates to make all mobs always spawn randomly on the map. [Skotlex] - * SC_SPEEDUP0 is no longer dispellable by SA_DISPEL [Skotlex] -2006/08/04 - * Removed settings enemy_critical_rate, homun_critical_rate. Added settings - enable_critical (defaults to specify only players), mob_critical_rate and - critical_rate. The last applies to all non-mobs and non-players - (battle/battle.conf) [Skotlex] - * Removed settings mob_npc_warp, mob_warpportal. Replaced with setting - mob_warp which specifies which types of warp can a mob step into - (battle/monster.conf) [Skotlex] - * Changed name of the setting log_pick to log_filter since that's what it - does now. [Skotlex] - * Modified enable_logs so that instead of a 0/1 setting, you can specify - which kind of events to log (so you can use a combination), see log_athena - for the bitmask configuration. [Skotlex] - * Cleaned a bit the contents of log_athena.conf -2006/08/02 - * Updated status_cast_cancel to also include silence (so the cast bar is - cancelled if you are silenced during it) [Skotlex] -2006/08/01 - * merged in atcommands jailfor, jailtime, charjailtime. Thanks to Meruru - and Coltaro for the code. [Skotlex] - * Expanded setting debuff_on_logout so that &1 removes negative buffs and - &2 removes positive buffs. [Skotlex] - * Added battle config file status.conf, moved some settings from skill.conf - and battle.conf to it since they are entirely Status-Change related. - [Skotlex] -2006/07/27 - * Added config setting party_update_interval so you can specify how often - the party-mate minidots should be updated (defaults to 1 sec). [Skotlex] - * Removed a bunch of broken comments in skill.c [Skotlex] diff --git a/conf-tmpl/GM_account.txt b/conf-tmpl/GM_account.txt deleted file mode 100644 index e49f9df16..000000000 --- a/conf-tmpl/GM_account.txt +++ /dev/null @@ -1,10 +0,0 @@ -// eAthena's GM Accounts File (for TXT servers only) -// Edited by MC Cameri to enable account id ranges -// Changing this file while login server is running -// Usage #1(Standard): -// Usage #2(Range): -// Examples: -// 2000002 99 -// 2000003-2000005 99 -// 2000003~2000005 99 -// 2000001 30 diff --git a/conf-tmpl/atcommand_athena.conf b/conf-tmpl/atcommand_athena.conf deleted file mode 100644 index 183278246..000000000 --- a/conf-tmpl/atcommand_athena.conf +++ /dev/null @@ -1,764 +0,0 @@ -// Athena atcommand Configuration file. -// Translated by Peter Kieser - -// Set here the symbol that you want to use for your commands -// Only 1 character is get (default is character_savecharacter_save'@'). You can set any character, -// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands) -// With default character, all commands begin by a '@': @revive -command_symbol: @ - - -// Sets the level of the users that can use the GM commands. -// : level -// When battle_athena.conf has atcommand_gm_only set to no, -// normal players (gm level 0) can use GM commands if you set 0 to the command level. -// Max GM level is 99. If you want forbid a command to all people, set it with level 100. - -// Default values are set to define different GM levels like follow: -// 0: normal player -// -> no special advantage (only @time to know time and if at_command_gm_only is disabled) -// 1: Super player -// -> some (very) little advantages: storage, petrename, etc... -// 10: Super player+ -// -> same of Super player with !go (very super player) -// 20: Mediator -// -> it's a GM that only need to know people, and move to their to speak with them (they can access to any command about wisps) -// 40: Sub-GM -// -> This GM can help a GM, and can not create item or zeny or modify a character (can have some information commands) -// 50: Sub-GM+ -// -> This GM can change some non-important things on a character -// 60: GM -// -> can do almost anything (excep administration, and mass commands) -// GM is the first level where we can modify a character with important value, create items or create zenys -// 80: GM Chief -// -> can do anything, except administration commands -// 99: Administrator -// -> can do anything! -// 100: Disabled -// -> Commands that aren't used. Note: You must use command level 100 to disable command. Commenting doesn't enough. - - -//-------------------------- -// 0: normal player commands -// None for security purposes. - -//------------------------- -// 1: Super player commands - -// Enables/disables autolooting from killed mobs. -autoloot: 1 - -// Allows you continue vending offline. -autotrade: 1 -at: 1 - -// Away messsage -away: 1 -aw: 1 - -// Change Guild Master of your Guild -changegm: 1 - -// Change the leader of your party. -changeleader: 1 - -//Displays a list of @ commands available to the player. -commands: 1 - -// Duel organizing commands -duel: 1 -invite: 1 -accept: 1 -reject: 1 -leave: 1 - -// To change your (own) email (characters protection) -// note: this command doesn't check email itself, but check structure of the email (xxx@xxx) -// if you want be sure of each e-mail disable this option (value: 100) -email: 1 - -//Displays current levels and % progress. -exp: 1 - -//Homunculus commands for players -homtalk: 1 -hominfo: 1 - -// Show Item info (type, price, etc) -iteminfo: 1 -ii: 1 - -// Displays remaining jail time -jailtime: 1 - -// Main chat -main: 1 - -// Displays the text as a normal message with the format "*name message*" -// instead of "name : message" (Like the /me command in IRC) -me: 1 - -// Saves a warp point. -memo: 1 - -// Show Monster info (rates, stats, drops, MVP stuff) -mobinfo: 1 -monsterinfo: 1 -mi: 1 - -// Autorejecting Deals/Invites -noask: 1 - -//Create a party -party: 1 - -// Change the party item share rules. -partyoption: 1 - -// Enables you to rename your pet. -petrename: 1 - -// Command what the player's pet will say. -pettalk: 1 - -//Displays the server rates. -rates: 1 - -// Syncs the position of the player on the client with the one stored in the server. -refresh: 1 - -// Sends a request to all connected GMs (via the gm whisper system) -request: 1 - -//Shows/Hides the "there is a delay after a skill" message. -showdelay: 1 - -//Displays/Hides Experience gained -showexp: 1 - -//Displays/Hides Zeny gained -showzeny: 1 - -// Give server time. (6 same commands) -time: 1 -date: 1 -server_date: 1 -serverdate: 1 -server_time: 1 -servertime: 1 - -// Show server uptime -uptime: 1 - -// Displays SVN version of the server. -version: 1 - -// Show who drops an item (mobs with highest drop rate) -whodrops: 1 - -//--------------------------------------------------------------- -// 0: Mail System - SQL Only commands - Must be enabled - -// Check # of messages. -checkmail: 1 - -// List all messages. -listmail: 1 - -// List only new mail. -listnewmail: 1 - -// Read a message. -readmail: 1 - -// Send mail. -sendmail: 1 - -// Send priority mail (tagged with Priority and cannot be deleted until read) -sendprioritymail: 80 - -// Delete a message. -deletemail: 1 - -//--------------------------- -// 10: Super player+ commands - -// Suicide your character. -die: 10 - -// Spawns you to set points in major cities. -go: 10 - -// Brings up your guild storage wherever you are. -gstorage: 10 - -// Create a guild -guild: 10 - -// Brings up your personal storage wherever you are. -storage: 10 - -// Locate someone on a map, returns your coordinates if the person isn't on. -where: 10 - -// Locates and displays the position of a certain mob on the current map. -mobsearch: 10 - -// Changes your apperance. -model: 10 - -// Locates and displays the position of a certain mob on your mini-map -showmobs: 10 - -// Prints out in which maps a monster normally spawns at (does not count script-invoked mobs) -whereis: 10 - -// Changes your size. -size: 10 - -//---------------------- -// 20: Mediator commands - -// Change your appearence to other players to a mob. -disguise: 20 - -// Changes GM clothes color (2 same commands) -dye: 20 -ccolor: 20 - -// Do some visual effect on your character -effect: 20 - -// Changes your name to your choice temporarly. -fakename: 20 - -// follow a player (including warping to them) -follow: 20 - -// Displays the motd file to all players -gmotd: 20 - -// Displays helpfile in Athena base directory (2 same commands). -help: 20 -h: 20 -help2: 20 -h2: 20 - -// Changes GM hair color (2 same commands) -haircolor: 20 -hcolor: 20 - -// Changes GM hair style (2 same commands) -hairstyle: 20 -hstyle: 20 - -// Warp yourself to a person (3 same commands + /shift). -jumpto: 20 -goto: 20 -warpto: 20 - -// Warp yourself to a person by PID (similar to above, cept you us the PID) -jumptoid2: 20 -gotoid2: 20 -warptoid2: 20 - -// allow other players to hit you out of pvp -killable: 20 - -// To get a peco to (un)ride -mountpeco: 20 - -// Can command what other npcs (by name) can say. -npctalk: 20 - -// Sets the speed you can walk/attack at. Default is 150. -speed: 20 - -//Restore your normal appearance. -undisguise: 20 - -// Displays distribution of players on the server per map (% on each map which has players) -users: 20 - -// Returns list of logged in characters with their position (2 same commands). -who: 20 -whois: 20 - -// Returns list of logged in characters with their job. -who2: 20 - -// Returns list of logged in characters with their party/guild. -who3: 20 - -// Returns list of logged in characters with their position in a specifical map. -whomap: 20 - -// Returns list of logged in characters with their job in a specifical map. -whomap2: 20 - -// Returns list of logged in characters with their party/guild in a specifical map. -whomap3: 20 - -// Displays GMs online. For those who are higher GM level than yourself, -// only the name is shown, for the rest, it displays the same info of -// @who+@who2+who3 -whogm: 20 - -//-------------------- -// 40: Sub-GM commands - - -// Resurects yourself. -alive: 40 - -// Levels your character to specified level (adds to your level) (3 same commands). -blvl: 40 -blevel: 40 -baselvl: 40 -baselevel: 40 - -// Broadcast to the whole server. Using (1 command + /nb, /b). -broadcast: 40 - -// Changes the sex of yourself -changesex: 40 - -// Deletes floor items in your range of sight -cleanmap: 40 - -// drop all your items -dropall: 40 - -//Hatches an egg -hatch: 60 - -// Heals yourself to full HP/SP. -heal: 40 - -// GM Hide (enables you to be invisible to characters, and most monsters) (1 command + /hide). -hide: 40 - -//Homunculus commands for gms -homlvup: 40 -homevolution: 40 -makehomun: 40 -homfriendly: 40 -homhungry: 40 - -// Deletes all your items. -itemreset: 40 - -// Changes your job to one you specify (2 same commands). -job: 40 -jobchange: 40 - -// Enables you to to jump randomly on a map (that you are already on). -jump: 40 - -// Broadcast (with or without name). -kami: 40 -kamib: 40 - -// Disconnects a user from the server (1 command + right click menu for GM "(name) force to quit"). -kick: 40 - -// Disconnects a user from the server using their PID. -kickid2: 40 - -// Kill all monsters in map (without drops) -killmonster2: 40 - -// Warps you to your last save point (2 same commands). -load: 40 -return: 40 - -// Broadcast to the map you are on (1 command + /lb, /nlb). -localbroadcast: 40 - -// To send specified character in jails -jail: 40 - -// To discharge a prisoner (2 same commands) -unjail: 40 -discharge: 40 - -// Timed jailing -jailfor: 40 - -// Raises your job level (3 same commands). -jlvl: 40 -jlevel: 40 -joblvl: 40 -joblevel: 40 - -// Creates yourself a pet egg, have to use Pet ID. -makeegg: 60 - -// Warp yourself to a certain map, at (x,y) coordinates (2 same commands). /mm or /mapmove -mapmove: 40 -rura: 40 -warp: 40 - -// Marriage skills -marry: 40 -divorce: 40 - -// Set your character display options. (Visual effects of your character) -option: 40 - -// Sets the level of intemecy of your pet. -petfriendly: 40 - -// Sets hunger level of your pet. -pethungry: 40 - -// Permanently adds/removes a quest skill -questskill: 40 -lostskill: 40 - -// Does a skill/stat reset. -reset: 40 - -// Sets your spawn point (aka save point). -save: 40 - -// look up a skill by name -skillid: 40 - -// What skills are required to get this skill -skilltree: 40 - -// Play a Sound! -sound: 40 - -// Enables spirit sphere balls. -spiritball: 40 - -// Change Status of your character -str: 40 -agi: 40 -vit: 40 -int: 40 -dex: 40 -luk: 40 - -// Gets all skills (4 same commands) -allskill: 40 -allskills: 40 -skillall: 40 -skillsall: 40 - -// sets GM stats to maximum (4 same commands) -statall: 40 -statsall: 40 -allstats: 40 -allstat: 40 - -// Gives you job points. -stpoint: 40 - -// Gives you skill points of desired amount. -skpoint: 40 - -// store all your items -storeall: 40 - -// use a skill by id -useskill: 40 - -//--------------------- -// 50: Sub-GM+ commands - -// Spawns a monster, and a certain amount (3 same commands + /monster). -spawn: 50 -monster: 50 -summon: 50 - -// Spawns a smaller sized version of a monster. -monstersmall: 50 - -// Spawns a larger sized version of a monster. -monsterbig: 50 - -// It will spawn a supportive clone of the given player. -clone: 50 - -// It will spawn a supportive clone of the given player that