From d9ca598974201dc82bf407b54e82990ba54ba903 Mon Sep 17 00:00:00 2001 From: MasterOfMuppets Date: Sun, 20 Aug 2006 19:33:28 +0000 Subject: Implemented the official 2005 headgear quests. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8380 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/Changelog.txt | 2 + npc/quests/newgears/2005_headgears.txt | 2241 ++++++++++++++++++++++++++++++++ npc/quests/newgears/new_hats_0625.txt | 314 ----- npc/scripts_athena.conf | 2 +- 4 files changed, 2244 insertions(+), 315 deletions(-) create mode 100644 npc/quests/newgears/2005_headgears.txt delete mode 100644 npc/quests/newgears/new_hats_0625.txt diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 1cc599fd8..84725b857 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -35,6 +35,8 @@ Playtester Date Added ====== +08/20 + * Implemented the official 2005 headgear quests. [MasterOfMuppets] 08/19 * Uncommented Homunculus shop for Homunculus in Trunk [Evera] 08/15 diff --git a/npc/quests/newgears/2005_headgears.txt b/npc/quests/newgears/2005_headgears.txt new file mode 100644 index 000000000..bac66dc74 --- /dev/null +++ b/npc/quests/newgears/2005_headgears.txt @@ -0,0 +1,2241 @@ +yuno.gat,222,116,3 script Kasis#LhzHat 851,{ + + if(countitem(519) > 49 && countitem(7031) > 49 && countitem(548) > 49 && countitem(539) > 49) + { + mes "[Kasis]"; + mes "Milk, Cheese,"; + mes "Old Frying Pans,"; + mes "Pieces of Cake..."; + mes "Th-that's everything"; + mes "I need to make lunch for"; + mes "my friends in the Factory!"; + next; + switch( select( "Well, I did promise to help you.", "What are you talking about?" ) ) + { + case 1: + mes "[Kasis]"; + mes "Finally, I can treat my"; + mes "buddies to a wonderful"; + mes "feast! They'll be so pleased!"; + mes "Oh, I'd really like to repay you"; + mes "somehow, but I'm not sure"; + mes "what I could possibly give..."; + next; + mes "[Kasis]"; + mes "Of course! Why don't"; + mes "you treat yourself to"; + mes "my specialty, Kasis's"; + mes "Crunch Toast? It looks"; + mes "simple, but it actually"; + mes "requires great skill to make."; + next; + mes "[Kasis]"; + mes "Here you are!"; + mes "Please enjoy this and always"; + mes "remember that breakfast is the"; + mes "most important meal of the day!"; + mes "Now, I better prepare those"; + mes "lunches. Goodbye, my friend~"; + delitem 519,50; + delitem 7031,50; + delitem 548,50; + delitem 539,50; + getitem 5107,1; + close; + break; + + case 2: + mes "[Kasis]"; + mes "Oh..."; + mes "Oh, I'm so sorry."; + mes "I must have confused"; + mes "you with someone else."; + next; + mes "[Kasis]"; + mes "You see, I've been asking"; + mes "adventurers that have been"; + mes "passing through to provide"; + mes "me with food supplies so that"; + mes "I can make lunch for my friends"; + mes "that are working in Einbroch."; + next; + mes "[Kasis]"; + mes "Yes..."; + mes "So..."; + mes "Sorry..."; + mes "To... Bother you."; + next; + mes "^3355FFAs if entranced,"; + mes "Kasis continues to"; + mes "stare at the Milk, Cheese"; + mes "Old Frying Pans and Pieces"; + mes "of Cake that you are carrying.^000000"; + next; + switch( select( "You can have these if you want.", "Um, why are you staring?" ) ) + { + case 1: + mes "[Kasis]"; + mes "Really? Is it alright"; + mes "with you for me to have"; + mes "all of this Milk, Cheese,"; + mes "Pieces of Cake and these"; + mes "Old Frying Pans? Oh, bless"; + mes "your kind heart, adventurer~"; + next; + mes "[Kasis]"; + mes "Finally, I can treat my"; + mes "buddies to a wonderful"; + mes "feast! They'll be so pleased!"; + mes "Oh, I'd really like to repay you"; + mes "somehow, but I'm not sure"; + mes "what I could possibly give..."; + next; + mes "[Kasis]"; + mes "Of course! Why don't"; + mes "you treat yourself to"; + mes "my specialty, Kasis's"; + mes "Crunch Toast? It looks"; + mes "simple, but it actually"; + mes "requires great skill to make."; + next; + mes "[Kasis]"; + mes "Here you are!"; + mes "Please enjoy this and always"; + mes "remember that breakfast is the"; + mes "most important meal of the day!"; + mes "Now, I better prepare those"; + mes "lunches. Goodbye, my friend~"; + delitem 519,50; + delitem 7031,50; + delitem 548,50; + delitem 539,50; + getitem 5107,1; + close; + break; + + case 2: + mes "[Kasis]"; + mes "Oh, let me apologize"; + mes "again. But I can't help"; + mes "but admire the quality of"; + mes "your goods. Er, you know,"; + mes "the food you're carrying. I'm"; + mes "a chef by trade, after all."; + close; + break; + } + break; + } + } + mes "[Kasis]"; + mes "I'm sorry, but we're closed"; + mes "right now. Unfortunately, we"; + mes "don't have any more bread"; + mes "in stock. ^333333*Siiiiiiiiigh...*^000000"; + next; + switch( select( "Is something wrong?", "End Conversation." ) ) + { + case 1: + mes "[Kasis]"; + mes "Well, my current contract"; + mes "with the company that's been"; + mes "providing me with ingredients"; + mes "has expired. Of course, it's"; + mes "bad enough that I don't have"; + mes "the food to run this business."; + next; + mes "[Kasis]"; + mes "But I also feel like I'm"; + mes "letting my friends down."; + mes "You see, I've been sending"; + mes "them lunch every day since"; + mes "they've been working in the"; + mes "Factory over in Einbroch."; + next; + mes "[Kasis]"; + mes "I'm unable to make"; + mes "lunch for them at the"; + mes "moment, but I really want to"; + mes "help my buddies, especially"; + mes "since their financial situation"; + mes "seems pretty bad right now."; + next; + switch( select( "Do you want me to help you?", "I'm so sorry to hear that." ) ) + { + case 1: + mes "[Kasis]"; + mes "Sure, I'm willing to accept"; + mes "help from wherever I can find"; + mes "it. If you would, I'd like you to bring me some food supplies"; + mes "that I can use to make lunches"; + mes "for my friends at the Factory."; + next; + mes "[Kasis]"; + mes "Would you"; + mes "please get me"; + mes "^4D4DFF50 Milk^000000,"; + mes "^4D4DFF50 Cheese^000000,"; + mes "^4D4DFF50 Pieces of Cake^000000 and"; + mes "^4D4DFF50 Old Frying Pans^000000?"; + next; + mes "[Kasis]"; + mes "I'd really appreciate"; + mes "your help. My friends seem"; + mes "so depressed to be working"; + mes "in the Factory and I want to"; + mes "do all I can to cheer them up."; + mes "Thanks for your kind offer~"; + close; + break; + + case 2: + mes "[Kasis]"; + mes "I'm trying to renew"; + mes "my contract with the"; + mes "company that's been"; + mes "providing me with food"; + mes "supplies, but it hasn't"; + mes "been working out so far..."; + next; + mes "[Kasis]"; + mes "I don't know what's"; + mes "happening, but hopefully"; + mes "I can find a new supplier"; + mes "soon. There are my friends"; + mes "to worry about, as well as"; + mes "the sake of my business."; + close; + break; + } + break; + + case 2: + mes "[Kasis]"; + mes "Anyway, please come"; + mes "again. Hopefully, we'll"; + mes "have some good bread"; + mes "in stock next time, okay?"; + close; + break; + } + +} + +lighthalzen.gat,143,68,0 script Strange Guy#LhzHat 47,{ + + if(DTHATQ == 0) + { + mes "[Strange Guy]"; + mes "Wait! Don't say"; + mes "anything! You must be"; + mes "an adventurer from the"; + mes "Rune-Midgarts Kingdom!"; + mes "So... I'm right, aren't I?"; + next; + switch( select( "Who are you?", "How did you know?", "Ignore him." ) ) + { + case 1: + mes "[Morris]"; + mes "Allow me to"; + mes "introduce myself."; + mes "My name is Morris Poe,"; + mes "detective of great acclaim"; + mes "and world wide fame."; + next; + switch( select( "I've never heard of you.", "You're kidding me.", "I'm outta here." ) ) + { + case 1: + mes "[Morris]"; + mes "Morris Poe?"; + mes "Renown detective?"; + mes "Advocate for justice in"; + mes "the Schwaltzvalt Republic?"; + mes "Surely you recognize one"; + mes "of my esteemed titles."; + next; + switch( select( "Nope, I don't know you.", "You're Morris Poe?!" ) ) + { + case 1: + mes "[Morris]"; + mes "You don't...?"; + mes "But I'm a famous hero."; + mes "Children look up to me"; + mes "and wish they'd grow"; + mes "up to be as smart as me."; + next; + mes "[Morris]"; + mes "I don't get it."; + mes "I'm famouser than"; + mes "that. A household name"; + mes "even. I've got a sterling"; + mes "public