From 773e2923323be19a53f419fd99345a240beac653 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Mon, 15 Oct 2007 01:51:39 +0000 Subject: Updated Acolyte, Swordman, and Novice quest skill NPCs. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11469 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/Changelog.txt | 2 + npc/quests/skills/acolyte_skills.txt | 190 ++++---- npc/quests/skills/novice_skills.txt | 664 ++++++++++++++++++--------- npc/quests/skills/swordman_skills.txt | 813 +++++++++++++++++++--------------- 4 files changed, 978 insertions(+), 691 deletions(-) diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 6398757e4..f146543fb 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,7 @@ Date Added ====== +2007/10/14 + * Rev. 11469 Updated Acolyte, Swordman, and Novice quest skill NPCs. [L0ne_W0lf] 2007/10/13 * Fixed a Little Typo Error in Breeder NPC (Custom). [Samuray22] -Thanks to ~AnnieRuru~. diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt index 455b43193..84cfc6db0 100644 --- a/npc/quests/skills/acolyte_skills.txt +++ b/npc/quests/skills/acolyte_skills.txt @@ -1,129 +1,97 @@ -//===== eAthena Script ======================================= -//= Acolyte Skill Quest -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.4a -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= v1.0a Now using functions found in "Global_Functions.txt" -//= for class checks. -//= 1.2 Added Baby Class Support [Lupus] -//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] -//= 1.4 Fixed an exploit [Lupus] -//= 1.4a changed perm. variables to temp ones [Lupus] -//============================================================ - - -prt_church,173,23,4 script Acolyte Klift 79,{ +prt_church,173,23,4 script Cleric#qsk_al 79,{ mes "[Acolyte Klift]"; - if (baseClass == Job_Acolyte) goto L_Start; - -L_Other: - mes "Ah, welcome to the Prontera Church also known as the Sanctuary."; - mes "Unfortunately I cannot be of much help to you. For my fellow"; - mes "Priests and Acolytes however, I can help them to find their ^5555FF'hidden"; - mes "ability'^000000."; - close; - -L_Start: - if(@HOLYLIGHT) goto L_Check; - if(getskilllv(156)>0) goto L_GotSkill; - if(sex==1) mes "Ahh... Brother!"; - if(sex==0) mes "Ahh... Sister!"; - mes "Does the task of caring for our lost sheep tire you out? Is it too"; - mes "much of a burden? Do not despair, I am here to assist you."; + mes "Ahh . Brothers ! Does the task of"; + mes "caring for out lost sheep burden"; + mes "and tire you ?"; + mes "I am here to assist you."; next; - menu "About an Acolyte's ^5555FF'hidden ablitiy'^000000...",M_0, "End Conversation.",M_End; - - M_0: + switch(select("^3355FF' About acolyte's hidden ability '^000000 ..:^3355FF' Holy light '^000000 training:End conversation")) { + case 1: mes "[Acolyte Klift]"; - mes "Faced with great danger in an endless struggle with evil, our"; - mes "brethren are in much need of assistance."; + mes "Our members of the clergy"; + mes "naturally learn a skill as"; + mes "as they mature. As they approach "; + mes "their senior years as an acolyte"; + mes "this special skill."; next; mes "[Acolyte Klift]"; - mes "As acolytes approach their senior years in the clergy, they learn to"; - mes "call upon their inner power to use a special skill to aid them in"; - mes "battle."; + mes "Faced with great danger and"; + mes "an endless struggle with evil,"; + mes "our brethren are much in need of assistance."; + mes "^3355FF' Holy Light '^000000 is that skill."; + mes "To gain this ability for yourself,"; + mes "takes some work."; next; mes "[Acolyte Klift]"; - mes "That skill is ^5555FF'Holy Light'^000000. Holy Light does damage to"; - mes "all foes but is even more effective on the undead."; + mes "To gain the skill, you must find these items."; + mes "^FF33551 Opal^000000"; + mes "^FF33551 Crystal Blue^000000"; + mes "^FF33551 Rosary^000000 "; next; mes "[Acolyte Klift]"; - mes "For someone like yourself to learn this skill, takes some hard work."; - mes "Would you like to learn this skill?"; + mes "In order to be able to even use this skill,"; + mes "one must be have sufficient experience."; + mes "^FF3355 Job Level 30^000000"; + mes "is required to learn this skill."; next; - menu "Yes, please.",-, "Let me think about it.",M_End; - + mes "[Acolyte Klift]"; + mes "As for a priest, because of their"; + mes "already vast amount of experience,"; + mes "they are able to gain this skill at any"; + mes "job level."; + close; + case 2: + if (getskilllv(156) == 1) { mes "[Acolyte Klift]"; - mes "Very good. You will need to find these items in order to learn the"; - mes "skill:"; - mes "^5555FF1 Opal^000000,"; - mes "^5555FF1 Crystal Blue^000000,"; - mes "and ^5555FF1 Rosary^000000."; - next; + mes "Brother, you already possess"; + mes "the skill of ` Holy Light '."; + mes "You cannot gain a skill you"; + mes "already possess .."; + mes "I pray that you are using"; + mes "this skill for the work of good . ."; + close; + } + else { + if (countitem(727) > 0 && countitem(991) > 0 && countitem(2608) > 0) { + if ((JobLevel > 29 && BaseJob == Job_Acolyte) || BaseJob == Job_MOnk || BaseJob == Job_Priest) { + mes "[Acolyte Klift]"; + mes "Your faith has proven worthy"; + mes "for you to gain the ' Holy Light ' skill."; + mes "Your skill is adequate"; + mes "to use this skill."; + mes "Use it wisely. . ."; + next; + delitem 727,1; //White_Jewel + delitem 991,1; //Crystal_Blue + delitem 2608,1; //Rosary + skill 156,1,0; + mes "[Acolyte Klift]"; + mes "You now know ' Holy Light '"; + mes "May you use this skill only in the"; + mes "best conduct . . . . ."; + close; + } + } mes "[Acolyte Klift]"; - mes "Of course you will also need to have a sufficient level of"; - mes "experience. Namely a ^5555FFjob level of at least 30^000000. This does"; - mes "not apply to Priests or Monks however, because of the vast amount of"; - mes "experience they already have."; + mes "Oh, it is clear. . ."; + mes "You are not yet ready to"; + mes "receive the ' Holy Light ' skill."; next; mes "[Acolyte Klift]"; - mes "Come back when you are ready. I will be here."; - set @HOLYLIGHT, 1; + mes "You should listen carefully to what"; + mes "is necessary for this skill."; + mes "If you listen closely,"; + mes "you may learn what you lack."; + mes "So that you may improve upon yourself."; close; - M_End: + } + case 3: mes "[Acolyte Klift]"; - mes "I understand your zeal. You have much time yet to practice and gain"; - mes "experience. Go forth with many blessings..."; - close; - -L_Check: - mes "So, are you ready for the Holy Light training? Let me check...."; - next; - mes "[Acolyte Klift]"; - if(BaseJob==Job_Acolyte && JobLevel<30) goto L_LowLvl; - if(countitem(727)<1 || countitem(991)<1 || countitem(2608)<1) goto L_NoItems; - delitem 727,1; - delitem 991,1; - delitem 2608,1; - mes "Oh! Very good. You have brought back all of the items I asked for."; - next; - mes "[Acolyte Klift]"; - mes "Ok lets get started..."; - next; - mes "(after hours of praying and meditation)"; - next; - mes "[Acolyte Klift]"; - mes "Yes! I feel it. You have released your hidden abilities and can now"; - mes "use ^5555FFHoly Light^000000!"; - skill 156,1,0; - set @HOLYLIGHT, 0; - next; - mes "[Priest]"; - mes "You have done well. May God bless you!"; - emotion e_no1; - close; - - L_LowLvl: - mes "I'm sorry but you need more training before I can teach you Holy"; - mes "Light. Come back when your job level is at least 30."; - close; - L_NoItems: - mes "I'm sorry but you don't have the required items for Holy Light."; - mes "You need:"; - mes "^5555FF1 Opal^000000,"; - mes "^5555FF1 Crystal Blue^000000,"; - mes "and ^5555FF1 Rosary^000000."; + mes ". . . . ."; + mes "I understand your zeal."; + mes "You have much time yet to"; + mes "practice and gain experience."; + mes "Blessings upon you . . . . ."; close; - -L_GotSkill: - mes "Ah, I see you have been using Holy Light. It is such a great skill"; - mes "that I truly believe it to be a gift from the lord himself. May"; - mes "God be with you always."; - close; + } } diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt index 509edacdd..dff85403d 100644 --- a/npc/quests/skills/novice_skills.txt +++ b/npc/quests/skills/novice_skills.txt @@ -1,246 +1,468 @@ -//===== eAthena Script ======================================= -//= Novice Skills Quests -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.4b -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= Customized novice skills quest -//===== Additional Comments: ================================= -//= Fully working -//= 1.2 Added Baby Class Support [Lupus] -//= 1.3 Fixed a Zeny exploit, made more variables clear -//= on finishing quests. [Lupus] -//= 1.4 Fixed exploits [Lupus] -//= 1.4a Fixed some typos [IVBela] -//============================================================ - - - -//<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\ -prt_in,235,133,4 script Nurse Aid 90,{ - mes "[Nurse Aid]"; - if(FIRSTAID){ - if((JobLevel < 3) || (countitem(507) < 5 ) || (countitem(705) < 5) || (countitem(930) < 1)) goto sM_Yes; - delitem 507,5; - delitem 705,5; - delitem 930,1; - mes "Oh good. You have everything needed for me to teach you first aid. Here we go..."; +prt_in,234,133,4 script Nami#qsk_nv 66,{ + if ((BaseClass == Job_Novice && JobLevel > 3) || (BaseLevel > 11 && NOV_SK < 3)) { + mes "[Nami]"; + mes "Hello!"; + mes "I want to be a nurse so bad!"; + mes "I always go and try to learn more."; + mes "Actually, I'm really good."; + mes "Do you want me to try on you? ? ? . ."; next; - mes "....... 1 hour later......."; - next; - skill 142,1,0; - set FIRSTAID,0; - set got_bandage,0; - mes "[Nurse Aid]"; - mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care."; - emotion e_no1; - close; + if (select("Continue conversation:Slowly slink away. . . .") == 1) { + if (NOV_SK >= 0 && NOV_SK <= 2) { + switch(NOV_SK) { + case 0: + mes "[Nami]"; + mes "Thank you for giving me this chance!"; + mes "I will do the best I can."; + mes "When I am nursing people, I never"; + mes "give half effort. -"; + next; + mes "[Nami]"; + mes "Let me explain to you about"; + mes "this skill I am using, ^3355FF' First Aid '^000000 "; + mes "It doesn't take any special"; + mes "equipment or items . ."; + mes "Using only old cloth, left over potions,"; + mes "and some other unsubstantial materials"; + next; + mes "[Nami]"; + mes "you can perform first aid. -"; + mes "It is a simple skill that you can use"; + mes "to regain a small amount of HP."; + mes "I wouldn't mind teaching you. . ."; + mes "If you want to learn this skill,"; + mes "it does not take much to learn. . ."; + next; + mes "[Nami]"; + mes "First aid does require"; + mes "some small preparations. . ."; + mes "Some simple items you should have on hand are"; + mes "^3355FF' 3 Red Herb '^000000 "; + mes "^3355FF' 3 Clover '^000000 "; + mes "^3355FF' 1 Sterilized Bandages '^000000 "; + next; + mes "[Nami]"; + mes "You can find these items being"; + mes "carried by monsters close by or"; + mes "even buy them from a merchant."; + mes "It shouldn't be difficult to prepare"; + mes "these items for your first aid skill."; + next; + mes "[Nami]"; + mes "The only item you must take"; + mes "a special trip for is the bandage."; + mes "On the eastern side second floor "; + mes "of the prontera castle you can find"; + mes "a nurse who will supply you with this"; + mes "item readily. You should see her for this item"; + next; + mes "[Nami]"; + mes "If you go and find these items, "; + mes "I will be happy to teach you this skill."; + mes "Well, I will be awaiting your return."; + set NOV_SK,1; + close; + case 1: + mes "[Nami]"; + mes "First aid does require"; + mes "some small preparations. . ."; + mes "Some simple items you should have on hand are"; + mes "^3355FF' 3 Red Herb '^000000 "; + mes "^3355FF' 3 Clover '^000000 "; + mes "^3355FF' 1 Sterilized Bandages '^000000 "; + next; + mes "[Nami]"; + mes "You can find these items being"; + mes "carried by monsters close by or"; + mes "even buy them from a merchant."; + mes "It shouldn't be difficult to prepare"; + mes "these items for your first aid skill."; + next; + mes "[Nami]"; + mes "The only item you must take"; + mes "a special trip for is the bandage."; + mes "Two maps east of here you can find"; + mes "a nurse who will supply you with this"; + mes "item readily. You should see her for"; + mes "this item. . . "; + close; + case 2: + if (countitem(507) > 2 && countitem(705) > 2) { + delitem 507,3; //Red_Herb + delitem 705,3; //Clover + mes "[Nami]"; + mes "Hello, welcome back!"; + mes "You have done well at finding"; + mes "the necessary items."; + mes "I know that the Nurse is a little"; + mes "strange, I am sure it was a little perplexing. . ."; + mes "hee hee hee . . . . ."; + next; + mes "[Nami]"; + mes "Well, let us begin our training."; + mes "When using the first aid skill"; + mes "you will use about 3 SP and convert"; + mes "this energy into about 5 HP."; + mes "This is done with your first aid skill"; + mes "and supplies."; + next; + mes "[Nami]"; + mes "You should take this and place it here. . ."; + mes "Then you can stop the bleeding. . ."; + mes "After that you should apply this. . ."; + mes "There!!! Isn't it easy? ! ? !"; + next; + mes "[Nami]"; + mes ". . Basically."; + mes "You can take a little of left"; + mes "herbs and common items"; + mes "and combine them together and. . ."; + mes "Presto !!"; + next; + skill 142,1,0; + set NOV_SK,3; + mes "[Nami]"; + mes "Yes yes, that¡¯s right!"; + mes "Now that you have this"; + mes "skill, I hope that it helps you"; + mes "in the future."; + mes "Thank you and have a great day !