follows the creator around. -slaveclone: 50 - -// It will spawn an aggresive clone of the given player. -evilclone: 50 - - -//---------------- -// 60: GM commands - -// Create a static warp portal that lasts until the next reboot -addwarp: 60 - -// To block definitively a player (only administrator can unblock the account) (2 same commands) -block: 60 -charblock: 60 - -// To unblock a player (2 same commands) -unblock: 60 -charunblock: 60 - -// To ban a player for a limited time (only administrator can unban the account) (4 same commands) -ban: 60 -banish: 60 -charban: 60 -charbanish: 60 - -// To unban a player (4 same commands) -unban: 60 -unbanish: 60 -charunban: 60 -charunbanish: 60 - -// Levels your guild to specified level (2 same commands). -guildlvup: 60 -guildlvlup: 60 - -// Warps all online character of a guild to you. (at least one member of that guild must be on.) -guildrecall: 60 - -// Allows you to spy on any Guilds Guild chat. (at least one member of that guild must be on.) -// NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes) -guildspy: 60 - -// Find an itemID based on item name -idsearch: 60 - -// Creates an item of your choosing, either Item ID or Name (1 command + /item). -item: 60 - -// Creates a complet item (card, etc...) of your choosing, either Item ID or Name. -item2: 60 - -// Kill another character without hitting them. -kill: 60 - -// Same as above, cept uses PID. -killid2: 60 - -// Kill all monsters in map (with drops) -killmonster: 60 - -// Enable hitting a player even when not in pvp -killer: 60 - -// Mute a player (prevents talking, usage of skills and commands) -mute: 80 - -// Warps all online character of a party to you. (at least one party member must be online.) -partyrecall: 60 - -//Allows you to spy on any party's party chat. (at least one party member must be online.) -// NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes) -partyspy: 60 - -// Creates weapon of desired element. -produce: 60 - -// Turns PVP (Person v. Person) off on a map. -pvpoff: 60 - -// Enables PVP on a map. -pvpon: 60 - -// Warps a character to you (1 command + /recall). -recall: 60 - -// Warps a character to you using their PID. -recallid2: 60 - -// Refines all weapons in your items list. -refine: 60 - -// Will repair all broken items in inventory. -repairall: 60 - -// Revives a character using their PID. -reviveid2: 60 - -// Unmute a player -unmute: 60 - -// Gives you money (zeny) of desired amount. -zeny: 60 - -//---------------------- -// 80: GM Chief commands - -// Starts Guild Wars -agitstart: 60 - -// Ends Guild Wars -agitend: 60 - -// Set the map you are on to day. -day: 80 - -// [Un]Disguise All Players (admin command) -disguiseall: 99 -undisguiseall: 99 - -// Kills everyone on the server. -doom: 80 - -// Kills everyone on the map you are on. -doommap: 80 - -// Enables GVG on a map (2 same commands). -gvgon: 40 -gpvpon: 40 - -// Turns GVG (Guild v. Guild) off on a map (2 same commands). -gvgoff: 40 -gpvpoff: 40 - -// Set the map you are currently on to night. -night: 80 - -// Recalls Everyone To Your Coordinates -recallall: 80 - -// Revives all players on the map. -raisemap: 80 - -// Revives all players on the server. -raise: 80 - -// Hides a NPC. -hidenpc: 80 - -// Unhides a NPC. -shownpc: 80 - -// Loads a Script -loadnpc: 80 - -// Unloads a NPC -unloadnpc: 80 - -// Move a NPC -npcmove: 80 - -// turn skills on for a map -skillon: 80 - -// turn skills off for a map -skilloff: 80 - -//--------------------------- -// 99: Administrator commands - -// Changes the required GM level of an @ command -// (effect lasts until restart or command reload) -adjcmdlvl: 99 - -// Changes the GM level of another character -// (lasts until reboot, or gm list reload) -adjgmlvl: 99 - -// Give information about terrain/area (debug function) -gat: 99 - -// Disconnect all users from the server -kickall: 99 - -// Closes Map-Server -mapexit: 99 - -// Displays a status change without really applying it (debug function) -displaystatus: 99 - -// Displays the animation of a skill without really using it (debug function) -displayskill: 99 - -// Shows information about the map -mapinfo: 99 - -// Set Map Flags (WIP) -mapflag: 99 - -// Mutes every player on screen (admin command) -mutearea: 99 -stfu: 99 - -// Re-load item database (admin command) -reloaditemdb: 99 - -// Re-load monsters database (admin command) -reloadmobdb: 99 - -// Re-load skills database (admin command) -reloadskilldb: 99 - -// Re-load scripts (admin command) -reloadscript: 99 - -// Re-load GM level (admin command) -reloadgmdb: 99 - -// Refresh online status of players - SQL Only -refreshonline: 99 - -// Re-load gm command config (admin command) -reloadatcommand: 99 - -// Re-load battle config (admin command) -// Note that some player config settings won't take effect until relog -// (display exp, display zeny, display skill delay fail, ...) -reloadbattleconf: 99 - -// Re-load status database (admin command) -reloadstatusdb: 99 - -// Re-load player info database (admin command) -reloadpcdb: 99 - -// Re-load the Message of the Day (admin command) -reloadmotd: 99 - -// Used for testing packet sends from the client (debug function) -send: 99 - -// change a battle_config flag without rebooting server -setbattleflag: 99 - -// Makes you immune to attacks (monsters/players/skills cannot target/hit you, admin command) -monsterignore: 99 -battleignore: 99 - -//--------------------------------------------------------------- -// 99: Weather effects - -snow: 99 - -clouds: 99 - -clouds2: 99 - -fog: 99 - -fireworks: 99 - -sakura: 99 - -leaves:99 - -// Stop all weather effects -clearweather: 99 - -//--------------------------------------------------------------- -// 100: Disabled commands -gm: 100 -nuke: 100 - - -//--------------------- -// OTHER: not a command - -import: conf/import/atcommand_conf.txt diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf deleted file mode 100644 index 9c0f708fd..000000000 --- a/conf-tmpl/battle/battle.conf +++ /dev/null @@ -1,164 +0,0 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Who should have a baseatk value (makes str affect damage)? (Note 3) -enable_baseatk: 9 - -// Who can have perfect flee? (Note 3) -enable_perfect_flee: 1 - -// Who can have critical attacks? (Note 3) -// (Note that there are some skills that always do critical hit regardless of this) -enable_critical: 1 - -// Critical adjustment rate for non-players (Note 2) -mob_critical_rate: 100 -critical_rate: 100 - -// Should normal attacks give you a walk delay? -// If no, characters can move as soon as they start an attack (attack animation -// or walk animation may be omitted client-side, causing cropped attacks or -// monsters that teleport to you) -// If set, total walk delay is set to your attack animation duration divided by -// this value (eg: 1 -> 100%, 2 -> 50%, 4->25%...) -attack_walk_delay: 0 - -// Move-delay adjustment after being hit. (Note 2) -// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. -// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below. -pc_damage_walk_delay_rate: 20 -damage_walk_delay_rate: 100 - -// Move-delay adjustment for multi-hitting attacks. -// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be -// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. -// 80 is the setting that feels like Aegis (vs Sonic Blows) -// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder) -multihit_delay: 80 - -// Damaged delay rate for players (Note 2) -// (Setting to no/0 will be like always endure) -player_damage_delay_rate: 100 - -// Should race or element be used to consider someone undead? -// 0 = element undead -// 1 = race undead -// 2 = both (either one works) -undead_detect_type: 0 - -// Does HP recover if hit by an attribute that's same as your own? (Note 1) -attribute_recover: yes - -// What is the minimum and maximum hitrate of normal attacks? -min_hitrate: 5 -max_hitrate: 100 - -// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player -// 0 = no penalty is applied -// 1 = agi_penalty_num is reduced from FLEE as a % -// 2 = agi_penalty_num is reduced from FLEE as an exact amount -agi_penalty_type: 1 - -// When agi penalty is enabled, to whom it should apply to? (Note 3) -// By default, only players get the penalty. -agi_penalty_target: 1 - -// Amount of enemies required to be targetting player before FLEE begins to be penalized -agi_penalty_count: 3 - -// Amount of FLEE penalized per each attacking monster more than agi_penalty_count -agi_penalty_num: 10 - -// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player -// 0 = no penalty is applied -// 1 = vit_penalty_num is reduced from FLEE as a % -// 2 = vit_penalty_num is reduced from FLEE as an exact amount -vit_penalty_type: 1 - -// When vit penalty is enabled, to whom it should apply to? (Note 3) -// By default, only players get the penalty. -vit_penalty_target: 1 - -// Amount of enemies required to be targetting player before defense begins to be penalized -vit_penalty_count: 3 - -// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count -vit_penalty_num: 5 - -// Use alternate method of DEF calculation for physical attacks. -// With 0, disabled (use normal def% reduction with further def2 reduction) -// At 1 or more defense is substraction of (DEF* value). -// eg: 10 + 50 def becomes 0 + (10*type + 50) -weapon_defense_type: 0 - -//MDEF‚same as above....(MDEF*value) -magic_defense_type: 0 - -// How to count the number of attackers when applying agi penalty ? (choose one) -// 1-: Count every attack attempt (even those that were dodged/lucky-dodged) -// 2 : Count every non-lucky-dodged attack attempt -// 3 : Count only attacks that actually connect -// 4+: None of the above, count will always be 0 -agi_penalty_count_lv: 2 - -// How to count the number of attackers when applying vit penalty ? (choose one) -// 1-: Count every attack attempt (even those that were dodged/lucky-dodged) -// 2 : Count every non-lucky-dodged attack attempt -// 3 : Count only attacks that actually connect -// 4+: None of the above, count will always be 0 -vit_penalty_count_lv: 3 - -// Change attacker's direction to face opponent on every attack? (Note 3) -attack_direction_change: 15 - -// For those who is set, attacks of Neutral element will not get any elemental -// adjustment (100% versus on all defense-elements) (Note 3) -// NOTE: This is the setting that makes it so non-players can hit for full -// damage against Ghost-type targets (eg: Ghostring wearing players). -attack_attr_none: 14 - -// Rate at which equipment can break (base rate before it's modified by any skills) -// 1 = 0.01% chance. Default for official servers: 0 -equip_natural_break_rate: 0 - -// Overall rate of which your own equipment can break. (Note 2) -// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate -// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's -// weapon will be broken. -equip_self_break_rate: 100 - -// Overall rate at which you can break target's equipment. (Note 2) -// This affects the behaviour of skills like acid terror and meltdown -equip_skill_break_rate: 100 - -// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1) -// NOTE: The official setting is yes, even thought it degrades performance a bit. -delay_battle_damage: yes - -// Are arrows/ammo consumed when used on a bow/gun? -// 0 = No -// 1 = Yes -// 2 = Yes even for skills that do not specify arrow consumption when said -// skill is weapon-based and used with ranged weapons (auto-guesses which -// skills should consume ammo when it's acquired via a card or plagiarize) -arrow_decrement: 1 diff --git a/conf-tmpl/battle/client.conf b/conf-tmpl/battle/client.conf deleted file mode 100644 index 756083f85..000000000 --- a/conf-tmpl/battle/client.conf +++ /dev/null @@ -1,106 +0,0 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -//-------------------------------------------------------------- - -// Set here which client version do you accept. Add all values of clients: -// Clients older than accepted versions, and versions not set to 'accepted' -// here will be rejected when logging in -// 0x0001: Clients older than 2004-09-06aSakray (packet versions 5-9) -// 0x0002: 2004-09-06aSakexe (version 10) -// 0x0004: 2004-09-20aSakexe (version 11) -// 0x0008: 2004-10-05aSakexe (version 12) -// 0x0010: 2004-10-25aSakexe (version 13) -// 0x0020: 2004-11-29aSakexe (version 14) -// 0x0040: 2005-01-10bSakexe (version 15) -// 0x0080: 2005-05-09aSakexe (version 16) -// 0x0100: 2005-06-28aSakexe (version 17) -// 0x0200: 2005-07-18aSakexe (version 18) -// 0x0400: 2005-07-19bSakexe (version 19) -// 0x0800: 2006-03-27aSakexe (version 20) -// 0x1000: 2007-01-08aSakexe (version 21) -// 0x2000: 2007-02-12aSakexe (version 22) -// default value: 0xFFFF (all clients) -packet_ver_flag: 0xFFFF - -// Minimum delay between whisper/global/party/guild messages (in ms) -// Messages that break this threshold are silently omitted. -min_chat_delay: 0 - -// valid range of dye's and styles on the client -min_hair_style: 0 -max_hair_style: 23 -min_hair_color: 0 -max_hair_color: 8 -min_cloth_color: 0 -max_cloth_color: 4 - -// When set to