image, how could"; + mes "you never have heard of me...?"; + close; + break; + + case 2: + break; + } + break; + + case 2: + mes "[Morris]"; + mes "Kidding? Ha ha!"; + mes "Look at these keen,"; + mes "deductive and deeply"; + mes "analytical eyes and"; + mes "tell me I'm joking."; + next; + switch( select( "Whoa, those ARE keen eyes.", "Okay. You're joking." ) ) + { + case 1: + mes "[Morris]"; + mes "Yes, this sharp,"; + mes "penetrating, yet"; + mes "highly intelligent gaze"; + mes "belongs to the world"; + mes "detective and crime"; + mes "fighter, Morris Poe!"; + next; + switch( select( "I've never heard of you.", "Golly, Morris Poe?!" ) ) + { + case 1: + mes "[Morris]"; + mes "Never heard of...?"; + mes "Impossible! If there are"; + mes "two things I hate more"; + mes "than crime, they would be"; + mes "dishonesty... And rejection"; + mes "from beautiful women."; + next; + mes "[Morris]"; + mes "When you get over your"; + mes "sense of pride and gain"; + mes "a little maturity, then we"; + mes "might share an actual"; + mes "conversation. Until then,"; + mes "you'll just have to grow up."; + close; + break; + + case 2: + break; + } + break; + + case 2: + mes "[Morris]"; + mes "Hahahahahaah--Huh."; + mes "If there are two things"; + mes "I hate more than criminals,"; + mes "they would be sarcasm..."; + mes "And receiving fake phone"; + mes "numbers from really cute girls."; + next; + switch( select( "Yeah, you're no Don Juan.", "I'm... I'm sorry." ) ) + { + case 1: + mes "[Morris]"; + mes "Wah...!"; + mes "Did you just--?!"; + mes "Ugh, you're the worst"; + mes "type of person, you know that?"; + emotion e_omg; + close; + break; + + case 2: + mes "[Morris]"; + mes "I think it's too late to"; + mes "apologize. Why would you"; + mes "treat someone of my stature"; + mes "with such caustic sarcasm?!"; + mes "What excuse could possibly"; + mes "exonerate your behavior?!"; + next; + switch( select( "I... I was intimidated...", "It's how I treat all losers." ) ) + { + case 1: + mes "[Morris]"; + mes "Of course: intense feelings"; + mes "of awe and fear of my vast"; + mes "intellect would result in that"; + mes "kind of deviant behavior. I'll"; + mes "have to forgive you, I suppose."; + next; + break; + + case 2: + mes "[Morris]"; + mes "What...?!"; + mes "Morris Poe, a loser?"; + mes "Such defamatory remarks"; + mes "cannot be forgiven, no"; + mes "matter how unfounded"; + mes "and groundless they are!"; + emotion e_omg; + close; + break; + } + break; + } + break; + } + break; + + case 3: + mes "[Morris]"; + mes "Hahaha, oh, that's"; + mes "funny. Wait. You're..."; + mes "You're really leaving."; + mes "N-no, come baaaack!"; + close; + break; + } + break; + + case 2: + mes "[Strange Guy]"; + mes "How did I know?"; + mes "Elementary, my friend."; + mes "There was an abundance"; + mes "of clues for me to make"; + mes "that sort of simple deduction."; + close; + break; + + case 3: + mes "[Strange Guy]"; + mes "Hello...?"; + mes "..............."; + mes "Oh, this is embarassing."; + mes "I can't believe I'm getting"; + mes "the silent treatment..."; + close; + break; + } + + mes "[Morris]"; + mes "Yes, I know it's"; + mes "difficult to believe that"; + mes "you would be fortunate"; + mes "enough to stand in the"; + mes "presence of genius. Now,"; + mes "you must be wondering..."; + next; + menu "Um, wondering what?",-; + mes "[Morris]"; + mes "You're wondering,"; + mes "\"How in the world"; + mes "can I be as brilliant"; + mes "as Morris Poe, the"; + mes "genius detective?\""; + next; + mes "[Morris]"; + mes "First, I think it's fair"; + mes "to let you know that it's"; + mes "an impossible dream. Men like"; + mes "myself only arise in this world"; + mes "perhaps once every generation."; + mes "I'm sorry, but don't give up!"; + next; + mes "[Morris]"; + mes "Now, you can try to reach"; + mes "a level of intelligence that"; + mes "is comparable to my own by"; + mes "joining the Young Detective's"; + mes "Club. To become a member, you just need one essential article."; + next; + mes "[Morris]"; + mes "Yes, you will need the"; + mes "^0000FFRenown Detective's Cap^000000!"; + mes "Luckily, I'm giving them"; + mes "away for a relatively small"; + mes "material cost, but you must"; + mes "hurry while supplies last."; + next; + mes "[Morris]"; + mes "Simply bring me"; + mes "^0000FF10 Magnifiers^000000,"; + mes "^0000FF1887 Tassels^000000,"; + mes "^0000FF1 Slotted Bucket Hat^000000"; + mes "and ^0000FF1,887 zeny^000000. That's all!"; + next; + mes "[Morris]"; + mes "But first, let me warn you"; + mes "not to bring a ^FF0000slotted Bucket"; + mes "Hat with a card compounded to"; + mes "it, or any upgraded Bucket Hats. I'm not responsible for any"; + mes "loss resulting from that."; + next; + mes "[Morris]"; + mes "Hurry and bring me"; + mes "those items! There are"; + mes "only 20,000,000 Renown"; + mes "Detective Caps left!"; + mes "Once they're gone,"; + mes "they'll be extinct!"; + set DTHATQ,1; + close; + } + else if(DTHATQ == 1) + { + mes "[Morris]"; + mes "So, did you want to"; + mes "buy, er, receive this"; + mes "Renown Detective's Cap"; + mes "and become an honored"; + mes "member of the Young"; + mes "Detective's Club?"; + next; + mes "[Morris]"; + mes "Remember, make sure"; + mes "that you don't bring any"; + mes "^FF0000slotted Bucket Hats that"; + mes "have been upgraded or have"; + mes "cards compounded to them, or"; + mes "you'll lose those enhancements^000000."; + next; + mes "[Morris]"; + mes "Now, if you have only"; + mes "1 Bucket Hat, we can begin."; + mes "Young Detective's Club... Salute! "; + next; + switch( select( "Salute.", "Whatever..." ) ) + { + case 1: + mes "[Morris]"; + mes "Great, done like a pro!"; + mes "Now, I need to check your"; + mes "fee--I mean qualifications."; + mes "Let's see now, I need to"; + mes "look through your Inventory..."; + next; + set @lhzhatfailed,0; + if(countitem(611) < 10) + { + mes "[Morris]"; + mes "Wait. You don't have"; + mes "enough Magnifiers. You"; + mes "do want to join this club,"; + mes "don't you? Did you need to"; + mes "hear the requirements again?"; + set @lhzhatfailed,1; + next; + } + if(countitem(7301) < 1887 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Not enough Tassels? Check."; + set @lhzhatfailed,1; + next; + } + if(countitem(5120) < 1 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Hm. You're missing"; + mes "the slotted Bucket Hat."; + mes "You were so close..."; + set @lhzhatfailed,1; + next; + } + if(Zeny < 1887 && failed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Slotted Bucket Hat. Got it."; + mes "Hey. Where's the zeny?!"; + mes "That's the most important,"; + mes "er, qualification of all!"; + set @lhzhatfailed,1; + next; + } + + if(@lhzhatfailed == 1) + { + mes "[Morris]"; + mes "^333333*Sigh*^000000 You need"; + mes "^0000FF10 Magnifiers^000000,"; + mes "^0000FF1887 Tassels^000000,"; + mes "^0000FF1 Slotted Bucket Hat^000000"; + mes "and ^0000FF1,887 zeny^000000. That's all!"; + emotion e_an; + next; + mes "[Morris]"; + mes "Now, remember everything"; + mes "that you need this time, okay?"; + mes "I'll be next;ing to welcome"; + mes "you into the elite ranks of "; + mes "the Young Detective's Club."; + close; + } + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Slotted Bucket Hat. Got it."; + mes "Aaaand zeny. Heh heh. Perfect."; + next; + mes "[Morris]"; + mes "Great, that's everything!"; + mes "Welcome to the club! Here's"; + mes "your Renown Detective's Cap,"; + mes "so wear it with pride as you"; + mes "take an active part in our club's"; + mes "activities and promotion!"; + delitem 7301,1887; + delitem 5120,1; + delitem 611,10; + set Zeny, Zeny - 1887; + set DTHATQ,2; + getitem 5108,1; + next; + switch( select( "Wait, promotion?", "Hooray!" ) ) + { + case 1: + mes "[Morris]"; + mes "Of course, isn't it obvious?"; + mes "As a member, one of your duties"; + mes "will be to sing accolades of this club so that more members"; + mes "will join and earn their own"; + mes "Renown Detective's Caps."; + next; + mes "[Morris]"; + mes "Alright, scurry off"; + mes "now and proudly display"; + mes "your new, rakishly stylish"; + mes "Renown Detective's Cap"; + mes "to all of your friends!"; + close; + break; + + case 2: + mes "[Morris]"; + mes "Alright, scurry off"; + mes "now and proudly display"; + mes "your new, rakishly stylish"; + mes "Renown Detective's Cap"; + mes "to all of your friends!"; + close; + break; + } + break; + + case 2: + mes "[Morris]"; + mes "Huh. You just failed"; + mes "the \"Test of Respect.