From 9a15ccdbfb2c48d6eb73999ad2a61701d7abd6f4 Mon Sep 17 00:00:00 2001 From: Michieru Date: Thu, 18 Sep 2014 22:30:06 +0200 Subject: Fixed weapon skills reduction card damage (bug:8329) Mega thanks to csnv --- src/map/battle.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/map/battle.c b/src/map/battle.c index e120ea35d..2f53d6423 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -5130,11 +5130,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_ADD(10*sd->status.inventory[index].refine); } } +#endif //Card Fix, tsd side if(tsd){ //if player on player then it was already measured above wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, (flag.lh?1:0), wd.flag); } -#endif if( flag.infdef ) { //Plants receive 1 damage when hit short class_ = status->get_class(target); if( flag.hit || wd.damage > 0 ) -- cgit v1.2.3-60-g2f50