~~~"; + close; + } + else { + mes "[Nami]"; + mes "First aid does require"; + mes "some small preparations. . ."; + mes "Some simple items you should have on hand are"; + mes "^3355FF' 3 Red_Herb '^000000 "; + mes "^3355FF' 3 Clover '^000000 "; + mes "^3355FF' 1 Sterilized Bandages '^000000 "; + close; + } + } + } + else { + mes "[Nami]"; + mes ". . . . . Z z z"; + mes "I am so sorry!!!...I know I did it wrong...!!"; + mes "Wahhhh .."; + mes "!! *sigh* !!"; + mes "- *rolls her eyes* -"; + close; + } + } + else { + mes "[Nami]"; + mes "Hey! .. Where are you going? !"; + mes "Come over here and have a shot !"; + mes "Prick and its over !!"; + mes "Grab that patient! ! !"; + close; + } } - if(getskilllv(142)>0){ - mes "Well hello again. I really hope the First Aid skill has been helpful to you. Make sure to continue your hard work and don't forget to rest and heal!"; + else { + mes "[Nami]"; + mes "I am working hard to receive"; + mes "my nursing license . . ."; + mes "I don't think that I lack anything"; + mes "to become a nurse . ."; + mes "It must be because of my lack of my experience ?"; + next; + mes "[Nami]"; + mes "If only you had at least"; + mes "a first job . ."; + mes "or maybe be over ^3355FF novice job level 4^000000"; + mes "I could have talked to"; + mes "you a little longer. . . . . . ."; close; } - mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?"; - next; - menu "Ha! Me strong like BULL!!",-, "Well..um..kinda..",M_Yep; - - mes "[Nurse Aid]"; - mes "Oh I see. You must be a mighty warrior. Well, come back anytime if you do ever feel overwhelmed by the monsters. I'll be able to help."; - close; - M_Yep: - mes "[Nurse Aid]"; - mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the beginning."; - next; - mes "[Nurse Aid]"; - mes "I know because I've been treating a lot people lately who have been fighting them."; - mes "There are so many injured now that I don't think I can continue treating anyone."; - next; - mes "[Nurse Aid]"; - mes "~Sigh~"; - next; - mes "[Nurse Aid]"; - mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?"; - emotion e_ic; - next; - menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",-; - - mes "[Nurse Aid]"; - mes "Hey!...Where are you running too??..."; - emotion e_swt; - close; - sM_Yes: - mes "[Nurse Aid]"; - mes "In order for me to teach you First Aid you need to have at least a^0000ff Job Level of 3^000000."; - mes "You then need to give me:^ff0000 5 Red Herbs^000000,^00bb00 5 Clovers^000000, and an^aaaa00 Old Bandage^000000."; - next; - mes "[Nurse Aid]"; - mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle."; - next; - mes "[Nurse Aid]"; - mes "Once you get Job Level 3 and have all of the items come back and see me, OK?"; - set FIRSTAID,1; - close; } - -//<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\ -prt_in,73,87,2 script Bulma 98,{ - mes "[Bulma]"; - if(BaseJob != Job_Novice){ - mes "Yeah... I look great.... After all, I'm a Knight of the Prontera Chivalry. Kuhahahaha!"; - emotion e_heh; - next; +prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{ + if ((BaseJob == Job_Novice && Upper != 1 && JobLevel > 6) && NOV_SK >= 3 && NOV_SK <= 5) { mes "[Bulma]"; - mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???"; - emotion e_hmm; - close; - } - if(JobLevel < 7){ - mes "Hello my young friend. You remind me of myself when I was young....."; - mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......"; + mes "Yeah. . . I look great. . ."; + mes "I am a knight in the knight's"; + mes "guild of Prontera! Kuhahhahhahah !!"; + mes "It hasn't been long since I became a"; + mes " knight, but I still look great huh?"; + mes "What do you think? ? ?"; next; - mes "[Bulma]"; - mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFJob Level of 7^000000."; - mes "If you're interested in it come back and talk to me when you've leveled up a bit more."; - close; - } - if(PLAYDEAD){ - if(countitem(7039)<1){ - mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out........."; - emotion e_gasp; + switch(NOV_SK) { + case 3: + mes "[Bulma]"; + mes "Hello my young friend -"; + mes "You remind me of myself as young"; + mes "sword man. . . "; + mes "Kekekkek, Oh I miss those days . ."; + mes "Look at me acting like an old man."; + mes "Heh heh Sorry..."; + next; + mes "[Bulma]"; + mes "I'm still young!!! Aren't I???"; + mes "If you just work hard and be patient,"; + mes "you will soon receive the job you desire as well."; + mes "It takes patience, but this is"; + mes "good life kekkeke"; + mes "Hmm, I would like to help you out . ."; + next; + mes "[Bulma]"; + mes ". . . . . I'm not sure why you are looking"; + mes "at me like that. I assure you that this"; + mes "might seem a little weird at first, but"; + mes "what I tell you will most likely be a great aid to you.."; + next; + mes "[Bulma]"; + mes "Ha ha... It looks like you are getting"; + mes "a bit interested in what I have to say."; + mes "I can teach you a very useful skill!"; + mes "This skill is acting like you are dead! '"; + mes "No No, it is more than acting, you "; + mes "actually look dead!!! .."; + next; + mes "[Bulma]"; + mes "The name of the skill is ^3355FF' Play Dead '^000000"; + mes "It is a skill I used as a novice."; + mes "But don't think little of it because"; + mes "it is a novice skill. In fact, it takes"; + mes "extreme concentration and skill"; + mes "to even make this skill pass as believable."; + next; + mes "[Bulma]"; + mes "For example,"; + mes "What if you are attacked by a strong"; + mes "monster and can't survive."; + mes "You must play dead!"; + mes "But if the monster was to tickle you,"; + mes "could you control yourself?"; + next; + mes "[Bulma]"; + mes "The skill will help you deal with"; + mes "many situations such as this."; + mes "It is truly a skill for the strong minded."; + mes "The goal of the skill is to look"; + mes "perfectly dead. . ."; + next; + mes "[Bulma]"; + mes "I think that¡¯s enough explanation."; + mes "I can tell by the look in your eyes"; + mes "that you are ready for your training."; + mes "Lets not delay!"; + mes "Ok, take this pill first. . ."; + mes "Let¡¯s see how this goes. . ."; + next; + mes "[Bulma]"; + mes "Within in 10 minutes, you must"; + mes "go to the 2nd floor of the Prontera Castle's"; + mes "East wing. ^3355FF' Newbie Tag '^000000 is"; + mes "the item you are seeking. ! . ."; + next; + mes "^3355FF- *Gulp* (You have swallowed the pill) -^000000"; + next; + mes "[Bulma]"; + mes "The pill that you have just taken"; + mes "will make it difficult for you to breathe. . ."; + mes "Kekekk . .AH HA - Just joking !"; + mes "It is actually a pill to gives you"; + mes "a mental calm so you can be patient."; + mes "I think that nothing is better"; + next; + mes "[Bulma]"; + mes "training than running."; + mes "Okay? GO! ! ! ! ~~~~~"; + mes "If you are late, you have to do it again! !"; + mes "Now GO ! GO ! GO !"; + mes "Run ~~~~~!!!!"; + set NOV_SK,4; + close; + case 4: + mes "[Bulma]"; + mes "HEY! what are you doing here ? !"; + mes "You must be very irresponsible to be"; + mes "here when your time is running out."; + mes "Run Run Run! - - - - -"; next; mes "[Bulma]"; - mes "Now GO! Run! Run! RUN!!"; - emotion e_go; + mes "On the 2nd floor of the east wing!"; + mes "It's in the Prontera castle!"; + mes "Okayyyyy~~~!! *waves goodbye*"; close; + case 5: + if (countitem(7039) > 0) { + mes "[Bulma]"; + mes "Hey... I see that you have -"; + mes "finished your quest! ! ! . ."; + mes "If you can endure all this,"; + mes "it shouldn't be a problem to use"; + mes "this skill. You are a natural!"; + next; + mes "[Bulma]"; + mes "Now, if you ever feel threatened,"; + mes "use this skill as you see fit."; + mes " ' Play Dead ' "; + mes "Okay okay, See you around ! ! !"; + set NOV_SK,6; + delitem 7039,1; //Novice_Nametag + skill 143,1,0; + close; + } + else { + mes "[Bulma]"; + mes "What? -"; + mes "Why haven't you finished your quest?"; + mes " *Tsk* *Tsk* You must have lost the pass . . ."; + mes "Such irresponsibility is not acceptable."; + mes "I can't accept you into training until"; + mes "I know you are capable. Go and try again."; + next; + mes "[Bulma]"; + mes "Don't take me lightly. . ."; + mes "If I tell you to come in 10 minutes,"; + mes "I expect that of you."; + mes "In order for you to have another chance,"; + mes "you must start from the beginning. . ."; + mes "Do it right this time ! ! ! !"; + set NOV_SK,4; + close; + } } - delitem 7039, 1; - mes "Good to see you again. Alright, lets start your training...."; - next; - mes "[Bulma]"; - mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to understand every aspect of the role you are playing."; - next; - mes "[Bulma]"; - mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given moment."; - next; - mes "[Bulma]"; - mes "Now let us use this technique to develop your ability to Play Dead!"; - mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!"; - next; - mes "[Bulma]"; - mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!"; - next; - mes "~ several hours later ~"; - next; + } + else { mes "[Bulma]"; - mes "OK, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULY believe that you are dead."; - mes "What a wonderful performance! BRAVO! BRAVO!"; - emotion e_gasp; + mes "Yeah... I remember back to long ago !"; + mes "Especially those embarrassing Novice years."; + mes "Wow... It is funny to think about those years now."; + mes "Those years were difficult. . ."; + mes "Thankfully you can use the First Aid"; + mes "skill when you reach novice job level 7."; next; mes "[Bulma]"; - mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill."; - emotion e_no1; - skill 143,1,0; - set PLAYDEAD, 0; - set got_novnametag,0; - close; - } - if(getskilllv(143)>0){ - mes "Yeah.... I remember back then..... especially those embarrassing novice years... heh. Luckily there was Play Dead."; - mes "That saved me many times in the past. I'm sure it has been saving you too."; + mes "That saved me many times in the past. . ."; + mes "I am sure it will help you much as well."; + mes "Hopefully, it will be something you use well . ."; next; mes "[Bulma]"; - mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as good as I can."; + mes "If you have any friends who are novices,"; + mes "tell them about me."; + mes "If I can, I will help them out"; + mes "as best as I can . . . ."; close; } - mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I really miss those days....."; - mes "Look at me acting all sentimental like some old man........"; - next; - mes "[Bulma]"; - mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will receive the job you desire."; - mes "It may take some time but stay focused and never loose your determination."; - next; - mes "[Bulma]"; - mes "Hmm..... actually I might be able to help you out........"; - emotion e_hmm; - next; - mes "[Bulma]"; - mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you."; - next; - mes "[Bulma]"; - mes "You see I can teach you the skill ^5555FF'Play Dead'^000000."; - mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone."; - next; - mes "[Bulma]"; - mes "I myself have used it as a novice and found it to be very useful."; - mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable."; - next; - mes "[Bulma]"; - mes "You MUST look perfectly DEAD in order for this skill to work. Even the slightest movement will give you away."; - next; - mes "[Bulma]"; - mes "I think I've done enough explaining..... The look in your eyes tells me that you are ready to learn this skill."; - next; - mes "[Bulma]"; - mes "First take this pill...."; - next; - mes "(you take the pill) ~gulp~"; - next; - mes "[Bulma]"; - mes "Good. Now go to the 2nd floor on the East side of the Prontera Castle."; - mes "Speak with the ^5555FFNewbie Assistant^000000 and he will give you a ^5555FFNewbie Tag^000000."; - next; - mes "[Bulma]"; - mes "Once you have the tag come back here. You MUST make it back here WITHIN ^FF555510 minutes^000000!"; - mes "If you don't, then the pill you just swallowed will start making it hard for you to breath!....."; - next; - mes "[Bulma]"; - mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more."; - emotion e_heh; - next; - mes "[Bulma]"; - mes "Well get going... GO! GO! GO! RUN!!!"; - emotion e_go; - set PLAYDEAD, 1; - close; } - -//Newbie Assistant------------------------------------------------------------------------------ -prt_castle,174,147,2 script Newbie Assistant 84,{ - mes "[Newbie Assistant]"; - if(BaseJob != Job_Novice){ - mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh."; - emotion e_what; - close; - } - if(FIRSTAID && countitem(930)==0 && !got_bandage){ - mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this."; - next; - getitem 930,1; - set got_bandage,1; - mes "[Newbie Assistant]"; - mes "You'll need it in order for her to teach you her excellent healing technique."; - next; - mes "[Newbie Assistant]"; - mes "When I watch her work it is like watching an angel that has descended down from the heavens....."; - next; - mes "[Newbie Assistant]"; - mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello."; - emotion e_lv; - close; +prt_castle,175,146,4 script Nursing Instructor#qsk_nv 50,{ + mes "[Dread Lord]"; + mes ". . . . . . . . . ."; + mes ". . . . . . . . . ."; + mes "Stop pestering me! ! !"; + mes "I am very busy ! ! !"; + mes "Would you just bug off ? ! ? !"; + next; + if (NOV_SK >= 0 || NOV_SK <= 5) { + switch(NOV_SK) { + case 0: + mes "[Dread Lord]"; + mes "The people who work here at"; + mes "Prontera clinic are battling life"; + mes "and death everyday."; + mes "It takes a lot of patience and "; + mes "puts a lot of tension on us."; + mes "Sorry if we seem a bit uptight. . ."; + next; + mes "[Dread Lord]"; + mes "I am the Nursing director."; + mes "There are many things I must do."; + mes "If your business is complete, please leave."; + close; + case 1: + mes "[Dread Lord]"; + mes "Ohhh . ."; + mes "You have come here for bandages ?"; + mes "Do you even know how we get these"; + mes "precious bandages ?"; + mes "They come from a powerful monster"; + mes "that is found in the pyramids of Moroc."; + next; + mes "[Dread Lord]"; + mes "The monster is some sort of mummy."; + mes "We take the rotten bandages from it's"; + mes "diseased body and sanitize them. . ."; + mes "Do you believe me ? . ."; + mes "Heh heh... There is even poison"; + mes "in the bandages."; + next; + mes "[Dread Lord]"; + mes "Fortunately, the poison kills other poisons"; + mes "and does not hurt the patient . ."; + mes "You must destroy poison with poison. . ."; + mes "I think I heard something similar that. . ."; + mes ". . . . . Anyway, I would usually give you a"; + mes "hard time for taking these bandages lightly,"; + next; + mes "[Dread Lord]"; + mes "but I am much too tired today to"; + mes "give you any trouble. . ."; + mes "If you ever get skilled in medicine and first aid,"; + mes "please consider joining our clinic."; + mes "Now don't take these bandages and then"; + mes "go and get killed, be careful. -"; + next; + mes "^3355FF- Got 1 Sterilized Bandages -^000000"; + set NOV_SK,2; + close; + case 2: + mes "[Dread Lord]"; + mes "Look, if your business is done"; + mes "get