\""; + mes "You don't deserve the"; + mes "honor of wearing the"; + mes "Renowned Detective's Cap!"; + close; + break; + } + } + else if(DTHATQ == 2) + { + mes "[Morris]"; + mes "Have you come to me"; + mes "in order to obtain another"; + mes "Renown Detective's Cap?"; + mes "I realize that such a stylish"; + mes "headgear is in high demand."; + next; + mes "[Morris]"; + mes "Remember, make sure"; + mes "that you don't bring any"; + mes "^FF0000slotted Bucket Hats that"; + mes "have been upgraded or have"; + mes "cards compounded to them, or"; + mes "you'll lose those enhancements^000000."; + next; + mes "[Morris]"; + mes "As a proud member of"; + mes "the Young Detective's Club,"; + mes "did you bring everything"; + mes "you need in order to earn"; + mes "a Renown Detective's Cap?"; + next; + switch( select( "I'm not sure~", "Sure!" ) ) + { + case 1: + mes "[Morris]"; + mes "What...?! Every good"; + mes "detective must have a"; + mes "photographic memory"; + mes "and be able to recall"; + mes "minute details in order"; + mes "to crack the case."; + emotion e_sob; + next; + mes "[Morris]"; + mes "Remember..."; + mes "^0000FF10 Magnifiers^000000,"; + mes "^0000FF1887 Tassels^000000,"; + mes "^0000FF1 Slotted Bucket Hat^000000"; + mes "and ^0000FF1,887 zeny^000000. Okay?"; + close; + break; + + case 2: + mes "[Morris]"; + mes "Great!"; + mes "Now let me just"; + mes "check to see if you"; + mes "brought everything..."; + next; + set @lhzhatfailed,0; + if(countitem(611) < 10) + { + mes "[Morris]"; + mes "Hmm, you don't have"; + mes "enough Magnifiers? But"; + mes "those are essential tools"; + mes "for sleuthing. Come now,"; + mes "hurry back with them!"; + set @lhzhatfailed,1; + next; + } + if(countitem(7301) < 1887 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Not enough Tassels? Check."; + set @lhzhatfailed,1; + next; + } + if(countitem(5120) < 1 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Hm. You're missing"; + mes "the slotted Bucket Hat."; + mes "You were so close..."; + set @lhzhatfailed,1; + next; + } + if(Zeny < 1887 && failed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Slotted Bucket Hat. Got it."; + mes "Hey. Where's the zeny?!"; + mes "That's the most important,"; + mes "er, qualification of all!"; + set @lhzhatfailed,1; + next; + } + + if(@lhzhatfailed == 1) + { + mes "[Morris]"; + mes "Remember..."; + mes "^0000FF10 Magnifiers^000000,"; + mes "^0000FF1887 Tassels^000000,"; + mes "^0000FF1 Slotted Bucket Hat^000000"; + mes "and ^0000FF1,887 zeny^000000. Okay?"; + emotion e_an; + close; + } set @lhzhatfailed,0; + if(countitem(611) < 10) + { + mes "[Morris]"; + mes "Hmm, you don't have"; + mes "enough Magnifiers? But"; + mes "those are essential tools"; + mes "for sleuthing. Come now,"; + mes "hurry back with them!"; + set @lhzhatfailed,1; + next; + } + if(countitem(7301) < 1887 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Not enough Tassels? Check."; + set @lhzhatfailed,1; + next; + } + if(countitem(5120) < 1 && @lhzhatfailed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Hm. You're missing"; + mes "the slotted Bucket Hat."; + mes "You were so close..."; + set @lhzhatfailed,1; + next; + } + if(Zeny < 1887 && failed == 0) + { + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Slotted Bucket Hat. Got it."; + mes "Hey. Where's the zeny?!"; + mes "That's the most important,"; + mes "er, qualification of all!"; + set @lhzhatfailed,1; + next; + } + + if(@lhzhatfailed == 1) + { + mes "[Morris]"; + mes "Remember..."; + mes "^0000FF10 Magnifiers^000000,"; + mes "^0000FF1887 Tassels^000000,"; + mes "^0000FF1 Slotted Bucket Hat^000000"; + mes "and ^0000FF1,887 zeny^000000. Okay?"; + emotion e_an; + close; + } + mes "[Morris]"; + mes "Magnifiers. Check."; + mes "Tassels... Check."; + mes "Slotted Bucket Hat. Got it."; + mes "Aaaand zeny. Heh heh. Perfect."; + next; + mes "[Morris]"; + mes "Great! You've just qualified"; + mes "to own yet another Renowned"; + mes "Detective's Cap. Congratulations! Now, let me collect all of these"; + mes "goods and zeny from you..."; + delitem 7301,1887; + delitem 5120,1; + delitem 611,10; + set Zeny, Zeny - 1887; + set DTHATQ,2; + getitem 5108,1; + next; + mes "[Morris]"; + mes "Hahaha! It's what"; + mes "I expect from one of"; + mes "our Junior Gold Members!"; + mes "How does it feel like to be"; + mes "the cream of the cream of"; + mes "the crop? Great, isn't it?"; + close; + break; + } + } + +} + +lighthalzen.gat,360,313,3 script Boy#LhzHat 706,{ + + mes "[Boy]"; + mes "Hello, mister!"; + mes "Um, would you do"; + mes "me a favor, please?"; + next; + if(countitem(526) && countitem(7270) && countitem(941) && countitem(10004)) + { + mes "[Boy]"; + mes "Oh! You brought me"; + mes "some Royal Jelly to"; + mes "eat, as well as everything"; + mes "I need to make a Baby Pacifier."; + mes "Okay, let me get started on that right away. Just a moment..."; + next; + mes "..."; + mes "......"; + next; + mes "[Boy]"; + mes "Damn."; + mes "That Royal Jelly"; + mes "was frickin' delicious!"; + mes "Now I can make your"; + mes "Baby Pacifier. Let's see"; + mes "here. Ah, here we go..."; + delitem 526,1; + next; + mes "[Boy]"; + mes "It's done!"; + mes "Now, you're the"; + mes "proud owner of your"; + mes "very own Baby Pacifier!"; + mes "I hope you're happy with"; + mes "yourself. Travel safe, okay?"; + delitem 7270,1; + delitem 941,1; + delitem 10004,1; + getitem 5110,1; + close; + } + switch( select( "What do you need?", "Sorry, kid..." ) ) + { + case 1: + mes "[Boy]"; + mes "Well, my mom has been"; + mes "sick recently, so both of"; + mes "us haven't been able to eat"; + mes "for the past few days. But"; + mes "if she doesn't eat, how does"; + mes "she expect to get better?"; + emotion e_sob; + next; + mes "[Boy]"; + mes "So I guess what I'm"; + mes "asking is, would you be"; + mes "able to spare some food?"; + next; + switch( select( "Help him.", "Refuse to help." ) ) + { + case 1: + if(!countitem(526)) + { + mes "[Boy]"; + mes "If you would, do you think"; + mes "you can get some Royal Jelly"; + mes "that I can give to my mom? The old lady next door says that it's"; + mes "really nutritious and helps you get better faster if you're sick."; + next; + mes "[Boy]"; + mes "My mom would be mad"; + mes "at me if she found out"; + mes "I was begging for it, but"; + mes "Royal Jelly is too expensive"; + mes "for me to get without any help!"; + close; + } + mes "[Boy]"; + mes "Oh, would it be alright"; + mes "if I have this Royal Jelly?"; + mes "It would really help my mom"; + mes "feel better. Thanks so much~"; + delitem 526,1; + next; + mes "[Boy]"; + mes "Hey, to pay you back, why"; + mes "don't I make a Baby Pacifier"; + mes "for you? I learned how to make"; + mes "one when my baby brother was"; + mes "born. But first, I'll need some"; + mes "materials to put it together..."; + next; + mes "[Boy]"; + mes "Would you"; + mes "please bring"; + mes "^3131FF1 Nursing Bottle^000000,"; + mes "^3131FF1 Nose Ring^000000 and"; + mes "^3131FF1 Pacifier^000000? Oh, and one"; + mes "more ^3131FFRoyal Jelly^000000 for me~"; + close; + break; + + case 2: + mes "[Boy]"; + mes "Oh... Um, that's"; + mes "alright. Maybe I was"; + mes "asking too much from"; + mes "you. I mean, it's true"; + mes "that you barely know me..."; + emotion e_sob; + close; + break; + } + break; + + case 2: + mes "[Boy]"; + mes "Th-that's okay."; + mes "I guess you must"; + mes "be so busy that you"; + mes "don't even have the"; + mes "time to listen to some"; + mes "little boy's problems..."; + emotion e_sob; + close; + break; + } + +} + +einbech.gat,70,222,5 script Mater#LhzHat 91,{ + + if(countitem(983) && countitem(7267) > 998 && countitem(749) && Zeny > 49999) + { + mes "[Mater]"; + mes "Oh, hello, what's this?"; + mes "You're carrying 1 Black"; + mes "Dyestuffs, 1 Frozen Rose,"; + mes "999 Tiger Panties and even"; + mes "50,000 zeny with you. That's"; + mes "enough to make a Winter Hat..."; + next; + mes "[Mater]"; + mes "Um, would you mind letting"; + mes "me have those items so that"; + mes "I can make a Winter Hat?"; + mes "I'd never be able to gather"; + mes "those things on my own..."; + next; + switch( select( "Let her have the items.", "Don't give her the items." ) ) + { + case 1: + mes "[Mater]"; + mes "Oh, thank you so much!"; + mes "I've always wanted to make"; + mes "this hat and try it on, even"; + mes "if it's just once. But don't"; + mes "worry, I'll give it to you~"; + mes "Now please next; a moment..."; + next; + mes "[Mater]"; + mes "Let's see..."; + mes "I've got to fold"; + mes "the rose like this..."; + mes "Be careful with the dye..."; + mes "Where did I put all those"; + mes "pan--Oh, here we are."; + next; + mes "[Mater]"; + mes "^333333*Whew!