From b351757a83313bb5ff38a31876c8a64a4a61b15a Mon Sep 17 00:00:00 2001 From: brianluau Date: Sat, 2 Jun 2012 17:05:41 +0000 Subject: - Added svn:eol-style=native property (follow up to r16213). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16214 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/eden/11-25.txt | 2 +- npc/quests/eden/26-40.txt | 2 +- npc/quests/eden/41-55.txt | 2 +- npc/quests/eden/71-85.txt | 2 +- npc/quests/eden/86-90.txt | 742 +++++++++++++++++----------------- npc/quests/eden/91-99.txt | 840 +++++++++++++++++++-------------------- npc/quests/eden/eden_common.txt | 2 +- npc/quests/eden/eden_quests.txt | 2 +- npc/quests/eden/eden_service.txt | 2 +- 9 files changed, 798 insertions(+), 798 deletions(-) diff --git a/npc/quests/eden/11-25.txt b/npc/quests/eden/11-25.txt index 2276d374b..66892ae5b 100644 --- a/npc/quests/eden/11-25.txt +++ b/npc/quests/eden/11-25.txt @@ -542,4 +542,4 @@ moc_para01,32,30,6 script Spike 914,{ mes "[Spike]"; mes "Why don't you look around and find some interesting tasks?."; close; -} \ No newline at end of file +} diff --git a/npc/quests/eden/26-40.txt b/npc/quests/eden/26-40.txt index b907fab58..cdb9fbadc 100644 --- a/npc/quests/eden/26-40.txt +++ b/npc/quests/eden/26-40.txt @@ -1427,4 +1427,4 @@ payon,179,66,3 script Dashia 931,{ mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!"; close; } -} \ No newline at end of file +} diff --git a/npc/quests/eden/41-55.txt b/npc/quests/eden/41-55.txt index 51f1871bf..40e910cb8 100644 --- a/npc/quests/eden/41-55.txt +++ b/npc/quests/eden/41-55.txt @@ -431,4 +431,4 @@ moc_para01,40,38,3 script Mission [41 - 55] 857,{ } mes "There is nothing special to do."; close; -} \ No newline at end of file +} diff --git a/npc/quests/eden/71-85.txt b/npc/quests/eden/71-85.txt index 57be41881..9f8e14a1f 100644 --- a/npc/quests/eden/71-85.txt +++ b/npc/quests/eden/71-85.txt @@ -937,4 +937,4 @@ alberta,215,111,5 script Funfi 828,{ } } close; -} \ No newline at end of file +} diff --git a/npc/quests/eden/86-90.txt b/npc/quests/eden/86-90.txt index 446f99837..799ec994f 100644 --- a/npc/quests/eden/86-90.txt +++ b/npc/quests/eden/86-90.txt @@ -1,371 +1,371 @@ -//===== rAthena Script ======================================= -// Eden Group Quests - Mission [86 - 90] -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Repetable Quests for Players between Baselevel 85 - 91 . -//===== Additional Comments: ================================= -//= 1.0 First Version. [Chilly] -//= 1.1 Some little improvements here and there. [Masao] -//============================================================ - -moc_para01,48,175,3 script Mission [86 - 90] 857,{ - if (countitem(6219) < 1) { - mes "- Only members of the -"; - mes "- Eden Group can read -"; - mes "- this bulletin board. -"; - close; - } - if (BaseLevel < 86 || BaseLevel > 90) { - mes "- This missions can only be -"; - mes "- read by those who are -"; - mes "- of the correct level. -"; - mes "- There might be another -"; - mes "- board somewhere for -"; - mes "- my level. -"; - close; - } - mes "- Many hunting missions -"; - mes "- are on the bulletin board. -"; - next; - switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) { - case 1: - switch(select("Dragon Tail:Spring Rabbit:Pest")) { - case 1: - if (checkquest(4167,HUNTING) == 2) { - mes "You hunted all 30 Dragon Tail."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4167; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4167) == -1) { - setquest 4167; - mes "Please hunt 30 Dragon Tail and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Dragon Tail yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4168,HUNTING) == 2) { - mes "You hunted all 30 Spring Rabbit."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4168; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4168) == -1) { - setquest 4168; - mes "Please hunt 30 Spring Rabbit and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Spring Rabbit yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4169,HUNTING) == 2) { - mes "You hunted all 30 Pest."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4169; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4169) == -1) { - setquest 4169; - mes "Please hunt 30 Pest and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Pest yet..."; - mes "Will you check again?"; - close; - } - case 2: - switch(select("Bathory:Alarm")) { - case 1: - if (checkquest(4170,HUNTING) == 2) { - mes "You hunted all 30 Bathory."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4170; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4170) == -1) { - setquest 4170; - mes "Please hunt 30 Bathory and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Bathory yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4171,HUNTING) == 2) { - mes "You hunted all 30 Alarm."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4171; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4171) == -1) { - setquest 4171; - mes "Please hunt 30 Alarm and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Alarm yet..."; - mes "Will you check again?"; - close; - } - case 3: - switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) { - case 1: - if (checkquest(4172,HUNTING) == 2) { - mes "You hunted all 30 Babayaga."