yes, the damage field in packets sent from woe maps will be set -// to -1, making it impossible for GMs, Bots and Hexed clients to know the -// actual damage caused by attacks. (Note 1) -hide_woe_damage: no - -// "hair style" number that identifies pet. -// NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. -// This value is always higher than the max hair-style available in said client. -// Known values to work (all 2005 clients): -// older sakexes: 20 -// sakexe 0614: 24 -// sakexe 0628 (and later): 100 -pet_hair_style: 100 - -// Visible area size (how many squares away from a player can they see) -area_size: 14 - -// Maximum user LV to send to client -// (Default is 99.. Never go above 127) -// NOTE: You also need to adjust the client if you want this to work. -max_lv: 99 - -// Level required to display an aura. -// NOTE: This assumes that sending max_lv to the client will display the aura. aura_lv must not be less than max_lv. -// Example: If max_lv is 99, and aura_lv is 150, characters with level 99~149 will be sent as being all level 98, -// and only characters with level 150 or more will be reported as having level 99. -aura_lv: 99 - -// Will tuxedo and wedding dresses be shown when worn? (Note 1) -wedding_modifydisplay: no - -// Save Clothes color. (This will degrade performance) (Note 1) -save_clothcolor: yes - -// Do not display cloth colors for the wedding class? -// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled -// for this option to take effect. Set this to yes if your cloth palettes -// pack doesn't has wedding palettes (or has less than the other jobs) -wedding_ignorepalette: no - -// Do not display cloth colors for the Xmas class? -// Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs) -xmas_ignorepalette: no - -// Set this to 1 if your clients have langtype problems and can't display motd properly -motd_type: 0 - -// Show eAthena version to users when the login? -display_version: yes - -// When affected with the "Hallucination" status effect, send the effect to client? (Note 1) -// Note: Set to 'no' if the client lags due to the "Wavy" screen effect. -display_hallucination: yes diff --git a/conf-tmpl/battle/drops.conf b/conf-tmpl/battle/drops.conf deleted file mode 100644 index c46de1c85..000000000 --- a/conf-tmpl/battle/drops.conf +++ /dev/null @@ -1,148 +0,0 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -//-------------------------------------------------------------- - -// If an item is dropped, does it go stright into the users inventory? (Note 1) -item_auto_get: no - -// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) -flooritem_lifetime: 60000 - -// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) -item_first_get_time: 3000 - -// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) -// (Takes effect after item_first_get_time elapses) -item_second_get_time: 1000 - -// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) -// (Takes effect after the item_second_get_time elapses) -item_third_get_time: 1000 - -// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) -mvp_item_first_get_time: 10000 - -// Grace time for the first and second MvP so they can get the item? (in milliseconds) -// (Takes effect after mvp_item_first_get_time elapses) -mvp_item_second_get_time: 10000 - -// Grace time for the first, second and third MvP so they can get the item? (in milliseconds) -// (Takes effect after mvp_item_second_get_time elapses) -mvp_item_third_get_time: 2000 - -// Item drop rates (Note 2) - -// The rate the common items are dropped (Items that are in the ETC tab, besides card) -item_rate_common: 100 -item_rate_common_boss: 100 -item_drop_common_min: 1 -item_drop_common_max: 10000 - -// The rate healing items are dropped (items that restore HP or SP) -item_rate_heal: 100 -item_rate_heal_boss: 100 -item_drop_heal_min: 1 -item_drop_heal_max: 10000 - -// The rate at which usable items (in the item tab) other then healing items are dropped. -item_rate_use: 100 -item_rate_use_boss: 100 -item_drop_use_min: 1 -item_drop_use_max: 10000 - -// The rate at which equipment is dropped. -item_rate_equip: 100 -item_rate_equip_boss: 100 -item_drop_equip_min: 1 -item_drop_equip_max: 10000 - -// The rate at which cards are dropped -item_rate_card: 100 -item_rate_card_boss: 100 -item_drop_card_min: 1 -item_drop_card_max: 10000 - -// The rate adjustment for the MVP items that the MVP gets directly in their inventory -item_rate_mvp: 100 -item_drop_mvp_min: 1 -item_drop_mvp_max: 10000 - -// The rate adjustment for card-granted item drops. -item_rate_adddrop: 100 -item_drop_add_min: 1 -item_drop_add_max: 10000 - -// Rate adjustment for Treasure Box drops (these override all other modifiers) -item_rate_treasure: 100 -item_drop_treasure_min: 1 -item_drop_treasure_max: 10000 - -// Use logarithmic drops? (Note 1) -// Logarithmic drops scale drop rates in a non-linear fashion using the equation -// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) -// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) -// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: -// Y: Original Drop Rate -// X: Rate drop modifier (eg: item_rate_equip) -// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 -// -----+--------------------------------------------------------------- -// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 -// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 -// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 -// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 -// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 -// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 -// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 -//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 -//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% -//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% -item_logarithmic_drops: no - -// Can the monster's drop rate become 0? (Note 1) -// Default: no (as in official servers). -drop_rate0item: no - -// Makes your LUK value affect drop rates on an absolute basis. -// Setting to 100 means each luk adds 0.01% chance to find items -// (regardless of item's base drop rate). -drops_by_luk: 0 - -// Makes your LUK value affect drop rates on a relative basis. -// Setting to 100 means each luk adds 1% chance to find items -// (So at 100 luk, everything will have double chance of dropping). -drops_by_luk2: 0 - -// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100) -finding_ore_rate: 100 - -// Whether or not Marine Spheres and Floras summoned by Alchemist drop items? -// This setting has three available values: -// 0: Nothing drops. -// 1: Only marine spheres drop items. -// 2: All alchemist summons drop items. -alchemist_summon_reward: 1 - -// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** -// Note: It also announces STEAL skill usage with rare items -// 0 = don't show announces at all -// 1 = show announces for 0.01% drop chance items -// 333 = show announces for 3.33% or lower drop chance items -// 10000 = show announces for all items -rare_drop_announce: 0 diff --git a/conf-tmpl/battle/exp.conf b/conf-tmpl/battle/exp.conf deleted file mode 100644 index f3d438ea2..000000000 --- a/conf-tmpl/battle/exp.conf +++ /dev/null @@ -1,103 +0,0 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: The max level of classes is stored in the exp table. -// See files db/exp.txt and db/exp2.txt to change them. -//-------------------------------------------------------------- - -// Rate at which exp. is given. (Note 2) -base_exp_rate: 100 - -// Rate at which job exp. is given. (Note 2) -job_exp_rate: 100 - -// Turn this on to allow a player to level up more than once from a kill. (Note 1) -multi_level_up: no - -// Setting this can cap the max experience one can get per kill specified as a -// % of the current exp bar. (Every 10 = 1.0%) -// For example, set it to 500 and no matter how much exp the mob gives, -// it can never give you above half of your current exp bar. -max_exp_gain_rate: 0 - -// Method of calculating earned experience when defeating a monster: -// 0 = uses damage given / total damage as damage ratio -// 1 = uses damage given / max_hp as damage ratio -// NOTE: Using type 1 disables the bonus where the first attacker gets -// his share of the exp doubled when multiple people attack the mob. -exp_calc_type: 0 - -// Experience increase per attacker. That is, every additional attacker to the -// monster makes it give this much more experience -// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp) -exp_bonus_attacker: 25 - -// Max number of attackers at which exp bonus is capped -// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) -exp_bonus_max_attacker: 12 - -// MVP bonus exp rate. (Note 2) -mvp_exp_rate: 100 - -// Rate of base/job exp given by NPCs. (Note 2) -quest_exp_rate: 100 - -// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. -// The balance of the exp. rate is best used with 5 to 10) -heal_exp: 0 - -// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. -// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. -resurrection_exp: 0 - -// The rate of job exp. when using discount and overcharge on an NPC -// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) -// The way it is calculated is (money received * skill lv) * shop_exp / 10000. -shop_exp: 0 - -// PVP exp. Do players get exp in PvP maps -// (Note: NOT exp from players, but from normal leveling) -pvp_exp: yes - -// When a player dies, how should we penalize them? -// 0 = No penalty. -// 1 = Lose % of current level when killed. -// 2 = Lose % of total experience when killed. -death_penalty_type: 1 - -// Base exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_base: 100 - -// Job exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_job: 100 - -// When a player dies, how much zeny should we penalize them with? -// NOTE: It is a percentage of their zeny, so 100 = 1% -zeny_penalty: 0 - -// Will display experience gained from killing a monster. (Note 1) -disp_experience: no - -// Will display zeny earned (from mobs, trades, etc) (Note 1) -disp_zeny: no - -// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) -// If no, an equation will be used which preserves statpoints earned/lost -// through external means (ie: stat point buyers/sellers) -use_statpoint_table: yes diff --git a/conf-tmpl/battle/gm.conf b/conf-tmpl/battle/gm.conf deleted file mode 100644 index 040a91ef7..000000000 --- a/conf-tmpl/battle/gm.conf +++ /dev/null @@ -1,99 +0,0 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -//-------------------------------------------------------------- - -// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) -atcommand_spawn_quantity_limit: 100 - -// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity) -atcommand_slave_clone_limit: 25 - -// If 'no', commands require exact player name. If 'yes', entering a partial -// name will work, as long as there's only one match from all players in the -// current map server. -partial_name_scan: yes - -// [GM] Can use all skills? (No or mimimum GM level) -gm_all_skill: no - -// [GM] Can equip anything? (No or minimum GM level, can cause client errors.) -gm_all_equipment: no - -// [GM] Can use skills without meeting the required conditions (items, etc...)