*^000000"; + mes "Finally, it's done!"; + mes "Now, if you don't mind,"; + mes "let me try this hat on"; + mes "for just a little while."; + delitem 983,1; + delitem 7267,999; + delitem 749,1; + set Zeny,Zeny - 50000; + getitem 5115,1; + next; + mes "..."; + mes "......"; + next; + mes "[Mater]"; + mes "Ahhhhhh~"; + mes "It just feels..."; + mes "I felt so free~"; + mes "It was everything"; + mes "I imagined it to be."; + next; + mes "[Mater]"; + mes "Here, please take"; + mes "this Winter Hat. I really"; + mes "hope that you'll enjoy it"; + mes "as much as I do. Well then,"; + mes "be safe in your travels, okay?"; + close; + break; + + case 2: + mes "[Mater]"; + mes "I'm sorry, I know that"; + mes "I was asking a pretty big"; + mes "favor from someone I just"; + mes "met. I hope you understand"; + mes "how much I really want to"; + mes "make that Winter Hat..."; + close; + break; + } + } + mes "[Mater]"; + mes "Look at that blue"; + mes "sky. Don't you wish"; + mes "you could just soar"; + mes "through the heavens"; + mes "with your own wings?"; + next; + mes "[Mater]"; + mes "Of course, it's an"; + mes "impossible dream,"; + mes "but with this Winter Hat,"; + mes "you can at least enjoy the"; + mes "sensation of freedom that"; + mes "a bird in flight must feel."; + next; + mes "[Mater]"; + mes "If you would like"; + mes "a hat like this, I would"; + mes "need to have some items"; + mes "that I don't think I can ever"; + mes "obtain on my very own."; + next; + mes "[Mater]"; + mes "^FF00001 Black Dyestuffs^000000,"; + mes "^FF0000999 Tiger Panties^000000,"; + mes "^FF00001 Frozen Rose^000000 and"; + mes "^FF000050,000 zeny^000000. If you can"; + mes "bring those to me, I shall"; + mes "make you a Winter Hat."; + close; + +} + +lhz_in02.gat,91,38,5 script Margaret Mary#LhzHat 90,{ + + mes "[Margaret Mary]"; + mes "The white rose, in its"; + mes "purity and simplicity, is"; + mes "like a woman who doesn't"; + mes "need jewels or fancy dresses"; + mes "to look noble and beautiful. It's the perfect gift for a lady."; + next; + switch( select( "Make a Mystic Rose.", "End Conversation." ) ) + { + case 1: + if(countitem(731) > 9 && countitem(748) > 1 && countitem(982) && Zeny > 49999) + { + mes "[Margaret Mary]"; + mes "Ah, I see that you've brought"; + mes "what I need to bleach the blood"; + mes "red hue from these Witherless"; + mes "Roses and adorn these flowers"; + mes "with eternal elegance. May I use these items to make a Mystic Rose?"; + next; + switch( select( "Yes", "No" ) ) + { + case 1: + mes "[Margaret Mary]"; + mes "Thank you. Please"; + mes "next; a moment while"; + mes "I concentrate in order to"; + mes "preserve the natural beauty"; + mes "of these gorgeous flowers..."; + next; + mes "[Margaret Mary]"; + mes "The rose truly is the"; + mes "undisputed queen of all"; + mes "flowers. All other flora must"; + mes "humbly bow to its regal beauty."; + next; + mes "..."; + mes "......"; + next; + mes "..."; + mes "......"; + mes "........."; + next; + mes "[Margaret Mary]"; + mes "There, it is finished."; + mes "Please remember to wear"; + mes "your hair in an elegant and"; + mes "refined manner when wearing"; + mes "the Mystic Rose so as not to disgrace these beautiful flowers."; + delitem 731,10; + delitem 748,2; + delitem 982,1; + set Zeny,Zeny - 50000; + getitem 5117,1; + close; + break; + + case 2: + mes "[Margaret Mary]"; + mes "White roses with thorns"; + mes "makes my heart beat with"; + mes "unceasing trepidation. What"; + mes "if I prick my finger and shed"; + mes "blood on its snow white petals?"; + close; + break; + } + } + mes "[Margaret Mary]"; + mes "I love roses, but it makes"; + mes "me sad that their beauty"; + mes "fades far too soon. And so,"; + mes "I've found a way to preserve"; + mes "the beauty of the roses, so"; + mes "that it lasts for all eternity."; + next; + mes "[Margaret Mary]"; + mes "Do you love roses as well?"; + mes "If you like, I can make a"; + mes "^3131FFMystic Rose^000000 that you can wear"; + mes "upon your crown. It's not easy"; + mes "for me to create, but I believe that you would enjoy it greatly."; + next; + mes "[Margaret Mary]"; + mes "Please bring me"; + mes "^3131FF10 2 Carat Diamonds^000000,"; + mes "^3131FF3 Witherless Roses^000000,"; + mes "^3131FF1 White Dyestuffs^000000 and"; + mes "^3131FF50,000 zeny^000000 if you would"; + mes "like to have a Mystic Rose."; + close; + break; + + case 2: + mes "[Margaret Mary]"; + mes "White roses with thorns"; + mes "makes my heart beat with"; + mes "unceasing trepidation. What"; + mes "if I prick my finger and shed"; + mes "blood on its snow white petals?"; + close; + break; + } + +} + +lighthalzen.gat,182,89,0 script Rich Girl#LhzHat 91,{ + + if(LHZBTQ == 0) + { + mes "[Rich Girl]"; + mes "Hmmm...?"; + mes "What? Did you"; + mes "need something?"; + next; + switch( select( "N-Nothing.", "Um, you look so relaxed." ) ) + { + case 1: + mes "[Rich Girl]"; + mes "Huh."; + mes "Alright then."; + mes "Well, try not to stare"; + mes "at people so much."; + close; + break; + + case 2: + mes "[Rich Girl]"; + mes "Really? You are probably"; + mes "the twentieth person to"; + mes "tell me that today. Mmm."; + mes "That's strange, isn't it?"; + next; + menu "I guess.",-,"It's not strange at all.",-; + mes "[Rich Girl]"; + mes "Oh yeah."; + mes "What's your name?"; + mes "That is, if you don't"; + mes "mind me asking you."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "My name is " + strcharinfo(0) + ""; + mes "and I'm an adventurer~"; + next; + mes "[Achiha]"; + mes "Oh, one of those?"; + mes "My name is Achiha, nice"; + mes "to meet you. I don't really"; + mes "do much of anything."; + mes "Just sit. Relax."; + set LHZBTQ,1; + emotion e_heh; + next; + mes "[Achiha]"; + mes "I do have a hobby,"; + mes "though. Once in a while,"; + mes "I'll sew a hat. Do you think"; + mes "an adventurer like you would"; + mes "want to have a hat I made?"; + next; + switch( select( "Er, I dunno.", "Sure." ) ) + { + case 1: + mes "[Achiha]"; + mes "Mm. I mean, the"; + mes "Red Bonnets I make"; + mes "might not be sturdy"; + mes "enough for battles."; + mes "But what about those"; + mes "fish and cake hats?"; + next; + mes "[Achiha]"; + mes "Hats...?"; + mes "That look like"; + mes "fish or cake? Mm."; + mes "Haha. I just got it."; + mes "That's, that's funny."; + close; + break; + + case 2: + mes "[Achiha]"; + mes "Really? Well, I can sew"; + mes "together a ^0000FFRed Bonnet^000000."; + mes "It reminds most people"; + mes "of a baby's bonnet, but"; + mes "it does look good on"; + mes "most people I know."; + next; + mes "[Achiha]"; + mes "Um, did you want me"; + mes "to make you one? I can"; + mes "go ahead and do it if you"; + mes "bring me some materials."; + mes "Since it's just for fun,"; + mes "I won't ask for too much."; + next; + mes "[Achiha]"; + mes "Just bring"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000."; + next; + mes "[Achiha]"; + mes "I think I'm going"; + mes "to just sit and relax"; + mes "a little bit longer. But"; + mes "if you want me to make"; + mes "a hat for you, come back"; + mes "with those materials, okay?"; + set LHZBTQ,2; + close; + break; + } + break; + } + } + else if(LHZBTQ == 1) + { + mes "[Achiha]"; + mes "Oh, hello."; + mes "Isn't it such a nice,"; + mes "quiet, pleasant day?"; + next; + switch( select( "Indeed.", "Would you please make a hat for me?" ) ) + { + case 1: + mes "[Achiha]"; + mes "Yeah. Today would"; + mes "be a nice day for a"; + mes "picnic or a