From 9568f0999b8105e62f0f237998bbecf7025f4e83 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 5 Oct 2014 11:34:32 +0300 Subject: Remove conf dir. --- conf/atcommand.conf | 72 - conf/battle.conf | 61 - conf/battle/battle.conf | 157 - conf/battle/battleground.conf | 17 - conf/battle/client.conf | 128 - conf/battle/drops.conf | 134 - conf/battle/exp.conf | 91 - conf/battle/feature.conf | 34 - conf/battle/gm.conf | 37 - conf/battle/guild.conf | 50 - conf/battle/homunc.conf | 45 - conf/battle/items.conf | 95 - conf/battle/misc.conf | 150 - conf/battle/monster.conf | 238 - conf/battle/party.conf | 53 - conf/battle/pet.conf | 77 - conf/battle/player.conf | 170 - conf/battle/skill.conf | 303 - conf/battle/status.conf | 24 - conf/battlegrounds.conf | 124 - conf/channels.conf | 65 - conf/char-server.conf | 188 - conf/charhelp.txt | 28 - conf/grf-files.txt | 12 - conf/groups.conf | 275 - conf/help.txt | 307 - conf/import-tmpl/battle_conf.txt | 0 conf/import-tmpl/char_conf.txt | 0 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443 - npc/other/turbo_track.txt | 4791 - npc/pre-re/airports/izlude.txt | 11 - npc/pre-re/cities/alberta.txt | 41 - npc/pre-re/cities/izlude.txt | 22 - npc/pre-re/cities/jawaii.txt | 14 - npc/pre-re/cities/yuno.txt | 20 - npc/pre-re/guides/guides_alberta.txt | 157 - npc/pre-re/guides/guides_aldebaran.txt | 107 - npc/pre-re/guides/guides_amatsu.txt | 117 - npc/pre-re/guides/guides_ayothaya.txt | 109 - npc/pre-re/guides/guides_comodo.txt | 126 - npc/pre-re/guides/guides_einbroch.txt | 349 - npc/pre-re/guides/guides_geffen.txt | 172 - npc/pre-re/guides/guides_gonryun.txt | 64 - npc/pre-re/guides/guides_hugel.txt | 154 - npc/pre-re/guides/guides_izlude.txt | 159 - npc/pre-re/guides/guides_juno.txt | 116 - npc/pre-re/guides/guides_lighthalzen.txt | 225 - npc/pre-re/guides/guides_louyang.txt | 231 - npc/pre-re/guides/guides_morroc.txt | 162 - npc/pre-re/guides/guides_moscovia.txt | 89 - npc/pre-re/guides/guides_niflheim.txt | 132 - npc/pre-re/guides/guides_payon.txt | 294 - npc/pre-re/guides/guides_prontera.txt | 240 - npc/pre-re/guides/guides_rachel.txt | 114 - npc/pre-re/guides/guides_umbala.txt | 122 - npc/pre-re/guides/guides_veins.txt | 127 - npc/pre-re/jobs/1-1/acolyte.txt | 467 - npc/pre-re/jobs/1-1/archer.txt | 243 - npc/pre-re/jobs/1-1/mage.txt | 700 - npc/pre-re/jobs/1-1/merchant.txt | 1170 - npc/pre-re/jobs/1-1/swordman.txt | 640 - npc/pre-re/jobs/1-1/thief.txt | 537 - npc/pre-re/jobs/novice/novice.txt | 4235 - npc/pre-re/kafras/kafras.txt | 22 - npc/pre-re/merchants/ammo_boxes.txt | 13 - npc/pre-re/merchants/ammo_dealer.txt | 13 - npc/pre-re/merchants/shops.txt | 22 - npc/pre-re/mobs/citycleaners.txt | 18 - npc/pre-re/mobs/dungeons/abbey.txt | 127 - npc/pre-re/mobs/dungeons/abyss.txt | 60 - npc/pre-re/mobs/dungeons/alde_dun.txt | 62 - npc/pre-re/mobs/dungeons/ama_dun.txt | 40 - npc/pre-re/mobs/dungeons/anthell.txt | 120 - npc/pre-re/mobs/dungeons/ayo_dun.txt | 29 - npc/pre-re/mobs/dungeons/beach_dun.txt | 38 - npc/pre-re/mobs/dungeons/c_tower.txt | 99 - npc/pre-re/mobs/dungeons/ein_dun.txt | 38 - npc/pre-re/mobs/dungeons/gef_dun.txt | 96 - npc/pre-re/mobs/dungeons/gefenia.txt | 127 - npc/pre-re/mobs/dungeons/glastheim.txt | 230 - npc/pre-re/mobs/dungeons/gld_dun.txt | 50 - npc/pre-re/mobs/dungeons/gld_dunSE.txt | 27 - npc/pre-re/mobs/dungeons/gon_dun.txt | 42 - npc/pre-re/mobs/dungeons/ice_dun.txt | 67 - npc/pre-re/mobs/dungeons/in_sphinx.txt | 54 - npc/pre-re/mobs/dungeons/iz_dun.txt | 112 - npc/pre-re/mobs/dungeons/juperos.txt | 58 - npc/pre-re/mobs/dungeons/kh_dun.txt | 60 - npc/pre-re/mobs/dungeons/lhz_dun.txt | 305 - npc/pre-re/mobs/dungeons/lou_dun.txt | 41 - npc/pre-re/mobs/dungeons/mag_dun.txt | 41 - npc/pre-re/mobs/dungeons/mjo_dun.txt | 34 - npc/pre-re/mobs/dungeons/moc_pryd.txt | 62 - npc/pre-re/mobs/dungeons/mosk_dun.txt | 47 - npc/pre-re/mobs/dungeons/nyd_dun.txt | 19 - npc/pre-re/mobs/dungeons/odin.txt | 65 - npc/pre-re/mobs/dungeons/orcsdun.txt | 39 - npc/pre-re/mobs/dungeons/pay_dun.txt | 160 - npc/pre-re/mobs/dungeons/prt_maze.txt | 101 - npc/pre-re/mobs/dungeons/prt_sew.txt | 51 - npc/pre-re/mobs/dungeons/ra_san.txt | 80 - npc/pre-re/mobs/dungeons/tha_t.txt | 180 - npc/pre-re/mobs/dungeons/thor_v.txt | 66 - npc/pre-re/mobs/dungeons/treasure.txt | 156 - npc/pre-re/mobs/dungeons/tur_dun.txt | 70 - npc/pre-re/mobs/dungeons/um_dun.txt | 54 - npc/pre-re/mobs/dungeons/xmas_dun.txt | 36 - npc/pre-re/mobs/dungeons/yggdrasil.txt | 33 - npc/pre-re/mobs/fields/amatsu.txt | 40 - npc/pre-re/mobs/fields/ayothaya.txt | 29 - npc/pre-re/mobs/fields/comodo.txt | 198 - npc/pre-re/mobs/fields/einbroch.txt | 146 - npc/pre-re/mobs/fields/geffen.txt | 228 - npc/pre-re/mobs/fields/gonryun.txt | 20 - npc/pre-re/mobs/fields/hugel.txt | 134 - npc/pre-re/mobs/fields/lighthalzen.txt | 49 - npc/pre-re/mobs/fields/louyang.txt | 31 - npc/pre-re/mobs/fields/lutie.txt | 19 - npc/pre-re/mobs/fields/manuk.txt | 34 - npc/pre-re/mobs/fields/mjolnir.txt | 248 - npc/pre-re/mobs/fields/morocc.txt | 323 - npc/pre-re/mobs/fields/moscovia.txt | 18 - npc/pre-re/mobs/fields/niflheim.txt | 194 - npc/pre-re/mobs/fields/payon.txt | 145 - npc/pre-re/mobs/fields/prontera.txt | 139 - npc/pre-re/mobs/fields/rachel.txt | 115 - npc/pre-re/mobs/fields/splendide.txt | 30 - npc/pre-re/mobs/fields/umbala.txt | 97 - npc/pre-re/mobs/fields/veins.txt | 88 - npc/pre-re/mobs/fields/yuno.txt | 176 - npc/pre-re/other/bulletin_boards.txt | 27 - npc/pre-re/other/mercenary_rent.txt | 15 - npc/pre-re/other/msg_boards.txt | 26 - npc/pre-re/other/pvp.txt | 32 - npc/pre-re/other/resetskill.txt | 142 - npc/pre-re/other/turbo_track.txt | 14 - npc/pre-re/quests/collection/quest_alligator.txt | 240 - npc/pre-re/quests/collection/quest_caramel.txt | 240 - npc/pre-re/quests/collection/quest_coco.txt | 241 - npc/pre-re/quests/collection/quest_creamy.txt | 246 - npc/pre-re/quests/collection/quest_demonpungus.txt | 240 - .../quests/collection/quest_disguiseloliruri.txt | 148 - npc/pre-re/quests/collection/quest_dokebi.txt | 230 - npc/pre-re/quests/collection/quest_dryad.txt | 240 - npc/pre-re/quests/collection/quest_fabre.txt | 227 - npc/pre-re/quests/collection/quest_frilldora.txt | 236 - npc/pre-re/quests/collection/quest_goat.txt | 242 - npc/pre-re/quests/collection/quest_golem.txt | 228 - npc/pre-re/quests/collection/quest_hode.txt | 239 - npc/pre-re/quests/collection/quest_leafcat.txt | 237 - npc/pre-re/quests/collection/quest_mantis.txt | 99 - npc/pre-re/quests/collection/quest_pecopeco.txt | 249 - npc/pre-re/quests/collection/quest_pupa.txt | 231 - npc/pre-re/quests/collection/quest_zhupolong.txt | 99 - npc/pre-re/quests/first_class/tu_archer.txt | 14 - npc/pre-re/quests/monstertamers.txt | 13 - npc/pre-re/quests/mrsmile.txt | 14 - npc/pre-re/quests/quests_13_1.txt | 13 - npc/pre-re/quests/quests_izlude.txt | 13 - npc/pre-re/quests/quests_lighthalzen.txt | 13 - npc/pre-re/quests/quests_nameless.txt | 15 - npc/pre-re/quests/quests_veins.txt | 13 - npc/pre-re/quests/skills/novice_skills.txt | 479 - npc/pre-re/scripts.conf | 86 - npc/pre-re/scripts_jobs.conf | 18 - npc/pre-re/scripts_main.conf | 47 - npc/pre-re/scripts_monsters.conf | 71 - npc/pre-re/scripts_warps.conf | 23 - npc/pre-re/warps/cities/izlude.txt | 32 - npc/pre-re/warps/cities/rachel.txt | 123 - npc/pre-re/warps/cities/yggdrasil.txt | 23 - npc/pre-re/warps/fields/com_fild.txt | 48 - npc/pre-re/warps/fields/geffen_fild.txt | 70 - npc/pre-re/warps/fields/hugel_fild.txt | 45 - npc/pre-re/warps/fields/morroc_fild.txt | 117 - npc/pre-re/warps/fields/payon_fild.txt | 47 - npc/pre-re/warps/fields/prontera_fild.txt | 103 - npc/pre-re/warps/fields/rachel_fild.txt | 45 - npc/pre-re/warps/fields/veins_fild.txt | 47 - npc/pre-re/warps/fields/yuno_fild.txt | 87 - npc/pre-re/warps/other/arena.txt | 14 - npc/pre-re/warps/other/sign.txt | 36 - npc/quests/bard_quest.txt | 2934 - npc/quests/bunnyband.txt | 151 - npc/quests/cooking_quest.txt | 2387 - npc/quests/counteragent_mixture.txt | 593 - npc/quests/dandelion_request.txt | 10261 -- npc/quests/doomed_swords.txt | 1181 - npc/quests/doomed_swords_quest.txt | 1096 - npc/quests/eye_of_hellion.txt | 2448 - npc/quests/first_class/tu_acolyte.txt | 1809 - npc/quests/first_class/tu_archer.txt | 1978 - npc/quests/first_class/tu_ma_th01.txt | 1334 - npc/quests/first_class/tu_magician01.txt | 816 - npc/quests/first_class/tu_merchant.txt | 1371 - npc/quests/first_class/tu_sword.txt | 2486 - npc/quests/first_class/tu_thief01.txt | 719 - npc/quests/guildrelay.txt | 3229 - npc/quests/gunslinger_quests.txt | 1588 - npc/quests/juice_maker.txt | 350 - npc/quests/kiel_hyre_quest.txt | 7173 - npc/quests/lvl4_weapon_quest.txt | 3506 - npc/quests/mage_solution.txt | 55 - npc/quests/monstertamers.txt | 761 - npc/quests/mrsmile.txt | 109 - npc/quests/newgears/2004_headgears.txt | 3645 - npc/quests/newgears/2005_headgears.txt | 2253 - npc/quests/newgears/2006_headgears.txt | 1136 - npc/quests/newgears/2008_headgears.txt | 821 - npc/quests/newgears/2010_headgears.txt | 1109 - npc/quests/ninja_quests.txt | 1360 - npc/quests/obb_quest.txt | 1945 - npc/quests/okolnir.txt | 2788 - npc/quests/partyrelay.txt | 3128 - npc/quests/quests_13_1.txt | 14011 -- npc/quests/quests_13_2.txt | 7369 - npc/quests/quests_airship.txt | 3241 - npc/quests/quests_alberta.txt | 2983 - npc/quests/quests_aldebaran.txt | 109 - npc/quests/quests_amatsu.txt | 2209 - npc/quests/quests_ayothaya.txt | 3050 - npc/quests/quests_comodo.txt | 2511 - npc/quests/quests_ein.txt | 7352 - npc/quests/quests_geffen.txt | 428 - npc/quests/quests_gonryun.txt | 3813 - npc/quests/quests_hugel.txt | 9933 -- npc/quests/quests_izlude.txt | 96 - npc/quests/quests_juperos.txt | 5044 - npc/quests/quests_lighthalzen.txt | 12101 -- npc/quests/quests_louyang.txt | 4986 - npc/quests/quests_lutie.txt | 356 - npc/quests/quests_morocc.txt | 7787 - npc/quests/quests_moscovia.txt | 11905 -- npc/quests/quests_nameless.txt | 13326 -- npc/quests/quests_niflheim.txt | 796 - npc/quests/quests_payon.txt | 314 - npc/quests/quests_prontera.txt | 3695 - npc/quests/quests_rachel.txt | 7498 - npc/quests/quests_umbala.txt | 1324 - npc/quests/quests_veins.txt | 7390 - npc/quests/quests_yuno.txt | 1261 - npc/quests/seals/brisingamen_seal.txt | 4718 - npc/quests/seals/god_global.txt | 111 - npc/quests/seals/god_weapon_creation.txt | 873 - npc/quests/seals/megingard_seal.txt | 3424 - npc/quests/seals/mjolnir_seal.txt | 2775 - npc/quests/seals/seal_status.txt | 50 - npc/quests/seals/sleipnir_seal.txt | 1957 - npc/quests/skills/acolyte_skills.txt | 119 - npc/quests/skills/alchemist_skills.txt | 2219 - npc/quests/skills/archer_skills.txt | 280 - npc/quests/skills/assassin_skills.txt | 1003 - npc/quests/skills/bard_skills.txt | 1283 - npc/quests/skills/blacksmith_skills.txt | 668 - npc/quests/skills/crusader_skills.txt | 824 - npc/quests/skills/dancer_skills.txt | 736 - npc/quests/skills/hunter_skills.txt | 375 - npc/quests/skills/knight_skills.txt | 528 - npc/quests/skills/mage_skills.txt | 167 - npc/quests/skills/merchant_skills.txt | 734 - npc/quests/skills/monk_skills.txt | 448 - npc/quests/skills/priest_skills.txt | 376 - npc/quests/skills/rogue_skills.txt | 1368 - npc/quests/skills/sage_skills.txt | 496 - npc/quests/skills/swordman_skills.txt | 487 - npc/quests/skills/thief_skills.txt | 515 - npc/quests/skills/wizard_skills.txt | 448 - npc/quests/thana_quest.txt | 2314 - npc/quests/the_sign_quest.txt | 12673 -- npc/re/airports/izlude.txt | 19 - npc/re/cities/alberta.txt | 41 - npc/re/cities/brasilis.txt | 168 - npc/re/cities/dewata.txt | 1166 - npc/re/cities/dicastes.txt | 716 - npc/re/cities/eclage.txt | 104 - npc/re/cities/izlude.txt | 284 - npc/re/cities/jawaii.txt | 20 - npc/re/cities/malangdo.txt | 433 - npc/re/cities/malaya.txt | 932 - npc/re/cities/mora.txt | 1186 - npc/re/cities/yuno.txt | 20 - npc/re/events/christmas_2013.txt | 1731 - npc/re/events/halloween_2013.txt | 1094 - npc/re/events/halloween_2014.txt | 2555 - npc/re/guides/guides_alberta.txt | 212 - npc/re/guides/guides_aldebaran.txt | 150 - npc/re/guides/guides_amatsu.txt | 91 - npc/re/guides/guides_ayothaya.txt | 93 - npc/re/guides/guides_brasilis.txt | 75 - npc/re/guides/guides_comodo.txt | 181 - npc/re/guides/guides_dewata.txt | 82 - npc/re/guides/guides_dicastes.txt | 90 - npc/re/guides/guides_eclage.txt | 49 - npc/re/guides/guides_einbroch.txt | 292 - npc/re/guides/guides_geffen.txt | 170 - npc/re/guides/guides_gonryun.txt | 86 - npc/re/guides/guides_hugel.txt | 299 - npc/re/guides/guides_izlude.txt | 207 - npc/re/guides/guides_juno.txt | 163 - npc/re/guides/guides_lighthalzen.txt | 185 - npc/re/guides/guides_louyang.txt | 125 - npc/re/guides/guides_lutie.txt | 75 - npc/re/guides/guides_malaya.txt | 81 - npc/re/guides/guides_mora.txt | 218 - npc/re/guides/guides_morroc.txt | 309 - npc/re/guides/guides_moscovia.txt | 101 - npc/re/guides/guides_niflheim.txt | 68 - npc/re/guides/guides_payon.txt | 292 - npc/re/guides/guides_prontera.txt | 300 - npc/re/guides/guides_rachel.txt | 126 - npc/re/guides/guides_umbala.txt | 100 - npc/re/guides/guides_veins.txt | 108 - npc/re/guides/navigation.txt | 39 - npc/re/instances/BakonawaLake.txt | 543 - npc/re/instances/BangungotHospital.txt | 1100 - npc/re/instances/BuwayaCave.txt | 459 - npc/re/instances/EclageInterior.txt | 494 - npc/re/instances/HazyForest.txt | 1161 - npc/re/instances/MalangdoCulvert.txt | 1051 - npc/re/instances/OctopusCave.txt | 712 - npc/re/instances/OldGlastHeim.txt | 1981 - npc/re/instances/WolfchevLaboratory.txt | 3296 - npc/re/jobs/1-1/acolyte.txt | 332 - npc/re/jobs/1-1/archer.txt | 129 - npc/re/jobs/1-1/mage.txt | 130 - npc/re/jobs/1-1/merchant.txt | 125 - npc/re/jobs/1-1/swordman.txt | 127 - npc/re/jobs/1-1/thief.txt | 203 - npc/re/jobs/2e/kagerou_oboro.txt | 2862 - npc/re/jobs/3-1/archbishop.txt | 1686 - npc/re/jobs/3-1/guillotine_cross.txt | 3961 - npc/re/jobs/3-1/mechanic.txt | 731 - npc/re/jobs/3-1/ranger.txt | 1807 - npc/re/jobs/3-1/rune_knight.txt | 2157 - npc/re/jobs/3-1/warlock.txt | 1096 - npc/re/jobs/3-2/genetic.txt | 1039 - npc/re/jobs/3-2/minstrel.txt | 1918 - npc/re/jobs/3-2/royal_guard.txt | 539 - npc/re/jobs/3-2/shadow_chaser.txt | 2504 - npc/re/jobs/3-2/sorcerer.txt | 418 - npc/re/jobs/3-2/sura.txt | 865 - npc/re/jobs/3-2/wanderer.txt | 1035 - npc/re/jobs/novice/academy.txt | 14213 -- npc/re/jobs/novice/novice.txt | 3414 - npc/re/jobs/novice/supernovice_ex.txt | 689 - npc/re/jobs/repair.txt | 271 - npc/re/kafras/kafras.txt | 84 - npc/re/merchants/3rd_trader.txt | 280 - npc/re/merchants/advanced_refiner.txt | 196 - npc/re/merchants/alchemist.txt | 117 - npc/re/merchants/ammo_boxes.txt | 19 - npc/re/merchants/ammo_dealer.txt | 19 - npc/re/merchants/blessed_refiner.txt | 171 - npc/re/merchants/card_separation.txt | 366 - npc/re/merchants/catalog.txt | 106 - npc/re/merchants/coin_exchange.txt | 1215 - npc/re/merchants/diamond.txt | 221 - npc/re/merchants/enchan_ko.txt | 556 - npc/re/merchants/enchan_mal.txt | 639 - npc/re/merchants/enchan_mora.txt | 1754 - npc/re/merchants/enchan_upg.txt | 264 - npc/re/merchants/flute.txt | 140 - npc/re/merchants/hd_refiner.txt | 306 - npc/re/merchants/inn.txt | 52 - npc/re/merchants/ninja_craftsman.txt | 349 - npc/re/merchants/quivers.txt | 120 - npc/re/merchants/refine.txt | 557 - npc/re/merchants/renters.txt | 206 - npc/re/merchants/shadow_refiner.txt | 155 - npc/re/merchants/shops.txt | 143 - npc/re/merchants/ticket_refiner.txt | 160 - npc/re/mobs/champion.txt | 321 - npc/re/mobs/citycleaners.txt | 29 - npc/re/mobs/dungeons/abbey.txt | 48 - npc/re/mobs/dungeons/abyss.txt | 49 - npc/re/mobs/dungeons/alde_dun.txt | 39 - npc/re/mobs/dungeons/ama_dun.txt | 38 - npc/re/mobs/dungeons/anthell.txt | 119 - npc/re/mobs/dungeons/ayo_dun.txt | 29 - npc/re/mobs/dungeons/beach_dun.txt | 38 - npc/re/mobs/dungeons/bra_dun.txt | 35 - npc/re/mobs/dungeons/c_tower.txt | 47 - npc/re/mobs/dungeons/dew_dun.txt | 28 - npc/re/mobs/dungeons/dic_dun.txt | 43 - npc/re/mobs/dungeons/ecl_tdun.txt | 36 - npc/re/mobs/dungeons/ein_dun.txt | 34 - npc/re/mobs/dungeons/gef_dun.txt | 70 - npc/re/mobs/dungeons/gefenia.txt | 69 - npc/re/mobs/dungeons/glastheim.txt | 180 - npc/re/mobs/dungeons/gld_dunSE.txt | 27 - npc/re/mobs/dungeons/gld_re.txt | 98 - npc/re/mobs/dungeons/gon_dun.txt | 38 - npc/re/mobs/dungeons/ice_dun.txt | 36 - npc/re/mobs/dungeons/in_sphinx.txt | 54 - npc/re/mobs/dungeons/iz_dun.txt | 118 - npc/re/mobs/dungeons/juperos.txt | 50 - npc/re/mobs/dungeons/kh_dun.txt | 57 - npc/re/mobs/dungeons/lhz_dun.txt | 161 - npc/re/mobs/dungeons/lou_dun.txt | 41 - npc/re/mobs/dungeons/ma_dun.txt | 18 - npc/re/mobs/dungeons/mag_dun.txt | 30 - npc/re/mobs/dungeons/mal_dun.txt | 23 - npc/re/mobs/dungeons/mjo_dun.txt | 33 - npc/re/mobs/dungeons/moc_pryd.txt | 79 - npc/re/mobs/dungeons/mosk_dun.txt | 39 - npc/re/mobs/dungeons/nyd_dun.txt | 28 - npc/re/mobs/dungeons/odin.txt | 53 - npc/re/mobs/dungeons/orcsdun.txt | 34 - npc/re/mobs/dungeons/pay_dun.txt | 148 - npc/re/mobs/dungeons/prt_maze.txt | 100 - npc/re/mobs/dungeons/prt_sew.txt | 51 - npc/re/mobs/dungeons/ra_san.txt | 56 - npc/re/mobs/dungeons/tha_t.txt | 150 - npc/re/mobs/dungeons/thor_v.txt | 53 - npc/re/mobs/dungeons/treasure.txt | 180 - npc/re/mobs/dungeons/tur_dun.txt | 50 - npc/re/mobs/dungeons/xmas_dun.txt | 35 - npc/re/mobs/dungeons/yggdrasil.txt | 33 - npc/re/mobs/fields/amatsu.txt | 35 - npc/re/mobs/fields/ayothaya.txt | 30 - npc/re/mobs/fields/bifrost.txt | 32 - npc/re/mobs/fields/brasilis.txt | 20 - npc/re/mobs/fields/comodo.txt | 93 - npc/re/mobs/fields/dewata.txt | 19 - npc/re/mobs/fields/dicastes.txt | 26 - npc/re/mobs/fields/eclage.txt | 18 - npc/re/mobs/fields/einbroch.txt | 107 - npc/re/mobs/fields/geffen.txt | 200 - npc/re/mobs/fields/gonryun.txt | 20 - npc/re/mobs/fields/hugel.txt | 74 - npc/re/mobs/fields/lighthalzen.txt | 48 - npc/re/mobs/fields/louyang.txt | 21 - npc/re/mobs/fields/lutie.txt | 20 - 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command. Aliases work just like the original command. -Format is - : ["", ...] -*/ - -aliases: { - mobinfo: ["monsterinfo", "mi"] - iteminfo: ["ii"] - time: ["date", "serverdate", "servertime"] - autotrade: ["at"] - help: ["h"] - jumpto: ["goto", "warpto"] - mount: ["mountpeco"] - who: ["whois"] - npctalk: ["npctalkc"] - gvgon: ["gpvpon"] - gvgoff: ["gpvpoff"] - jobchange: ["job"] - load: ["return"] - warp: ["rura", "mapmove"] - dye: ["ccolor"] - hairstyle: ["hstyle"] - haircolor: ["hcolor"] - monster: ["spawn"] - blvl: ["lvup", "blevel", "baselvl", "baselvup", "baselevel", "baselvlup"] - jlvl: ["jlevel", "joblvl", "joblvup", "joblevel", "joblvlup"] - glvl: ["glevel", "guildlvl", "guildlvup", "guildlevel", "guildlvlup"] - allskill: ["allskills", "skillall", "skillsall"] - allstats: ["allstat", "statall", "statsall"] - ban: ["banish"] - unban: ["unbanish"] - unjail: ["discharge"] - homlevel: ["hlvl", "hlevel", "homlvl", "homlvup"] - homevolution: ["homevolve"] - mutearea: ["stfu"] - monsterignore: ["battleignore"] - raise: ["revive"] - kill: ["die"] - guildstorage: ["gstorage"] - accinfo: ["accountinfo"] - itemreset: ["clearinventory"] - channel: ["main"] - autoloottype: ["aloottype"] -} - -/* List of commands that should not be logged at all */ -/* Add as many commands as you like */ -nolog: { - iteminfo: 1 - mobinfo: 1 -} - -/* Commands help file */ -help: { - @include "conf/help.txt" -} diff --git a/conf/battle.conf b/conf/battle.conf deleted file mode 100644 index 1eddfae35..000000000 --- a/conf/battle.conf +++ /dev/null @@ -1,61 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -// Splitted up into multiple files by Skotlex. -//-------------------------------------------------------------- - -//General battle-related settings. -import: conf/battle/battle.conf - -//Settings specific to the client. -import: conf/battle/client.conf - -//General drop-related configs. -import: conf/battle/drops.conf - -//Experience rates, exp penalties, stats and max level settings. -import: conf/battle/exp.conf - -//GM levels, atcommands and hack-related configs. -import: conf/battle/gm.conf - -//Guild and WoE settings -import: conf/battle/guild.conf - -//Battleground settings -import: conf/battle/battleground.conf - -//Item/card-specific and crafting related options. -import: conf/battle/items.conf - -//Mob related configuration -import: conf/battle/monster.conf - -//Party related configuration -import: conf/battle/party.conf - -//Pet related configuration -import: conf/battle/pet.conf - -//Homunc related configuration -import: conf/battle/homunc.conf - -//Player specific settings -import: conf/battle/player.conf - -//Skill related settings -import: conf/battle/skill.conf - -//Status change related settings -import: conf/battle/status.conf - -//Feature control (on/off) settings -import: conf/battle/feature.conf - -// Anything else that didn't fit anywhere else. -// Includes duel, day/night, mute/manner, log settings. -import: conf/battle/misc.conf - -//Your custom config goes here. -import: conf/import/battle_conf.txt diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf deleted file mode 100644 index 8c9447ccb..000000000 --- a/conf/battle/battle.conf +++ /dev/null @@ -1,157 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//-------------------------------------------------------------- - -// Who should have a baseatk value (makes str affect damage)? (Note 3) -enable_baseatk: 9 - -// Who can have perfect flee? (Note 3) -enable_perfect_flee: 1 - -// Who can have critical attacks? (Note 3) -// (Note that there are some skills that always do critical hit regardless of this) -enable_critical: 17 - -// Critical adjustment rate for non-players (Note 2) -mob_critical_rate: 100 -critical_rate: 100 - -// Should normal attacks give you a walk delay? (Note 3) -// If no, characters can move as soon as they start an attack (attack animation -// or walk animation may be omitted client-side, causing cropped attacks or -// monsters that teleport to you) -// Otherwise, the delay is equal to the 'attack animation' (amotion) -attack_walk_delay: 15 - -// Move-delay adjustment after being hit. (Note 2) -// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. -// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below. -pc_damage_walk_delay_rate: 20 -damage_walk_delay_rate: 100 - -// Move-delay adjustment for multi-hitting attacks. -// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be -// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. -// 80 is the setting that feels like Aegis (vs Sonic Blows) -// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder) -multihit_delay: 80 - -// Damaged delay rate for players (Note 2) -// (Setting to no/0 will be like always endure) -player_damage_delay_rate: 100 - -// Should race or element be used to consider someone undead? -// 0 = element undead -// 1 = race undead -// 2 = both (either one works) -undead_detect_type: 0 - -// Does HP recover if hit by an attribute that's same as your own? (Note 1) -// (Will not work in Renewal) -attribute_recover: no - -// What is the minimum and maximum hitrate of normal attacks? -min_hitrate: 5 -max_hitrate: 100 - -// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player -// 0 = no penalty is applied -// 1 = agi_penalty_num is reduced from FLEE as a % -// 2 = agi_penalty_num is reduced from FLEE as an exact amount -agi_penalty_type: 1 - -// When agi penalty is enabled, to whom it should apply to? (Note 3) -// By default, only players get the penalty. -agi_penalty_target: 1 - -// Amount of enemies required to be targetting player before FLEE begins to be penalized -agi_penalty_count: 3 - -// Amount of FLEE penalized per each attacking monster more than agi_penalty_count -agi_penalty_num: 10 - -// Type of penalty that is applied to both equipment and vit DEF when more than vit_penalty_count monsters are targetting player -// 0 = no penalty is applied -// 1 = vit_penalty_num is reduced from DEF as a % -// 2 = vit_penalty_num is reduced from DEF as an exact amount -vit_penalty_type: 1 - -// When vit penalty is enabled, to whom it should apply to? (Note 3) -// By default, only players get the penalty. -vit_penalty_target: 1 - -// Amount of enemies required to be targetting player before defense begins to be penalized -vit_penalty_count: 3 - -// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count -vit_penalty_num: 5 - -// Use alternate method of DEF calculation for physical attacks. -// With 0, disabled (use normal def% reduction with further def2 reduction) -// At 1 or more defense is subtraction of (DEF* value). -// eg: 10 + 50 def becomes 0 + (10*type + 50) -weapon_defense_type: 0 - -// MDEF, same as above....(MDEF*value) -magic_defense_type: 0 - -// Change attacker's direction to face opponent on every attack? (Note 3) -// NOTE: On official servers knockback of some skills like Firewall is always based on the -// last direction walked. Even when attacking in a completely different direction, the -// knockback direction won't change, so e.g. if you walk north and then attack an enemy to -// the south you will still be knocked back to the south by Firewall. Immobile monsters -// will always be knocked back to the south as their default direction is north. -attack_direction_change: 0 - -// For those who is set, their innate attack element is "not elemental" -// (100% versus on all defense-elements) (Note 3) -// NOTE: This is the setting that makes it so non-players can hit for full -// damage against Ghost-type targets with normal attacks (eg: vs. Ghostring). -attack_attr_none: 14 - -// Rate at which equipment can break (base rate before it's modified by any skills) -// 1 = 0.01% chance. Default for official servers: 0 -equip_natural_break_rate: 0 - -// Overall rate of which your own equipment can break. (Note 2) -// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate -// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's -// weapon will be broken. -equip_self_break_rate: 100 - -// Overall rate at which you can break target's equipment. (Note 2) -// This affects the behaviour of skills like acid terror and meltdown -equip_skill_break_rate: 100 - -// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1) -// NOTE: The official setting is yes, even thought it degrades performance a bit. -delay_battle_damage: yes - -// Are arrows/ammo consumed when used on a bow/gun? -// 0 = No -// 1 = Yes -// 2 = Yes even for skills that do not specify arrow consumption when said -// skill is weapon-based and used with ranged weapons (auto-guesses which -// skills should consume ammo when it's acquired via a card or plagiarize) -arrow_decrement: 1 - -// Should the item script bonus 'Autospell' check for range/obstacles before casting? -// Official behavior is "no", setting this to "yes" will make skills use their defined -// range. For example, Sonic Blow requires a 2 cell distance before autocasting is allowed. -// This setting also affects autospellwhenhit. -autospell_check_range: no - -// If both the attacker and the target are on the same tile, should the target be knocked back to the left? -// Official behavior is "yes", setting this to "no" will knock the target back behind the attacker. -knockback_left: yes - -// Should the target be able of dodging damage by snapping away to the edge of the screen? -// Official behavior is "no" -snap_dodge: no diff --git a/conf/battle/battleground.conf b/conf/battle/battleground.conf deleted file mode 100644 index b4c0b2fbd..000000000 --- a/conf/battle/battleground.conf +++ /dev/null @@ -1,17 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Flee penalty on BG grounds. -// NOTE: It's %, not absolute, so 20 is -20% of your total flee -bg_flee_penalty: 20 - -// Interval before updating the bg-member map mini-dots (milliseconds) -bg_update_interval: 1000 diff --git a/conf/battle/client.conf b/conf/battle/client.conf deleted file mode 100644 index e10f03d82..000000000 --- a/conf/battle/client.conf +++ /dev/null @@ -1,128 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//-------------------------------------------------------------- - -// Whether to enable the official packet obfuscation support (good vs WPE) -// 0: disabled -// 1: optional (not recommended) -- identifies whether it is required -// 2: enabled (recommended) -packet_obfuscation: 1 - -// Minimum delay between whisper/global/party/guild messages (in ms) -// Messages that break this threshold are silently omitted. -min_chat_delay: 0 - -// Valid range of dyes and styles on the client. -min_hair_style: 0 -max_hair_style: 29 -min_hair_color: 0 -max_hair_color: 8 -min_cloth_color: 0 -max_cloth_color: 4 - -// When set to yes, the damage field in packets sent from woe maps will be set -// to -1, making it impossible for GMs, Bots and Hexed clients to know the -// actual damage caused by attacks. (Note 1) -hide_woe_damage: yes - -// "hair style" number that identifies pet. -// NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. -// This value is always higher than the max hair-style available in said client. -// Known values to work (all 2005 clients): -// older sakexes: 20 -// sakexe 0614: 24 -// sakexe 0628 (and later): 100 -pet_hair_style: 100 - -// Visible area size (how many squares away from a player can they see) -area_size: 14 - -// Maximum walk path (how many cells a player can walk going to cursor) -// default: 17(official) -max_walk_path: 17 - -// Maximum allowed 'level' value that can be sent in unit packets. -// Use together with the aura_lv setting to tell when exactly to show the aura. -// NOTE: You also need to adjust the client if you want this to work. -// NOTE: Default is 99. Values above 127 will probably behave incorrectly. -// NOTE: If you don't know what this does, don't change it!!! -max_lv: 99 - -// Level required to display an aura. -// NOTE: This assumes that sending max_lv to the client will display the aura. -// NOTE: aura_lv must not be less than max_lv. -// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 -// will be sent as being all level 98, and only characters with level -// 150 or more will be reported as having level 99 and show an aura. -aura_lv: 99 - -// Units types affected by max_lv and aura_lv settings. (Note 3) -// Note: If an unit type, which normally does not show an aura, is -// set it will obtain an aura when it meets the level requirement. -// Default: 0 (none) -client_limit_unit_lv: 0 - -// Will tuxedo and wedding dresses be shown when worn? (Note 1) -wedding_modifydisplay: no - -// Save Clothes color. (This will degrade performance) (Note 1) -save_clothcolor: yes - -// Do not display cloth colors for the wedding costume? -// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled -// for this option to take effect. Set this to yes if your cloth palettes -// pack doesn't has wedding palettes (or has less than the other jobs) -wedding_ignorepalette: no - -// Do not display cloth colors for the Xmas costume? -// Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs) -xmas_ignorepalette: no - -// Do not display cloth colors for the Summer costume? -// Set this to yes