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4172; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4172) == -1) { - setquest 4172; - mes "Please hunt 30 Babayaga and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Babayaga yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4173,HUNTING) == 2) { - mes "You hunted all 30 Hyegun."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4173; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4173) == -1) { - setquest 4173; - mes "Please hunt 30 Hyegun and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Hyegun yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4174,HUNTING) == 2) { - mes "You hunted all 30 Antique Firelock."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4174; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4174) == -1) { - setquest 4174; - mes "Please hunt 30 Antique Firelock and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Antique Firelock yet..."; - mes "Will you check again?"; - close; - case 4: - if (checkquest(4175,HUNTING) == 2) { - mes "You hunted all 30 Zipper Bear."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4175; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4175) == -1) { - setquest 4175; - mes "Please hunt 30 Zipper Bear and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Zipper Bear yet..."; - mes "Will you check again?"; - close; - } - case 4: - switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) { - case 1: - if (checkquest(4176,HUNTING) == 2) { - mes "You hunted all 30 Earth Petite."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4176; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4176) == -1) { - setquest 4176; - mes "Please hunt 30 Earth Petite and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Earth Petite yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4177,HUNTING) == 2) { - mes "You hunted all 30 Rafflesia."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4177; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4177) == -1) { - setquest 4177; - mes "Please hunt 30 Rafflesia and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Rafflesia yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4178,HUNTING) == 2) { - mes "You hunted all 30 Venomous."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4178; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4178) == -1) { - setquest 4178; - mes "Please hunt 30 Venomous and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Venomous yet..."; - mes "Will you check again?"; - close; - case 4: - if (checkquest(4179,HUNTING) == 2) { - mes "You hunted all 30 Pitman."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4179; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4179) == -1) { - setquest 4179; - mes "Please hunt 30 Pitman and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Pitman yet..."; - mes "Will you check again?"; - close; - case 5: - if (checkquest(4180,HUNTING) == 2) { - mes "You hunted all 30 Yellow Novus."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4180; - getexp 76000,0; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4180) == -1) { - setquest 4180; - mes "Please hunt 30 Yellow Novus and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Yellow Novus yet..."; - mes "Will you check again?"; - close; - } - } -} +//===== rAthena Script ======================================= +// Eden Group Quests - Mission [86 - 90] +//===== By: ================================================== +//= Chilly +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Repetable Quests for Players between Baselevel 85 - 91 . +//===== Additional Comments: ================================= +//= 1.0 First Version. [Chilly] +//= 1.1 Some little improvements here and there. [Masao] +//============================================================ + +moc_para01,48,175,3 script Mission [86 - 90] 857,{ + if (countitem(6219) < 1) { + mes "- Only members of the -"; + mes "- Eden Group can read -"; + mes "- this bulletin board. -"; + close; + } + if (BaseLevel < 86 || BaseLevel > 90) { + mes "- This missions can only be -"; + mes "- read by those who are -"; + mes "- of the correct level. -"; + mes "- There might be another -"; + mes "- board somewhere for -"; + mes "- my level. -"; + close; + } + mes "- Many hunting missions -"; + mes "- are on the bulletin board. -"; + next; + switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) { + case 1: + switch(select("Dragon Tail:Spring Rabbit:Pest")) { + case 1: + if (checkquest(4167,HUNTING) == 2) { + mes "You hunted all 30 Dragon Tail."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4167; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4167) == -1) { + setquest 4167; + mes "Please hunt 30 Dragon Tail and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Dragon Tail yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4168,HUNTING) == 2) { + mes "You hunted all 30 Spring Rabbit."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4168; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4168) == -1) { + setquest 4168; + mes "Please hunt 30 Spring Rabbit and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Spring Rabbit yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4169,HUNTING) == 2) { + mes "You hunted all 30 Pest."