long stroll."; + mes "But all I want to do is"; + mes "just sit and relax..."; + close; + break; + + case 2: + mes "[Achiha]"; + mes "What are you talking"; + mes "about? Oh, you mean the"; + mes "Red Bonnet? Well, I guess"; + mes "I can make one. But I think"; + mes "I need some materials first."; + next; + mes "[Achiha]"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000."; + mes "That's what I need."; + next; + mes "[Achiha]"; + mes "Oh, but I don't"; + mes "feel like making it"; + mes "right now. I'm soooo"; + mes "tired. Let me just sit,"; + mes "relax, even if it's just"; + mes "a little while longer..."; + set LHZBTQ,2; + close; + break; + } + } + else if(LHZBTQ == 2) + { + mes "[Achiha]"; + mes "Oh, good, you're here."; + mes "I've been next;ing for you."; + mes "Did you bring everything that"; + mes "you need to make a ^0000FFRed Bonnet^000000?"; + next; + switch( select( "Yes.", "I forgot what I need." ) ) + { + case 1: + if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000) + { + mes "[Achiha]"; + mes "Uh oh."; + mes "You forgot"; + mes "a couple things."; + mes "Would you like me"; + mes "to remind you what"; + mes "you need to bring?"; + next; + mes "[Achiha]"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000. Come back"; + mes "when you're ready, okay?"; + close; + } + mes "[Achiha]"; + mes "Oh, you brought"; + mes "everything. That's"; + mes "good. Okay, just give"; + mes "it to me. Um, let's see."; + next; + mes "[Achiha]"; + mes "Well, I'm finished."; + mes "^333333*Yawn*^000000 And now I'm"; + mes "even more tired. Here,"; + mes "take this Red Bonnet."; + mes "I hope you like it~"; + mes "I think I'll relax now..."; + delitem 10015,1; + delitem 10007,1; + delitem 975,1; + delitem 5032,1; + set Zeny,Zeny - 50000; + getitem 5109,1; + set LHZBTQ,3; + next; + mes "[Achiha]"; + mes "I hope you will enjoy the hat~"; + close; + break; + + case 2: + mes "[Achiha]"; + mes "Oh, you really"; + mes "forgot? Oh dear,"; + mes "let me try to remember."; + mes "I didn't forget too, did I?"; + mes "Oh next;, I remember now..."; + next; + mes "[Achiha]"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000. Come back"; + mes "when you're ready, okay?"; + close; + break; + } + } + else if(LHZBTQ == 3) + { + mes "[Achiha]"; + mes "Oh, I remember you."; + mes "You're the adventurer"; + mes "who likes my Red Bonnets"; + mes "so much. Did you want me"; + mes "to make another one for you?"; + next; + switch( select( "Yes.", "I forgot what I need." ) ) + { + case 1: + if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000) + { + mes "[Achiha]"; + mes "Uh oh."; + mes "You forgot"; + mes "a couple things."; + mes "Would you like me"; + mes "to remind you what"; + mes "you need to bring?"; + next; + mes "[Achiha]"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000. Come back"; + mes "when you're ready, okay?"; + close; + } + mes "[Achiha]"; + mes "Oh, you brought"; + mes "everything. That's"; + mes "good. Okay, just give"; + mes "it to me. Um, let's see."; + next; + mes "[Achiha]"; + mes "Well, I'm finished."; + mes "^333333*Yawn*^000000 And now I'm"; + mes "even more tired. Here,"; + mes "take this Red Bonnet."; + mes "I hope you like it~"; + mes "I think I'll relax now..."; + delitem 10015,1; + delitem 10007,1; + delitem 975,1; + delitem 5032,1; + set Zeny,Zeny - 50000; + getitem 5109,1; + next; + mes "[Achiha]"; + mes "I hope you will enjoy the hat~"; + close; + break; + + case 2: + mes "[Achiha]"; + mes "Oh, you really"; + mes "forgot? Oh dear,"; + mes "let me try to remember."; + mes "I didn't forget too, did I?"; + mes "Oh next;, I remember now..."; + next; + mes "[Achiha]"; + mes "^0000FF1 Green Lace^000000,"; + mes "^0000FF1 Silk Ribbon^000000,"; + mes "^0000FF1 Scarlet Dyestuffs^000000,"; + mes "^0000FF1 Sunday Hat^000000 and"; + mes "^0000FF50,000 zeny^000000. Come back"; + mes "when you're ready, okay?"; + close; + break; + } + } + +} + +gl_prison1.gat,137,138,5 script Zealotus#LhzHat 1200,{ + + if(ZLMASKQ == 0) + { + mes "[Zealotus]"; + mes "Kneel, worm!"; + mes "As ruler of this"; + mes "Underground Prison,"; + mes "I command all who step"; + mes "into my private realm!"; + next; + mes "[Zealotus]"; + mes "Resist, and you shall be"; + mes "punished! Grovel and kiss"; + mes "my feet, and perhaps you"; + mes "might be spared. Hohohohoho!"; + next; + switch( select( "Oh, your highness!", "Whatever." ) ) + { + case 1: + mes "[Zealotus]"; + mes "The submissive woman is"; + mes "nothing but an ideal dream"; + mes "for the arrogant male! A true"; + mes "woman revels in her power to"; + mes "have her man do her bidding!"; + next; + switch( select( "Yes, it's so true!", "Boooo!" ) ) + { + case 1: + mes "[Zealotus]"; + mes "However, in my lust for power, I may have inadventently crushed"; + mes "the spirits of my beloved a little too harshly. His pride crumbled,"; + mes "my man even cowers in front of the humans! It pains me to see it."; + next; + mes "[Zealotus]"; + mes "It is beneath me to ask"; + mes "this of you, but it will take"; + mes "a human like you to make"; + mes "him remember who he truly is,"; + mes "a proud creature of darkness"; + mes "who should fear only me!"; + next; + mes "[Zealotus]"; + mes "Human. I offer you a small"; + mes "share of my power if you can"; + mes "take the pathetic, weeping lump"; + mes "of monster crying in the corner"; + mes "of this prison and make him"; + mes "realize his true nature."; + set ZLMASKQ,1; + close; + break; + + case 2: + mes "[Zealotus]"; + mes "You dirty, dirty human..."; + mes "How dare you have an "; + mes "opinion different than mine!"; + mes "No matter. The day will come"; + mes "when all of your race shall"; + mes "address me only as \"queen.\""; + close; + break; + } + break; + + case 2: + mes "[Zealotus]"; + mes "Mortal simpleton!"; + mes "Bah! The mocking of"; + mes "a boorish cur is worthless"; + mes "to me. I have all the time in"; + mes "the world to grind your pride"; + mes "to dust beneath my heels."; + close; + break; + } + } + else if(ZLMASKQ > 0 && ZLMASKQ < 6) + { + mes "[Zealotus]"; + mes "Hm. If my beloved is"; + mes "acting stubborn or refuses"; + mes "to listen, feel free to take"; + mes "drastic measures. Just think"; + mes "of what I would do in your"; + mes "place. Ohohohohoho~!"; + close; + } + else if(ZLMASKQ == 6) + { + mes "[Zealotus]"; + mes "Ooh, you're back."; + mes "Phendark is certainly"; + mes "back to his old self again,"; + mes "thanks to your efforts, human."; + mes "Yes, his anger, his courage"; + mes "and passion are all restored~"; + next; + mes "[Zealotus]"; + mes "As I promised, I shall"; + mes "grant you a share of my"; + mes "power. However, I will need"; + mes "some items to form this minor"; + mes "contract between you and me."; + next; + mes "[Zealotus]"; + mes "I will need"; + mes "^3131FF1 Cat's Eye^000000,"; + mes "^3131FF1 Forbidden Red Candle^000000 and"; + mes "^3131FF30 Worn-Out Magic Scrolls^000000."; + mes "Then, I can grant you a measure"; + mes "of my power as I've promised."; + set ZLMASKQ,7; + close; + } + else if(ZLMASKQ == 7) + { + if(countitem(7263) && countitem(660) && countitem(7099) > 29) + { + mes "[Zealotus]"; + mes "I see that you have"; + mes "brought what I need to"; + mes "complete the contract"; + mes "between you and me,"; + mes "human. Let's begin..."; + next; + mes "^3355FFZealotus takes the red"; + mes "candle you've given her and"; + mes "drips the wax into her open"; + mes "palm. The Cat's Eye begins"; + mes "to glow with an eerie light.