out of my site! ! !"; + mes "I have no time for this nonsense .."; + mes ". . . . ."; + mes "- Click Click *Walks away* . . . . . -"; + close; + case 4: + if (countitem(7039) == 0) { + mes "[Dread Lord]"; + mes "Look at this guy!"; + mes "Wake up and watch where you are going."; + mes "What are you thinking running around our clinic!"; + mes "Running ?!?!"; + mes "*Sigh* . . "; + mes "What do you want? ! ? !"; + next; + mes "[Dread Lord]"; + mes "I see. . . ."; + mes ". . . . . what ?"; + mes "You want to have a bandage to learn first aid?"; + mes " *Arhg* Here take it !"; + mes "-woosh - *storms away*"; + next; + mes "^3355FF- Got 1 Newbie Tag -^000000"; + set NOV_SK,5; + getitem 7039,1; //Novice_Nametag + close; + } + else { + mes "[Dread Lord]"; + mes "What ! !"; + mes "I'm only going to give you one!"; + mes "You don't need any more for the test !"; + mes "Do you want to stay a novice forever???"; + mes "I would be happy to arrange that !"; + close; + } + break; + case 5: + mes "[Dread Lord]"; + mes "What more do you want !"; + mes "Get out of here !"; + mes "OUT !"; + close; + } } - if(PLAYDEAD && countitem(7039)==0 && !got_novnametag){ - mes "So Bulma sent you uh.... okay here you go."; - getitem 7039,1; - set got_novnametag,1; - next; - mes "Good luck on your adventure."; + else { + mes "[Dread Lord]"; + mes "Argh, Get out of here !!"; + mes "I don't like shouting but .."; + mes "GET OUT OF HERE! ! ! ! ! !"; close; } - mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know."; - close; } diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt index cd2dfafeb..8d1386ee6 100644 --- a/npc/quests/skills/swordman_skills.txt +++ b/npc/quests/skills/swordman_skills.txt @@ -1,374 +1,469 @@ -//===== eAthena Script ======================================= -//= Swordsman Skills Quests -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.5a -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= -//===== Additional Comments: ================================= -//= Fully working -//= 1.0a Now using functions found in "Global_Functions.txt" -//= for class checks. -//= 1.1 Added missing delitem [Lupus] -//= 1.2 Added Baby Class Support [Lupus] -//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] -//= 1.4 Updated the NPC to allow subclasses of swordsman to learn the skills, [MasterOfMuppets] -//= 1.5 Fixed exploits [Lupus] -//= 1.5a Fixed some typos [IVBela] -//============================================================ - - - -//<-------------------------------------- Fatal Blow------------------------------------>\\ -prt_in,75,88,5 script Leon 85,{ - mes "[Leon]"; - if((BaseClass == Job_Swordman && JobLevel >=25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) goto L_Start; - if(BaseJob == Job_Novice) goto L_Novice; - - mes "Hello there. I am Leon, a well known and well respected member of the famous Prontera Chivalry."; - next; - mes "[Leon]"; - mes "Are you here to learn more about the Chivalry, or are you hear to bask in the glory of us Knights? Hahahaha!"; - emotion e_heh; - close; - -L_Novice: - mes "Oh a novice.... I'm afraid I have nothing to offer you."; - mes "I have no fun or nice things to say to anyone other then Swordsmen."; - next; - mes "[Leon]"; - mes "See you in a better world!"; - close; - -L_Start: - if (FATALBLOW == 1) goto L_Check; - if (getskilllv(145)>0) goto L_Done; - - if(sex==1)mes "Oooh! I see that you are quite a strong Swordsman."; - if(sex==0)mes "Oooh! I see that you are quite a strong Swordswoman."; - mes "How did I know? Hahaha! Just look at that strong arm of yours!"; - next; - mes "[Leon]"; - mes "You must enjoy using ^0000ff'Bash'^000000, huh? Hahaha!"; - emotion e_heh; - next; - mes "[Leon]"; - if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerful skill such as that."; - if(sex==0)mes "Now, now, don't be shy. It's OK for girls to like Bash."; - if(sex==0)mes "After all, whether your a Swordsman or Swordswoman, there's no denying the power of Bash!"; - next; - mes "[Leon]"; - mes "As great as Bash is though, I often felt that it could be even better if there was some way to stun an opponent with it."; - mes "I decided to withdraw from the battlefield and research ways of making bash more powerful."; - next; - mes "[Leon]"; - mes "I discovered that if one could strike an enemy's weak point with a precisely placed Bash, an opponent would be left utterly paralyzed!!"; - next; - mes "[Leon]"; - mes "I then went on to develop the skill, ^ff0000'Fatal Blow'^000000, which allows you to do just that!"; - mes "With rigorous training, one can learn to stun an opponent with a mighty Bash."; - next; - mes "[Leon]"; - mes "Since you seem to be so fond of Bash, I'd be willing to teach you the skill."; - mes "However, I must warn you that a lot of hard work will be required."; - next; - mes "[Leon]"; - mes "So what do you think? Are you interested?"; - next; - menu "You betcha!!",M_0, "Nah.... Not really.",M_1, "Any advice on how to eat sushi?",M_2; - - M_0: - set FATALBLOW,1; - mes "[Leon]"; - mes "Hahaha! I knew you love Bash as much as I do."; - next; - mes "[Leon]"; - mes "In order for me to teach you Fatal Blow, you must have at least ^5555FFlevel 5 Bash^000000. You then need to give me these items:"; - mes "- 10 ^FF0000Fire Arrows^000000,"; - mes "- 10 ^FF0000Silver Arrows^000000,"; - mes "- 1 ^FF0000Banana Juice^000000,"; - mes "- 30 ^FF0000Tentacles^000000,"; - mes "- and 5 ^FF0000Royal Jelly^000000."; - next; - mes "[Leon]"; - mes "When you have gathered all of these items come back and see me."; +izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{ + if (BaseClass == Job_Swordman) { + if (SWORD_SK < 1 && getskilllv(144) == 0) { + mes "[De Thomas]"; + mes "Oh, no! You must have been hurt! Are you ok?"; + mes "You must have fought hard to get such serious injuries.."; + mes "Being a swordsman must come with a lot of responsibility and sacrifice."; + next; + mes "[De Thomas]"; + if (Sex == 0) + mes "For these swordsmen and knights, there is a wonderful skill."; + else + mes "For these swordswomen and knights, there is a wonderful skill young lady."; + mes "I present to you - HP Recovery While Moving!"; + mes "Body moving is a splendid skill"; + mes "that allows you to regain strength(HP)"; + mes "while you are moving!"; + next; + mes "[De Thomas]"; + mes "It is currently under development"; + mes "so it may not recover that much,"; + mes "but it will help a little."; + mes "What do you think? Would you like to learn this skill?"; + next; + if (select("What a nice skill! I want to learn it!:No, thank you.") == 1) { + mes "[De Thomas]"; + mes "Very well. I will tell you what you need to learn this skill."; + mes "First, your job level must be higher than ^00880035^000000."; + mes "You will also need ^008800200 empty bottles^000000."; + mes "Why? Because it is proof that you fought fiercely to have used that many potions."; + next; + mes "[De Thomas]"; + mes "Also, the armor you used in battle."; + mes "This is also proof of an experienced fighter."; + mes "For the armor... your armor is perfect!"; + mes "Bring your armor!"; + mes "Last but not least... bring me one ^008800Moth Wing^000000."; + next; + select("Eh? You need that, too?"); + mes "[De Thomas]"; + mes "Not really.. I don't really NEED it."; + mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation."; + mes "Of course! It would be much easier for me to get it myself."; + mes "but I must work here all the time so I don't exactly have the time to go out and get it."; + next; + mes "[De Thomas]"; + mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?"; + mes "Please, find me one...