From cba3bef47e8758ab1db43bd5ee3b6fcc5f9a498b Mon Sep 17 00:00:00 2001 From: shennetsind Date: Mon, 28 Jan 2013 18:42:25 -0200 Subject: New skill config After due consideration we thought it'd be in the best interest of the community to provide a switch to this official feature since it drastically change the way traps can be used Signed-off-by: shennetsind --- conf/battle/skill.conf | 5 +++++ src/map/battle.c | 4 ++++ src/map/battle.h | 1 + src/map/skill.c | 2 +- src/map/status.c | 4 ++++ src/map/unit.c | 6 +++++- 6 files changed, 20 insertions(+), 2 deletions(-) diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index 9006247a2..03aae2ad1 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -275,3 +275,8 @@ invincible.nodamage: no // On official server, a fix is in place that prevents the switching of weapons to cancel songs. // Default: yes dancing_weaponswitch_fix: yes + +// Skill Trap Type +// 0: (official) traps only makes player unable to move after its walk path is complete, and it activates other traps on the way. +// 1: trap makes player stops moving right when stepping over it. +skill_trap_type: 0 diff --git a/src/map/battle.c b/src/map/battle.c index d04eb1aa8..24aa335af 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -5864,6 +5864,10 @@ static const struct _battle_data { { "homunculus_max_level", &battle_config.hom_max_level, 99, 0, MAX_LEVEL, }, { "homunculus_S_max_level", &battle_config.hom_S_max_level, 150, 0, MAX_LEVEL, }, { "mob_size_influence", &battle_config.mob_size_influence, 0, 0, 1, }, + /** + * Hercules + **/ + { "skill_trap_type", &battle_config.skill_trap_type, 0, 0, 1, }, }; #ifndef STATS_OPT_OUT /** diff --git a/src/map/battle.h b/src/map/battle.h index 1c1b1d38c..0943b1aa3 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -483,6 +483,7 @@ extern struct Battle_Config int atcommand_mobinfo_type; int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95] + int skill_trap_type; } battle_config; void do_init_battle(void); diff --git a/src/map/skill.c b/src/map/skill.c index 5f3036565..06982bea7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -11445,7 +11445,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns const struct TimerData* td = tsc->data[type]?get_timer(tsc->data[type]->timer):NULL; if( td ) sec = DIFF_TICK(td->tick, tick); - if( sg->unit_id == UNT_MANHOLE ) { + if( sg->unit_id == UNT_MANHOLE || battle_config.skill_trap_type ) { unit_movepos(bl, src->bl.x, src->bl.y, 0, 0); clif_fixpos(bl); } diff --git a/src/map/status.c b/src/map/status.c index 8167e9949..0379d05d2 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -8646,6 +8646,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_PARALYSIS: unit_stop_walking(bl,1); break; + case SC_ANKLE: + if( battle_config.skill_trap_type ) + unit_stop_walking(bl,1); + break; case SC_HIDING: case SC_CLOAKING: case SC_CLOAKINGEXCEED: diff --git a/src/map/unit.c b/src/map/unit.c index 5d2a6c794..148a35782 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -350,6 +350,8 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) map_random_dir(bl, &ud->to_x, &ud->to_y); if(ud->walktimer != INVALID_TIMER) { + if( !battle_config.skill_trap_type && sc->data[SC_ANKLE] ) // Ankle disallows you from changing your path + return 0; // When you come to the center of the grid because the change of destination while you're walking right now // Call a function from a timer unit_walktoxy_sub ud->state.change_walk_target = 1; @@ -425,6 +427,8 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int map_random_dir(bl, &ud->to_x, &ud->to_y); if(ud->walktimer != INVALID_TIMER) { + if( !battle_config.skill_trap_type && sc->data[SC_ANKLE] ) // Ankle disallows you from changing your path + return 0; ud->state.change_walk_target = 1; set_mobstate(bl, flag&2); return 1; @@ -931,7 +935,7 @@ int unit_can_move(struct block_list *bl) { ) return 0; - if( sc->data[SC_ANKLE] && !unit_is_walking(bl) ) // Ankle only stops you after you're done moving + if( sc->data[SC_ANKLE] && ( battle_config.skill_trap_type || !unit_is_walking(bl) ) ) // Ankle only stops you after you're done moving return 0; if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && (sc->opt1 != OPT1_CRYSTALIZE && bl->type != BL_MOB)) -- cgit v1.2.3-60-g2f50