From 7cc7a44ec1ba5a64e978fa0f89f45f70da10a748 Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 12 Jul 2006 20:08:38 +0000 Subject: - Resurrection will now silently fail when used on non-undead + not-dead characters. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7638 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 2 ++ src/map/unit.c | 3 ++- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 669f96247..f1790d1b1 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/07/12 + * Resurrection will now silently fail when used on non-undead + not-dead + characters. [Skotlex] * Poem of bragi/magic String's base delay reduction at level 10 (or above) is now 50% instead of 3*lv%. [Skotlex] * status_damage will no longer fail when the target is not on a map AND the diff --git a/src/map/unit.c b/src/map/unit.c index 80c4a7260..2845ff60b 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -850,7 +850,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int if(battle_check_undead(tstatus->race,tstatus->def_ele)){ temp=1; casttime = skill_castfix(src, PR_TURNUNDEAD, skill_lv); - } + } else if (!status_isdead(target)) + return 0; //Can't cast on non-dead characters. break; case MO_FINGEROFFENSIVE: if(sd) -- cgit v1.2.3-70-g09d2