*sniffsniff*"; + mes "If you don't..."; + set SWORD_SK,1; + mes "You won't get anything! Muahahaha."; + close; + } + mes "[De Thomas]"; + mes "..."; + close; + } + else if (SWORD_SK == 1 && getskilllv(144) == 0) { + mes "[De Thomas]"; + mes "Welcome back..."; + mes "are you ready to learn Body Movin'?"; + next; + switch(select("Yes.:No, I'm not ready yet.")) { + case 1: + if (JobLevel > 34 && countitem(713) > 199 && countitem(1058) > 0) { + mes "[De Thomas]"; + mes "Let's see....."; + next; + mes "[De Thomas]"; + mes "Ok! I shall now teach you..."; + mes "..The Body Movin' skill!"; + next; + delitem 713,200; //Empty_Bottle + delitem 1058,1; //Wing_Of_Moth + skill 144,1,0; + set SWORD_SK,0; + mes "[De Thomas]"; + mes "There you go!"; + mes "Try it yourself."; + mes "But don't overdo it."; + next; + mes "[De Thomas]"; + mes "Oh yeah, I won't be needing your"; + mes "armor so you can keep it."; + mes "..Good luck now!"; + close; + } + else if (JobLevel < 35) { + mes "[De Thomas]"; + mes "Wait a second your Job level isn't above ^00880035^000000!"; + mes "Come back when it is."; + close; + } + else if (countitem(713) < 200 || countitem(1058) < 1) { + mes "[De Thomas]"; + mes "You do not have all the items I asked for."; + next; + mes "[De Thomas]"; + mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; + close; + } + else { + mes "[De Thomas]"; + mes "You do not have all the items I asked for."; + next; + mes "[De Thomas]"; + mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; + close; + } + case 2: + mes "[De Thomas]"; + mes "Is that so?"; + mes "Then come when you are prepared."; + close; + } + } + else { + mes "[De Thomas]"; + mes "Oh, it's you?"; + mes "Long time no see!"; + mes "You seem healthier than before."; + mes "Hahahaha!"; + mes "Take care! See you again!"; + close; + } + } + else { + mes "[De Thomas]"; + mes "My name is De Thomas Carlos."; + mes "Knight of Prontera's 3rd Calvary."; + mes "I have a certain duty these days."; + mes "Ehem! Need I say more."; close; - M_1: - mes "[Leon]"; - mes "I see... I must have misjudged you..."; - close; - M_2: - mes "[*Sushi King* Leon]"; - mes "The best way to eat sushi is with your hands. That is the basic method. Oh, and dip the FISH, NOT the RICE, into the soy sauce."; - next; - mes "[*Sushi King* Leon]"; - mes "That way you get a richer flavor. Also, always eat the kind that is in season."; - mes "Eating in the order of white fish, then blue fish, will make it taste even better!"; - next; - mes "[*Sushi King* Leon]"; - mes "Mmmmm..... I love sushi!!!"; - emotion e_ok; - close; - -L_Check: - mes "So you're back. Did you get what I asked for?"; - next; - mes "[Leon]"; - if(countitem(1752)<10 || countitem(1751)<10 || countitem(532)<1 || countitem(962)<30 || countitem(526)<5) goto L_NoItems; - if(getskilllv(5)<5) goto L_BashLvl; - delitem 1752,10; - delitem 1751,10; - delitem 532,1; - delitem 962,30; - delitem 526,5; - mes "Great work. You have everything I need for me to teach you Fatal Blow."; - next; - mes "[Leon]"; - mes "OK, lets get started."; - next; - mes "!SMACK!~!CRACK!~!THWACK!~!BASH!.......... !SMACK!~!CRACK!~!THWACK!~!BASH!.........."; - next; - mes "(5 hours later)"; - next; - mes "[Leon]"; - mes "Yes! That's it! You have just mastered Fatal Blow!"; - emotion e_no1; - next; - skill 145,1,0; - set FATALBLOW,0; - mes "[Leon]"; - mes "Use it wisely young warrior!!"; - close; - - L_NoItems: - mes "Hmm... you still don't have enough items. Come back when you do."; - close; - L_BashLvl: - mes "Wait a minute... you have to train a little more before learning this skill."; - mes "You need to have at least a ^5555FFlevel 5 Bash^000000."; - close; - -L_Done: - mes "So how is Fatal Blow? Isn't it great!! Hahaha! I knew you'd like it."; - next; - mes "[Leon]"; - mes "Go on and Bash the heck out of those monsters! Hahaha."; - emotion e_heh; - close; - + } } - -//<---------------------------------- Moving HP Recovery ---------------------------------->\\ -izlude_in,175,130,2 script Knight De Thomas 98,{ - mes "[Knight De Thomas]"; - if(BaseClass == Job_Swordman) goto L_Start; - -L_Other: - mes "I am Thomas De Knight of the Prontera Chivalry. I am very busy now so please leave me alone."; - close; - -L_Start: - if (MOVHPREC == 1) goto L_Check; - if (getskilllv(144)>0) goto L_GotSkill; - mes "Oh no! You must have been hurt in battle! Are you OK?"; - mes "It must have been a hard fought battle for you to receive such serious injuries...."; - emotion e_swt2; - next; - mes "[Knight De Thomas]"; - mes "Being a Swordsman or Knight comes with a lot of responsibility and requires a great deal of self sacrifice."; - mes "For Swordsmen and Knights there is a wonderful skill that can aid in the recovery of HP."; - next; - mes "[Knight De Thomas]"; - mes "I present to you..... ^5555FF'Moving HP Recovery'^000000!! This skill allows you to recover HP while moving!"; - next; - mes "[Knight De Thomas]"; - mes "The skill has not been perfected yet so the amount of HP recovered is a little low. Still, it is helpful."; - mes "What do you think? Would you like to learn this skill?"; - next; - menu "What a great skill! I would like to learn it!!",M_0, "No thank you.",M_End; - - M_0: - mes "[Knight De Thomas]"; - mes "Very well. I will tell you what is needed to learn this skill. First you must have a job level of 35 or greater."; - mes "This however doesn't apply to Knights or Crusaders. You will also need:"; - mes "^5555FF200 Empty Bottles^000000,"; - mes "^5555FF1 Padded Armour^000000,"; - mes "and ^5555FF1 Moth Wings^000000."; - next; - mes "[Knight De Thomas]"; - mes "The bottles are proof that you have fought fiercely and have used many potions. The Padded Armor is proof of an experienced fighter."; - mes "The Moth Wings..... well... really aren't necessary. It's just that my niece received a bug hunting assignment for summer vacation......."; - next; - mes "[Knight De Thomas]"; - mes "I would get them myself... it's just... I must work here all day long so I don't have any time to go out and get them......."; - next; - mes "[Knight De Thomas]"; - mes "Don't you think it's sad that I have to stay in once place everyday without even being able to go outside??"; - mes "Please.... find a pair of Moth Wings for my niece?.... (~sniff~sniff~)...."; - emotion e_sob; - next; - mes "[Knight De Thomas]"; - mes "If you don't..... I won't teach you anything!! Muahahahaha!!"; - emotion e_gg; - set MOVHPREC, 1; +prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ + if ((BaseJob == Job_Swordman && JobLevel >= 25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) { + if (getskilllv(145) == 1) { + mes "[Leon]"; + mes "Eh?"; + mes "I was wondering who that was!"; + mes "Why it's you from before!"; + mes "Nice to see you again! How are you?"; + mes "Be careful! Hahaha!"; + close; + } + else