? -// 'no' or minimum GM level to bypass requirements. -gm_skill_unconditional: no - -// [GM] Can join a password protected chat? (No or mimimum GM level) -gm_join_chat: no - -// [GM] Can't be kicked from a chat? (No or mimimum GM level) -gm_kick_chat: no - -// (@) GM Commands available only to GM's? (Note 1) -// set to 'No', Normal players (gm level 0) can use GM commands _IF_ you set the command level to 0. -// set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0. -atcommand_gm_only: no - -// Is the character of a GM account set as the object of a display by @ command etc. or not? -hide_GM_session: no - -// At what GM level can you see GMs and Account/Char IDs in the @who command? -who_display_aid: 40 - -// Ban people that try trade dupe. -// Duration of the ban, in minutes (default: 5). To disable the ban, set 0. -ban_hack_trade: 5 - -// Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc. -// Values are from 0 to 100. -// 100: disable information -// 0: send to any people, including normal players -// default: 60, according to GM definition in atcommand_athena.conf -hack_info_GM_level: 60 - -// The minimum GM level to bypass nowarp and nowarpto mapflags. -// This option is mainly used in commands which modify a character's -// map/coordinates (like @memo, @warp, @charwarp, @go, @jump, etc...). -// default: 20 (first level after normal player or super'normal' player) -any_warp_GM_min_level: 20 - -// The minimum level for a GM to be unable to distribute items. -// You should set this to the same level @item is set to in the atcommand.conf -// NEVER SET THIS VALUE TO 0, or you will block drop/trade for normal players -gm_cant_drop_min_lv: 1 - -//The trust level for your GMs. Any GMs ABOVE this level will be able to distribute items -//ie: Use Storage/Guild Storage, Drop Items, Use Vend, Trade items. -gm_cant_drop_max_lv: 0 - -// Minimum GM level to see the hp of every player? (Default: 60) -// no/0 can be used to disable it. -disp_hpmeter: 0 - -// Players Titles (check msg_athena.conf for title strings) -// You may assign different titles for your Players and GMs -title_lvl1: 1 -title_lvl2: 10 -title_lvl3: 20 -title_lvl4: 40 -title_lvl5: 50 -title_lvl6: 60 -title_lvl7: 80 -title_lvl8: 99 diff --git a/conf-tmpl/battle/guild.conf b/conf-tmpl/battle/guild.conf deleted file mode 100644 index 2c474552e..000000000 --- a/conf-tmpl/battle/guild.conf +++ /dev/null @@ -1,60 +0,0 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -//-------------------------------------------------------------- - -// When making a guild, an Emperium is consumed? (Note 1) -guild_emperium_check: yes - -// Maximum tax limit on a guild member. -guild_exp_limit: 50 - -// Maximum castles one guild can own (0 = unlimited) -guild_max_castles: 0 - -// Damage adjustments for WOE battles against defending Guild monsters (Note 2) -castle_defense_rate: 100 - -// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) -gvg_short_attack_damage_rate: 80 - -// Ranged damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2) -gvg_long_attack_damage_rate: 80 - -// Weapon skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_weapon_attack_damage_rate: 60 - -// Magic skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_magic_attack_damage_rate: 60 - -// Misc skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2) -gvg_misc_attack_damage_rate: 60 - -// Flee penalty on gvg grounds. Official value is 20 (Note 2) -// NOTE: It's %, not absolute, so 20 is -20% of your total flee -gvg_flee_penalty: 20 - -// When the emperium is broken during WoE, how long before the removal -// of monsters/players from the castle? (in miliseconds) -gvg_eliminate_time: 7000 - -// Can the 'Glory of Guild' skill be learnt in the Guild window, -// and does changing emblems require it? (Note 1) -// P.S: This skill is not implemented on official servers -require_glory_guild: no diff --git a/conf-tmpl/battle/homunc.conf b/conf-tmpl/battle/homunc.conf deleted file mode 100644 index 5e9e627ef..000000000 --- a/conf-tmpl/battle/homunc.conf +++ /dev/null @@ -1,46 +0,0 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Homunculus setting (Note 3) -// Activates various 'quirks' that makes them behave unlike normal characters. -// 0x001: Can't be targetted by support skills (except for their master) - -// 0x004: Mobs will always go after them instead of players until attacked -// 0x008: Copy their master's speed on spawn/map-change -// 0x010: They display luk/3+1 instead of their actual critical in the -// stat window (by default they don't crit) -// 0x020: Their Min-Matk is always the same as their max -// 0x040: Skill re-use delay is reset when they are vaporized. -hom_setting: 0xFFFF - -// The rate a homunculus will get friendly by feeding it. (Note 2) -homunculus_friendly_rate: 100 - -// Can you name a homunculus more then once? (Note 1) -hom_rename: no - -// Intimacy needed to use Evolved Vanilmirth's Bio Explosion -hvan_explosion_intimate: 45000 - -// Show stat growth to the owner when an Homunculus levels up -homunculus_show_growth: no diff --git a/conf-tmpl/battle/items.conf b/conf-tmpl/battle/items.conf deleted file mode 100644 index 8ef1aac3e..000000000 --- a/conf-tmpl/battle/items.conf +++ /dev/null @@ -1,80 +0,0 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// The highest value at which an item can be sold via the merchant vend skill. (in zeny) -vending_max_value: 1000000000 - -// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%) -// When a tax is applied, the item's full price is charged to the buyer, but -// the vender will not get the whole price paid (they get 100% - this tax). -vending_tax: 200 - -// Show the buyer's name when successfully vended an item -buyer_name: yes - -// Forging success rate. (Note 2) -weapon_produce_rate: 100 - -// Prepare Potion success rate. (Note 2) -potion_produce_rate: 100 - -// Do produced items have the maker's name on them? (Note 3) -// 0x01: Produced Weapons -// 0x02: Produced Potions -// 0x04: Produced Arrows -// 0x08: Produced Holy Water -// 0x10: Produced Deadly Potions -// 0x80: Other produced items. -produce_item_name_input: 0x03 - -// Is a monster summoned via dead branch aggressive? (Note 1) -dead_branch_active: yes - -// Are summoned monsters level greater then your base level? (dead branches) (Note 1) -random_monster_checklv: yes - -// Can any player equip any item regardless of the gender restrictions -// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. -ignore_items_gender: yes - -// Item check? (Note 1) -// On map change it will check for items not tagged as "available" and -// auto-delete them from inventory/cart. -// NOTE: An item is not available if it was not loaded from the item_db or you -// specify it as unavailable in db/item_avail.txt -item_check: no - -// How much time must pass between item uses? -// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms -// On officials this is 0, but it's set to 100ms as a measure against bots/macros. -item_use_interval: 100 - -// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). -// For example, if left at 50. An item can give bNoMagicDamage,40; -// which reduces magic damage by 40%, but does not blocks status changes. -gtb_sc_immunity: 50 - -// Enable autospell card effects to stack? -// NOTE: Different cards that grant the same skill will both -// always work independently of each other regardless of setting. -autospell_stacking: no diff --git a/conf-tmpl/battle/misc.conf b/conf-tmpl/battle/misc.conf deleted file mode 100644 index 3fa7b34e6..000000000 --- a/conf-tmpl/battle/misc.conf +++ /dev/null @@ -1,112 +0,0 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. -// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. -// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. -// Normal pvp counter and rank display are disabled as well. -// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a -// manner penalty of 5 each time they kill another player (see manner_system -// config to adjust how this will affect players) -pk_mode: 0 - -// Manner/karma system configuration. Specifies how does negative manner -// (red no chat bubble) affects players (add as needed): -// 0: No penalties. -// 1: Disables chatting (includes whispers, party/guild msgs, etc) -// 2: Disables skill usage -// 4: Disables commands usage -// 8: Disables item usage/picking/dropping -// 16: Disables room creation (chatrooms and vending shops) -manner_system: 15 - -// For PK Server Mode. Change this to define the minimum level players can start PK-ing -pk_min_level: 55 - -// For PK Server Mode. It specifies the maximum level difference between -// players to let them attack each other. 0 disables said limit. -pk_level_range: 0 - -// For PK servers. Damage adjustment settings, these follow the same logic -// as their WoE counterparts (see guild.conf) -pk_short_attack_damage_rate: 80 -pk_long_attack_damage_rate: 70 -pk_weapon_attack_damage_rate: 60 -pk_magic_attack_damage_rate: 60 -pk_misc_attack_damage_rate: 60 - -// Display skill usage/errors in console? (for debug only) (default: off) (Note 3) -skill_log: off - -// Display battle log? (for debug only) (default: off) (Note 1) -battle_log: off - -// Display save log? (for debug only) (default: off) (Note 1) -save_log: off - -// Display errors? (for debug only) (default: off) (Note 1) -error_log: on - -// Display other stuff? (for debug only) (default: off) (Note 1) -etc_log: off - -// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) -// It will also run on start-up a warp-check to print out which warp points lead directly on -// top of on-touch npcs (which can lead to infinite loopback warping situations) -warp_point_debug: no - -// Choose if server begin with night (yes) or day (no) -night_at_start: no - -// Define duration in msec of the day (default: 7200000 = 2 hours) -// Set to 0 to disable day cycle (but not @day GM command). -// Except 0, minimum is 60000 (1 minute) -day_duration: 0 - -// Define duration in msec of the night (default: 1800000 = 30 min) -// Set to 0 to disable night cycle (but not @night GM command). -// Except 0, minimum is 60000 (1 minute) -night_duration: 0 - -// Using duel on pvp-maps -duel_allow_pvp: no - -// Using duel on gvg-maps -duel_allow_gvg: no - -// Allow using teleport/warp when dueling -duel_allow_teleport: no - -// Autoleave duel when die -duel_autoleave_when_die: yes - -// Delay between using @duel in minutes -duel_time_interval: 60 - -// Restrict duel usage to same map -duel_only_on_same_map: no - -// Determines max number of characters that can stack within a single cell. -// NOTE: For this setting to make effect you have to use a server compiled with -// Cell Stack Limit support (see src/map/map.h) -cell_stack_limit: 1 diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf deleted file mode 100644 index 58111ab2d..000000000 --- a/conf-tmpl/battle/monster.conf +++ /dev/null @@ -1,201 +0,0 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2) -mvp_hp_rate: 100 - -// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) -monster_hp_rate: 100 - -// The maximum attack speed of a monster -monster_max_aspd: 199 - -// Defines various mob AI related settings. (Note 3) -// 0x001: When enabled mobs will update their target cell every few iterations -// (normally they never update their target cell until they reach it while -// chasing) -// 0x002: Makes mob use their "rude attack" skill (usually warping away) if they -// are attacked and they can't attack back regardless of how they were -// attacked (eg: GrimTooth), otherwise, their rude attack" is only activated -// if they can't melee reach the target (eg: sniping) -// 0x004: If not set, mobs that can change target only do so when melee attacked -// (distance player/mob < 3), otherwise mobs may change target and chase -// ranged attackers. This flag also overrides the 'provoke' target. -// 0x008: If set, when a mob loses track of their target, they stop walking -// inmediately. Otherwise, they continue to their last target tile. When -// set mobs also scatter as soon as they lose their target. Use this mode -// to make it much harder to mob-train by hiding and collecting them on a -// single spot (ie: GrimTooth training) -// 0x010: If set, mob skills defined for friends will also trigger on themselves. -// 0x020: When set, the monster ai is executed for all monsters in maps that -// have players on them, instead of only for mobs who are in the vecinity -// of players. -// 0x040: When set, when the mob's target changes map, the mob will walk towards -// any npc-warps in it's sight of view (use with mob_npc_warp below) -// 0x100: When set, a mob will pick a random skill from it's list and start from -// that instead of checking skills in orders (when unset, if a mob has too -// many skills, the ones near the end will rarely get selected) -// 0x200: When set, a mob's skill re-use delay will be applied to all entries of -// the same skill, instead of only that particular entry (eg: Mob has heal -// on six lines for different conditions, when set, whenever one of the six -// trigger, all of them will share the delay -// 0x400: By default mobs have a range of 9 for all skills. Set this to enforce -// the normal skill range rules on them. -// Example: 0x140 -> Chase players through warps + use skills in random order. -monster_ai: 0 - -// Should mobs be able to be warped (add as needed)? -// 0: Disable. -// 1: Enable mob-warping when standing on NPC-warps -// 2: Enable mob-warping when standing on Priest Warp Portals -// 4: Disable warping when the target map is a 'nobranch' map. -mob_warp: 0 - -// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2) -view_range_rate: 100 - -// Chase Range is the base minimum-chase that a mob gives before giving up -// (as long as the target is outside their field of view). This is the range3 -// column in the mob_db. (Note 2) -chase_range_rate: 100 - -// Allow monsters to be aggresive and attack first? (Note 1) -monster_active_enable: yes - -// Should the mob_db names override the mob names specified in the spawn files? -// 0: No -// 1: always use the mob_db Name column (english mob name) -// 2: always use the mob_db JName column (original Kro mob name) -override_mob_names: 0 - -// Monster damage delay rate (Note 1) -// Setting to no/0 is like they always have endure. -monster_damage_delay_rate: 100 - -// Looting monster actions. -// 0 = Monster will consume the item. -// 1 = Monster will not consume the item. -monster_loot_type: 0 - -// Chance of mob casting a skill (Note 2) -// Higher rates lead to 100% mob skill usage with no/few normal attacks. -// Set to 0 to disable mob skills. -mob_skill_rate: 100 - -// Mob skill delay adjust (Note 2) -// After a mob has casted a skill, there is a delay before being able to -// re-cast it. Note that skills with a delay of 0 can't be affected by this -// setting. -mob_skill_delay: 100 - -// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) -mob_count_rate: 100 - -// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) -//Note: This does not affects mobs with inmediate respawn (most normal mobs) -mob_spawn_delay: 100 -plant_spawn_delay: 100 -boss_spawn_delay: 100 - -// Should mobs not spawn within the viewing range of players? -// 0 is disabled, otherwise it is the number of retries before giving up -// and spawning the mob within player-view anyway, unless the max (100) is used, -// in which case the mob will not be spawned, and it'll be retried again in -// 5 seconds. -// NOTE: This has no effect on mobs that always spawn on the very same cell -// (like ant eggs) except if you set it to the max. -no_spawn_on_player: 0 - -// Should spawn coordinates in the mob-spawn files be ignored? (Note 1) -// If set to yes, all monsters will have a random respawn spot across the whole -// map regardless of what the mob-spawn file says. -force_random_spawn: no - -// Do summon slaves inherit the passive/aggressive traits of their master? -// 0: No, retain original mode. -// 1: Slaves are always aggressive. -// 2: Slaves are always passive. -// 3: Same as master's aggressive/passive state. -slaves_inherit_mode: 2 - -// Do summon slaves have the same walking speed as their master? -// NOTE: The default is 3 for official servers. -// 0: Never. -// 1: If the master can walk -// 2: If the master can't walk (even motionless mobs have a speed -// entry in their mob_db) -// 3: Always -slaves_inherit_speed: 3 - -// Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a -// chance of triggering the master's autospell cards? (Note 1) -summons_trigger_autospells: yes - -// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself? -// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists -retaliate_to_master: yes - -// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1) -// eg: Mob attacks player B, and player A casts a skill C. If set to yes and the -// mob has a skill that is triggered by skill C, then A will be the target of -// the skill, otherwise B will be targetted by the reaction skill. -mob_changetarget_byskill: no - -// If monster's class is changed will it fully recover HP? (Note 1) -monster_class_change_full_recover: yes - -// Display some mob info next to their name? (add as needed) -// (does not works on guardian or emperium) -// 1: Display mob HP (Hp/MaxHp format) -// 2: Display mob HP (Percent of full life format) -// 4: Display mob's level -show_mob_info: 0 - -// Zeny from mobs -zeny_from_mobs: no - -// Monsters level up (monster will level up each time a player is killed and they will grow stronger) -// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100))) -// NOTE: Does not apply to WoE Guardians. -mobs_level_up: no -mobs_level_up_exp_rate: 1 - -// Dynamic Mobs Options -// Use dynamic mobs? (recommended for small-medium sized servers) -dynamic_mobs: yes - -// Remove Mobs even if they are hurt -mob_remove_damaged: yes - -// Delay before removing mobs from empty maps (default 5 min = 300 secs) -mob_remove_delay: 300000 - -// Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off) -// Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10. -mob_clear_delay: 0 - -// Defines on who the mob npc_event gets executed when a mob is killed. -// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0) -// Type 0: On the player that did the most damage to the mob. -// NOTE: This affects who gains the Castle when the Emperium is broken. -mob_npc_event_type: 1 diff --git a/conf-tmpl/battle/party.conf b/conf-tmpl/battle/party.conf deleted file mode 100644 index 2dce065af..000000000 --- a/conf-tmpl/battle/party.conf +++ /dev/null @@ -1,54 +0,0 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -//-------------------------------------------------------------- - -// If someone steals (gank/steal skills), show name in party? (Note 1) -show_steal_in_same_party: no - -// Interval before updating the party-member map mini-dots (milliseconds) -party_update_interval: 1000 - -// Method used to update party-mate hp-bars: -// 0: Aegis - bar is updated every time HP changes (bandwidth intensive) -// 1: eAthena - bar is updated with the party map dots (up to 1 second delay) -party_hp_mode: 0 - -// When 'Party Share' item sharing is enabled in a party, -// tell the picker which party-member received the item? (Note 1) -show_party_share_picker: no - -// Method of distribution when item party share is enabled in a party: -// -// 0: Normal (item goes to a random party member) -// 1: Item Share is disabled for non-mob drops (player/pet drops) -// 2: Round Robin (items are distributed evenly and in order among members) -// 3: 1+2 -party_item_share_type: 0 - -// Is exp/item sharing disabled for idle members in the party? -// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering -// a character idle. -// Characters in a chat/vending are always considered idle. -// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. -idle_no_share: no - -// Give additional experience bonus per party-member involved on even-share parties? -// (eg: If set to 10, a even-share party of 5 people will receive +40% exp) -party_even_share_bonus: 0 diff --git a/conf-tmpl/battle/pet.conf b/conf-tmpl/battle/pet.conf deleted file mode 100644 index 0d13d26b9..000000000 --- a/conf-tmpl/battle/pet.conf +++ /dev/null @@ -1,86 +0,0 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Rate for catching pets (Note 2) -pet_catch_rate: 100 - -// Can you name a pet more then once? (Note 1) -pet_rename: no - -// The rate a pet will get friendly by feeding it. (Note 2) -pet_friendly_rate: 100 - -// The rate at which a pet will become hungry. (Note 2) -pet_hungry_delay_rate: 100 - -// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5) -// Note: The friendlyness is 0-1000 total, at 0 the pet runs away. -pet_hungry_friendly_decrease: 5 - -// Does the pet need its equipment before it does its skill? (Note 1) -pet_equip_required: yes - -// When the master attacks a monster, whether or not the pet will also attack. (Note 1) -pet_attack_support: no - -// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) -pet_damage_support: no - -// Minimum intimacy necessary for a pet to support their master. Default is 900 -// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value. -// At max (1000) support rate is 150%. -pet_support_min_friendly: 900 - -// Whether or not the pet's will use skills. (Note 1) -// Note: Offensive pet skills need at least pet_attack_support or -// pet_damage_support to work (they trigger while the pet is attacking). -pet_status_support: no - -// Rate at which a pet will support it's owner in battle. (Note 2) -// Affects pet_attack_support & pet_damage_support. -pet_support_rate: 100 - -// Does the pets owner receive exp from the pets damage? -pet_attack_exp_to_master: no - -// The rate exp. is gained from the pet attacking monsters -pet_attack_exp_rate: 100 - -// Pet leveling system. Use 0 to disable (default). -// When enabled, a pet's level is a fixed % of the master's. (Note 2) -// If 200%, pet has double level, if 50% pet has half your level, etc. -pet_lv_rate: 0 - -// When pet leveling is enabled, what is the max stats for pets? -pet_max_stats: 99 - -// When pet leveling is enabled, these are the imposed caps on -// min/max damage. Note that these only cap atk1 and atk2, if you -// enable pet_str, their max damage is then their base_atk + pet_max_atk2 -pet_max_atk1: 500 -pet_max_atk2: 1000 - -// Are pets disabled during Guild Wars? -// If set to yes, pets are automatically returned to egg when entering castles during WoE times -// and hatching is forbidden within as well. -pet_disable_in_gvg: no diff --git a/conf-tmpl/battle/player.conf b/conf-tmpl/battle/player.conf deleted file mode 100644 index 58f0f9bb1..000000000 --- a/conf-tmpl/battle/player.conf +++ /dev/null @@ -1,137 +0,0 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -//-------------------------------------------------------------- - -// Players' maximum HP rate? (Default is 100) -hp_rate: 100 - -// Players' maximum SP rate? (Default is 100) -sp_rate: 100 - -// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) -// (It is 'yes' on official servers) -left_cardfix_to_right: yes - -// The amount of HP a player will respawn with, 0 is default. -// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) -restart_hp_rate: 0 - -// The amount of SP a player will respawn with, 0 is default. -// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) -restart_sp_rate: 0 - -// Can a normal player by-pass the skill tree? (Note 1) -player_skillfree: no - -// When set to yes, forces skill points gained from 1st class to be put into 1st class -// skills, and forces novice skill points to be put into the basic skill. (Note 1) -player_skillup_limit: yes - -// Quest skills can be learned? (Note 1) -// Setting this to yes can open an exploit on your server! -quest_skill_learn: no - -// When skills are reset, quest skills are reset as well? (Note 1) -// Setting this to yes can open an exploit on your server! -// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. -quest_skill_reset: no - -// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) -basic_skill_check: yes - -// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) -// That is, when you go to a map and don't move, how long before the monsters will notice you. -// If you attack a monster, it will attack you back regaurdless of this setting. (I think) -player_invincible_time: 5000 - -// The time interval for HP to restore naturally. (in milliseconds) -natural_healhp_interval: 6000 - -// The time interval for SP to restore naturally. (in milliseconds) -natural_healsp_interval: 8000 - -// Automatic healing skill's time interval. (in milliseconds) -natural_heal_skill_interval: 10000 - -// The maximum weight for a character to carry when the character stops healing naturally. (in %) -natural_heal_weight_rate: 50 - -// Maximum atk speed. (Default 190, Highest allowed 199) -max_aspd: 190 - -// Maximum walk speed rate (200 would be capped to twice the normal speed) -max_walk_speed: 300 - -// Maximum HP. (Default is 1000000) -max_hp: 1000000 - -// Maximum SP. (Default is 1000000) -max_sp: 1000000 - -// Max limit of char stats. (agi, str, etc.) -max_parameter: 99 - -// Same as max_parameter, but for baby classes. -max_baby_parameter: 80 - -// Max armor def/mdef -// NOTE: does not affects skills and status effects like Mental Strength -// If weapon_defense_type is non-zero, it won't apply to max def. -// If magic_defense_type is non-zero, it won't apply to max mdef. -max_def: 99 - -// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, -// the remaining is converted to vit def/int mdef using this multiplier -// (eg: if set to 10, every armor point above the max becomes 10 vit defense points) -over_def_bonus: 0 - -// Max weight carts can hold. -max_cart_weight: 8000 - -// Prevent logout of players after being hit for how long (in ms, 0 disables)? -prevent_logout: 10000 - -// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) -show_hp_sp_drain: no - -// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) -show_hp_sp_gain: yes - -// If set, when A accepts B as a friend, B will also be added to A's friend -// list, otherwise, only A appears in B's friend list. -// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet -friend_auto_add: yes - -// Are simultaneous trade/party/guild invite requests automatically rejected? -invite_request_check: yes - -// Players' will drop a 'Skull' when killed? -// 0 = Disabled -// 1 = Dropped only in PvP maps -// 2 = Dropped in all situations -bone_drop: 0 - -// Do mounted (on Peco) characters increase their size -// 0 = no -// 1 = only Normal Classes on Peco have Big Size -// 2 = only Baby Classes on Peco have Medium Size -// 3 = both Normal Classes on Peco have Big Size -// and Baby Classes on Peco have Medium Size -character_size: 0 diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf deleted file mode 100644 index a7ddc3cac..000000000 --- a/conf-tmpl/battle/skill.conf +++ /dev/null @@ -1,269 +0,0 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// The rate of time it takes to cast a spell (Note 2, 0 = No casting time) -casting_rate: 100 - -// Delay time after casting (Note 2) -delay_rate: 100 - -// Does the delay time depend on the caster's DEX and/or AGI? (Note 1) -// Note: On Official servers, neither Dex nor Agi affect delay time -delay_dependon_dex: no -delay_dependon_agi: no - -// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) -// Note: Setting this to anything above 0 can stop speedhacks. -min_skill_delay_limit: 100 - -// Default skill delay for non-weapon based skills which have no delay specified. -// This delay is also the min can't walk delay of all skills. -// NOTE: Do not set this too low, if a character starts moving too soon after -// doing a skill, the client will not update this, and the player/mob will -// appear to "teleport" afterwards. -default_skill_delay: 300 - -//Completely disable skill delay of the following types (Note 3) -//NOTE: By default mobs don't have the skill delay as specified in the skill -// database, but follow