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4169; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4169) == -1) { + setquest 4169; + mes "Please hunt 30 Pest and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Pest yet..."; + mes "Will you check again?"; + close; + } + case 2: + switch(select("Bathory:Alarm")) { + case 1: + if (checkquest(4170,HUNTING) == 2) { + mes "You hunted all 30 Bathory."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4170; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4170) == -1) { + setquest 4170; + mes "Please hunt 30 Bathory and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Bathory yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4171,HUNTING) == 2) { + mes "You hunted all 30 Alarm."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4171; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4171) == -1) { + setquest 4171; + mes "Please hunt 30 Alarm and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Alarm yet..."; + mes "Will you check again?"; + close; + } + case 3: + switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) { + case 1: + if (checkquest(4172,HUNTING) == 2) { + mes "You hunted all 30 Babayaga."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4172; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4172) == -1) { + setquest 4172; + mes "Please hunt 30 Babayaga and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Babayaga yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4173,HUNTING) == 2) { + mes "You hunted all 30 Hyegun."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4173; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4173) == -1) { + setquest 4173; + mes "Please hunt 30 Hyegun and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Hyegun yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4174,HUNTING) == 2) { + mes "You hunted all 30 Antique Firelock."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4174; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4174) == -1) { + setquest 4174; + mes "Please hunt 30 Antique Firelock and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Antique Firelock yet..."; + mes "Will you check again?"; + close; + case 4: + if (checkquest(4175,HUNTING) == 2) { + mes "You hunted all 30 Zipper Bear."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4175; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4175) == -1) { + setquest 4175; + mes "Please hunt 30 Zipper Bear and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Zipper Bear yet..."; + mes "Will you check again?"; + close; + } + case 4: + switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) { + case 1: + if (checkquest(4176,HUNTING) == 2) { + mes "You hunted all 30 Earth Petite."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4176; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4176) == -1) { + setquest 4176; + mes "Please hunt 30 Earth Petite and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Earth Petite yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4177,HUNTING) == 2) { + mes "You hunted all 30 Rafflesia."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4177; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4177) == -1) { + setquest 4177; + mes "Please hunt 30 Rafflesia and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Rafflesia yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4178,HUNTING) == 2) { + mes "You hunted all 30 Venomous."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4178; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4178) == -1) { + setquest 4178; + mes "Please hunt 30 Venomous and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Venomous yet..."; + mes "Will you check again?"; + close; + case 4: + if (checkquest(4179,HUNTING) == 2) { + mes "You hunted all 30 Pitman."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4179; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4179) == -1) { + setquest 4179; + mes "Please hunt 30 Pitman and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Pitman yet..."; + mes "Will you check again?"; + close; + case 5: + if (checkquest(4180,HUNTING) == 2) { + mes "You hunted all 30 Yellow Novus."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4180; + getexp 76000,0; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4180) == -1) { + setquest 4180; + mes "Please hunt 30 Yellow Novus and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Yellow Novus yet..."; + mes "Will you check again?"; + close; + } + } +} diff --git a/npc/quests/eden/91-99.txt b/npc/quests/eden/91-99.txt index bbca2d284..5db937b0f 100644 --- a/npc/quests/eden/91-99.txt +++ b/npc/quests/eden/91-99.txt @@ -1,420 +1,420 @@ -//===== rAthena Script ======================================= -// Eden Group Quests - Mission [91 - 99] -//===== By: ================================================== -//= Chilly -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Repetable Quests for Players between Baselevel 90 - 100 . -//===== Additional Comments: ================================= -//= 1.0 First Version. [Chilly] -//= 1.1 Some little improvements here and