^000000"; + next; + mes "[Zealotus]"; + mes "Now, place your index"; + mes "finger into my palm so"; + mes "that we may complete the"; + mes "final step of this contract..."; + next; + switch( select( "Don't complete the contract.", "Complete the contract." ) ) + { + case 1: + mes "[Zealotus]"; + mes "Hm? What are you"; + mes "afraid of? This is a"; + mes "minor contract, so"; + mes "you are not selling me"; + mes "your soul, or anything"; + mes "else for that matter."; + close; + break; + + case 2: + mes "[Zealotus]"; + mes "I, Zealotus, as ruler"; + mes "of this realm, seal this"; + mes "eternal contract with this"; + mes "Forbidden Red Candle."; + next; + mes "[Zealotus]"; + mes "" + strcharinfo(0) + " will"; + mes "forever have a share"; + mes "in my power. Those that"; + mes "bow to me must also bow"; + mes "to " + strcharinfo(0) + ". It shall be done."; + specialeffect 196; //Curse? EF_DEVIL + specialeffect 192; //Poison attack? EF_POISONHIT + next; + mes "[Zealotus]"; + mes "Human, take this"; + mes "mask with you as an"; + mes "everlasting token of our"; + mes "contract. So long as you"; + mes "carry this, I will be at your"; + mes "side. So says Zealotus!"; + delitem 7263,1; + delitem 660,1; + delitem 7099,30; + getitem2 5121,1,1,0,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff; + set ZLMASKQ,8; + close; + break; + } + } + mes "[Zealotus]"; + mes "I will need"; + mes "^3131FF1 Cat's Eye^000000,"; + mes "^3131FF1 Forbidden Red Candle^000000 and"; + mes "^3131FF30 Worn-Out Magic Scrolls^000000."; + mes "Then, I can grant you a measure"; + mes "of my power as I've promised."; + close; + } + else if(ZLMASKQ == 8) + { + mes "[Zealotus]"; + mes "Ah, I greet you in"; + mes "peace, human. Behold,"; + mes "the splendor of our realm!"; + mes "Though, I do not blame you"; + mes "if you have no interest in"; + mes "commanding these Injustices..."; + next; + mes "[Zealotus]"; + mes "Thanks to your help,"; + mes "my Phendark has returned"; + mes "to his old, monstrously"; + mes "passionate ways. Now I can"; + mes "show him the stinging love"; + mes "of my whip! Hohohohohoho!"; + emotion e_kis; + close; + } + +} + +gl_prison1.gat,97,104,1 script Phendark#LhzHat 1202,{ + + if(ZLMASKQ == 0) + { + mes "[Phendark]"; + mes "Huh? Oh no!"; + mes "Another h-human?!"; + mes "P-please! S-stay away,"; + mes "don't come near me!"; + close; + } + else if(ZLMASKQ == 1) + { + if(countitem(1164) || isequipped(1164))set @whipcount,@whipcount+1; + if(countitem(1165) || isequipped(1165))set @whipcount,@whipcount+1; + if(countitem(1166) || isequipped(1166))set @whipcount,@whipcount+1; + if(countitem(1167) || isequipped(1167))set @whipcount,@whipcount+1; + if(countitem(1168) || isequipped(1168))set @whipcount,@whipcount+1; + if(countitem(1169) || isequipped(1169))set @whipcount,@whipcount+1; + if(countitem(1170) || isequipped(1170))set @whipcount,@whipcount+1; + if(countitem(1261) || isequipped(1261))set @whipcount,@whipcount+1; + if(countitem(1363) || isequipped(1363))set @whipcount,@whipcount+1; + mes "[Phendark]"; + mes "Huh? Oh no!"; + mes "Another h-human?!"; + mes "P-please! S-stay away,"; + mes "don't come near me!"; + next; + mes "[Phendark]"; + mes "I... I swear!"; + mes "I'm not carrying any"; + mes "rare items or stuff you"; + mes "can wear, so please don't"; + mes "beat me! I... Oh my god, you"; + mes "don't believe me, don't you?"; + next; + mes "[Phendark]"; + mes "You humans never leave"; + mes "me alone! Why do you have"; + mes "to bully me like this?! I'm"; + mes "honestly not carrying anything"; + mes "of value! Z-Zealotus, please!"; + mes "Zealotus, heeeeeelp me~!"; + emotion e_sob; + if(!@whipcount)close; + next; + mes "[" + strcharinfo(0) + "]"; + mes "You're pathetic!"; + mes "Aren't you supposed"; + mes "to be a monster? You know"; + mes "what Zealotus would do if"; + mes "she were actually here?"; + next; + mes "[Phendark]"; + mes "^333333*Sniff...*^000000"; + mes "P-probably..."; + mes "Probably whip me."; + next; + mes "^3355FFYou nonchalantly^000000"; + mes "^3355FFbrandish your Whip.^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "That's right."; + next; + mes "^3355FF*Snap!*"; + mes "*Snap!*"; + mes "*Crack crack crack!*"; + mes "*Snap snap snap crack!*^000000"; + next; + mes "[Phendark]"; + mes "Oh! That stinging pain"; + mes "that burns with bloodlust!"; + mes "It's almost as good as"; + mes "Zealtos's whip of love!"; + next; + mes "[Phendark]"; + mes "Zealotus..."; + mes "She must be pissed"; + mes "at me, but I just can't"; + mes "stop being afraid of all"; + mes "you humans! Damn it all!"; + set ZLMASKQ,2; + close; + } + else if(ZLMASKQ == 2 || ZLMASKQ == 3) + { + if(countitem(7315) > 368 && ZLMASKQ == 3) + { + mes "[Phendark]"; + mes "Y-you again!"; + mes "Why do you hound me?!"; + mes "Th-there's nothing I can"; + mes "give you, so please don't"; + mes "hurt me! Oh, oh p-please...!"; + emotion e_swt2; + next; + switch( select( "Feed him Dark Crystal Fragment.", "Threaten him." ) ) + { + case 1: + mes "[Phendark]"; + mes "What...? You want"; + mes "me to eat these?"; + mes "It doesn't seem natural,"; + mes "but if Rybio says I should,"; + mes "it might not be that bad."; + next; + mes "..."; + mes "......"; + next; + mes "[Phendark]"; + mes "What's supposed to"; + mes "happen now? My inner"; + mes "demon is supposed to"; + mes "awaken by eating these?"; + mes "That sounds ridiculous!"; + mes "Though, I did just eat crystal."; + next; + mes "[Phendark]"; + mes "Wh-whoa. Ugh!"; + mes "My chest! Something's"; + mes "burning inside! I c-can't--!"; + mes "Can't think straight... I'm..."; + mes "Slowly... Losing my humanity!"; + next; + mes "[Phendark]"; + mes "Huh... Huuurg--!"; + mes "Huk-huk! Heeeeh!"; + mes "Heeeeeh! Waaoooooh!"; + next; + mes "[Phendark]"; + mes "..."; + mes "Grrrrr...!"; + next; + mes "[Phendark]"; + mes "^333333*Pant pant*^000000"; + mes "What... just..."; + mes "What happened?"; + set ZLMASKQ,4; + delitem 7315,369; + close; + break; + + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "So what happens"; + mes "if I don't decide not"; + mes "to hurt you? Whatcha"; + mes "gonna do then, huh?"; + next; + mes "..."; + mes "......"; + next; + mes "[Phendark]"; + mes "S-stop it!"; + mes "Just--Just stop it!"; + close; + break; + } + } + mes "[Phendark]"; + mes "Humans..."; + mes "They're everywhere!"; + mes "You guys--I can't..."; + mes "You're torturing me!"; + emotion e_sob; + close; + } + else if(ZLMASKQ == 4) + { + mes "[Phendark]"; + mes "My chest was on fire,"; + mes "like I was, I dunno,"; + mes "burning with anger or"; + mes "something. It's gone"; + mes "now, but what were"; + mes "those crystals?"; + close; + } + else if(ZLMASKQ == 5) + { + mes "[Phendark]"; + mes "You again? Oh no,"; + mes "you're not going to hurt"; + mes "me or make me eat those"; + mes "weird crystals again, are you?"; + next; + mes "^3131FF[" + strcharinfo(0) + "]^000000"; + switch( select( "Rybio", "Injustice", "Zealotus" ) ) + { + case 1: + mes "Rybio"; + set @temp1,1; + break; + + case 2: + mes "Injustice"; + set @temp1,2; + break; + + case 3: + mes "Zealotus"; + set @temp1,3; + break; + } + switch( select( "hates", "likes" ) ) + { + case 1: + mes "hates"; + set @temp2,1; + break; + + case 2: + mes "likes"; + set @temp2,2; + break; + } + switch( select( "Rybio.", "Injustice.", "Phendark.", "Zealotus." ) ) + { + case 1: + mes "Rybio."; + break; + + case 2: + mes "Injustice."; + break; + + case 3: + if((@temp1 == 1 || @temp1 == 2) && @temp2 == 1) + { + mes "[Phendark]"; + mes "I can't believe"; + mes "something like that!"; + mes "Oh, that doesn't matter."; + mes "Zealotus is too good for me."; + mes "I'm not even worthy of tasting"; + mes "the sting of her Love Whip."; + emotion e_sob; + close; + } + else if(@temp1 == 3 && @temp2 == 1) + { + mes "[Phendark]"; + mes "..."; + mes "......"; + mes "Hates me?"; + mes "N-no, that can't--"; + mes "I didn't, that doesn't--"; + next; + mes "[Phendark]"; + mes "Huh...?"; + mes "What is that"; + mes "supposed to mean?"; + close; + } + else if(@temp1 == 3 && @temp2 == 2) + { + mes "[Phendark]"; + mes "I can't believe"; + mes "something like that!"; + mes "Oh, that doesn't matter."; + mes "Zealotus is too good for me."; + mes "I'm not even worthy of tasting"; + mes "the sting of her Love Whip."; + emotion e_sob; + close; + } + break; + + case 4: + mes "Zealotus."; + break; + } + switch( select( "Insult him.", "Apologize." ) ) + { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "First of all,"; + mes "what exactly sets"; + mes "you apart from all the"; + mes "other eligible monsters"; + mes "that she can choose from?"; + mes "Not like you're much better..."; + next; + mes "[Phendark]"; + mes "..."; + mes "......"; + next; + switch( select( "Break his pride.", "Tell him you were joking." ) ) + { + case 1: + mes "^3131FF[" + strcharinfo(0) + "]^000000"; + mes "I mean, there are guys"; + mes "like Bloody Murderer out"; + mes "there who are more evil"; + mes "than you, and best of all,"; + mes "not afraid of humans!"; + next; + switch( select( "Go for the low blow.", "Try to salvage his confidence." ) ) + { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "You know, me and Zealotus"; + mes "were actually talking about"; + mes "you recently. She told me that"; + mes "the sight of you makes her"; + mes "feel sick! I mean, what kind"; + mes "of monster is afraid of humans?