if (countitem(1752) > 9 && countitem(1751) > 9 && countitem(532) > 0 && countitem(962) > 29 && countitem(526) > 4) { + mes "[Leon]"; + mes "Ooh! You are more than ready"; + mes "to learn Fatal Blow!"; + mes "So how about it? Would you like to learn?"; + next; + switch(select("Yes!:No, I don't want to.:But, what is Fatal Blow?")) { + case 1: + mes "[Leon]"; + mes "OK, lets begin!"; + next; + delitem 1752,10; //Fire_Arrow + delitem 1751,10; //Silver_Arrow + delitem 532,1; //Banana_Juice + delitem 962,30; //Tentacle + delitem 526,5; //Royal_Jelly + skill 145,1,0; + mes "[Leon]"; + mes "Success!"; + mes "Go use your new skill to its full potential."; + mes "Hahahahahahahaha!"; + close; + case 2: + mes "[Leon]"; + mes "I don't like you!!!"; + close; + case 3: + mes "[Leon]"; + mes "I developed this skill recently."; + mes "When you use bash, depending "; + mes "on your level, you can stun "; + mes "your opponent. ."; + mes "You have learned bash, haven't you?"; + next; + mes "[Leon]"; + mes "What do you think. Stun is"; + mes "a very useful technique. Don't you find this skill attractive?"; + mes "When you think you do, just come right back to me!"; + close; + } + } + else { + mes "[Leon]"; + mes "Ooh! A young and strong swordsman!"; + next; + mes "[Leon]"; + mes "Wow, seeing your arm, you must enjoy using bash?"; + next; + select("Eh, I.. just..."); + mes "[Leon]"; + if (Sex == 0) { + mes "No need to be surprised."; + mes "If you use a sword, of course you ought to have a good arm!"; + } + else { + mes "Nothing to be embarrassed about."; + mes "Even if you are a female you need a strong arm to use a sword!"; + } + mes "In times of only useless and lazy youngsters,"; + mes "I'm glad I met someone strong like you."; + next; + mes "[Leon]"; + mes "Yes, I would like to give a present to an awesome swordsman like you."; + next; + switch(select("What present?:It's ok.")) { + case 1: + mes "[Leon]"; + mes "Haha nothing special, but a skill to attack the vital point!"; + next; + break; + case 2: + mes "[Leon]"; + mes "...Haha nothing special, just a skill that aims at the vital spot!"; + next; + break; + } + mes "[Leon]"; + mes "It's a skill I developed recently."; + mes "When you use bash, depending on"; + mes "your level, your opponent can"; + mes "become stunned."; + mes "You have learned bash, haven¡¯t you?"; + next; + mes "[Leon]"; + mes "When I was a swordsman like you,"; + mes "I used to enjoy using Bash. Every time, I thought"; + mes "- maybe the attack would be more powerful"; + mes "if I use stun at the same time."; + next; + mes "[Leon]"; + mes "I drew back from the battlefield to do research"; + mes "and finally, I developed this wonderful new skill!"; + mes "Would you like to learn this skill?"; + next; + switch(select("Yes.:No.:Do you have any advice on how to eat sushi?")) { + case 1: + mes "[Leon]"; + mes "Ok. I'll tell you the requirements."; + mes "First you need to have level 5 Bash."; + mes "You will also need to prepare 10 Fire Arrows, 10 Silver Arrows, 1 bottle of Banana Juice, 30 Tentacles, and 5 bottles of Royal Jelly."; + mes "They are.. somewhat like ingredients."; + next; + mes "[Leon]"; + mes "come to me again once you have all the materials."; + mes "We shall talk then."; + close; + case 2: + mes "[Leon]"; + mes "Hahahahahahahahahaha!"; + mes "... "; + mes " ... "; + mes " ..."; + mes "I'm at a loss of words!?"; + close; + case 3: + mes "[Sushi King Leon]"; + mes "The best way to eat sushi is"; + mes "with your hands."; + mes "That is the basic."; + mes "And dip the fish, not the rice,"; + mes "in the soy sauce."; + next; + mes "[Sushi King Leon]"; + mes "That way you get a richer flavor."; + mes "Also, always eat the kind that is in season."; + mes "Eating in the order of white fish then"; + mes "blue fish will make it taste better!"; + mes "Mmm! I like sushi~~!"; + close; + } + } close; - M_End: - mes "[Knight De Thomas]"; - mes "What?? What did you say?....."; - emotion e_what; + } + else { + mes "[Leon]"; + mes "Oh, no! I have nothing to offer you!"; + mes "I can't say nice and fun things to anyone"; + mes "other than swordsmen!"; + mes "See you in a better world!"; close; + } -L_Check: - mes "Ah, you've come back. Let's, see... are you ready for HP Moving Recovery?...."; - next; - mes "[Knight De Thomas]"; - if ((countitem(713)<200) || (countitem(1058)<1) || (countitem(2312)<1)) goto L_NoItems; - if (JobLevel<35 && BaseJob!=Job_Knight && BaseJob!=Job_Crusader) goto L_LowLvl; - delitem 713,200; - delitem 1058,1; - mes "Great! You have everything needed to learn this skill. Take a deep breath.... let us begin."; - next; - mes "(2 hours later)"; - next; - mes "[Knight De Thomas]"; - mes "Can you feel it? Can you feel the energy flowing in you while you move around?"; - mes "Haha! You have just learned HP Moving Recovery!"; -//-- Padded armor does not have to be deleted! -- -// delitem 2312,1; - skill 144,1,0; - set MOVHPREC, 0; - next; - mes "[Knight De Thomas]"; - mes "Congratulations on learning the new skill and thank you for the Moth Wings! ^_^"; - emotion e_no1; +OnTouch: + mes "[Leon]"; + mes "Hahahahahahaha!"; + mes "Hahahahahahaha!"; close; - - L_NoItems: - mes "As I said before you need to bring me these items:"; - mes "^5555FF200 Empty Bottles^000000,"; - mes "^5555FF1 Padded Armour^000000,"; - mes "and ^5555FF1 Moth Wings^000000."; - close; - L_LowLvl: - mes "You are not yet experienced enough to learn this skill. Come back when you have a job level of at least 35."; - close; - L_GotSkill: - mes "Ah, you're looking well. That HP Moving Recovery skill must be very helpful."; - mes "Well, continued success on your adventure!"; - close; - } - -//<----------------------------------------- Auto-Berserk --------------------------------->\\ -prt_in,94,57,3 script Juan 85,{ - mes "[Juan]"; - if(BaseClass == Job_Swordman) goto L_Start; - -L_Other: - mes "So how's your adventure going? I hope there will be good days ahead of you."; - next; - mes "[Juan]"; - mes "Who am I? Oh, I'm just a kind knight named Juan. Don't mind me. Hahahaha...."; - emotion e_heh; - close; - -L_Start: - if (JobLevel<30 && BaseJob!=Job_Knight && BaseJob!