there. [Masao] -//============================================================ - -moc_para01,48,177,3 script Mission [91 - 99] 857,{ - if (countitem(6219) < 1) { - mes "- Only members of the -"; - mes "- Eden Group can read -"; - mes "- this bulletin board. -"; - close; - } - if (BaseLevel < 91 || BaseLevel > 99) { - mes "- This missions can only be -"; - mes "- read by those who are -"; - mes "- of the correct level. -"; - mes "- There might be another -"; - mes "- board somewhere for -"; - mes "- my level. -"; - close; - } - mes "- Many hunting missions -"; - mes "- are on the bulletin board. -"; - next; - switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) { - case 1: - switch(select("Solider:Freezer:Heater")) { - case 1: - if (checkquest(4181,HUNTING) == 2) { - mes "You hunted all 30 Solider."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4181; - getexp 94000,94000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4181) == -1) { - setquest 4181; - mes "Please hunt 30 Solider and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Solider yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4182,HUNTING) == 2) { - mes "You hunted all 30 Freezer."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4182; - getexp 94000,94000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4182) == -1) { - setquest 4182; - mes "Please hunt 30 Freezer and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Freezer yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4183,HUNTING) == 2) { - mes "You hunted all 30 Heater."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4183; - getexp 94000,94000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4183) == -1) { - setquest 4183; - mes "Please hunt 30 Heater and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Heater yet..."; - mes "Will you check again?"; - close; - } - case 2: - switch(select("Injustice:Rybio:Dark Priest")) { - case 1: - if (checkquest(4184,HUNTING) == 2) { - mes "You hunted all 30 Injustice."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4184; - getexp 94000,94000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4184) == -1) { - setquest 4184; - mes "Please hunt 30 Injustice and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Injustice yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4185,HUNTING) == 2) { - mes "You hunted all 30 Rybio."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4185; - getexp 94000,94000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4185) == -1) { - setquest 4185; - mes "Please hunt 30 Rybio and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Rybio yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4186,HUNTING) == 2) { - mes "You hunted all 30 Dark Priest."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4186; - getexp 94000,94000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4186) == -1) { - setquest 4186; - mes "Please hunt 30 Dark Priest and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Dark Priest yet..."; - mes "Will you check again?"; - close; - } - case 3: - switch(select("Stapo:Roween:Siroma")) { - case 1: - if (checkquest(4187,HUNTING) == 2) { - mes "You hunted all 30 Stapo."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4187; - getexp 94000,94000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4187) == -1) { - setquest 4187; - mes "Please hunt 30 Stapo and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Stapo yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4188,HUNTING) == 2) { - mes "You hunted all 30 Roween."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4188; - getexp 94000,94000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4188) == -1) { - setquest 4188; - mes "Please hunt 30 Roween and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Roween yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4189,HUNTING) == 2) { - mes "You hunted all 30 Siroma."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4189; - getexp 94000,94000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4189) == -1) { - setquest 4189; - mes "Please hunt 30 Siroma and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Siroma yet..."; - mes "Will you check again?"; - close; - } - case 4: - switch(select("Shinobi:Evil Nymph")) { - case 1: - if (checkquest(4190,HUNTING) == 2) { - mes "You hunted all 30 Shinobi."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4190; - getexp 94000,94000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4190) == -1) { - setquest 4190; - mes "Please hunt 30 Shinobi and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Shinobi yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4191,HUNTING) == 2) { - mes "You hunted all 30 Evil Nymph."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4191; - getexp 94000,94000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4191) == -1) { - setquest 4191; - mes "Please hunt 30 Evil Nymph and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Evil Nymph yet..."; - mes "Will you check again?"; - close; - } - case 5: - switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) { - case 1: - if (checkquest(4192,HUNTING) == 2) { - mes "You hunted all 30 Deviruchi."