if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs) -summer_ignorepalette: no - -// Do not display cloth colors for the Hanbok costume? -// Set this to yes if your cloth palettes pack doesn't has Hanbok palettes (or has less than the other jobs) -hanbok_ignorepalette: no - -// Show Hercules version to users when the login? -display_version: no - -// When affected with the "Hallucination" status effect, send the effect to client? (Note 1) -// Note: Set to 'no' if the client lags due to the "Wavy" screen effect. -display_hallucination: yes - -// Set this to 1 if your client supports status change timers and you want to use them -// Clients from 2009 onward support this -display_status_timers: yes - -// Randomizes the dice emoticon server-side, to prevent clients from forging -// packets for the desired number. (Note 1) -client_reshuffle_dice: yes - -// Sorts the character and guild storage before it is sent to the client. -// Official servers do not sort storage. (Note 1) -// NOTE: Enabling this option degrades performance. -client_sort_storage: no - -// Duration of client's self mute in minutes. -// Note: Do not enable this, if you enabled commands for players, -// because the client sees multiple commands in succession as spam. -// Default: 0 (means disabled) -client_accept_chatdori: 0 - -// Limits use of blank (transparent) pixels in guild emblems to a set -// percentage of the total. -// Official servers do not enforce this technically to date, but some disallow -// use of blank emblems in their rules. (Note 2) -// A value of 100 (allowing 100% blank pixels) disables this check. -// NOTE: Enabling this option slightly degrades performance. -client_emblem_max_blank_percent: 100 diff --git a/conf/battle/drops.conf b/conf/battle/drops.conf deleted file mode 100644 index ec122002a..000000000 --- a/conf/battle/drops.conf +++ /dev/null @@ -1,134 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -//-------------------------------------------------------------- - -// If an item is dropped, does it go straight into the users inventory? (Note 1) -item_auto_get: no - -// How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds) -flooritem_lifetime: 60000 - -// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) -item_first_get_time: 3000 - -// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) -// (Takes effect after item_first_get_time elapses) -item_second_get_time: 1000 - -// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) -// (Takes effect after the item_second_get_time elapses) -item_third_get_time: 1000 - -// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) -mvp_item_first_get_time: 10000 - -// Grace time for the first and second MvP so they can get the item? (in milliseconds) -// (Takes effect after mvp_item_first_get_time elapses) -mvp_item_second_get_time: 10000 - -// Grace time for the first, second and third MvP so they can get the item? (in milliseconds) -// (Takes effect after mvp_item_second_get_time elapses) -mvp_item_third_get_time: 2000 - -// Item drop rates (Note 2) - -// The rate the common items are dropped (Items that are in the ETC tab, besides card) -item_rate_common: 100 -item_rate_common_boss: 100 -item_drop_common_min: 1 -item_drop_common_max: 10000 - -// The rate healing items are dropped (items that restore HP or SP) -item_rate_heal: 100 -item_rate_heal_boss: 100 -item_drop_heal_min: 1 -item_drop_heal_max: 10000 - -// The rate at which usable items (in the item tab) other then healing items are dropped. -item_rate_use: 100 -item_rate_use_boss: 100 -item_drop_use_min: 1 -item_drop_use_max: 10000 - -// The rate at which equipment is dropped. -item_rate_equip: 100 -item_rate_equip_boss: 100 -item_drop_equip_min: 1 -item_drop_equip_max: 10000 - -// The rate at which cards are dropped -item_rate_card: 100 -item_rate_card_boss: 100 -item_drop_card_min: 1 -item_drop_card_max: 10000 - -// The rate adjustment for the MVP items that the MVP gets directly in their inventory -item_rate_mvp: 100 -item_drop_mvp_min: 1 -item_drop_mvp_max: 10000 - -// The rate adjustment for card-granted item drops. -item_rate_adddrop: 100 -item_drop_add_min: 1 -item_drop_add_max: 10000 - -// Rate adjustment for Treasure Box drops (these override all other modifiers) -item_rate_treasure: 100 -item_drop_treasure_min: 1 -item_drop_treasure_max: 10000 - -// Use logarithmic drops? (Note 1) -// Logarithmic drops scale drop rates in a non-linear fashion using the equation -// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) -// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) -// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: -// Y: Original Drop Rate -// X: Rate drop modifier (eg: item_rate_equip) -// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 -// -----+--------------------------------------------------------------- -// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 -// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 -// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 -// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 -// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 -// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 -// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 -//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 -//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% -//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% -item_logarithmic_drops: no - -// Can the monster's drop rate become 0? (Note 1) -// Default: no (as in official servers). -drop_rate0item: no - -// Makes your LUK value affect drop rates on an absolute basis. -// Setting to 100 means each luk adds 0.01% chance to find items -// (regardless of item's base drop rate). -drops_by_luk: 0 - -// Makes your LUK value affect drop rates on a relative basis. -// Setting to 100 means each luk adds 1% chance to find items -// (So at 100 luk, everything will have double chance of dropping). -drops_by_luk2: 0 - -// Whether or not Marine Spheres and Floras summoned by Alchemist drop items? -// This setting has three available values: -// 0: Nothing drops. -// 1: Only marine spheres drop items. -// 2: All alchemist summons drop items. -alchemist_summon_reward: 1 - -// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** -// This can be set to any value between 0~10000. -// Note: It also announces STEAL skill usage with rare items -// 0 = don't show announces at all -// 1 = show announces for 0.01% drop chance items -// 333 = show announces for 3.33% or lower drop chance items -// 10000 = show announces for all items -rare_drop_announce: 0 diff --git a/conf/battle/exp.conf b/conf/battle/exp.conf deleted file mode 100644 index 88c5d9c7a..000000000 --- a/conf/battle/exp.conf +++ /dev/null @@ -1,91 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: The max level of classes is stored in the exp table. -// See files db/exp.txt and db/exp2.txt to change them. -//-------------------------------------------------------------- - -// Rate at which exp. is given. (Note 2) -base_exp_rate: 100 - -// Rate at which job exp. is given. (Note 2) -job_exp_rate: 100 - -// Turn this on to allow a player to level up more than once from a kill. (Note 1) -multi_level_up: no - -// Setting this can cap the max experience one can get per kill specified as a -// % of the current exp bar. (Every 10 = 1.0%) -// For example, set it to 500 and no matter how much exp the mob gives, -// it can never give you above half of your current exp bar. -max_exp_gain_rate: 0 - -// Method of calculating earned experience when defeating a monster: -// 0 = uses damage given / total damage as damage ratio -// 1 = uses damage given / max_hp as damage ratio -// NOTE: Using type 1 disables the bonus where the first attacker gets -// his share of the exp doubled when multiple people attack the mob. -exp_calc_type: 0 - -// Experience increase per attacker. That is, every additional attacker to the -// monster makes it give this much more experience -// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp) -exp_bonus_attacker: 25 - -// Max number of attackers at which exp bonus is capped -// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) -exp_bonus_max_attacker: 12 - -// MVP bonus exp rate. (Note 2) -mvp_exp_rate: 100 - -// Rate of base/job exp given by NPCs. (Note 2) -quest_exp_rate: 100 - -// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. -// The balance of the exp. rate is best used with 5 to 10) -heal_exp: 0 - -// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. -// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. -resurrection_exp: 0 - -// The rate of job exp. when using discount and overcharge on an NPC -// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) -// The way it is calculated is (money received * skill lv) * shop_exp / 10000. -shop_exp: 0 - -// PVP exp. Do players get exp in PvP maps -// (Note: NOT exp from players, but from normal leveling) -pvp_exp: yes - -// When a player dies, how should we penalize them? -// 0 = No penalty. -// 1 = Lose % of current level when killed. -// 2 = Lose % of total experience when killed. -death_penalty_type: 1 - -// Base exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_base: 100 - -// Job exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_job: 100 - -// When a player dies (to another player), how much zeny should we penalize them with? -// NOTE: It is a percentage of their zeny, so 100 = 1% -zeny_penalty: 0 - -// Will display experience gained from killing a monster. (Note 1) -disp_experience: no - -// Will display zeny earned (from mobs, trades, etc) (Note 1) -disp_zeny: no - -// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) -// If no, an equation will be used which preserves statpoints earned/lost -// through external means (ie: stat point buyers/sellers) -use_statpoint_table: yes diff --git a/conf/battle/feature.conf b/conf/battle/feature.conf deleted file mode 100644 index 000bc318b..000000000 --- a/conf/battle/feature.conf +++ /dev/null @@ -1,34 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Feature Configuration File -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Buying store (Note 1) -// Requires: 2010-04-27aRagexeRE or later -feature.buying_store: on - -// Search stores (Note 1) -// Requires: 2010-08-03aRagexeRE or later -feature.search_stores: on - -// Atcommand suggestions (Note 1) -// If one type incomplete atcommand, it will suggest the complete ones. -feature.atcommand_suggestions: off - -// Banking (Note 1) -// Requires: 2013-07-24aRagexe or later -feature.banking: on - -// Auction (Note 1) -// Feature became unstable on clients 2012 onwards (exact date not known), -// it has been fixed on clients 2013-05-15 onwards however. -feature.auction: off - -// Roulette (Note 1) -// Requires: 2014-10-22bRagexe or later -// Off by default while test version is out; enable at your own risk -- the mean dev. -feature.roulette: off diff --git a/conf/battle/gm.conf b/conf/battle/gm.conf deleted file mode 100644 index 83882ae1c..000000000 --- a/conf/battle/gm.conf +++ /dev/null @@ -1,37 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -//-------------------------------------------------------------- - -// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) -atcommand_spawn_quantity_limit: 100 - -// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity) -atcommand_slave_clone_limit: 25 - -// If 'no', commands require exact player name. If 'yes', entering a partial -// name will work, as long as there's only one match from all players in the -// current map server. -partial_name_scan: yes - -// (@) @allstats/@str/@agi/@vit/@int/@dex/@luk -// allow gms to bypass the maximum stat parameter? ( if yes gm stats can go up to 32k ) default: no -atcommand_max_stat_bypass: no - -// Ban people that try trade dupe. -// Duration of the ban, in minutes (default: 5). To disable the ban, set 0. -ban_hack_trade: 5 - -// requires RENEWAL_DROP to be enabled (src/map/config/renewal.h) -// modifies @mobinfo to display the users' real drop rate as per renewal_drop formula -// modifies @iteminfo to not display the minimum item drop rate (since it can't tell the mob level) -atcommand_mobinfo_type: 0 - -// Ignore warpable area configuration. -// Set the minimum group id to ignore invalid cells when warping. -// Default group is 2. Use 100 to disable this setting. -gm_ignore_warpable_area: 2 diff --git a/conf/battle/guild.conf b/conf/battle/guild.conf deleted file mode 100644 index 59fc78c51..000000000 --- a/conf/battle/guild.conf +++ /dev/null @@ -1,50 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -//-------------------------------------------------------------- - -// When making a guild, an Emperium is consumed? (Note 1) -guild_emperium_check: yes - -// Maximum tax limit on a guild member. -guild_exp_limit: 50 - -// Maximum castles one guild can own (0 = unlimited) -guild_max_castles: 0 - -// Restart guild skills cooldown by relog? (Note 1) -// When "no", you relog with the same cooldown remaining as from when you -// logged out, "yes" restarts the cooldown upon login to its full duration. -guild_skill_relog_delay: no - -// Damage adjustments for WOE battles against defending Guild monsters (Note 2) -castle_defense_rate: 100 - -// Flee penalty on gvg grounds. Official value is 20 (Note 2) -// NOTE: It's %, not absolute, so 20 is -20% of your total flee -gvg_flee_penalty: 20 - -// Can the 'Glory of Guild' skill be learnt in the Guild window, -// and does changing emblems require it? (Note 1) -// P.S: This skill is not implemented on official servers -require_glory_guild: no - -// Limit Guild alliances. Value is 0 to 3. -// If you want to change this value, clear the guild alliance table. -// Default is 3 -max_guild_alliance: 3 - -// When to re-display the guild notice -// Upon teleporting (regardless of changing maps): 2 (official) -// Upon changing maps: 1 -// Do not re-display: 0 (disabled) -guild_notice_changemap: 2 - -// Can guild members invite/expel members inside guild castles in WoE/GvG? (Note 1) -// default: no -guild_castle_invite: no -guild_castle_expulsion: no diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf deleted file mode 100644 index a33eab8ea..000000000 --- a/conf/battle/homunc.conf +++ /dev/null @@ -1,45 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Homunculus setting (Note 3) -// Activates various 'quirks' that makes them behave unlike normal characters. -// 0x001: Can't be targetted by support skills (except for their master) -// 0x004: Mobs will always go after them instead of players until attacked -// 0x008: Copy their master's speed on spawn/map-change -// 0x010: They display luk/3+1 instead of their actual critical in the -// stat window (by default they don't crit) -// 0x020: Their Min-Matk is always the same as their max -// 0x040: Skill re-use delay is reset when they are vaporized. -hom_setting: 0x1D - -// The rate a homunculus will get friendly by feeding it. (Note 2) -homunculus_friendly_rate: 100 - -// Can you name a homunculus more then once? (Note 1) -hom_rename: no - -// Intimacy needed to use Evolved Vanilmirth's Bio Explosion -hvan_explosion_intimate: 45000 - -// Show stat growth to the owner when an Homunculus levels up -homunculus_show_growth: yes - -// Does autoloot work, when a monster is killed by homunculus only? -homunculus_autoloot: yes - -// Should homunculi Vaporize when Master dies? -homunculus_auto_vapor: yes - -// Max level for regular Homunculus -homunculus_max_level: 99 - -// Max level for