=Job_Crusader) goto L_LowLvl; - if (BERSERK == 1) goto L_Check; - if (getskilllv(146)>0) goto L_GotSkill; - - mes "Oh no! You have more injuries since the last time I saw you."; - mes "You went into battle like this? It seems like you're straining yourself."; - next; - mes "[Juan]"; - mes "Even though you may have a lot of strength, there is only so much you can do when you have reached your limits."; - mes "So don't overestimate your own power."; - next; - mes "[Juan]"; - mes "Of course you could always use the ^5555FF'skill'^000000 we developed to overcome these limits....."; - next; - menu "Eh! What are you talking about?",M_0, "Haha! There's no such thing....",M_1, "Keuuuuuhhh!",M_3; - - M_0: - mes "[Juan]"; - mes "The skill is called ^5555FFBerserk^000000. It has been deemed the flower of the battlefield!"; - mes "When your health is low, you can call upon your hidden potential by provoking yourself."; - next; +prt_in,94,57,3 script Juan#qsk_sm 85,{ + if (BaseClass == Job_Swordman) { + if (getskilllv(146) == 1) { + mes "[Juan]"; + mes "Mmm? Long time no see!"; + mes "How are you?"; + mes "You got stronger than before."; + mes "Many expect great things from you."; + mes "You can do it."; + close; + } + else if (BaseJob == Job_Swordman && JobLevel < 10) { + mes "[?]"; + mes "What are you?"; + mes "Eh, still a beginner."; + mes "I'm busy, so go train a little more"; + mes "before coming back."; + close; + } + else if (BaseJob == Job_Swordman && JobLevel > 10 && JobLevel < 30) { + mes "[Juan]"; + mes "Oh, nice to meet you."; + mes "You can be on your way. (smiley~)"; + close; + } + else if (countitem(924) > 34 && countitem(958) > 9 && countitem(957) > 9 && countitem(518) > 9) { + if ((BaseJob == Job_Swordman && JobLevel >= 30) || BaseJob == Job_Knight || BaseJob == Job_Crusader) { + mes "[Juan]"; + mes "Ooh. Young swordsman!"; + mes "You are ready to learn the"; + mes "newest skill, Auto Berserk?!"; + next; + switch(select("Hoho, I would like to learn it now.:What is that?")) { + case 1: + mes "[Juan]"; + mes "Ok. Then.."; + next; + delitem 924,35; //Powder_Of_Butterfly + delitem 958,10; //Horrendous_Mouth + delitem 957,10; //Decayed_Nail + delitem 518,10; //Honey + skill 146,1,0; + mes "[Juan]"; + mes "You have just become a swordsman"; + mes "that can use Auto Berserk."; + mes "You can go about "; + mes "and achieve great things!"; + next; + mes "[Juan]"; + mes "Good luck!"; + next; + mes "[Juan]"; + mes "....................................oh yeah."; + mes "I forgot to say something."; + mes "There are some things you must keep in mind."; + next; + mes "[Juan]"; + mes "Once you regain health,"; + mes "this skill will subside."; + mes "Also, there isn't really a time limit"; + mes "but it can still disappear when"; + mes "it is attacked with a skill that can"; + mes "nullify provoke."; + next; + mes "[Juan]"; + mes "If you don't remember these characteristics,"; + mes "you may run into some problems on the battlefield"; + mes "when the skill disappears all of a sudden."; + next; + mes "[Juan]"; + mes "Then... bye for real~"; + close; + case 2: + mes "[Juan]"; + mes "Auto Berserk?"; + mes "It's a skill crucial on the battlefield."; + mes "When your health is in red,"; + mes "your hidden potential provokes yourself"; + mes "to help you in battle."; + next; + mes "[Juan]"; + mes "It is perfect for those that"; + mes "fight on the battlefield like fire!"; + mes "With your ability, you can learn"; + mes "this skill right now."; + mes "Then, I shall tell you the necessary materials."; + next; + mes "[Juan]"; + mes "You need 35 Powder of Butterfly."; + mes "The energy from the magnificent"; + mes "wings of a butterfly will"; + mes "help you gather your strength!"; + mes "And 10 Horrendous Mouth."; + mes "10 Decayed Nail."; + mes "and last but not least..."; + mes "10 Honey!"; + next; + mes "[Juan]"; + mes "Did you get all that down?"; + mes "As always, please come back"; + mes "when you are ready."; + mes "I look forward to seeing you again."; + close; + } + } + } mes "[Juan]"; - mes "A surge of energy will flow through your body giving you greater attack power at the cost of defensive strength."; - mes "With this you will be able to fight on with a FIERY RAGE and an absolute disregard to your own safety!!"; + mes "Oh no, you have more injuries"; + mes "since the last time I saw you."; + mes "You went into battle like this?"; + mes "Seems like you are straining yourself."; next; mes "[Juan]"; - mes "The enemy will be shocked by your new found strength!!"; - mes "This skill is especially great for those who fight with a no-holds-bar mentality."; + mes "Even though you may have a lot of strength"; + mes "you can't do much when you reach your limits so"; + mes "don't overestimate your powers."; + mes "Of course you could always use the"; + mes "skill we developed to overcome these limits."; next; + switch(select("Eh! What are you talking about?:Haha, there can't be such a thing.:Keuuuuuuuh!")) { + case 1: + mes "[Juan]"; + mes "The skill is called Berserk."; + mes "It is deemed the flower of a battlefield."; + mes "When your health is red,"; + mes "your hidden potential is provokes yourself"; + mes "to help you in battle."; + next; + mes "[Juan]"; + mes "It is perfect for those that"; + mes "fight on the battlefield like fire!"; + mes "With your ability, you can learn"; + mes "this skill right now."; + mes "Then, I shall tell you the necessary materials."; + next; + mes "[Juan]"; + mes "You need 35 Powder of Butterfly."; + mes "The energy from the magnificent"; + mes "wings of a butterfly will"; + mes "help you gather your strength!"; + mes "And 10 Horrendous Mouth."; + mes "10 Decayed Nail."; + mes "and last but not least..."; + mes "10 Honeys!"; + next; + mes "[Juan]"; + mes "Did you get all that down?"; + mes "As always, please come back"; + mes "when you are ready."; + mes "I look forward to seeing you again."; + close; + case 2: + mes "[Juan]"; + mes "Bleh, were you fooled all your life."; + mes "I don't know. Don't talk to me."; + close; + case 3: + mes "[Juan]"; + mes "Keuuuuuuuuuuuuuh!"; + mes "Ooowwwwwuuuuuuuuuuuuuhhh!"; + mes "Keuaaaaaaaaaaah!"; + close; + } + } + else { mes "[Juan]"; - mes "In order to learn this skill you will need to bring me the following items:"; - mes "^5555FF35 Powder of Butterfly,"; - mes "10 Horrendous Mouth,"; - mes "10 Decayed Nail^000000,"; - mes "and ^5555FF10 Honeys^000000!"; - next; - mes "[Juan]"; - mes "Did you get all of that down? Please come back when you are ready. I look forward to seeing you again."; - set BERSERK, 1; + mes "Are you enjoying your trip?"; + mes "I hope you have nice days ahead of you."; + mes "Ah, I am just a kind knight Juan."; + mes "Don't worry about me too much. Hahaha..."; close; - M_1: - mes "[Juan]"; - mes "Bleh! Have you been a fool all of your life?? Go away and don't talk to me."; - emotion e_pif; - close; - M_3: - mes "[Juan]"; - mes "Keuuuuuuuuuuuuuuuuuuh!"; - mes "Oooowwwwwwwwuuuuuuuuuuhhhhhh!"; - mes "Keuaaaaaaaaaaaaaaaaaah!"; - close; - - L_LowLvl: - mes "Oh, nice to meet you."; - next; - mes "[Juan]"; - mes "You can go on your way now."; - emotion e_ok; - close; - -L_Check: - if ((countitem(924)<35) && (countitem(957)<10) && (countitem(958)<10) && (countitem(518)<10)) goto L_NoItems; - delitem 924,35; - delitem 958,10; - delitem 957,10; - delitem 518,10; - mes "Good job my dear friend. You have all 4 of the items I asked for."; - mes "In return I will now teach you the skill: ^FF0000Berserk^000000."; - next; - mes "[Juan]"; - mes "Great job you have done well and deserve this skill."; - skill 146,1,0; - set BERSERK, 0; - next; - mes "[Juan]"; - mes "Muhahahaha!! Don't hold back young warrior, fight without any fears or regrets!!"; - emotion e_gg; - close; - - L_NoItems: - mes "[Juan]"; - mes "In order to learn this skill you will need to bring me the following items:"; - mes "^5555FF35 Powder of Butterfly,"; - mes "10 Horrendous Mouth,"; - mes "10 Decayed Nail^000000,"; - mes "and ^5555FF10 Honeys^000000!"; - close; -L_GotSkill: - - mes "You have the eyes of a person who has seen death first hand!!"; - mes "But, because of Berserk, I'm sure you have been able to escape it many times as well."; - emotion e_gasp; - close; -} + } +} \ No newline at end of file -- cgit v1.2.3-70-g09d2