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4192; - getexp 94000,94000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4192) == -1) { - setquest 4192; - mes "Please hunt 30 Deviruchi and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Deviruchi yet..."; - mes "Will you check again?"; - close; - case 2: - if (checkquest(4193,HUNTING) == 2) { - mes "You hunted all 30 Mineral."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4193; - getexp 94000,94000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4193) == -1) { - setquest 4193; - mes "Please hunt 30 Mineral and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Mineral yet..."; - mes "Will you check again?"; - close; - case 3: - if (checkquest(4194,HUNTING) == 2) { - mes "You hunted all 30 Kaho."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4194; - getexp 94000,94000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4194) == -1) { - setquest 4194; - mes "Please hunt 30 Kaho and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Kaho yet..."; - mes "Will you check again?"; - close; - case 4: - if (checkquest(4195,HUNTING) == 2) { - mes "You hunted all 30 Neraid."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4195; - getexp 94000,94000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4195) == -1) { - setquest 4195; - mes "Please hunt 30 Neraid and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Neraid yet..."; - mes "Will you check again?"; - close; - case 5: - if (checkquest(4196,HUNTING) == 2) { - mes "You hunted all 30 Disguise."; - mes "Thank you very much."; - next; - mes "I know it isn't much but here's a small gift."; - mes "I hope that it helps you at least a little bit."; - next; - erasequest 4196; - getexp 94000,94000; - mes "Wooohoo!"; - mes "Good luck."; - close; - } - if (checkquest(4196) == -1) { - setquest 4196; - mes "Please hunt 30 Disguise and return here."; - close; - } - mes "Umm? You didn't hunt"; - mes "all 30 Disguise yet..."; - mes "Will you check again?"; - close; - } - } -} \ No newline at end of file +//===== rAthena Script ======================================= +// Eden Group Quests - Mission [91 - 99] +//===== By: ================================================== +//= Chilly +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Repetable Quests for Players between Baselevel 90 - 100 . +//===== Additional Comments: ================================= +//= 1.0 First Version. [Chilly] +//= 1.1 Some little improvements here and there. [Masao] +//============================================================ + +moc_para01,48,177,3 script Mission [91 - 99] 857,{ + if (countitem(6219) < 1) { + mes "- Only members of the -"; + mes "- Eden Group can read -"; + mes "- this bulletin board. -"; + close; + } + if (BaseLevel < 91 || BaseLevel > 99) { + mes "- This missions can only be -"; + mes "- read by those who are -"; + mes "- of the correct level. -"; + mes "- There might be another -"; + mes "- board somewhere for -"; + mes "- my level. -"; + close; + } + mes "- Many hunting missions -"; + mes "- are on the bulletin board. -"; + next; + switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) { + case 1: + switch(select("Solider:Freezer:Heater")) { + case 1: + if (checkquest(4181,HUNTING) == 2) { + mes "You hunted all 30 Solider."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4181; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4181) == -1) { + setquest 4181; + mes "Please hunt 30 Solider and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Solider yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4182,HUNTING) == 2) { + mes "You hunted all 30 Freezer."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4182; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4182) == -1) { + setquest 4182; + mes "Please hunt 30 Freezer and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Freezer yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4183,HUNTING) == 2) { + mes "You hunted all 30 Heater."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4183; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4183) == -1) { + setquest 4183; + mes "Please hunt 30 Heater and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Heater yet..."; + mes "Will you check again?"; + close; + } + case 2: + switch(select("Injustice:Rybio:Dark Priest")) { + case 1: + if (checkquest(4184,HUNTING) == 2) { + mes "You hunted all 30 Injustice."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4184; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4184) == -1) { + setquest 4184; + mes "Please hunt 30 Injustice and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Injustice yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4185,HUNTING) == 2) { + mes "You hunted all 30 Rybio."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4185; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4185) == -1) { + setquest 4185; + mes "Please hunt 30 Rybio and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Rybio yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4186,HUNTING) == 2) { + mes "You hunted all 30 Dark Priest."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4186; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4186) == -1) { + setquest 4186; + mes "Please hunt 30 Dark Priest and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Dark Priest yet..."; + mes "Will you check again?"; + close; + } + case 3: + switch(select("Stapo:Roween:Siroma")) { + case 1: + if (checkquest(4187,HUNTING) == 2) { + mes "You hunted all 30 Stapo."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4187; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4187) == -1) { + setquest 4187; + mes "Please hunt 30 Stapo and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Stapo yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4188,HUNTING) == 2) { + mes "You hunted all 30 Roween."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4188; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4188) == -1) { + setquest 4188; + mes "Please hunt 30 Roween and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Roween yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4189,HUNTING) == 2) { + mes "You hunted all 30 Siroma."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4189; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4189) == -1) { + setquest 4189; + mes "Please hunt 30 Siroma and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Siroma yet..."; + mes "Will you check again?"; + close; + } + case 4: + switch(select("Shinobi:Evil Nymph")) { + case 1: + if (checkquest(4190,HUNTING) == 2) { + mes "You hunted all 30 Shinobi."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4190; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4190) == -1) { + setquest 4190; + mes "Please hunt 30 Shinobi and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Shinobi yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4191,HUNTING) == 2) { + mes "You hunted all 30 Evil Nymph."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4191; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4191) == -1) { + setquest 4191; + mes "Please hunt 30 Evil Nymph and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Evil Nymph yet..."; + mes "Will you check again?"; + close; + } + case 5: + switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) { + case 1: + if (checkquest(4192,HUNTING) == 2) { + mes "You hunted all 30 Deviruchi."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4192; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4192) == -1) { + setquest 4192; + mes "Please hunt 30 Deviruchi and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Deviruchi yet..."; + mes "Will you check again?"; + close; + case 2: + if (checkquest(4193,HUNTING) == 2) { + mes "You hunted all 30 Mineral."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4193; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4193) == -1) { + setquest 4193; + mes "Please hunt 30 Mineral and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Mineral yet..."; + mes "Will you check again?"; + close; + case 3: + if (checkquest(4194,HUNTING) == 2) { + mes "You hunted all 30 Kaho."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4194; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4194) == -1) { + setquest 4194; + mes "Please hunt 30 Kaho and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Kaho yet..."; + mes "Will you check again?"; + close; + case 4: + if (checkquest(4195,HUNTING) == 2) { + mes "You hunted all 30 Neraid."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4195; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4195) == -1) { + setquest 4195; + mes "Please hunt 30 Neraid and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Neraid yet..."; + mes "Will you check again?"; + close; + case 5: + if (checkquest(4196,HUNTING) == 2) { + mes "You hunted all 30 Disguise."; + mes "Thank you very much."; + next; + mes "I know it isn't much but here's a small gift."; + mes "I hope that it helps you at least a little bit."; + next; + erasequest 4196; + getexp 94000,94000; + mes "Wooohoo!"; + mes "Good luck."; + close; + } + if (checkquest(4196) == -1) { + setquest 4196; + mes "Please hunt 30 Disguise and return here."; + close; + } + mes "Umm? You didn't hunt"; + mes "all 30 Disguise yet..."; + mes "Will you check again?"; + close; + } + } +} diff --git a/npc/quests/eden/eden_common.txt b/npc/quests/eden/eden_common.txt index 3e23f5c0e..327b034c9 100644 --- a/npc/quests/eden/eden_common.txt +++ b/npc/quests/eden/eden_common.txt @@ -371,4 +371,4 @@ moc_para01,20,35,5 script Office Assistant Neede 814,{ mes "[Neede]"; mes "Huh? Did you hear that? Gosh~!"; close; -} \ No newline at end of file +} diff --git a/npc/quests/eden/eden_quests.txt b/npc/quests/eden/eden_quests.txt index d9358871c..f3df50e39 100644 --- a/npc/quests/eden/eden_quests.txt +++ b/npc/quests/eden/eden_quests.txt @@ -6021,4 +6021,4 @@ moc_para01,112,79,3 script Weapons Expert 851,{ } mes "......meow wee."; close; -}*/ \ No newline at end of file +}*/ diff --git a/npc/quests/eden/eden_service.txt b/npc/quests/eden/eden_service.txt index 46f96ebc5..5479ba092 100644 --- a/npc/quests/eden/eden_service.txt +++ b/npc/quests/eden/eden_service.txt @@ -61,4 +61,4 @@ } moc_para01,173,120,0 duplicate(pggc) Goods Cabinet#01 111 -moc_para01,170,120,0 duplicate(pggc) Goods Cabinet#02 111 \ No newline at end of file +moc_para01,170,120,0 duplicate(pggc) Goods Cabinet#02 111 -- cgit v1.2.3-60-g2f50