Homunculus S -homunculus_S_max_level: 150 diff --git a/conf/battle/items.conf b/conf/battle/items.conf deleted file mode 100644 index e2358b6d6..000000000 --- a/conf/battle/items.conf +++ /dev/null @@ -1,95 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// The highest value at which an item can be sold via the merchant vend skill. (in zeny) -vending_max_value: 1000000000 - -// Whether to allow buying from vending chars that are at their max. zeny limit. -// If set to yes, the rest of the zeny above the char's capacity will disappear. -vending_over_max: yes - -// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%) -// When a tax is applied, the item's full price is charged to the buyer, but -// the vender will not get the whole price paid (they get 100% - this tax). -vending_tax: 200 - -// Show the buyer's name when successfully vended an item -buyer_name: yes - -// Forging success rate. (Note 2) -weapon_produce_rate: 100 - -// Prepare Potion success rate. (Note 2) -potion_produce_rate: 100 - -// Do produced items have the maker's name on them? (Note 3) -// 0x01: Produced Weapons -// 0x02: Produced Potions -// 0x04: Produced Arrows -// 0x08: Produced Holy Water/Ancilla -// 0x10: Produced Deadly Potions -// 0x80: Other produced items. -produce_item_name_input: 0x03 - -// Is a monster summoned via dead branch aggressive? (Note 1) -dead_branch_active: yes - -// Should summoned monsters check the player's base level? (dead branches) (Note 1) -// On officials this is no - monsters summoned from dead/bloody branches can be ANY level. -// Change to 'yes' to only summon monsters less than or equal to the player's base level. -random_monster_checklv: no - -// Can any player equip any item regardless of the gender restrictions -// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. -ignore_items_gender: yes - -// Item check? (Note 1) -// On map change it will check for items not tagged as "available" and -// auto-delete them from inventory/cart. -// NOTE: An item is not available if it was not loaded from the item_db or you -// specify it as unavailable in db/item_avail.txt -item_check: no - -// How much time must pass between item uses? -// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms -// On officials this is 0, but it's set to 100ms as a measure against bots/macros. -item_use_interval: 100 - -// How much time must pass between cash food uses? Default: 60000 (1 min) -cashfood_use_interval: 60000 - -// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). -// For example, if left at 50. An item can give bNoMagicDamage,40; -// which reduces magic damage by 40%, but does not blocks status changes. -gtb_sc_immunity: 50 - -// Enable autospell card effects to stack? -// NOTE: Different cards that grant the same skill will both -// always work independently of each other regardless of setting. -autospell_stacking: no - -// Will disabled consumables (disabled by map_zone_db.conf) be consumed when trying to use them? -// 1 (official): yes -// 0: no -item_restricted_consumption_type: 1 - -// Enable all NPC to allow changing of equipments while interacting? (Note 1) -// Script commands 'enable_items/disable_items' will not be override. (see doc/script_commands.txt) -// 1 : yes(official) -// 0 : no -item_enabled_npc: 1 - -// Unequip the equipments that has disabled by map_zone_db.conf ? -// 0 : disabled equipments and cards are nullify (official) -// 1 : disabled equipments are unequip, disabled cards are nullify -// 2 : disabled equipments are nullify, disabled cards will caused the equipment to unequip -// 3 : disabled equipments are unequip, disabled cards will caused the equipment to unequip (1+2) -unequip_restricted_equipment: 0 diff --git a/conf/battle/misc.conf b/conf/battle/misc.conf deleted file mode 100644 index a3c6ed26a..000000000 --- a/conf/battle/misc.conf +++ /dev/null @@ -1,150 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// PK Server Mode. -// Turns entire server pvp(excluding towns). -// Experience loss is doubled if killed by another player. -// When players hunt monsters over 20 levels higher, they will receive 15% -// additional exp., and 25% chance of receiving more items. -// There is a nopvp.txt for setting up maps not to have pk on in this mode. -// Novices cannot be attacked and cannot attack. -// Normal pvp counter and rank display are disabled as well. -// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a -// manner penalty of 5 each time they kill another player (see manner_system -// config to adjust how this will affect players) -pk_mode: 0 - -// Manner/karma system configuration. Specifies how does negative manner -// (red no chat bubble) affects players (add as needed): -// 0: No penalties. -// 1: Disables chatting (includes whispers, party/guild msgs, etc) -// 2: Disables skill usage -// 4: Disables commands usage -// 8: Disables item usage/picking/dropping -// 16: Disables room creation (chatrooms and vending shops) -manner_system: 31 - -// For PK Server Mode. Change this to define the minimum level players can start PK-ing -pk_min_level: 55 - -// For PK Server Mode. It specifies the maximum level difference between -// players to let them attack each other. 0 disables said limit. -pk_level_range: 0 - -// Display skill usage in console? (for debug only) (default: off) (Note 3) -skill_log: off - -// Display battle log? (for debug only) (default: off) (Note 1) -battle_log: off - -// Display other stuff? (for debug only) (default: off) (Note 1) -etc_log: off - -// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) -// It will also run on start-up a warp-check to print out which warp points lead directly on -// top of on-touch npcs (which can lead to infinite loopback warping situations) -warp_point_debug: no - -// Choose if server begin with night (yes) or day (no) -night_at_start: no - -// Define duration in msec of the day (default: 7200000 = 2 hours) -// Set to 0 to disable day cycle (but not @day GM command). -// Except 0, minimum is 60000 (1 minute) -day_duration: 0 - -// Define duration in msec of the night (default: 1800000 = 30 min) -// Set to 0 to disable night cycle (but not @night GM command). -// Except 0, minimum is 60000 (1 minute) -night_duration: 0 - -// Using duel on pvp-maps -duel_allow_pvp: no - -// Using duel on gvg-maps -duel_allow_gvg: no - -// Allow using teleport/warp when dueling -duel_allow_teleport: no - -// Autoleave duel when die -duel_autoleave_when_die: yes - -// Delay between using @duel in minutes -duel_time_interval: 60 - -// Restrict duel usage to same map -duel_only_on_same_map: no - -// Determines max number of characters that can stack within a single cell. -// Official - Only affects the walking routines of characters, including monsters. -// If a unit stops walking and is on a cell with more than stack limit -// characters on it, it will walk to the closest free cell. -// Custom - This variation will make every full cell to be considered a wall. -// NOTE: For this setting to take effect you have to use a server compiled -// with Cell Stack Limit support (see src/map/map.h) -official_cell_stack_limit: 1 -custom_cell_stack_limit: 1 - -// If 0 while walking not check occupied cells -// If 1 while walking check occupied cells -check_occupied_cells: 1 - -// Allow autotrade only in map with autotrade flag? -// Set this to "no" will allow autotrade where no "autotrade" mapflag is set -// Set this to "yes" to only allow autotrade on maps with "autotrade" mapflag -at_mapflag: no - -// Set this to the amount of minutes autotrade chars will be kicked from the server. -at_timeout: 0 - -// Auction system, fee per hour. Default is 12000 -auction_feeperhour: 12000 - -// Auction maximum sell price -auction_maximumprice: 500000000 - -// Minimum delay between each store search query in seconds. -searchstore_querydelay: 10 - -// Maximum amount of results a store search query may yield, before -// it is canceled. -searchstore_maxresults: 30 - -// Whether or not gaining and loosing of cash points is displayed (Note 1). -// Default: no -cashshop_show_points: no - -// Whether or not mail box status is displayed upon login. -// Default: 0 -// 0 = No -// 1 = Yes -// 2 = Yes, when there are unread mails -mail_show_status: 0 - -// Is monster transformation disabled during Guild Wars? -// If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times -mon_trans_disable_in_gvg: no - -// Whether AegisName and SpriteName lookups are case sensitive -// Default: yes (as in official servers) -// When this is set to yes, item and monster lookups through atcommands and -// script commands will match AegisNames and SpriteNames only when the case -// matches. Display name lookups are not affected by this setting. -// Example: Given the two items: -// - { Id: 553, AegisName: "Bun", Name: "Bao" } -// - { Id: 6115, AegisName: "Bun_", Name: "Bun" } -// query when 'yes' when 'no' -// @item bun # 6115 # 553 -// @item Bun # 553 # 553 -// @item Bao # 553 # 553 -// @item Bun_ # 6115 # 6115 -case_sensitive_aegisnames: yes diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf deleted file mode 100644 index 23087ec78..000000000 --- a/conf/battle/monster.conf +++ /dev/null @@ -1,238 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// The HP rate of MVPs. (Note 2) -mvp_hp_rate: 100 - -// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) -monster_hp_rate: 100 - -// The maximum attack speed of a monster -monster_max_aspd: 199 - -// Defines various mob AI related settings. (Note 3) -// 0x001: When enabled mobs will update their target cell every few iterations -// (normally they never update their target cell until they reach it while -// chasing) -// 0x002: Makes mob use their "rude attack" skill (usually warping away) if they -// are attacked and they can't attack back regardless of how they were -// attacked (eg: GrimTooth), otherwise, their rude attack" is only activated -// if they can't melee reach the target (eg: sniping) -// 0x004: If not set, mobs that can change target only do so when melee attacked -// (distance player/mob < 3), otherwise mobs may change target and chase -// ranged attackers. This flag also overrides the 'provoke' target. -// 0x008: When set, mobs scatter as soon as they lose their target. Use this mode -// to make it much harder to mob-train by hiding and collecting them on a -// single spot (ie: GrimTooth training) -// 0x010: If set, mob skills defined for friends will also trigger on themselves. -// 0x020: When set, the monster ai is executed for all monsters in maps that -// have players on them, instead of only for mobs who are in the vicinity -// of players. -// 0x040: When set, when the mob's target changes map, the mob will walk towards -// any npc-warps in it's sight of view (use with mob_warp below) -// 0x100: When set, a mob will pick a random skill from it's list and start from -// that instead of checking skills in orders (when unset, if a mob has too -// many skills, the ones near the end will rarely get selected) -// 0x200: When set, a mob's skill re-use delay will not be applied to all entries of -// the same skill, instead, only to that particular entry (eg: Mob has heal -// on six lines in the mob_skill_db, only the entry that is actually used -// will receive the delay). This will make monsters harder, especially MvPs. -// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they -// will obey the normal skill range rules. -// Example: 0x140 -> Chase players through warps + use skills in random order. -monster_ai: 0 - -// How often should a monster rethink its chase? -// 0: Every 100ms (MIN_MOBTHINKTIME) -// 1: Every cell moved -// 2: Every 2 cells moved -// 3: Every 3 cells moved (official) -// x: Every x cells moved -// Regardless of this setting, a monster will always rethink its chase if it has -// reached its target. Increase this value if you want to make monsters continue -// moving after they lost their target (hide, no line of sight, etc.). -monster_chase_refresh: 3 - -// Should mobs be able to be warped (add as needed)? -// 0: Disable. -// 1: Enable mob-warping when standing on NPC-warps -// 2: Enable mob-warping when standing on Priest Warp Portals -// 4: Disable warping when the target map is a 'nobranch' map. -mob_warp: 0 - -// If these are set above 0, they define the time (in ms) during which monsters -// will have their 'AI' active after all players have left their vicinity. -mob_active_time: 0 -boss_active_time: 0 - -// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2) -view_range_rate: 100 - -// Chase Range is the base minimum-chase that a mob gives before giving up -// (as long as the target is outside their field of view). This is the range3 -// column in the mob_db. (Note 2) -chase_range_rate: 100 - -// Allow monsters to be aggresive and attack first? (Note 1) -monster_active_enable: yes - -// Should the mob_db names override the mob names specified in the spawn files? -// 0: No -// 1: always use the mob_db Name column (english mob name) -// 2: always use the mob_db JName column (original Kro mob name) -override_mob_names: 0 - -// Monster damage delay rate (Note 1) -// Setting to no/0 is like they always have endure. -monster_damage_delay_rate: 100 - -// Looting monster actions. -// 0 = Monster will consume the item. -// 1 = Monster will not consume the item. -monster_loot_type: 0 - -// Chance of mob casting a skill (Note 2) -// Higher rates lead to 100% mob skill usage with no/few normal attacks. -// Set to 0 to disable mob skills. -mob_skill_rate: 100 - -// Mob skill delay adjust (Note 2) -// After a mob has casted a skill, there is a delay before being able to -// re-cast it. Note that skills with a delay of 0 can't be affected by this -// setting. -mob_skill_delay: 100 - -// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) -mob_count_rate: 100 - -// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) -//Note: This does not affects mobs with immediate respawn (most normal mobs) -mob_spawn_delay: 100 -plant_spawn_delay: 100 -boss_spawn_delay: 100 - -// Should mobs not spawn within the viewing range of players? -// 0 is disabled, otherwise it is the number of retries before giving up -// and spawning the mob within player-view anyway, unless the max (100) is used, -// in which case the mob will not be spawned, and it'll be retried again in -// 5 seconds. -// NOTE: This has no effect on mobs that always spawn on the very same cell -// (like ant eggs) except if you set it to the max. -no_spawn_on_player: 0 - -// Should spawn coordinates in the mob-spawn files be ignored? (Note 1) -// If set to yes, all monsters will have a random respawn spot across the whole -// map regardless of what the mob-spawn file says. -force_random_spawn: no - -// Do summon slaves inherit the passive/aggressive traits of their master? -// 0: No, retain original mode. -// 1: Slaves are always aggressive. -// 2: Slaves are always passive. -// 3: Same as master's aggressive/passive state. -slaves_inherit_mode: 2 - -// Do summon slaves have the same walking speed as their master? -// NOTE: The default is 3 for official servers. -// 0: Never. -// 1: If the master can walk -// 2: If the master can't walk (even motionless mobs have a speed -// entry in their mob_db) -// 3: Always -slaves_inherit_speed: 3 - -// Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a -// chance of triggering the master's autospell cards? (Note 1) -summons_trigger_autospells: yes - -// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself? -// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists -retaliate_to_master: yes - -// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1) -// eg: Mob attacks player B, and player A casts a skill C. If set to yes and the -// mob has a skill that is triggered by skill C, then A will be the target of -// the skill, otherwise B will be targetted by the reaction skill. -mob_changetarget_byskill: no - -// If monster's class is changed will it fully recover HP? (Note 1) -monster_class_change_full_recover: yes - -// Display some mob info next to their name? (add as needed) -// (does not works on guardian or Emperium) -// 1: Display mob HP (Hp/MaxHp format) -// 2: Display mob HP (Percent of full life format) -// 4: Display mob's level -show_mob_info: 0 - -// Zeny from mobs -zeny_from_mobs: no - -// Monsters level up (monster will level up each time a player is killed and they will grow stronger) -// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100))) -// NOTE: Does not apply to WoE Guardians. -mobs_level_up: no -mobs_level_up_exp_rate: 1 - -// Dynamic Mobs Options -// Use dynamic mobs? (recommended for small-medium sized servers) -dynamic_mobs: yes - -// Remove Mobs even if they are hurt -mob_remove_damaged: yes - -// Delay before removing mobs from empty maps (default 5 min = 300 secs) -mob_remove_delay: 300000 - -// Defines on who the mob npc_event gets executed when a mob is killed. -// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0) -// Type 0: On the player that did the most damage to the mob. -// NOTE: This affects who gains the Castle when the Emperium is broken. -mob_npc_event_type: 1 - -// Time in milliseconds to activate protection against Kill Steal -// Set to 0 to disable it. -// If this is activated and a player is using @noks, damage from others players (KS) not in the party -// will be reduced to 0. -ksprotection: 0 - -// Should MVP slaves retain their target when summoned back to their master? -mob_slave_keep_target: yes - -// Whether or not to spawn the mvp tomb. -// See http://irowiki.org/wiki/MVP#Gravestone -mvp_tomb_enabled: yes - -// Show hp bar on monsters? (Default: yes) -// NOTE: only works on client 2012-04-04aRagexeRE onwards -show_monster_hp_bar: yes - -// Whether or not the size of specially summoned mobs influences experience, drop rates, -// and stats. The rates will be doubled for large mobs, and halved for small ones. -// This is only invoked under the 'monster' command, @monsterbig, and @monstersmall. (Note 1) -// Default: no -mob_size_influence: no - -// How should a monster be trapped by an icewall casted directly on it? -// On official servers, monsters can only leave an icewall to the west and south. If their target is north or east of -// them they will continously try to chase it but fail doing so. This brings them into a loop during which they will use -// idle and chase skills. Boss monsters on the other hand will behave like a trapped monster, do not move and will use -// idle and rudeattacked skills (when attacked). -// 0: Monster won't be stuck in icewall at all. -// 1: Monster will behave like a trapped monster. -// 2-255: Number of loops a monster will go through the behavior described above before it frees itself from icewall. -// NOTE: On some servers, normal monsters can free themselves after 15-35 second depending on their speed. On other -// servers, they will be stuck inside icewall until it expires. Also, many official servers (e.g. iRO) have casting -// icewall completely blocked on all maps that have boss monsters on them. -// Default (least exploitable): mob - 75, boss - 0 -// Default (most official): mob - 220, boss - 1 -mob_icewall_walk_block: 220 -boss_icewall_walk_block: 1 diff --git a/conf/battle/party.conf b/conf/battle/party.conf deleted file mode 100644 index 72a22b94a..000000000 --- a/conf/battle/party.conf +++ /dev/null @@ -1,53 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -//-------------------------------------------------------------- - -// If someone steals (gank/steal skills), show name in party? (Note 1) -show_steal_in_same_party: no - -// Interval before updating the party-member map mini-dots (milliseconds) -party_update_interval: 1000 - -// Method used to update party-mate hp-bars: -// 0: Aegis - bar is updated every time HP changes (bandwidth intensive) -// 1: Athena - bar is updated with the party map dots (up to 1 second delay) -party_hp_mode: 0 - -// When 'Party Share' item sharing is enabled in a party, -// announce in the party which party-member received the item and what's he received? (Note 1) -show_party_share_picker: yes - -// What types of items are going to be announced when 'show_party_share_picker' is active? -// 1: IT_HEALING, 2: IT_UNKNOWN, 4: IT_USABLE, 8: IT_ETC, -// 16: IT_WEAPON, 32: IT_ARMOR, 64: IT_CARD, 128: IT_PETEGG, -// 256: IT_PETARMOR, 512: IT_UNKNOWN2, 1024: IT_AMMO, 2048: IT_DELAYCONSUME -// 262144: IT_CASH -show_picker.item_type: 112 - -// Method of distribution when item party share is enabled in a party: -// 0: Normal (item goes to a random party member) -// 1: Item Share is disabled for non-mob drops (player/pet drops) -// 2: Round Robin (items are distributed evenly and in order among members) -// 3: 1+2 -party_item_share_type: 0 - -// Is exp/item sharing disabled for idle members in the party? -// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering -// a character idle. -// Characters in a chat/vending are always considered idle. -// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. -idle_no_share: no - -// Give additional experience bonus per party-member involved on even-share parties (excluding yourself)? -// ex. If set to 10, an even-share party of 5 people will receive +40% exp (4 members * 10% exp): -// 140% party experience in total, so each member receives 140%/5 = 28% exp (instead of 20%). -party_even_share_bonus: 0 - -// Display party name regardless if player is in a guild. -// Official servers do not display party name unless the user is in a guild. (Note 1) -display_party_name: no diff --git a/conf/battle/pet.conf b/conf/battle/pet.conf deleted file mode 100644 index 594184b35..000000000 --- a/conf/battle/pet.conf +++ /dev/null @@ -1,77 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Rate for catching pets (Note 2) -pet_catch_rate: 100 - -// Can you name a pet more then once? (Note 1) -pet_rename: no - -// The rate a pet will get friendly by feeding it. (Note 2) -pet_friendly_rate: 100 - -// The rate at which a pet will become hungry. (Note 2) -pet_hungry_delay_rate: 100 - -// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5) -// Note: The friendlyness is 0-1000 total, at 0 the pet runs away. -pet_hungry_friendly_decrease: 5 - -// Does the pet need its equipment before it does its skill? (Note 1) -pet_equip_required: yes - -// When the master attacks a monster, whether or not the pet will also attack. (Note 1) -pet_attack_support: no - -// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) -pet_damage_support: no - -// Minimum intimacy necessary for a pet to support their master. Default is 900 -// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value. -// At max (1000) support rate is 150%. -pet_support_min_friendly: 900 - -// Same as above, but this is to use the pet_script field with official pet abilities. -pet_equip_min_friendly: 900 - -// Whether or not the pet's will use skills. (Note 1) -// Note: Offensive pet skills need at least pet_attack_support or -// pet_damage_support to work (they trigger while the pet is attacking). -pet_status_support: no - -// Rate at which a pet will support it's owner in battle. (Note 2) -// Affects pet_attack_support & pet_damage_support. -pet_support_rate: 100 - -// Does the pets owner receive exp from the pets damage? -pet_attack_exp_to_master: no - -// The rate exp. is gained from the pet attacking monsters -pet_attack_exp_rate: 100 - -// Pet leveling system. Use 0 to disable (default). -// When enabled, a pet's level is a fixed % of the master's. (Note 2) -// If 200%, pet has double level, if 50% pet has half your level, etc. -pet_lv_rate: 0 - -// When pet leveling is enabled, what is the max stats for pets? -pet_max_stats: 99 - -// When pet leveling is enabled, these are the imposed caps on -// min/max damage. Note that these only cap atk1 and atk2, if you -// enable pet_str, their max damage is then their base_atk + pet_max_atk2 -pet_max_atk1: 500 -pet_max_atk2: 1000 - -// Are pets disabled during Guild Wars? -// If set to yes, pets are automatically returned to egg when entering castles during WoE times -// and hatching is forbidden within as well. -pet_disable_in_gvg: no diff --git a/conf/battle/player.conf b/conf/battle/player.conf deleted file mode 100644 index babd6cfc3..000000000 --- a/conf/battle/player.conf +++ /dev/null @@ -1,170 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. -//-------------------------------------------------------------- - -// Players' maximum HP rate? (Default is 100) -hp_rate: 100 - -// Players' maximum SP rate? (Default is 100) -sp_rate: 100 - -// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) -// (It is 'yes' on official servers) -left_cardfix_to_right: yes - -// The amount of HP a player will respawn with, 0 is default. -// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) -restart_hp_rate: 0 - -// The amount of SP a player will respawn with, 0 is default. -// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) -restart_sp_rate: 0 - -// Can a normal player by-pass the skill tree? (Note 1) -player_skillfree: no - -// When set to yes, forces skill points gained from 1st class to be put into 1st class -// skills, and forces novice skill points to be put into the basic skill. (Note 1) -player_skillup_limit: yes - -// Quest skills can be learned? (Note 1) -// Setting this to yes can open an exploit on your server! -quest_skill_learn: no - -// When skills are reset, quest skills are reset as well? (Note 1) -// Setting this to yes can open an exploit on your server! -// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. -quest_skill_reset: no - -// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) -basic_skill_check: yes - -// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) -// That is, when you go to a map and don't move, how long before the monsters will notice you. -// When moving, attacking or doing similar actions, the effect ends instantly. -// Value is also affected by 'invincible_time_inc' mapflag -player_invincible_time: 5000 - -// The time interval for HP to restore naturally. (in milliseconds) -natural_healhp_interval: 6000 - -// The time interval for SP to restore naturally. (in milliseconds) -natural_healsp_interval: 8000 - -// Automatic healing skill's time interval. (in milliseconds) -natural_heal_skill_interval: 10000 - -// The maximum weight for a character to carry when the character stops healing naturally. (in %) -natural_heal_weight_rate: 50 - -// Maximum atk speed. (Default 190, Highest allowed 199) -max_aspd: 190 - -// Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199) -max_third_aspd: 193 - -// Maximum walk speed rate (200 would be capped to twice the normal speed) -max_walk_speed: 300 - -// Maximum HP. (Default is 1000000) -max_hp: 1000000 - -// Maximum SP. (Default is 1000000) -max_sp: 1000000 - -// Max limit of char stats. (agi, str, etc.) -max_parameter: 99 - -// Same as max_parameter, but for 3rd classes. -max_third_parameter: 130 - -// Same as max_parameter, but for extend classes (Ex. Super Novice, Kagero/Oboro, Rebellion). -max_extended_parameter: 125 - -// Same as max_parameter, but for baby classes. -max_baby_parameter: 80 - -// Same as max_parameter, but for baby 3rd's. -max_baby_third_parameter: 117 - -// Max armor def/mdef -// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL) -// NOTE: does not affects skills and status effects like Mental Strength -// If weapon_defense_type is non-zero, it won't apply to max def. -// If magic_defense_type is non-zero, it won't apply to max mdef. -max_def: 99 - -// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, -// the remaining is converted to vit def/int mdef using this multiplier -// (eg: if set to 10, every armor point above the max becomes 10 vit defense points) -over_def_bonus: 0 - -// Max weight carts can hold. -max_cart_weight: 8000 - -// Prevent logout of players after being hit for how long (in ms, 0 disables)? -prevent_logout: 10000 - -// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) -show_hp_sp_drain: no - -// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) -show_hp_sp_gain: yes - -// If set, when A accepts B as a friend, B will also be added to A's friend -// list, otherwise, only A appears in B's friend list. -// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet -friend_auto_add: yes - -// Are simultaneous trade/party/guild invite requests automatically rejected? -invite_request_check: yes - -// Players' will drop a 'Skull' when killed? -// 0 = Disabled -// 1 = Dropped only in PvP maps -// 2 = Dropped in all situations -bone_drop: 0 - -// Do mounted (on Peco) characters increase their size -// 0 = no -// 1 = only Normal Classes on Peco have Big Size -// 2 = only Baby Classes on Peco have Medium Size -// 3 = both Normal Classes on Peco have Big Size -// and Baby Classes on Peco have Medium Size -character_size: 0 - -// Idle characters can receive autoloot? -// Set to the time in seconds where an idle character will stop receiving -// items from Autoloot (0: disabled). -idle_no_autoloot: 0 - -// Minimum distance a vending/chat room must be from a NPC in order to be placed -// Default: 3 (0: disabled). -min_npc_vendchat_distance: 3 - -// Super Novice's fury is enabled to increments of 10%, such as at 10.0%, 20.0% - 80.0%, 90.0% -// Changing snovice_call_type config to 1 enables its use at 0%, for maxed super novices. -// default: 0 -snovice_call_type: 0 - -// How the server should measure the character's idle time? (Note 3) -// 0x001 - Walk Request -// 0x002 - UseSkillToID Request ( targetted skill use attempt ) -// 0x004 - UseSkillToPos Request ( aoe skill use attempt ) -// 0x008 - UseItem Request ( including equip/unequip ) -// 0x010 - Attack Request -// 0x020 - Chat Request ( whisper, party, guild, bg, etca ) -// 0x040 - Sit/Standup Request -// 0x080 - Emotion Request -// 0x100 - DropItem Request -// 0x200 - @/#Command Request -// Please note that at least 1 option has to be enabled. -// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()). -// Default: walk ( 0x1 ) + useskilltoid ( 0x2 ) + useskilltopos ( 0x4 ) + useitem ( 0x8 ) + attack ( 0x10 ) = 0x1F -idletime_criteria: 0x1F diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf deleted file mode 100644 index 7622968f8..000000000 --- a/conf/battle/skill.conf +++ /dev/null @@ -1,303 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//-------------------------------------------------------------- - -// The rate of time it takes to cast a spell (Note 2, 0 = No casting time) -casting_rate: 100 - -// Delay time after casting (Note 2) -delay_rate: 100 - -// Does the delay time depend on the caster's DEX and/or AGI? (Note 1) -// Note: On Official servers, neither Dex nor Agi affect delay time -delay_dependon_dex: no -delay_dependon_agi: no - -// Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1) -// Note: Setting this to anything above 0 can stop speedhacks. -min_skill_delay_limit: 100 - -// This delay is the min 'can't walk delay' of all skills. -// NOTE: Do not set this too low, if