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Now you've reached the"; + mes "point where even Injustice"; + mes "is manlier than you now,"; + mes "if you know what I mean!"; + mes "Hahahahahahahahaha!"; + next; + mes "[Phendark]"; + mes "..."; + mes "......"; + next; + mes "[Phendark]"; + mes "..."; + mes "......"; + mes "........."; + next; + mes "[Phendark]"; + mes "..."; + mes "......"; + mes "........."; + mes "............"; + next; + mes "[Phendark]"; + mes "GRRRRRR!"; + mes "THAT'S ENOUGH!"; + emotion e_ag; + next; + mes "[Phendark]"; + mes "I don't care who the"; + mes "hell she is, I'm going"; + mes "to see Zealotus and give"; + mes "that tramp a piece of my"; + mes "mind! Grrrr! She'll be sorry!"; + set ZLMASKQ,6; + emotion e_an; + close; + break; + + case 2: + mes "^3131FF[" + strcharinfo(0) + "]^000000"; + mes "But know that I think"; + mes "about it, maybe you look"; + mes "much tougher than that"; + mes "Bloody Murderer guy."; + next; + mes "[Phendark]"; + mes "*Sniff sniff*"; + mes "You really think so?"; + next; + mes "..."; + mes "......"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "...Yeeeeeah."; + close; + break; + } + break; + + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "But now that I think"; + mes "about it, you actually"; + mes "are much better than all"; + mes "those other monsters."; + mes "That stuff I said before?"; + mes "I was just kidding you."; + next; + mes "[Phendark]"; + mes "^333333*Sniff!*^000000"; + mes "You're..."; + mes "Not helping!"; + close; + break; + } + break; + + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "I..."; + mes "I was just kidding!"; + mes "How could she hate"; + mes "somebody like you?"; + next; + mes "[Phendark]"; + mes "No... No."; + mes "You're right."; + mes "I don't deserve love."; + mes "Not from Zealotus or"; + mes "from anybody else..."; + close; + break; + } + } + else if(ZLMASKQ > 5) + { + mes "[Phendark]"; + mes "Zealotus! How dare"; + mes "she say those things"; + mes "against me! Less manly"; + mes "than Injustice?! I'll just"; + mes "have to prove her wrong!"; + mes "Out the way, pithy human!"; + close; + } + +} + +gl_prison1.gat,100,48,5 script Rybio#LhzHat 1201,{ + + if(ZLMASKQ == 2) + { + mes "[Rybio]"; + mes "You know, I usually just"; + mes "run up and slash like crazy"; + mes "once I see you humans, but"; + mes "my heart's not in it today, so"; + mes "I'm gonna give you just one"; + mes "chance to run for your life."; + next; + switch( select( "Talk about Phendark.", "Run for your life." ) ) + { + case 1: + mes "[Rybio]"; + mes "What th--? You know the"; + mes "same Phendark I know?"; + mes "Dayam, that's weird. But"; + mes "yeah, him and Zealotus have"; + mes "some kind of... I dunno what"; + mes "it is, actually. Um, love?"; + next; + mes "[Rybio]"; + mes "Anyway, Phendark has"; + mes "been acting really weird"; + mes "lately. I guess Zealotus"; + mes "loved him to the point that"; + mes "she abused him to the point"; + mes "that he's scared of humans now."; + next; + mes "[Rybio]"; + mes "Huh. You know what'd help?"; + mes "Dark Crystal Fragments. It's"; + mes "worthless to humans, but if"; + mes "creatures of darkness eat it,"; + mes "it brings out more of their"; + mes "inner demon. Scary, huh?"; + next; + mes "[Rybio]"; + mes "Since Phendark's pretty big, and he's acting like a total wuss, you"; + mes "you should probably get him to eat ^3131FF369 Dark Crystal Fragments^000000. Don't"; + mes "worry, you should be able to find those all over Rune-Midgard."; + next; + mes "[Rybio]"; + mes "I dunno why a human"; + mes "like you would want to"; + mes "help one of us out, though."; + mes "What's in it for you, exactly?"; + set ZLMASKQ,3; + close; + break; + + case 2: + mes "[Rybio]"; + mes "That's right!"; + mes "Run, get outta here!"; + mes "If you're not fast enough,"; + mes "I might eat you, human!"; + mes "...Well... Probably not."; + close; + break; + } + } + else if(ZLMASKQ == 3) + { + mes "[Rybio]"; + mes "I don't get why someone"; + mes "like you, a seemingly heroic"; + mes "adventurer, would want to help"; + mes "out Phendark? Did Zealotus"; + mes "blackmail you or something?"; + next; + mes "[Rybio]"; + mes "Well, you could"; + mes "probably help him"; + mes "by getting him to eat"; + mes "^3131FF369 Dark Crystal Fragments^000000"; + mes "to sort of stir up the demon"; + mes "that sleeping within, you know?"; + close; + } + else if(ZLMASKQ == 4) + { + mes "[Rybio]"; + mes "Feeding him all of those"; + mes "Dark Crystal Fragments didn't"; + mes "work? But that was supposed"; + mes "to be foolproof! Dayam, what"; + mes "the hell happened to Phendark's"; + mes "inner demon?! Man oh man..."; + next; + mes "[Rybio]"; + mes "Well, I don't know what"; + mes "else you could try. I mean,"; + mes "maybe you could try motivating"; + mes "him. Reverse psychology?"; + mes "It's weird talking about this"; + mes "with a human. Hahahaha~"; + set ZLMASKQ,5; + close; + } + else if(ZLMASKQ == 5) + { + mes "[Rybio]"; + mes "Phendark sure looks"; + mes "tough, but I guess even"; + mes "he isn't totally evil. Yeah."; + mes "We monsters aren't all"; + mes "bad... Just mostly bad."; + close; + } + +} diff --git a/npc/quests/newgears/new_hats_0625.txt b/npc/quests/newgears/new_hats_0625.txt deleted file mode 100644 index 40510c5e8..000000000 --- a/npc/quests/newgears/new_hats_0625.txt +++ /dev/null @@ -1,314 +0,0 @@ -//===== eAthena Script ============ -//= New hats from kRO Sakray on 2005-05-31 -//===== By: ========================= -//= Lorky, Lupus -//===== Current Version: =================== -//= 0.7 -//===== Compatible With: ===================== -//= eAthena 1.0 -//===== Description: ============================================ -//Hats lists: -// Crunch Toast -// Renown Detective's Cap -// Red Bonnet -// Baby Pacifier -// Crunch Toast -// Winter Hat -// Zherlthsh Mask -//===== Additional Comments: ========================================== -// 03.06.2005 :: Lorky :: First release 0.1a -// 0.1b Fixed some missing things with temp IDs. [Lupus] -// Could someone correct wrong info, names, coords, etc? ^___- -// 0.1c Fixed hats shop. It shouldn't sell slotted hats. -// 0.2 Fixed Detective Hat items (by Ishizu-chan) [Lupus] -// 0.3 Added Zealotus mask quest with correct items [Lupus] -// 0.4 Fixed some sprites, npc names and coords [Lupus] -// 0.5 Removed temp shops, Black Clothes -> Piece of Black Quartz, thx to vicious_Pucca for note [Lupus] -// 0.5a Updated detective hat to ask for the correct items [Kayla] -// 0.6 Fixed possible exploits. Update yuor servers! [Lupus] -// 0.7 Changed item names to the new official ones, and fixed some Engrish [Poki#3] -//===================================================================== - -//Links (some info related to these headgears) -//http://translate.google.com/translate?hl=en&sl=ja&u=http://www11.big.or.jp/~top/2005/0625/head.htm -//http://eathena.deltaanime.net/board/index.php?showtopic=34214 -//http://www.ragnainfo.net/forums/viewtopic.php?t=79677&start=0&postdays=0&postorder=asc&highlight= - - -//------------------------------------------------------------------------------------------------- -// Crunch Toast (ID 5107) -yuno.gat,224,116,4 script Kacis 818,{ - mes "[Kacis]"; - mes "Do you want a ^FF3300Crunch Toast^000000?"; - next; - menu "Please, make one for me",-,"No, thanks. I'm so full",L_EXIT; - - if(countitem(519) < 50 || countitem(548) < 50 || countitem(539) < 50 || countitem(7031)<50) goto L_NOITEM;//Items: Milk, Cheese, Piece_of_Cake, Old_Frying_Pan, - delitem 519,50; // Milk - delitem 548,50; // Cheese - delitem 539,50; // Piece of Cake - delitem 7031,50; // Old Frying Pan - mes "[Kacis]"; - mes "Good, thank you! Let me just take your items."; - next; - mes "[Kacis]"; - mes "Well done. Be careful, it's hot."; - getitem 5107,1; // Crunch Toast - close; - -L_NOITEM: - mes "[Kacis]"; - mes "Well, for me to make you a ^FF3300Crunch Toast^000000"; - mes "I'll require these materials:"; - mes "^FF3300 50 Milk, ^000000"; - mes "^FF3300 50 Cheese, ^000000"; - mes "^FF3300 50 Piece of Cake, ^000000"; - mes "^FF3300 50 Old Frying Pan. ^000000"; - close; -L_EXIT: - mes "[Kacis]"; - mes "I want more tasty toasts!"; - close; -} - - -//------------------------------------------------------------------------------------------------- -// Renown Detective's Cap (ID 5108) -lighthalzen.gat,140,68,4 script Morris 818,{ - mes "[Morris]"; - mes "Do you want a ^FF3300Renown Detective's Cap^000000?"; - next; - menu "Of course, I do",-,"No, thanks",L_EXIT; - - mes "[Morris]"; - mes "Very well. Now I can make it..."; - if(countitem(611)<10 || countitem(7301)<1887 || countitem(5120)<1 || Zeny<50000) goto L_NOITEM;//Items: Magnifier, Tassel, Wide_Bunker_Hat_, - delitem 611,10; // Magnifier - delitem 7301,1887; // Tassel - delitem 5120,1; // Bucket Hat [1] - set Zeny,Zeny-50000; - next; - mes "[Morris]"; - mes "Enjoy."; - getitem 5108,1; // Renown Detective's Cap - close; - -L_NOITEM: - mes "[Morris]"; - mes "Bring me:"; - mes "^FF3300 10 Magnifier^000000,"; - mes "^FF3300 1887 Tassel^000000,"; - mes "^FF3300 1 Bucket Hat [1]^000000,"; - mes "and ^FF3300 50,000 zeny.^000000"; - close; - -L_EXIT: - mes "[Morris]"; - mes "Bye."; - close; -} - - -//------------------------------------------------------------------------------------------------- -// Red Bonnet (ID 5109) -lighthalzen.gat,180,88,4 script Rich Girl 818,{ - mes "[Rich Girl]"; - mes "Hello there! Please, answer my questions..."; - next; - mes "[Rich Girl]"; - mes "Do you have a grandma?"; - emotion e_hmm; - next; - mes "[Rich Girl]"; - mes "Really? I'm sorry. Do you like wolves?"; - next; - mes "[Rich Girl]"; - mes "Ha! I knew it! And... my last question. Would you like to put on something reddish?"; - emotion e_what; - next; - mes "[Rich Girl]"; - mes "Just kidding, Have you ever read 'Red-Hood'? I can make to you the very same ^FF3300Red Bonnet^000000."; - next; - menu "Please, make it!",-,"No, thanks",L_EXIT; - if(countitem(10015) < 1 || countitem(975) < 1 || countitem(10007) < 1 || countitem(5032)<1 || Zeny<50000) goto L_NOITEM;//Items: Green_Lace, Scarlet_Dyestuffs, Silk_Ribbon, Sunday_Hat, - delitem 10015,1; // Green Lace - delitem 975,1; // Scarlet Dyestuff - delitem 10007,1; // Silk Ribbon - delitem 5032,1; // Sunday Hat - set Zeny,Zeny-50000; - mes "[Rich Girl]"; - mes "Ok then, I shall make one for you."; - next; - mes "[Rich Girl]"; - mes "Now you can drink tea with your grannie and have fun with wolves."; - getitem 5109,1; //Items: Red_Bonnet, - close; - -L_NOITEM: - mes "[Rich Girl]"; - mes "Give me:"; - mes "^FF3300 Green Lace^000000,"; - mes "^FF3300 Scarlet Dyestuff^000000,"; - mes "^FF3300 Silk Ribbon^000000,"; - mes "^FF3300 Sunday Hat^000000,"; - mes "and ^FF3300 50,000 zeny.^000000"; - close; - -L_EXIT: - mes "[Rich Girl]"; - mes "Well done. Bye."; - close; -} - - -//------------------------------------------------------------------------------------------------- -// Baby Pacifier (ID 5110) -lighthalzen.gat,360,310,4 script Boy 818,{ - mes "[Boy]"; - mes "...MA...Ma..ma..."; - emotion e_slur; - next; - menu "Wow! Give me a Baby Pacifier!",-,"Nice Boy!",L_EXIT; - - mes "[Boy]"; - mes "Rrr..Rrr.. (^FF3300Royal Jelly^000000)"; - mes "Bu.. Ba...Ba-Bu-bi (^FF3300Nursing Bottle^000000)"; - mes "Pa-Pa..Paxfi.. (^FF3300Pacifier^000000)"; - mes "Nu..Noos rie.. (^FF3300Nose Ring^000000)"; - next; - - if(countitem(526)<1 || countitem(7270)<1 || countitem(10004)<1 || countitem(941)<1) goto L_EXIT;//Items: Royal_Jelly, Baby_Bottle, Pacifier, Nose_Ring, - delitem 526,1; // Royal Jelly - delitem 7270,1; // Nursing Bottle - delitem 10004,1; // Pacifier - delitem 941,1; // Nose Ring - mes "[Boy]"; - mes "Th-anke..."; - emotion e_slur; - getitem 5110,1; // Baby Pacifier - next; - -L_EXIT: - mes "[Boy]"; - mes "...B...Bye..."; - emotion e_sob; - close; - -} - - -//------------------------------------------------------------------------------------------------- -// Winter Hat (ID 5115) -einbech.gat,70,200,7 script Mater 818,{ - mes "[Mater]"; - mes "Aren't you cold?"; - mes "I can make you a ^FF3300Winter Hat^000000"; - next; - menu "Please, make one for me",-,"No, thanks",L_EXIT; - - if(countitem(7267) < 999 || countitem(983) < 1 || countitem(749) < 1 || Zeny<50000) goto L_NOITEM;//Items: Tigerskin_Underwear, Black_Dyestuff, Frozen_Rose, - delitem 7267,999; // Tiger Panty - delitem 983,1; // Black Dyestuff - delitem 749,1; // Frozen Rose - set Zeny,Zeny-50000; - mes "[Mater]"; - mes "Exellent! Now give me the items."; - next; - mes "[Mater]"; - mes "Here you are."; - getitem 5115,1; // Winter Hat - close; -L_NOITEM: - mes "[Mater]"; - mes "Please, correct these materials:"; - mes "^FF3300 999 Tiger Panty^000000,"; - mes "^FF3300 Black Dyestuff^000000,"; - mes "^FF3300 Frozen Rose^000000,"; - mes "and ^FF3300 50,000 zeny.^000000"; - close; -L_EXIT: - mes "[Mater]"; - mes "Azzz youu wishhhh... Brr-r."; - close; -} - - -//------------------------------------------------------------------------------------------------- -// Mystic rose (ID 5117) -lhz_in02.gat,103,31,4 script Margaret Mary 818,{ - mes "[Margaret Mary]"; - mes "Wheee! Don't you just love making youself look pretty!?"; - mes "I love glamourising myself with all the best accessories!"; - next; - - mes "[Margaret Mary]"; - mes "Have you ever heard of a ^FF3300Mystic Rose^000000?"; - mes "I can make you one, and you could be fashionable and mysticly, too!"; - next; - menu "Make me a ^670000Mystic rose^000000.",-,"No, I dont want one.",L_EXIT; - - if(countitem(731) < 10 || countitem(748) < 3 || countitem(982) < 1 || Zeny<50000) goto L_NOITEM;//Items: 2_Carat_Diamond, Witherless_Rose, White_Dyestuff, - delitem 731,10; // 2carat Diamond - delitem 748,3; // Witherless Rose - delitem 982,1; // White Dyestuff - set Zeny,Zeny-50000; - mes "[Margaret Mary]"; - mes "Wow, thank you! Hand me your items, please."; - next; - mes "[Margaret Mary]"; - mes "Enjoy being pretty and mystic!"; - getitem 5117,1; // Mystic Rose - close; -L_NOITEM: - mes "[Margaret Mary]"; - mes "Well, for me to make you my Mystic rose..."; - mes "I need these materials:"; - mes "^FF3300 10 2carat Diamond^000000,"; - mes "^FF3300 3 Witherless Rose^000000,"; - mes "^FF3300 1 White Dyestuff^000000,"; - mes "and ^FF3300 50,000 zeny.^000000"; - close; -L_EXIT: - mes "[Margaret Mary]"; - mes "Aww... well, OK then!"; - mes "Be pretty some other time"; - close; -} - - -//------------------------------------------------------------------------------------------------- -// Zherlthsh Mask (ID 5121) -gl_prison1.gat,138,141,4 script Zherlthsh 1200,{ - mes "[Zherlthsh]"; - mes "Do you want an unique ^FF3300Zherlthsh Mask^000000?"; - next; - menu "Yes, I do!",-,"No, thanks",L_EXIT; - - if(countitem(7315) < 369 || countitem(660) < 1 || countitem(7263) < 1 || countitem(7099) < 30) goto L_NOITEM; - - delitem 7315,369; // Dark Crystal Fragment - delitem 660,1; // Forbidden Red Candle - delitem 7263,1; // Cat's Eye - delitem 7099,30; // Worn-out Magic Scroll - getnameditem 5121,strcharinfo(0); - logmes "Quest: Got Zherlthsh Mask"; - - mes "[Zherlthsh]"; - mes "Just let me sign your unique Zealotus Mask."; - mes "So all masks should be signed..."; - close; - -L_NOITEM: - mes "[Zherlthsh]"; - mes "All right. Bring me these items:"; - mes "^FF3300 369 Dark Crystal Fragment^000000,"; - mes "^FF3300 1 Forbidden Red Candle^000000,"; - mes "^FF3300 1 Cat's Eye^000000"; - mes "and ^FF3300 30 Worn-out Magic Scroll.^000000"; - close; - -L_EXIT: - mes "[Zherlthsh]"; - mes "As you wish..."; - close; -} diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index 76ed2d9f5..b1a692547 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -100,7 +100,7 @@ npc: npc/quests/eye_of_hellion.txt //For more info, read the comments in npc/quests/The_Sign_Quest.txt //npc: npc/quests/The_Sign_Quest.txt npc: npc/quests/newgears/2004_headgears.txt -npc: npc/quests/newgears/new_hats_0625.txt +npc: npc/quests/newgears/2005_headgears.txt npc: npc/quests/novice_exchange.txt //it's iRO script, uncomment it if you want to soil your economics with cheap OBBs //npc: npc/quests/obb_quest.txt -- cgit v1.2.3-70-g09d2