their own 'reuse' skill delay which is specified on -// the mob skill db. When set, the delay for all skills become -// min_skill_delay_limit. -no_skill_delay: 2 - -// At what dex does the cast time become zero (instacast)? -castrate_dex_scale: 150 - -// Will normal attacks be able to ignore the delay after skills? (Note 1) -skill_delay_attack_enable: yes - -// Range added to skills after their cast time finishes. -// Decides how far away the target can walk away after the skill began casting before the skill fails. -// 0 disables this range checking (default) -skill_add_range: 0 - -// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) -skill_out_range_consume: no - -// Does the distance between caster and target define if the skill is a ranged skill? (Note 3) -// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. -// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged). -// Default 14 (mobs + pets + homun) -skillrange_by_distance: 14 - -// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3) -// NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is -// set, the range of all skills is 9 for monsters. -skillrange_from_weapon: 14 - -// Should a check on the caster's status be performed in all skill attacks? -// When set to yes, meteors, storm gust and any other ground skills will have -// no effect while the caster is unable to fight (eg: stunned). -skill_caster_check: yes - -// Should ground placed skills be removed as soon as the caster dies? (Note 3) -clear_skills_on_death: 0 - -// Should ground placed skills be removed when the caster changes maps? (Note 3) -clear_skills_on_warp: 15 - -//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" -//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) -//See db/skill_unit_db.txt for more info. -defunit_not_enemy: no - -// Do skills do at least 'hits' damage when they don't miss/are blocked? -//(for example, will firebolts always do "number of bolts" damage versus plants?) -//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. -skill_min_damage: 6 - -// The delay rate of monk's combo (Note 2) -combo_delay_rate: 100 - -// Use alternate auto Counter Attack Skill Type? (Note 3) -// For those characters on which it is set, 100% Critical, -// Otherwise it disregard DEF and HIT+20, CRI*2 -auto_counter_type: 15 - -// Can ground skills be placed on top of each other? (Note 3) -// By default, skills with UF_NOREITERATION set cannot be stacked on top of -// other skills, this setting will override that. (skill_unit_db) -skill_reiteration: 0 - -// Can ground skills NOT be placed underneath/near players/monsters? (Note 3) -// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) -skill_nofootset: 1 - -// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) -// Default on official servers: yes for player-traps -gvg_traps_target_all: 1 - -// Some traps settings (add as necessary): -// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times. -// (Invisible traps can be revealed through Hunter's Detecting skill) -traps_setting: 0 - -// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) -// 1: Enable players to damage the floras outside of versus grounds. -// 2: Disable having different types out at the same time -// (eg: forbid summoning anything except hydras when there's already -// one hydra out) -summon_flora_setting: 3 - -// Whether placed down skills will check walls (Note 1) -// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) -skill_wall_check: yes - -// When cloaking, Whether the wall is checked or not. (Note 1) -// Note: When the skill does not checks for walls, you will always be considered -// as if you had a wall-next to you (you always get the wall-based speed). -// Add the settings as required, being hit always uncloaks you. -// -// 0 = doesn't check for walls -// 1 = Check for walls -// 2 = Cloaking is not cancelled when attacking. -// 4 = Cloaking is not cancelled when using skills -player_cloak_check_type: 1 -monster_cloak_check_type: 4 - -// Can't place unlimited land skills at the same time (Note 3) -land_skill_limit: 1 - -//Determines which kind of skill-failed messages should be sent: -// 1 - Disable all skill-failed messages. -// 2 - Disable skill-failed messages due to can-act delays. -// 4 - Disable failed message from Snatcher -// 8 - Disable failed message from Envenom -display_skill_fail: 2 - -// Can a player in chat room (in-game), be warped by a warp portal? (Note 1) -chat_warpportal: no - -// What should the wizard's "Sense" skill display on the defense fields? -// 0: Do not show defense -// 1: Base defense -// 2: Vit/Int defense -// 3: Both (the addition of both) [default] -sense_type: 3 - -// Which finger offensive style will be used? -// 0 = Aegis style (single multi-hit attack) -// 1 = Athena style (multiple consecutive attacks) -finger_offensive_type: 0 - -// Number of hits at a time that undead/fire elemental enemies receive from firewall. -// NOTE: Officially, it is one hit at a time on a very fast rate, however eA's timer system -// doesn't triggers enough "hits" to exhaust the firewall before the mob walks through it. -// A value of 5 would suffice for a vertical firewall to take full effect on undead. -firewall_hits_on_undead: 5 - -// Grandcross Settings (Dont mess with these) -// If set to no, hit interval is increased based on the amount of mobs standing on the same cell -// (means that when there's stacked mobs in the same cell, they won't receive all hits) -gx_allhit: no - -// Grandcross display type (Default 1) -// 0: Yellow character -// 1: White character -gx_disptype: 1 - -// Max Level Difference for Devotion -devotion_level_difference: 10 - -// If no than you can use the ensemble skills alone. (Note 1) -player_skill_partner_check: yes - -// Remove trap type -// 0 = Aegis system : Returns 1 'Trap' item -// 1 = Athena system : Returns all items used to deploy the trap -skill_removetrap_type: 0 - -// Does using bow to do a backstab give a 50% damage penalty? (Note 1) -backstab_bow_penalty: yes - -// Use kRO new steal formula? (favors skillv more than dex difference) (Note 1) -skill_steal_type: yes - -// How many times you could try to steal from a mob. -// Note: It helps to avoid stealing exploit on monsters with few rare items -// Use 0 to disable (max allowed value is 255) -skill_steal_max_tries: 0 - -// Can Rogues plagiarize advanced job skills -// 0 = no restriction -// 1 = only stalker may plagiarize advanced skills -// 2 = advanced skills cannot be plagiarized by anyone -// Official servers setting: 2 -copyskill_restrict: 2 - -// Does Berserk/Frenzy cancel other self-buffs when used? -berserk_cancels_buffs: no - -// Level and Strength of "MVP heal". When someone casts a heal of this level or -// above, the heal formula is bypassed and this value is used instead. -max_heal: 9999 -max_heal_lv: 11 - -// Emergency Recall Guild Skill setting (add as appropiate). -// Note that for the skill to be usable at all, -// you need at least one of 1/2 and 4/8 -// 1: Skill is usable outside of woe. -// 2: Skill is usable during woe. -// 4: Skill is usable outside of GvG grounds -// 8: Skill is usable on GvG grounds -//16: Disable skill from "nowarpto" maps -// (it will work on GVG castles even if they are set to nowarpto, though) -emergency_call: 11 - -// Guild Aura Skills setting (add as appropiate). -// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) -// Note that for the skill to be usable at all, -// you need at least one of 1/2 and 4/8 -// 1: Skill works outside of woe. -// 2: Skill works during woe. -// 4: Skill works outside of GvG grounds -// 8: Skill works on GvG grounds -//16: Disable skill from affecting Guild Master -guild_aura: 31 - -// Max Possible Level of Monster skills -// Note: If your MVPs are too tough, reduce it to 10. -mob_max_skilllvl: 100 - -// Allows players to skip menu when casting Teleport level 1 -// Menu contains two options. "Random" and "Cancel" -skip_teleport_lv1_menu: no - -// Allow use of SG skills without proper day (Sun/Moon/Star) ? -allow_skill_without_day: no - -// Allow use of ES-type magic on players? -allow_es_magic_player: no - -// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) -sg_miracle_skill_ratio: 2 - -// Miracle of the Sun, Moon and Stars skill duration in milliseconds -sg_miracle_skill_duration: 3600000 - -// Angel of the Sun, Moon and Stars skill ratio (100% = 10000) -sg_angel_skill_ratio: 10 diff --git a/conf-tmpl/battle/status.conf b/conf-tmpl/battle/status.conf deleted file mode 100644 index 87d76de7a..000000000 --- a/conf-tmpl/battle/status.conf +++ /dev/null @@ -1,53 +0,0 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)? -status_cast_cancel: 0 - -// Will certain skill status-changes be removed on logout? -// This mimics official servers, where Extremity Fist's no SP regen, -// Strip Equipment, and some other buffs are removed when you logout. Setting is: -// 0 = remove nothing. -// 1 = remove negative buffs (stripping, EF) -// 2 = remove positive buffs (maximize power, steel body...) -// 3 = remove both negative and positive buffs. -debuff_on_logout: 3 - -// Adjustment for the natural rate of resistance from status changes. -// If 50, status defense is halved, and you need twice as much stats to block -// them (eg: 200 vit to completely block stun) -pc_status_def_rate: 100 -mob_status_def_rate: 100 - -// Required luk to gain inmunity to status changes. -// Luk increases resistance by closing the gap between natural resist and max -// linearly. This setting indicates required luk to gain complete immunity. -// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. -// So 40% + (50% of 60%) = 70% -pc_luk_status_def: 300 -mob_luk_status_def: 300 - -// Maximum resistance to status changes. (100 = 100%) -// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. -pc_max_status_def: 100 -mob_max_status_def: 100 diff --git a/conf-tmpl/battle_athena.conf b/conf-tmpl/battle_athena.conf deleted file mode 100644 index 6098b0fa6..000000000 --- a/conf-tmpl/battle_athena.conf +++ /dev/null @@ -1,67 +0,0 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -// Splitted up into multiple files by Skotlex. -//-------------------------------------------------------------- - -//General battle-related settings. -import: conf/battle/battle.conf - -//Settings specific to the client. -import: conf/battle/client.conf - -//General drop-related configs. -import: conf/battle/drops.conf - -//Experience rates, exp penalties, stats and max level settings. -import: conf/battle/exp.conf - -//GM levels, atcommands and hack-related configs. -import: conf/battle/gm.conf - -//Guild and WoE settings -import: conf/battle/guild.conf - -//Item/card-specific and crafting related options. -import: conf/battle/items.conf - -//Mob related configuration -import: conf/battle/monster.conf - -//Party related configuration -import: conf/battle/party.conf - -//Pet related configuration -import: conf/battle/pet.conf - -//Homunc related configuration -import: conf/battle/homunc.conf - -//Player specific settings -import: conf/battle/player.conf - -//Skill related settings -import: conf/battle/skill.conf - -//Status change related settings -import: conf/battle/status.conf - -// Anything else that didn't fit anywhere else. -// Includes duel, day/night, mute/manner, log settings. -import: conf/battle/misc.conf - -//Your custom config goes here. -import: conf/import/battle_conf.txt diff --git a/conf-tmpl/char_athena.conf b/conf-tmpl/char_athena.conf deleted file mode 100644 index 200831220..000000000 --- a/conf-tmpl/char_athena.conf +++ /dev/null @@ -1,218 +0,0 @@ -// Athena Character configuration file. - -// Note: "Comments" are all text on the right side of a double slash "//" -// Whatever text is commented will not be parsed by the servers, and serves -// only as information/reference. - -// Server Communication username and password. -userid: s1 -passwd: p1 - -// Server name, use alternative character such as ASCII 160 for spaces. -// NOTE: Do not use spaces in the name, or guild emblems won't work client-side! -server_name: eAthena - -// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) -wisp_server_name: Server - -// Login Server IP -// The character server connects to the login server using this IP address. -// NOTE: This is useful when you are running behind a firewall or are on -// a machine with multiple interfaces. -//login_ip: 127.0.0.1 - -// The character server listens on the interface with this IP address. -// NOTE: This allows you to run multiple servers on multiple interfaces -// while using the same ports for each server. -//bind_ip: 127.0.0.1 - -// Login Server Port -login_port: 6900 - -// Character Server IP -// The IP address which clients will use to connect. -// Set this to what your server's public IP address is. -//char_ip: 127.0.0.1 - -// Character Server Port -char_port: 6121 - -//Time-stamp format which will be printed before all messages. -//Can at most be 20 characters long. -//Common formats: -// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) -// %H:%M:%S (hour:minute:second, 24 hour format) -// %d/%b/%Y (day/Month/year) -//For full format information, consult the strftime() manual. -//timestamp_format: [%d/%b %H:%M] - -//If redirected output contains escape sequences (color codes) -stdout_with_ansisequence: no - -//Makes server output more silent by ommitting certain types of messages: -//1: Hide Information messages -//2: Hide Status messages -//4: Hide Notice Messages -//8: Hide Warning Messages -//16: Hide Error and SQL Error messages. -//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) -console_silent: 0 - -// Console Commands -// Allow for console commands to be used on/off -// This prevents usage of >& log.file -console: off - -// Option to force a player to create an e-mail. -// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow: -// - Create at least 1 character -// - Select 1 character -// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail') -// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively). -// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL. -// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections. -// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button, -// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game -// So, default is 0, because administrator must explain to their players before to activate this option. -email_creation: 0 - -// Is Character server in maintainence mode? -char_maintenance: 0 - -// Enable or disable creation of new characters. -// Now it is actually supported [Kevin] -char_new: 1 - -// Display (New) in the server list. -char_new_display: 0 - -// Maximum users able to connect to the server. Set to 0 for unlimited. -max_connect_user: 0 - -// When set to yes, the char server will refuse connections from players already online. -// When a login attempt is rejected, the account in question will be booted from all the connected map servers. -// Note that this only works within the char-server and it's connected mapservers, -// the charserver cannot know if the same account is logged on in other char servers. -// it's safe to turn off if the char-server only has a single map-server connected to it. -online_check: yes - -// Minimum GM level that is allowed to bypass the server limit of users. -gm_allow_level: 99 - -// How often should the server save all files? (In seconds) -// Note: Applies to all data files on TXT servers. -// On SQL servers, it applies to guilds (character save interval is defined on the map config) -autosave_time: 60 - -// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? -save_log: yes - -// Character server flatfile database -char_txt: save/athena.txt - -// Friends list flatfile database -friends_txt: save/friends.txt - -// Start point, Map name followed by coordinates (x,y) -start_point: new_zone01,53,111 - -// Starting weapon for new characters -start_weapon: 1201 - -// Starting armor for new characters -start_armor: 2301 - -// Starting zeny for new characters -start_zeny: 0 - -// Size for the fame-lists -fame_list_alchemist: 10 -fame_list_blacksmith: 10 -fame_list_taekwon: 10 - -// Guild earned exp modifier. -// Adjusts taxed exp before adding it to the guild's exp. For example, if set -// to 200, the guild receives double the player's taxed exp. -guild_exp_rate: 100 - -// Name used for unknown characters -unknown_char_name: Unknown - -// To log the character server? -log_char: 1 - -// Log Filename -char_log_filename: log/char.log - -// Allow or not identical name for characters but with a different case (upper/lower): -// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed -name_ignoring_case: 0 - -// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: -// NOTE: Applies to character, party and guild names. -// 0: no restriction (default) -// 1: only letters/symbols in 'char_name_letters' option. -// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. -char_name_option: 1 - -// Set the letters/symbols that you want use with the 'char_name_option' option. -// Note: Don't add spaces unless you mean to add 'space' to the list. -char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 - -// Character rename option. When set to yes, the server will send an extended -// char-info packet, informing whether the character can be renamed or not. -// NOTE: This functionality is not implemented. -// NOTE: This option is for compatibility with kRO sakray 2006-10-23 and newer. -// !Do not use it for any other type of client since it will crash them! -char_rename: yes - -// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!] -chars_per_account: 0 - -// Restrict character deletion by BaseLevel -// 0: no restriction (players can delete characters of any level) -// -X: you can't delete chars with BaseLevel <= X -// Y: you can't delete chars with BaseLevel >= Y -// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) -char_del_level: 0 - -// What folder the DB files are in (item_db.txt, etc.) -db_path: db - -//NOTE: The following online listing options are only for TXT servers. - -// Filename of the file which receives the online players list in text -online_txt_filename: online.txt - -// Filename of the file which receives the online players list, but in html version -online_html_filename: online.html - -// Choose how to display online players. -// (sorting operation with a lot of online players can take time on a slow computer) -// 0: no sorting (default) -// 1: by alphabetical order of their name -// 2: by number of their zenys -// 3: by their base level -// 4: by their job (and job level inside the same job) -// 5: by alphabetical order of their actual map location -online_sorting_option: 0 - -// Choose which columns that you want display in the online files. Do the addition of these values: -// (if value is 0, no file is done) -// 1: name (just the name, no function like 'GM') -// 2: job -// 4: levels -// 8: map name -// 16: mapname and coordonates -// 32: zenys -// 64: name (with 'GM' if the player is a GM) -// default value: 1 (only name) -online_display_option: 1 - -// minimum GM level to display 'GM' when we want to display it (default: 1) -online_gm_display_min_level: 20 - -// refresh time (in sec) of the html file in the explorer (default 20) -online_refresh_html: 20 - -import: conf/import/char_conf.txt diff --git a/conf-tmpl/charcommand_athena.conf b/conf-tmpl/charcommand_athena.conf deleted file mode 100644 index acd89779a..000000000 --- a/conf-tmpl/charcommand_athena.conf +++ /dev/null @@ -1,260 +0,0 @@ -// Athena charcommand Configuration file. -// Translated by Peter Kieser - -// The symbol that will be used to recognize commands. -// You can set any one character, except control-characters (0x00-0x1f), -// '%', '$' (party/guild chat speaking) and '/' (standard client commands). -// The symbol must be different from from the standard GM command symbol. -command_symbol: # - - -//-------------------------- -// 0: normal player commands -// None for security purposes. - -//------------------------- -// 1: Super player commands - -//--------------------------- -// 10: Super player+ commands - -//---------------------- -// 20: Mediator commands - -//-------------------- -// 40: Sub-GM commands - - -// View the items in a character's cart -cartlist: 40 - -// Apply an effect onto another character -effect: 40 - -// View the exp of a character -exp: 40 - -// List a chacter's items -itemlist: 40 - -// View the jail time remaining -jailtime: 40 - -// Refresh a character -refresh: 40 - -// List a chacter's stats -stats: 40 - -// List a chacter's storage items -storagelist: 40 - -//--------------------- -// 50: Sub-GM+ commands - -// Change a character's clothing color -dye: 50 - -// Give another character a fake name -fakename: 50 - -// Open the hatch dialog for a character -hatch: 50 - -// Change a character's hair color -hcolor: 50 -haircolor: 50 - -// Change a character's hair style -hstyle: 50 -hairstyle: 50 - -// Changes character's model -model: 50 - -// Give or remove a peco from a character -mount: 50 -mountpeco: 50 - -// Make another character's pet friendly/not -petfriendly: 50 - -// Rename another character's pet -petrename: 50 - -// Change a character's size -size: 50 - -//---------------- -// 60: GM commands - -// Resurrects a dead character -alive: 60 -revive: 60 - -// Give a player all the skills available to him/her -allskill: 60 -allskills: 60 -skillall: 60 -skillsall: 60 - -// Give a character the maximum possible stats -allstat: 60 -allstats: 60 -statall: 60 -statsall: 60 - -// Change another character's base level (3 same commands) -blvl: 60 -blevel: 60 -baselvl: 60 -baselevel: 60 - -// Changes the sex of an online player (all characters on the account) -changesex: 60 - -// Delete items from a character -delitem: 60 - -// Disguise a character -disguise: 60 -undisguise: 60 - -// Resets another character's designated maps -feelreset: 60 - -// Change the guild level for a character's guild -glvl: 60 -glevel: 60 -guildlvl: 60 -guildlevel: 60 - -// Open guild storage for a character -gstorage: 60 - -// Heal a character -heal: 60 - -// Invoke GM Hide on a character -hide: 60 - -// Increase a character's homunculus' level -hlvl: 60 -hlevel: 60 -homlvl: 60 -homlevel: 60 - -// Evolve a character's homunculus -homevolve: 60 -homevolution: 60 - -// Change a character's homunculus' friendly value -homfriendly: 60 - -// Change a character's homunculus' hunger value -homhungry: 60 - -// View a character's homunculus' stats -hominfo: 40 - -// Give another character an item -item: 60 - -// Create a specific item (with cards, refines, etc -item2: 60 - -// Remove all of a character's possessions -itemreset: 60 - -// Change another character's job (2 same commands) -job: 60 -jobchange: 60 - -// Change another character's job level (3 same commands) -jlvl: 60 -jlevel: 60 -joblvl: 60 -joblevel: 60 - -// Allow a character to attack anybody -killer: 60 - -// Make a character killable by anybody -killable: 60 - -// Return a character to their respawn point -load: 60 - -// Take away a character's platinum skill -lostskill: 60 - -// Make a character immune to monsters -monsterignore: 60 - -// Apply a certain option to another character -option: 60 - -// Change a character's pet's hungry value -pethungry: 60 - -// Produce forged equipment on a character (as if he/she was a blacksmith) -produce: 60 - -// Give another character a platinum skill -questskill: 60 - -// Performs a stat and skill reset on someone else. -reset: 60 - -// Save another character -save: 60 - -// Gives another character skill points -skpoint: 60 - -// Change a character's walking speed -speed: 60 - -// Give another character spiritball effect -spiritball: 60 - -// Open storage for a character -storage: 60 - -// Gives another character status points -stpoint: 60 - -// Change a character's stats -str: 60 -agi: 60 -vit: 60 -int: 60 -dex: 60 -luk: 60 - -// Resets another character's status, skills -streset: 60 -skreset: 60 - -// Warp a player somewhere else (3 same commands) -warp: 60 -rura: 60 -rura+: 60 - -//---------------------- -// 80: GM Chief commands - -// Refine a character's equipment -refine: 80 - -// Give another character zeny -zeny: 80 - -//--------------------------- -// 99: Administrator commands - -//--------------------------------------------------------------- -// 100: Disabled commands - - -import: conf/import/charcommand_conf.txt diff --git a/conf-tmpl/charhelp.txt b/conf-tmpl/charhelp.txt deleted file mode 100644 index c64a0c330..000000000 --- a/conf-tmpl/charhelp.txt +++ /dev/null @@ -1,26 +0,0 @@ - 40:--- CHARACTER CMD --- - 40:#statsall - Displays stats of all characters. - 40:#itemlist - Displays all items of a player. - 40:#storagelist - Displays all items of a player's storage. - 40:#stats - Displays a characters stats. - 60:#option - Like @option command but only to target character. - 50:#mountpeco - Give/remove to a player a peco (Class is required, but not skill). - 50:#petrename - Re-enable pet rename to a player. - 60:#save - Changes the target players respawn point. - 60:#baselvl <#> - Change a characters base level. - 60:#jlvl <#> - Change a characters job level. - 60:#job/#jobchange - Changes target characters job. - 60:#zeny - Give/take a players Zeny - 60:#stpoint - Give/take a players stat points - 60:#skpoint - give/take a players skill points - 60:#skreset - Reset skills of a character. - 60:#streset - Reset stats of a character. - 60:#reset - Reset stats AND skills of a character. - 60:#questskill <#> - Gives to a player the specified quest skill. - 60:#lostskill <#> - Takes away the specified quest skill from the player. - 60:#delitem - Remove items from a character - 50:#model - Changes a player's model - 60:#disguise - Changes disguise of a player - 60:#undisguise - Cancels disguise of a player - 60:#changesex - Changes sex of a player (all characters of the account) - 60:#warp/#rura+ - Warps character to location of choice diff --git a/conf-tmpl/grf-files.txt b/conf-tmpl/grf-files.txt deleted file mode 100644 index 39cee544e..000000000 --- a/conf-tmpl/grf-files.txt +++ /dev/null @@ -1,12 +0,0 @@ -//----------------------------------------- -// GRF List -//----------------------------------------- -// grf: C:\path\to\RO\data.grf -// You may add more in this format -// grf: - -//------ Others --------------------------- - -// Data Directory (without the actual data\ though) -// the below example would use C:\path\to\RO\data\ -//data_dir: C:\path\to\RO\ diff --git a/conf-tmpl/help.txt b/conf-tmpl/help.txt deleted file mode 100644 index 2fe7726ef..000000000 --- a/conf-tmpl/help.txt +++ /dev/null @@ -1,176 +0,0 @@ -// put at first, the minimum level to display the line - 1:To use one command, type it inside the message window where you usually type to chat. - 20:@h/@help - display this help guide. - 20:@h2/@help2 - displays the second help guide. - 1: - 1:--- MESSAGE CMD --- - 1:@main [on|off|message] - Turns on or off global chat (@main must be on to see global chat messages) - 1:@noask - Auto rejects Deals/Invites - 20:@gmotd - Broadcasts the Message of The Day file to all players. - 20:@me - Displays normal text as a message in this format: *name message* (like /me in mIRC) - 20:@fakename [Name] - Changes your name to your choice temporarly. - 20:@npctalk [NPC Name],[Message] - Forces a NPC to display a message in normal chat. - 40:/b/@broadcast - Broadcasts a GM message with name of the GM (in yellow) - 40:/nb /@kami - Broadcasts a GM message without name of the GM (in yellow) - 40:@kamib - Broadcasts a GM message without name of the GM (in blue) - 40:/lb/@localbroadcast - Broadcasts a GM message with name of the GM (in yellow) ONLY on your map - 40:/nlb - Broadcasts a GM message without name of the GM (in yellow) ONLY on your map - 1: - 1:--- INFORMATION CMD --- - 1:@commands - Displays a list of commands that you can use. - 1:@rates - Displays the server's current rates. - 1:@uptime - Displays how long the server has been online. - 1:@showdelay - Shows/Hides the "there is a delay after this skill" message. - 1:@exp - Displays current levels and % progress - 1:@mobinfo/@monsterinfo/@mi [Mob ID|Part of monster name] - Shows Monster Info (rates, stats, drops, MVP stuff) - 1:@iteminfo/@ii [Item ID|Part of item name] - Shows Item info (type, price, etc) - 1:@whodrops [Item ID|Part of item name] - Shows who drops an item (mobs with highest drop rates) - 1:@version - Displays SVN version of the server - 1:@email - to change your e-mail (characters protection) - 1:@where [char name] - Tells you the location of a character - 1:@time/@date/@server_date/@serverdate/@server_time/@servertime - Display the date/time of the server - 10:@showexp - Displays/Hides Experience gained. - 10:@showzeny - Displays/Hides Zeny gained. - 10:@mobsearch [Mob ID|Monster Name] - Shows the location of a certain mob on the current map. - 20:@who/@whois/@w [match_text] - Display a listing of who is online and their party/guild. - 20:@who2 [match_text] - Display a listing of who is online and their job. - 20:@who3 [match_text] - Display a listing of who is online and where. - 20:@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specifical map. - 20:@whogm [match_text] - Like @who+@who2+who3, but only for GM. - 40:@charcartlist - Displays all items of a player's cart. - 60: - 60:@guildspy - You will receive all messages of the guild channel (Chat logging must be enabled) - 60:@partyspy - You will receive all messages of the party channel (Chat logging must be enabled) - 99:@mapinfo [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat). - 1: - 1:--- CHANGE GM STATE CMD --- - 1:@die - Kills yourself - 10:@go - Warps you to a city. - 10: -3: (Memo point 2) 1: morocc 5: izlude 9: yuno 13: niflheim - 10: -2: (Memo point 1) 2: geffen 6: aldebaran 10: amatsu 14: louyang - 10: -1: (Memo point 0) 3: payon 7: xmas (lutie) 11: gonryun 15: start point - 10: 0: prontera 4: alberta 8: comodo 12: umbala 16: prison/jail - 10: - 20:/shift/@jumpto/@warpto/@goto - Warps you to selected character - 20:@follow - follow a player - 20:@mountpeco - Give/remove you a peco (Class is required, but not skill) - 20:@disguise - Change your appearence to other players to a mob. - 20:@undisguise - Restore your normal appearance. - 20:@model - Changes your characters appearence. - 20:@size <1-3> Changes your size (1-Smallest 2-Biggest 3-Normal) - 40:/hide/@hide - Makes you character invisible (GM invisibility). Type /hide or@hide again become visible. - 40:@save - Sets respawn point to current spot - 40:@load/@return - Warps you to your save point - 40:/mm//mapmove/@warp/@rura/@mapmove - Warps you to the selected position - 40:@jump [x [y]]- Randomly warps you like a flywing. - 40:@job/@jobchange - Changes your job - 40: 0: Novice 18: Alchemist 4015: Paladin - 40: 1: Swordman 19: Bard 4016: Champion - 40: 2: Mage 20: Dancer 4017: Professor - 40: 3: Archer 23: Super Novice 4018: Stalker - 40: 4: Acolyte 4001: High Novice 4019: Creator - 40: 5: Merchant 4002: High Swordman 4020: Clown - 40: 6: Thief 4003: High Mage 4021: Gypsy - 40: 7: Knight 4004: High Archer 4046: Taekwon - 40: 8: Priest 4005: High Acolyte 4047: Star Gladiator - 40: 9: Wizard 4006: High Merchant 4049: Soul Linker - 40: 10: Blacksmith 4007: High Thief 24: Gunslinger - 40: 11: Hunter 4008: Lord Knight 25: Ninja - 40: 12: Assassin 4009: High Priest - 40: 14: Crusader 4010: High Wizard - 40: 15: Monk 4011: Whitesmith - 40: 16: Sage 4012: Sniper - 40: 17: Rogue 4013: Assassin Cross - 40: ---- Baby Classes ---- - 40: 4023: Baby 4024: Baby Swordman 4025: Baby Mage - 40: 4026: Baby Archer 4027: Baby Acolyte 4028: Baby Merchant - 40: 4029: Baby Thief 4030: Baby Knight 4031: Baby Priest - 40: 4032: Baby Wizard 4033: Baby Blacksmith 4034: Baby Hunter - 40: 4035: Baby Assassin 4037: Baby Crusader 4038: Baby Monk - 40: 4039: Baby Sage 4040: Baby Rogue 4041: Baby Alchemist - 40: 4042: Baby Bard 4043: Baby Dancer 4045: Super Baby - 40: - 40: (stackable) - 40: 1 Petrified (stackable) 01 Sight 32 Peco Peco riding 2048 Orc Head - 40: 2 Frozen 01 Poison 02 Hide 64 GM Perfect Hide 4096 Wedding Sprites - 40: 3 Stunned 02 Cursed 04 Cloak 128 Level 2 Cart 8192 Ruwach - 40: 4 Sleeping 04 Silenced 08 Level 1 Cart 256 Level 3 Cart - 40: 6 darkness 08 ??? 16 Falcon 512 Level 4 Cart - 40: 16 darkness 1024 Level 5 Cart - 40: - 40:@heal [ ] - Heals the desired amount of HP and SP. No value specified will do a full heal. - 40:@option - Adds different visual effects on or around your character - 40:@dye/@ccolor - Changes your characters appearence (only clothes color). - 40:@hairstyle/@hstyle - Changes your characters appearence (only hair style). - 40:@haircolor/@hcolor - Changes your characters appearence (only hair color). - 40:@speed <1-1000> - Changes you walking speed. 1 being the fastest and 1000 the slowest. Default 150. - 40:@effect [flag] - Give an efect to your character. - 40:@dropall - throws all your possession on the ground - 40:@storeall - puts all your possessions in storage - 40:@killable - make your character killable - 40:@memo [memo_position] - set/change a memo location (no position: display memo points). - 40:@spiritball - Gives you "spirit spheres" like from the skill "Call Spirits" - 40: (If the number you use is > 1000, your server may become instable or crash) - 40:@questskill <#> - Gives you the specified quest skill - 40:@lostskill <#> - Takes away the specified quest skill from you - 40:@skillid - look up a skill by name - 40:@useskill - use a skill on target - 40: Novice Swordsman Thief Merchant - 40: 142 = Emergency Care 144 = Moving HP Recovery 149 = Throw Sand 153 = Cart Revolution - 40: 143 = Act dead 145 = Attack Weak Point 150 = Back Sliding 154 = Change Cart - 40: Archer 146 = Auto Berserk 151 = Take Stone 155 = Crazy Uproar/Loud Voice - 40: 147 = Arrow Creation Acolyte 152 = Stone Throw Magician - 40: 148 = Charge Arrows 156 = Holy Light 157 = Energy Coat - 40: @skilltree < - 40: @marry , - marry two players - 40: @divorce - divorces the two players (you need just one name of them) - 60:@alive - Revives yourself from death - 60:@lvup/@blevel/@baselvlup - Raises your base level the desired number of levels. The max is 255 (User Defined). - 60:@joblvup/@jlevel/@joblvlup -Raises your job level the desired number of levels. The max is 50 For Basic Classes. For Super Novice and Advanced Classes it is 70. - 60:@allskill/@allskills/@skillall/@skillsall - Give you all skills. - 60:@stpoint - Gives you the desired number of stat points. - 60:@skpoint - Gives you the desired number of skill points. - 60:@zeny - Gives you desired amount of Zeny. - 60:@str,@agi,@vit,@int,@dex,@luk - Adds desired amount to any stat. For example "@str 10" raises your str by 10 - 60:@statall/@statsall/@allstats/@allstat [value] - Adds value in all stats (maximum if no value). - 60: @addwarp - 40: - 40:--- MONSTERS CMD --- - 40:@killmonster2 - kill all monsters of your map (without drops) - 50:/monster - Spawns 1 of the desired monster. - 50:@spawn/@monster/@summon [ [ [ []]]] - 50:@monster2 [ [ []]] - 50:@spawn/@monster/@summon/@monster2 "desired monster name" [ [ []]] - 50:@spawn/@monster/@summon/@monster2 "desired monster name" [ [ []]] - 50: Spawns the desired monster with any desired name. - 50:@monstersmall [Mob ID|Mob Name] - Spawns a smaller version of a monster. - 50:@monsterbig [Mob ID|Mob Name] - Spawns a larger version of a monster. - 60:@killmonster [map] - kill all monsters of the map (they drop) - 40: - 10:--- MISC CMD --- - 10:@autoloot [on|off|#] - Makes items go straight into your inventory. - 10:@autotrade/@at - Allows you to vend while you are offline. - 10:@changegm [Player Name] - Changes the leader of your guild (You must be guild leader) - 10:@changeleader [Player Name] - Changes the leader of your party (You must be party leader) - 20:@request [Message] - Sends a message to all connected GMs (via the gm whisper system) - 40:@sound [Path way to file in Data or GRF file] - Plays a sound from the data or grf file located on the client. - 50:@clone [Player Name] - Spawns a supportive clone of the given player. - 50:@slaveclone [Player Name] - Spawns a supportive clone of the given player that follows the creator around. - 50:@evilclone [Player Name] - Spawns an agressive clone of the given player. - 60:@changesex - Changes your gender. - 10: - 1:--- DUEL CMD --- - 1:@duel - Starts a duel. - 1:@invite - Invites a player to a duel. - 1:@accept - Accepts an invitation to a duel. - 1:@reject - Rejects an invitation to a duel. - 1:@leave - Leaves a duel. - 1: - 1:--- MAIL SYSTEM --- (SQL Only) (Must be enabled) - 1:@checkmail - Check # of messages. - 1:@listmail - List all messages. - 1:@listnewmail - List only new mail. - 1:@readmail - Read a message. - 1:@sendmail - Send mail. - 1:deletemail - Deletes a message. - 80:@sendprioritymail - Sends priority mail (cannot be deleted until read) diff --git a/conf-tmpl/help2.txt b/conf-tmpl/help2.txt deleted file mode 100644 index 3a0772425..000000000 --- a/conf-tmpl/help2.txt +++ /dev/null @@ -1,95 +0,0 @@ - 0:To use one command, type it inside the message window where you usually type to chat. - 1:--- ITEMS CMD --- - 1:@storage - Opens storage - 40:@itemreset - Remove all your items. - 50:@gstorage - Opens guild storage - 60:@itemcheck - Check your items with authorised items. - 60:@idsearch - Search all items that name have part_of_item_name - 60:@refine <+/- amount> - 60:@produce <# of very's> - 60: Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind - 60: You can add up to 3 Star Crumbs and 1 element - 60:@repairall - Repair all items of your inventory - 60:/item - Gives you 1 of the desired item. - 60:@item - Gives you the desired item. - 60:@item2 - Gives you the desired item. - 40: - 40:--- PVP CMD --- - 40:@pvpon - Turns pvp on on the current map - 40:@pvpoff - Turns pvp off on the current map - 40:@gvgon/@gpvpon - Turns gvg on on the current map - 40:@gvgoff/@gpvpoff - Turns gvg off on the current map - 60:@agitstart - Starts War of Emperium - 60:@agitend - End War of Emperium - 1: - 1:--- GROUPS CMD --- - 1:@party - Create a party. - 50:@guild - Create a guild. - 60:@guildlvup/@guildlvlup <# of levels> - Raise Guild by desired number of levels - 60:@guildrecall - Warps all online characters of a guild to you. - 60:@partyrecall - Warps all online characters of a party to you. - 1: - 1:--- PETS CMD --- - 1:@petrename - Re-enable pet rename - 10:@pettalk [Message] - Makes your pet say a message. - 40:@petfriendly <#> - Set pet friendly amount (0-1000) 1000 = Max - 40:@pethungry <#> - Set pet hungry amount (0-100) 100 = Max - 60:@hatch - Create a pet from your inventory eggs list. - 60:@makeegg - Gives pet egg for monster number in pet DB - 20: - 20:--- REMOTE CHAR CMD --- - 20:@kick - Kicks specified character off the server - 40:@charkillable - make another character killable - 60:@unjail/@discharge - Discharges specified character/prisoner - 60:@kill - Kills specified character. - 60:@chardropall - throws all a chars possession on the ground - 60:@charstoreall - puts all of anothers charactes possessions in storage - 60:/recall/@recall - Warps target character to you. - 60:@revive - Revives target character. - 60:@charblock/@block - Blocks definitively a account - 60:@charunblock/@unblock - Unblocks a account - 60:@charban/@ban/@banish/@charbanish