a character starts moving too soon after -// doing a skill, the client will not update this, and the player/mob will -// appear to "teleport" afterwards. -default_walk_delay: 300 - -//Completely disable skill delay of the following types (Note 3) -//NOTE: By default mobs don't have the skill delay as specified in the skill -// database, but follow their own 'reuse' skill delay which is specified on -// the mob skill db. When set, the delay for all skills become -// min_skill_delay_limit. -no_skill_delay: 2 - -// At what dex does the cast time become zero (instant cast)? -castrate_dex_scale: 150 - -// How much (dex*2+int) does variable cast turns zero? -vcast_stat_scale: 530 - -// What level of leniency should the skill system give for skills when -// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 300) -// -// NOTE: Setting this to 100% may cause some issues with valid skills not being cast. -// The time difference between client and server varies so allowing 90% leniency -// should be enough to forgive very small margins of error. -skill_amotion_leniency: 90 - -// Will normal attacks be able to ignore the delay after skills? (Note 1) -skill_delay_attack_enable: yes - -// Range added to skills after their cast time finishes. -// Decides how far away the target can walk away after the skill began casting before the skill fails. -// 0 disables this range checking (default) -skill_add_range: 0 - -// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) -skill_out_range_consume: no - -// Does the distance between caster and target define if the skill is a ranged skill? (Note 3) -// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. -// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged). -// Default 14 (mobs + pets + homun) -skillrange_by_distance: 14 - -// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3) -// NOTE: Skills affected by this option are those whose range in the skill_db are negative. By default always the skill range is used. -// Note that if you want all monster skills to have a range of 9 you need to set monster_ai&0x400. -skillrange_from_weapon: 0 - -// Should a check on the caster's status be performed in all skill attacks? -// When set to yes, meteors, storm gust and any other ground skills will have -// no effect while the caster is unable to fight (eg: stunned). -skill_caster_check: yes - -// Should ground placed skills be removed as soon as the caster dies? (Note 3) -clear_skills_on_death: 0 - -// Should ground placed skills be removed when the caster changes maps? (Note 3) -clear_skills_on_warp: 15 - -//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" -//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) -//See db/skill_unit_db.txt for more info. -defunit_not_enemy: no - -// Do skills do at least 'hits' damage when they don't miss/are blocked? -//(for example, will firebolts always do "number of bolts" damage versus plants?) -//Values (add as appropriate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. -skill_min_damage: 6 - -// The delay rate of monk's combo (Note 2) -combo_delay_rate: 100 - -// Use alternate auto Counter Attack Skill Type? (Note 3) -// For those characters on which it is set, 100% Critical, -// Otherwise it disregard DEF and HIT+20, CRI*2 -auto_counter_type: 15 - -// Can ground skills be placed on top of each other? (Note 3) -// By default, skills with UF_NOREITERATION set cannot be stacked on top of -// other skills, this setting will override that. (skill_unit_db) -skill_reiteration: 0 - -// Can ground skills NOT be placed underneath/near players/monsters? (Note 3) -// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) -skill_nofootset: 1 - -// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) -// Default on official servers: yes for player-traps -gvg_traps_target_all: 1 - -// Some traps settings (add as necessary): -// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times. -// (Invisible traps can be revealed through Hunter's Detecting skill) -traps_setting: 0 - -// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) -// 1: Enable players to damage the floras outside of versus grounds. -// 2: Disable having different types out at the same time -// (eg: forbid summoning anything except hydras when there's already -// one hydra out) -summon_flora_setting: 3 - -// When songs are canceled, terminated or the character goes out of the -// area of effect, there's an additional effect that lasts for 20 seconds -// Should that time be reset for each song? -// 0: No, you must recast the song AFTER those 20 seconds to have the effect again (Aegis) -// 1: Yes, recasting songs reset the 20 seconds timer (eathena) -song_timer_reset: 0 - -// Whether placed down skills will check walls (Note 1) -// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side) -skill_wall_check: yes - -// When cloaking, Whether the wall is checked or not. (Note 1) -// Note: When the skill does not checks for walls, you will always be considered -// as if you had a wall-next to you (you always get the wall-based speed). -// Add the settings as required, being hit always uncloaks you. -// 0 = doesn't check for walls -// 1 = Check for walls -// 2 = Cloaking is not canceled when attacking. -// 4 = Cloaking is not canceled when using skills -player_cloak_check_type: 1 -monster_cloak_check_type: 4 - -// Can't place unlimited land skills at the same time (Note 3) -land_skill_limit: 9 - -//Determines which kind of skill-failed messages should be sent: -// 0 - Enable by default -// 1 - Disable all skill-failed messages. -// 2 - Disable skill-failed messages due to can-act delays. -// 4 - Disable failed message from Snatcher -// 8 - Disable failed message from Envenom -display_skill_fail: 0 - -// Can a player in chat room (in-game), be warped by a warp portal? (Note 1) -chat_warpportal: no - -// What should the wizard's "Sense" skill display on the defense fields? -// 0: Do not show defense -// 1: Base defense [RE default] -// 2: Vit/Int defense -// 3: Both (the addition of both) -sense_type: 1 - -// Which finger offensive style will be used? -// 0 = Aegis style (single multi-hit attack) -// 1 = Athena style (multiple consecutive attacks) -finger_offensive_type: 0 - -// Grandcross Settings (Don't mess with these) -// If set to no, hit interval is increased based on the amount of mobs standing on the same cell -// (means that when there's stacked mobs in the same cell, they won't receive all hits) -gx_allhit: no - -// Grandcross display type (Default 1) -// 0: Yellow character -// 1: White character -gx_disptype: 1 - -// Max Level Difference for Devotion -devotion_level_difference: 10 - -// If no than you can use the ensemble skills alone. (Note 1) -player_skill_partner_check: yes - -// Remove trap type -// 0 = Aegis system : Returns 1 'Trap' item -// 1 = Athena system : Returns all items used to deploy the trap -skill_removetrap_type: 0 - -// Does using bow to do a backstab give a 50% damage penalty? (Note 1) -backstab_bow_penalty: yes - -// How many times you could try to steal from a mob. -// Note: It helps to avoid stealing exploit on monsters with few rare items -// Use 0 to disable (max allowed value is 255) -skill_steal_max_tries: 0 - -// Can Rogues plagiarize advanced job skills -// 0 = no restriction -// 1 = only stalker may plagiarize advanced skills -// 2 = advanced skills cannot be plagiarized by anyone -// Official servers setting: 2 -copyskill_restrict: 2 - -// Does Berserk/Frenzy cancel other self-buffs when used? -berserk_cancels_buffs: no - -// Level and Strength of "MVP heal". When someone casts a heal of this level or -// above, the heal formula is bypassed and this value is used instead. -max_heal: 9999 -max_heal_lv: 11 - -// Emergency Recall Guild Skill setting (add as appropriate). -// Note that for the skill to be usable at all, -// you need at least one of 1/2 and 4/8 -// 1: Skill is usable outside of woe. -// 2: Skill is usable during woe. -// 4: Skill is usable outside of GvG grounds -// 8: Skill is usable on GvG grounds -//16: Disable skill from "nowarpto" maps -// (it will work on GVG castles even if they are set to nowarpto, though) -emergency_call: 11 - -// Guild Aura Skills setting (add as appropriate). -// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) -// Note that for the skill to be usable at all, -// you need at least one of 1/2 and 4/8 -// 1: Skill works outside of woe. -// 2: Skill works during woe. -// 4: Skill works outside of GvG grounds -// 8: Skill works on GvG grounds -//16: Disable skill from affecting Guild Master -guild_aura: 31 - -// Allows players to skip menu when casting Teleport level 1 -// Menu contains two options. "Random" and "Cancel" -skip_teleport_lv1_menu: no - -// Allow use of SG skills without proper day (Sun/Moon/Star) ? -allow_skill_without_day: no - -// Allow use of ES-type magic on players? -allow_es_magic_player: no - -// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) -sg_miracle_skill_ratio: 2 - -// Miracle of the Sun, Moon and Stars skill duration in milliseconds -sg_miracle_skill_duration: 3600000 - -// Angel of the Sun, Moon and Stars skill ratio (100% = 10000) -sg_angel_skill_ratio: 10 - -// Skills that bHealPower has effect on -// 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun -skill_add_heal_rate: 7 - -// Whether the damage of EarthQuake with a single target on screen is able to be reflected. -// Note: On official server, EQ is reflectable when there is only one target on the screen, -// which might be an exploit to hunt the MVPs. -eq_single_target_reflectable: yes - -// On official server, you will receive damage from Reflection and some Tarot Card even in invincible status. -// When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous. -// (The number will show but no actual damage will be done) -invincible.nodamage: no - -// Dancing Weapon Switch -// On official server, a fix is in place that prevents the switching of weapons to cancel songs. -// Default: yes -dancing_weaponswitch_fix: yes - -// Skill Trap Type (GvG) -// 0: (official) Traps in GvG only make player stop moving after its walk path is complete, and it activates other traps on the way. -// 1: Traps in GvG make player stop moving right when stepping over it. -skill_trap_type: 0 - -// Max Possible Level of Monster skills -// Note: If your MVPs are too tough, reduce it to 10. -mob_max_skilllvl: 100 - -// Area of Bowling Bash chain reaction -// 0: Use official gutter line system -// 1: Gutter line system without demi gutter bug -// 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41) -// Note: If you knock the target out of the area it will only be hit once and won't do splash damage -bowling_bash_area: 0 - -// On official servers, Storm Gust consists of 81 units that all deal 3x3 splash damage "away from center". Due to -// south-western cells being processed first, this usually leads to a knockback to the northeast. Knockback at the -// edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you -// punch a hole into SG it will for example create a "suck in" effect. -// If you disable this setting, the knockback direction will be completely random (eAthena style). -stormgust_knockback: yes diff --git a/conf/battle/status.conf b/conf/battle/status.conf deleted file mode 100644 index 172706817..000000000 --- a/conf/battle/status.conf +++ /dev/null @@ -1,24 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Should skill casting be canceled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)? -status_cast_cancel: 0 - -// Adjustment for the natural rate of resistance from status changes. -// If 50, status defense is halved, and you need twice as much stats to block -// them (eg: 200 vit to completely block stun) -pc_status_def_rate: 100 -mob_status_def_rate: 100 - -// Maximum resistance to status changes. (100 = 100%) -// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. -pc_max_status_def: 100 -mob_max_status_def: 100 diff --git a/conf/battlegrounds.conf b/conf/battlegrounds.conf deleted file mode 100644 index 2b4184e11..000000000 --- a/conf/battlegrounds.conf +++ /dev/null @@ -1,124 +0,0 @@ -//==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ -//==================================================== -//= http://herc.ws/board/topic/928-memory-slasher-may-30-patch/ -//==================================================== -//= Fields (TODO/INCOMPLETE) -//= arenas: ({ -//= //- allowedTypes defines what kind of applications the arena will accept, setting is not case-sensitive and is ok with whitespaces -//= allowedTypes: "Solo | Party" //Arena Accepts solo and party-type joins -//= allowedTypes: "guild|party" //Arena Accepts solo and guild-type joins -//= allowedTypes: "All" //Arena Accepts solo, party and guild-type joins -//= //- fillAnnounce (optional arena param) -//= }) -battlegrounds: ( -{ - /* feature is not complete */ - feature_off: true - /* character variable for global bg delay */ - global_delay_var: "BG_Delay_Tick" - /* how many seconds to consider a player "afk" and kick him out? */ - maximum_afk_seconds: 30 - - /* one can add as many as he wishes */ - /* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */ - arenas: ({ - name: "Tierra Gorge" //must match the name in client files - event: "Tierra_BG2::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 80 - maxLevel: 150 - reward: {/* amount of badges awarded on each case */ - win: 3 - loss: 1 - draw: 1 - } - minPlayers: 6 /* minimum amount of players to start */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "Tierra_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - },{ - name: "Flavius" //must match the name in client files - event: "start#bat_b01::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 80 - maxLevel: 150 - reward: {/* amount of badges awarded on each case */ - win: 9 - loss: 3 - draw: 3 - } - minPlayers: 2 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "Flavius_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - },{ - name: "KVM (Level 80 and up)" //must match the name in client files - event: "KvM03_BG::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 80 - maxLevel: 150 - reward: {/* amount of badges awarded on each case */ - win: 5 - loss: 1 - draw: 1 - } - minPlayers: 4 /* minimum amount of players to start */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - },{ - name: "KVM (Level 60~79)" //must match the name in client files - event: "KvM03_BG::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 60 - maxLevel: 79 - reward: {/* amount of badges awarded on each case */ - win: 2 - loss: 0 - draw: 1 - } - minPlayers: 4 /* minimum amount of players to start */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - },{ - name: "KVM (Level 59 and below)" //must match the name in client files - event: "KvM03_BG::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 1 - maxLevel: 59 - reward: {/* amount of badges awarded on each case */ - win: 1 - loss: 0 - draw: 0 - } - minPlayers: 4 /* minimum amount of players to start */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - } - ) -}) diff --git a/conf/channels.conf b/conf/channels.conf deleted file mode 100644 index bd1dcaf4a..000000000 --- a/conf/channels.conf +++ /dev/null @@ -1,65 +0,0 @@ -//==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ -//==================================================== -//================= More Information ================= -// http://herc.ws/board/topic/316-introducing-hercules-channel-system/ -//==================================================== -chsys: ( -{ - /* Default Channels (available on boot) */ - default_channels: { - /* channel_name : channel_messages_color */ - main: "Orange" /* Available as #main */ - support: "Blue" /* Available as #support */ - trade: "Red" /* Available as #trade */ - offtopic: "Cyan" /* Available as #offtopic */ - /* You may add as many channels as you like */ - } - /* Colors Available */ - colors: { - Default: "0xffffff" /* Custom channels use the first color listed unless a font is selected through @channel. */ - Red: "0xff0000" - Blue: "0x83cfe9" - Orange: "0xe57c00" - Cyan: "0x00b89d" - Yellow: "0xffff90" - Green: "0x28bf00" - Light_Green: "0x3dff98" - Normal: "0x00ff00" - /* As many colors as you like */ - } - /* Allow users to create their own (private) channels through @channels command? */ - /* (must also allow players to use @channels in groups.conf) */ - allow_user_channel_creation: true - - /* "map_local_channel" is a instanced channel unique to each map. */ - map_local_channel: true - map_local_channel_name: "map" /* Available as #map */ - map_local_channel_color: "Yellow" - map_local_channel_autojoin: true /* You can disable autojoin in specific maps through a mapflag or zone. */ - - /* "ally_channel" is a channel shared by all your guild allies */ - ally_channel_enabled: true - ally_channel_name: "ally" /* Available as #ally */ - ally_channel_color: "Green" - ally_channel_autojoin: true /* Will members autojoin to their respective #ally chats when they log-in? */ - - /* "irc_channel" is a special channel connected to a specific chat room in any irc network. */ - irc_channel_enabled: false - irc_channel_name: "irc" /* available as #irc */ - irc_channel_color: "Light_Green" - irc_channel_network: "irc.rizon.net:6665" /* network to connect to (:and port) */ - irc_channel_channel: "#Hercules" /* channel in the network above to join */ - irc_channel_nick: "Hercules_chSysBot" /* nick the bot will use */ - irc_channel_nick_pw: "" /* password to this nick (if any) to identify to nick server on the irc network */ - irc_channel_use_ghost: false /* whether to send a GHOST command to the nick server (requires irc_channel_nick_pw to be defined) */ - irc_channel_autojoin: false -} -) diff --git a/conf/char-server.conf b/conf/char-server.conf deleted file mode 100644 index 37631ddae..000000000 --- a/conf/char-server.conf +++ /dev/null @@ -1,188 +0,0 @@ -// Character Server configuration file. - -// Note: "Comments" are all text on the right side of a double slash "//" -// Whatever text is commented will not be parsed by the servers, and serves -// only as information/reference. - -// Server Communication username and password. -userid: s1 -passwd: p1 - -// Server name, use alternative character such as ASCII 160 for spaces. -// NOTE: Do not use spaces or any of these characters which are not allowed in -// Windows filenames \/:*?"<>| -// ... or else guild emblems won't work client-side! -server_name: Hercules - -// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) -wisp_server_name: Server - -// Login Server IP -// The character server connects to the login server using this IP address. -// NOTE: This is useful when you are running behind a firewall or are on -// a machine with multiple interfaces. -//login_ip: 127.0.0.1 - -// The character server listens on the interface with this IP address. -// NOTE: This allows you to run multiple servers on multiple interfaces -// while using the same ports for each server. -//bind_ip: 127.0.0.1 - -// Login Server Port -login_port: 6900 - -// Character Server IP -// The IP address which clients will use to connect. -// Set this to what your server's public IP address is. -//char_ip: 127.0.0.1 - -// Character Server Port -char_port: 6121 - -//Time-stamp format which will be printed before all messages. -//Can at most be 20 characters long. -//Common formats: -// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) -// %H:%M:%S (hour:minute:second, 24 hour format) -// %d/%b/%Y (day/Month/year) -//For full format information, consult the strftime() manual. -//timestamp_format: [%d/%b %H:%M] - -//If redirected output contains escape sequences (color codes) -stdout_with_ansisequence: no - -//Makes server output more silent by ommitting certain types of messages: -//1: Hide Information messages -//2: Hide Status messages -//4: Hide Notice Messages -//8: Hide Warning Messages -//16: Hide Error and SQL Error messages. -//32: Hide Debug Messages -//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) -console_silent: 0 - -// Type of server. -// No functional side effects at the moment. -// Displayed next to the server name in the client. -// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=F2P -char_server_type: 0 - -// Minimum Group ID to join char server when it is on char_server_type 1 (maintenance) -char_maintenance_min_group_id: 99 - -// Enable or disable creation of new characters. -// Now it is actually supported [Kevin] -char_new: 1 - -// Display (New) in the server list. -char_new_display: 0 - -// Maximum users able to connect to the server. -// Set to 0 to disable users to log-in. (-1 means unlimited) -max_connect_user: -1 - -// Group ID that is allowed to bypass the server limit of users. -// Default: -1 = nobody (there are no groups with ID < 0) -// See: conf/groups.conf -gm_allow_group: -1 - -// How often should the server save all files? (In seconds) -// Note: Applies to all data files on TXT servers. -// On SQL servers, it applies to guilds (character save interval is defined on the map config) -autosave_time: 60 - -// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? -save_log: yes - -// Start point, Map name followed by coordinates (x,y) -start_point: iz_int,97,90 -start_point_pre: new_1-1,53,111 - -// Starting items for new characters -// Format is: id1,quantity1,stackable1,idN,quantityN,stackableN -// stackable: -// 0 - Not stackable (weapon, armor, egg, pet armor) -// 1 - Stackable -start_items: 1201,1,0,2301,1,0 - -// Starting zeny for new characters -start_zeny: 0 - -// Size for the fame-lists -fame_list_alchemist: 10 -fame_list_blacksmith: 10 -fame_list_taekwon: 10 - -// Guild earned exp modifier. -// Adjusts taxed exp before adding it to the guild's exp. For example, if set -// to 200, the guild receives double the player's taxed exp. -guild_exp_rate: 100 - -// Name used for unknown characters -unknown_char_name: Unknown - -// To log the character server? -log_char: 1 - -// Allow or not identical name for characters but with a different case (upper/lower): -// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed -name_ignoring_case: no - -// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: -// NOTE: Applies to character, party and guild names. -// 0: no restriction (default) -// 1: only letters/symbols in 'char_name_letters' option. -// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. -char_name_option: 1 - -// Set the letters/symbols that you want use with the 'char_name_option' option. -// Note: Don't add spaces unless you mean to add 'space' to the list. -char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 - -// Restrict character deletion by BaseLevel -// 0: no restriction (players can delete characters of any level) -// -X: you can't delete chars with BaseLevel <= X -// Y: you can't delete chars with BaseLevel >= Y -// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) -char_del_level: 0 - -// Amount of time in seconds by which the character deletion is delayed. -// Default: 86400 (24 hours) -// NOTE: Requires client 2010-08-03aragexeRE or newer. -char_del_delay: 86400 - -// Block deletion if character is inside a guild or a party? (BOOL) -// default: 0 official: 1 -// !!This check is imposed by Aegis to avoid dead entries in databases and _is_not_needed_ as we clear data properly!! -char_aegis_delete: 0 - -// What folder the DB files are in (item_db.conf, etc.) -db_path: db - -//================================================================== -// Pincode system -//================================================================== - -// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse -// NOTE: Requires client 2011-03-09aragexeRE or newer. -// 0: disabled -// 1: enabled -pincode_enabled: 1 - -// Request Pincode only on login or on everytime char select is accessed? -// 0: only on login (default) -// 1: everytime the char select window is accessed -pincode_charselect: 0 - -// How often does a user have to change his pincode? -// Default: 0 -// 0: never -// X: every X minutes -pincode_changetime: 0 - -// How often can a user enter the wrong password? -// Default: 3 -// NOTE: The maximum on clientside is 3 -pincode_maxtry: 3 - -import: conf/import/char_conf.txt diff --git a/conf/charhelp.txt b/conf/charhelp.txt deleted file mode 100644 index e3acddbb4..000000000 --- a/conf/charhelp.txt +++ /dev/null @@ -1,28 +0,0 @@ - 40:--- CHARACTER CMD --- - 40:#statsall - Set all stats of a player to maximum. - 40:#itemlist - Displays all items of a player. - 40:#storagelist - Displays all items of a player's storage. - 40:#stats - Displays a characters stats. - 60:#option - Like @option command but only to target character. - 50:#mountpeco - Give/remove to a player a peco (Class is required, but not skill). - 50:#petrename - Re-enable pet rename to a player. - 60:#save - Changes the target players respawn point. - 60:#baselvl/#blvl <#> - Change a characters base level. - 60:#joblvl/#jlvl <#> - Change a characters job level. - 60:#job/#jobchange - Changes target characters job. - 60:#zeny - Give/take a players Zeny - 60:#cash - Give/take a player cash points - 60:#points - Give/take a player Kafra points - 60:#stpoint - Give/take a players stat points - 60:#skpoint - give/take a players skill points - 60:#skreset - Reset skills of a character. - 60:#streset - Reset stats of a character. - 60:#reset - Reset stats AND skills of a character. - 60:#questskill <#> - Gives to a player the specified quest skill. - 60:#lostskill <#> - Takes away the specified quest skill from the player. - 60:#delitem - Remove items from a character - 50:#model - Changes a player's model - 60:#disguise - Changes disguise of a player - 60:#undisguise - Cancels disguise of a player - 60:#changesex - Changes sex of a player (all characters of the account) - 60:#warp/#rura+ - Warps character to location of choice diff --git a/conf/grf-files.txt b/conf/grf-files.txt deleted file mode 100644 index 6af058575..000000000 --- a/conf/grf-files.txt +++ /dev/null @@ -1,12 +0,0 @@ -//----------------------------------------- -// GRF Files -// Add as many as needed. -//----------------------------------------- -//grf: C:\Program Files\Gravity\RO\rdata.grf -//grf: C:\Program Files\Gravity\RO\data.grf - -//----------------------------------------- -// Data Directory -// Use the base folder, not the data\ path. -//----------------------------------------- -//data_dir: C:\Program Files\Gravity\RO\ diff --git a/conf/groups.conf b/conf/groups.conf deleted file mode 100644 index 3f0c34ffb..000000000 --- a/conf/groups.conf +++ /dev/null @@ -1,275 +0,0 @@ -/* - -Player groups configuration file ---------------------------------- - -This file defines "player groups" and their privileges. - -Each group has its id and name, lists of available commands and other -permissions, and a list of other groups it inherits from. - - -Group settings --------------- - -Unique group number. The only required field. - - -Any string. If empty, defaults to "Group ". It is used in several @who -commands. - - -Equivalent of GM level, which was used in revisions before r15572. You can set -it to any number, but usually it's between 0 (default) and 99. Members of -groups with lower level can not perform some actions/commands (like @kick) on -members of groups with higher level. It is what script command getgmlevel() -returns. Group level can also be used to override trade restrictions -(db/item_trade.txt). - - -A group of settings - : -or - : [ , ] -First boolean value is for atcommand, second one for charcommand. If set to -true, group can use command. If only atcommand value is provided, false is -assumed for charcommand. If a command name is not included, false is assumed -for both atcommand and charcommand. -For a full list of available commands, see: doc/atcommands.txt. -Command names must not be aliases. - - -Boolean value. If true then all commands used by the group will be logged to -atcommandlog. If setting is omitted in a group definition, false is assumed. -Requires 'log_commands' to be enabled in 'conf/logs.conf'. - - -A group of settings - : -If a permission is not included, false is assumed. -For a full list of available permissions, see: doc/permissions.txt - - -A list of group names that given group will inherit commands and permissions -from. Group names are case-sensitive. - -Inheritance results -------------------- -Both multiple inheritance (Group 2 -> Group 1 and Group 3 -> Group 1) and -recursive inheritance (Group 3 -> Group 2 -> Group 1) are allowed. - -Inheritance rules should not create cycles (eg Group 1 inherits from Group 2, -and Group inherits from Group 1 at the same time). Configuration with cycles is -considered faulty and can't be processed fully by server. - -Command or permission is inherited ONLY if it's not already defined for the -group. -If group inherits from multiple groups, and the same command or permission is -defined for more than one of these groups, it's undefined which one will be -inherited. - -Syntax ------- -This config file uses libconfig syntax: -http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files -*/ - -groups: ( -{ - id: 0 /* group 0 is the default group for every new account */ - name: "Player" - level: 0 - inherit: ( /*empty list*/ ) - commands: { - /* no commands by default */ - } - permissions: { - /* without this basic permissions regular players could not - * trade or party */ - can_trade: true - can_party: true - } -}, -{ - id: 1 - name: "Super Player" - inherit: ( "Player" ) /* can do everything Players can and more */ - level: 0 - commands: { - /* informational commands */ - commands: true - charcommands: true - help: true - rates: true - uptime: true - showdelay: true - exp: true - mobinfo: true - iteminfo: true - whodrops: true - time: true - jailtime: true - hominfo: true - homstats: true - showexp: true - showzeny: true - whereis: true - /* feature commands */ - refresh: true - noask: true - noks: true - autoloot: true - alootid: true - autoloottype: true - autotrade: true - request: true - go: true - breakguild: true - channel: true - } - permissions: { - } -}, -{ - id: 2 - name: "Support" - inherit: ( "Super Player" ) - level: 1 - commands: { - version: true - where: true - jumpto: true - who: true - who2: true - who3: true - whomap: true - whomap2: true - whomap3: true - users: true - broadcast: true - localbroadcast: true - } - log_commands: true - permissions: { - receive_requests: true - view_equipment: true - } -}, -{ - id: 3 - name: "Script Manager" - inherit: ( "Support" ) - level: 1 - commands: { - tonpc: true - hidenpc: true - shownpc: true - loadnpc: true - unloadnpc: true - npcmove: true - addwarp: true - } - log_commands: true - permissions: { - any_warp: true - } -}, -{ - id: 4 - name: "Event Manager" - inherit: ( "Support" ) - level: 1 - commands: { - monster: true - monstersmall: true - monsterbig: true - killmonster2: true - cleanarea: true - cleanmap: true - item: [true, true] - zeny: [true, true] - disguise: [true, true] - undisguise: [true, true] - size: [true, true] - raise: true - raisemap: true - day: true - night: true - skillon: true - skilloff: true - pvpon: true - pvpoff: true - gvgon: true - gvgoff: true - allowks: true - me: true - marry: true - divorce: true - refreshall: true - } - log_commands: true - permissions: { - can_trade: false - any_warp: true - } -}, -{ - id: 10 - name: "Law Enforcement" - inherit: ( "Support" ) - level: 2 - commands: { - hide: true - follow: true - kick: true - disguise: true - fakename: true - option: true - speed: true - warp: true - kill: true - recall: true - ban: true - block: true - jail: true - jailfor: true - mute: true - storagelist: true - cartlist: true - itemlist: true - stats: true - } - log_commands: true - permissions: { - join_chat: true - kick_chat: true - hide_session: true - who_display_aid: true - hack_info: true - any_warp: true - view_hpmeter: true - } -}, -{ - id: 99 - name: "Admin" - level: 99 - inherit: ( "Support", "Law Enforcement" ) - commands: { - /* not necessary due to all_commands: true */ - } - log_commands: true - permissions: { - can_trade: true - can_trade_bound: false - can_party: true - all_skill: false - all_equipment: false - skill_unconditional: false - use_check: true - use_changemaptype: true - all_commands: true - hchsys_admin: true - } -} -) diff --git a/conf/help.txt b/conf/help.txt deleted file mode 100644 index a65c7de70..000000000 --- a/conf/help.txt +++ /dev/null @@ -1,307 +0,0 @@ -// This is help file that contains help messages for atcommands/charcommands. - -// Format: -// : "" - -// This file uses libconfig syntax. - -help: "Params: \n" "Shows help for specified command." -noask: "Auto rejects deals/invites." -me: "Params: \n" "Displays normal text as a message in this format: *name message* (like /me in mIRC)." -fakename: "Params: \n" "Changes your name to your choice temporarily." -npctalk: "Params: \n" "Forces a NPC to display a message in normal chat." -broadcast: "Params: \n" "Broadcasts a message with your name (in yellow)." -kami: "Params: \n" "Broadcasts a message without your name (in yellow)." -kamib: "Params: \n" "Broadcasts a message without your name (in blue)." -localbroadcast: "Params: \n" "Broadcasts a message with your name (in yellow) only on your map." -commands: "Displays a list of commands that you can use." -rates: "Displays the server's current rates." -uptime: "Displays how long the server has been online." -showdelay: "Shows/hides the \"There is a delay after this skill\" message." -exp: "Displays current levels and % progress." -mobinfo: "Params: \n" "Shows monster info (stats, exp, drops etc)." -iteminfo: "Params: \n" "Shows item info (type, price etc)." -whodrops: "Params: \n" "Shows who drops an item (monster with highest drop rates)." -version: "Displays SVN version of the server." -email: "Params: \n" "Changes your account e-mail address." -where: "Params: \n" "Tells you the location of a character." -time: "Shows the date and time of the server." -showexp: "Displays/hides experience gained." -showzeny: "Displays/hides Zeny gained." -mobsearch: "Params: \n" "Shows the location of a certain mob on the current map." -who: "Params: []\n" "Shows a list of online players and their party and guild." -who2: "Params: []\n" "Shows a list of online players and their job." -who3: "Params: []\n" "Shows a list of online players and their location." -whomap: "@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map." -whogm: "Params: [match_text] - Like @who+@who2+who3, but only for GM." -guildspy: "Params: - You will receive all messages of the guild channel (Chat logging must be enabled)" -partyspy: "@partyspy - You will receive all messages of the party channel (Chat logging must be enabled)" -mapinfo: "Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat)." -go: "Params: \n" "Warps you to a city.\n" - " -3: (Memo point 2) 14: louyang 31: mora\n" - " -2: (Memo point 1) 15: start point 32: dewata\n" - " -1: (Memo point 0) 16: prison/jail 33: malangdo island\n" - " 0: prontera 17: jawaii 34: malaya port\n" - " 1: morocc 18: ayothaya 35: eclage\n" - " 2: geffen 19: einbroch\n" - " 3: payon 20: lighthalzen\n" - " 4: alberta 21: einbech\n" - " 5: izlude 22: hugel\n" - " 6: aldebaran 23: rachel\n" - " 7: xmas (lutie) 24: veins\n" - " 8: comodo 25: moscovia\n" - " 9: yuno 26: midgard camp\n" - " 10: amatsu 27: manuk\n" - " 11: gonryun 28: splendide\n" - " 12: umbala 29: brasilis\n" - " 13: niflheim 30: el dicastes\n" -jumpto: "Params: \n" "Warps you to selected character." -follow: "Params: \n" "Follow a player." -mount: "Give/remove you a peco (Class is required, but not skill)" -disguise: "Params: \n" "Change your appearence to other players to a mob." -undisguise: "Restore your normal appearance." -disguiseguild: "Disguises all online characters of a guild." -undisguiseguild: "Restore the normal appearance of all characters of a guild." -model: "Params: - Changes your characters appearence." -size: "Params: <1-3> Changes your size (1-Smallest 2-Biggest 3-Normal)" -sizeall: "Changes the size of all players." -sizeguild: "Changes the size of all online characters of a guild." -hide: "Makes you character invisible (GM invisibility). Type again to become visible." -save: "Sets respawn point to current spot." -load: "Warps you to your save point." -warp: "Params: [ ]\n" "Warps you to the selected map and position." -jump: "Params: [ []]\n" "Randomly warps you like a flywing." -jobchange: "Params: \n" "Changes your job.\n" - "----- Novice / 1st Class -----\n" - " 0 Novice 1 Swordman 2 Magician 3 Archer\n" - " 4 Acolyte 5 Merchant 6 Thief\n" - "----- 2nd Class -----\n" - " 7 Knight 8 Priest 9 Wizard 10 Blacksmith\n" - " 11 Hunter 12 Assassin 14 Crusader 15 Monk\n" - " 16 Sage 17 Rogue 18 Alchemist 19 Bard\n" - " 20 Dancer\n" - "----- High Novice / High 1st Class -----\n" - "4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High\n" - "4005 Acolyte High 4006 Merchant High 4007 Thief High\n" - "----- Transcendent 2nd Class -----\n" - "4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith\n" - "4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion\n" - "4017 Professor 4018 Stalker 4019 Creator 4020 Clown\n" - "4021 Gypsy\n" - "----- 3rd Class (Regular) -----\n" - "4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop\n" - "4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer\n" - "4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic\n" - "4072 Shadow Chaser\n" - "----- 3rd Class (Transcendent) -----\n" - "4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop\n" - "4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer\n" - "4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic\n" - "4079 Shadow Chaser\n" - "----- Expanded Class -----\n" - " 23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby\n" - "4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi\n" - "4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby\n" - "4211 Kagerou 4212 Oboro 4215 Rebellion\n" - "----- Baby Novice And Baby 1st Class -----\n" - "4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer\n" - "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief\n" - "---- Baby 2nd Class ----\n" - "4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith\n" - "4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk\n" - "4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard\n" - "4043 Baby Dancer\n" - "---- Baby 3rd Class ----\n" - "4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop\n" - "4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer\n" - "4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic\n" - "4108 Baby Shadow Chaser\n" - "---- Modes And Others ----\n" - " 22 Wedding 26 Christmas 27 Summer 4048 Star Gladiator (Union)\n" -option: "Params: (stackable) (stackable)\n" "Adds different visual effects on or around your character.\n" -" \n" -"01: Stone 01: Sight 01: Sight 512: Cart Lv. 4\n" -"02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5\n" -"03: Stun 04: Silence 04: Cloaking 2048: Orc Head\n" -"04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding\n" -"06: Petrify 16: Blind 16: Falcon 8192: Ruwach\n" -"07: Burning 32: Angelus 32: Riding 16384: Chasewalk\n" -"08: Imprison 64: Bleeding 64: Invisible\n" -"16: (Nothing) 128: D. Poison 128: Cart Lv. 2\n" -"32: (Nothing) 256: Fear 256: Cart Lv. 3" -heal: "Params: [ ]\n" "Heals the desired amount of HP and SP. No value specified will do a full heal." -dye: "Params: \n" "Changes your characters clothes color." -hairstyle: "Params: \n" "Changes your hair style." -haircolor: "Params \n" "Changes your hair color." -speed: "Params: <1-1000>\n" "Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150." -effect: "Params: []\n" "Give an effect to your character." -dropall: "Throws all your possession on the ground." -storeall: "Puts all your possessions in storage." -killable: "Make your character killable." -memo: "Params: [memo position]\n" "Set/change a memo location (no position: display memo points)." -spiritball: "Params: <1-100>\n" "Gives you \"spirit spheres\" like from the skill \"Call Spirits\".\n" -questskill: "Params: <#>\n" "Gives you the specified quest skill\n" -"Novice = 142: First Aid, 143: Act Dead\n" -"Archer = 147: Create Arrow, 148: Charge Arrow\n" -"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n" -"Acolyte = 156: Holy Light\n" -"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n" -"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n" -"Magician = 157: Energy Coat\n" -"Hunter = 1009: Phantasmic Arrow\n" -"Bard = 1010: Pang Voice\n" -"Dancer = 1011: Wink of Charm\n" -"Knight = 1001: Charge Attack\n" -"Crusader = 1002: Shrink\n" -"Priest = 1014: Redemptio\n" -"Monk = 1015: Ki Translation, 1016: Ki Explosio\n" -"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n" -"Rogue = 1005: Close Confine\n" -"Blacksmith = 1012: Unfair Trick, 1013: Greed\n" -"Alchemist = 238: Basis of Life\n" -"Wizard = 1006: Sight Blaster\n" -"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)" -lostskill: "Params: <#>\n" "Takes away the specified quest skill from you\n" -"Novice = 142: First Aid, 143: Act Dead\n" -"Archer = 147: Create Arrow, 148: Charge Arrow\n" -"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n" -"Acolyte = 156: Holy Light\n" -"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n" -"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n" -"Magician = 157: Energy Coat\n" -"Hunter = 1009: Phantasmic Arrow\n" -"Bard = 1010: Pang Voice\n" -"Dancer = 1011: Wink of Charm\n" -"Knight = 1001: Charge Attack\n" -"Crusader = 1002: Shrink\n" -"Priest = 1014: Redemptio\n" -"Monk = 1015: Ki Translation, 1016: Ki Explosio\n" -"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n" -"Rogue = 1005: Close Confine\n" -"Blacksmith = 1012: Unfair Trick, 1013: Greed\n" -"Alchemist = 238: Basis of Life\n" -"Wizard = 1006: Sight Blaster\n" -"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)" -skillid: "Params: \n" "Look up a skill by name" -useskill: "Params: \n" "Use a skill on target" -skilltree: "Params: \n" "Prints the skill tree needed to get a skill for the target player." -marry: "Params: \n" "Marry another player." -divorce: "Divorce player." -alive: "Revives yourself from death." -blvl: "Params: \n" "Raises your base level the desired number of levels." -jlvl: "Params: \n" "Raises your job level the desired number of levels." -allskill: "Give you all skills." -stpoint: "Params: - Gives you the desired number of stat points." -skpoint: "Params: - Gives you the desired number of skill points." -zeny: "Params: - Gives you desired amount of Zeny." -cash: "Params: - Gives you the specified amount of cash points." -points: "Params: - Gives you the specified amount of Kafra Points." -str: "Params: \n" "Raises STR by given amount." -agi: "Params: \n" "Raises AGI by given amount." -dex: "Params: \n" "Raises DEX by given amount." -vit: "Params: \n" "Raises VIT by given amount." -int: "Params: \n" "Raises INT by given amount." -luk: "Params: \n" "Raises LUK by given amount." -allstats: "Params: \n" "Adds value in all stats (maximum if no value)." -addwarp: "Params: \n" -killmonster2: "Kills all monsters of your map (without drops)." -monster: "Params: [ [ [ []]]]\n" - "@monster2 [ [ []]]\n" -"@spawn/@monster/@summon/@monster2 \"desired monster name\" [ [ []]]\n" -"@spawn/@monster/@summon/@monster2 \"desired monster name\" [ [ []]]\n" -" Spawns the desired monster with any desired name." -monstersmall: "Params: \n" "Spawns a smaller version of a monster." -monsterbig: "Params: \n" "Spawns a larger version of a monster." -killmonster: "Params: \n" "Kill all monsters of the map (they drop)" -autoloot: "Params: \n" "Makes items go straight into your inventory." -autotrade: "Allows you to vend while you are offline." -changegm: "Params: \n" "Changes the leader of your guild (You must be guild leader)" -changeleader: "Params: \n" "Changes the leader of your party (You must be party leader)" -request: "Params: \n" "Sends a message to all connected GMs (via the gm whisper system)" -sound: "Params: \n" "Plays a sound from the data folder or GRF file located on the client." -clone: "Params: \n" "Spawns a supportive clone of the given player." -slaveclone: "Params: \n" "Spawns a supportive clone of the given player that follows the creator around." -evilclone: "Params: \n" "Spawns an aggressive clone of the given player." -changesex: "Changes your gender." -duel: "Starts a duel." -invite: "Invites a player to a duel." -accept: "Accepts an invitation to a duel." -reject: "Rejects an invitation to a duel." -leave: "Leaves a duel." -mail: "Open mail box." -storage: "Opens storage." -itemreset: "Remove all your items." -guildstorage: "Opens guild storage." -idsearch: "Params: \n" "Search all items that name have part_of_item_name" -refine: "Params: <+/- amount>" -produce: "Params: <# of very's>\n" -" Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind\n" -" You can add up to 3 Star Crumbs and 1 element\n" -repairall: "Repair all items of your inventory" -item: "Params: \n" "Gives you the desired item." -item2: "Params: \n" "Gives you the desired item." -pvpon: "Turns pvp on on the current map" -pvpoff: "Turns pvp off on the current map" -gvgon: "Turns gvg on on the current map" -gvgoff: "Turns gvg off on the current map" -agitstart: "Starts War of Emperium" -agitend: "End War of Emperium" -party: "Params: \n" "Create a party." -guild: "Params: \n" "Create a guild." -glvl: "Params: <# of levels>\n" "Raise Guild by desired number of levels" -guildrecall: "Params: \n" "Warps all online characters of a guild to you." -partyrecall: "Params: \n" "Warps all online characters of a party to you." -petrename: "Re-enable pet rename" -pettalk: "Params: \n" "Makes your pet say a message." -petfriendly: "Params: <#>\n" "Set pet friendly amount (0-1000) 1000 = Max" -pethungry: "Params: <#>\n" "Set pet hungry amount (0-100) 100 = Max" -hatch: "Create a pet from your inventory eggs list." -makeegg: "Params: \n" "Gives pet egg for monster number in pet DB" -kick: "Params: \n" "Kicks specified character off the server" -unjail: "Params: \n" "Discharges specified character/prisoner" -kill: "Params: \n" "Kills player." -recall: "Params: \n" "Warps target character to you." -raise: "Params: \n" "Revives target character." -block: "Params: \n" "Permanently blocks an account." -unblock: "Params: \n" "Unblocks an account." -ban: "Params: