From be08dbe71f0e5817b30e16b75ae81ebc6bb0fbda Mon Sep 17 00:00:00 2001 From: AtlantisRO Date: Sun, 22 Oct 2017 01:56:04 -0600 Subject: Changes to npc\instances\re\ghost_palace.txt script to fit Hercules' Standards. - Added mesf and sprintf commands where needed. - Added _$() and _() macros where needed. - Added curly brackets, paragraph breaks, parentheses and spaces to fit Hercules' Standards. - Changed numeric arguments for constants. Signed-off-by: Ragno --- npc/re/instances/ghost_palace.txt | 407 ++++++++++++++++++++------------------ 1 file changed, 213 insertions(+), 194 deletions(-) diff --git a/npc/re/instances/ghost_palace.txt b/npc/re/instances/ghost_palace.txt index 6e77db2f8..e4ca12f99 100644 --- a/npc/re/instances/ghost_palace.txt +++ b/npc/re/instances/ghost_palace.txt @@ -35,7 +35,7 @@ dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{ if (BaseLevel < 120) { mes("[Unpleasent Royal Guard]"); mes("Althought I need help with a task, you are not strong enough to assist me, noob~!"); - next; + next(); mes("[Unpleasent Royal Guard]"); mes("Come back after when you have done some training and are at least level 120!"); close(); @@ -50,7 +50,7 @@ dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{ mes("[Unpleasent Royal Guard]"); mes("Did the gate close?\r" "Please enter the gate as soon as you can next time."); - erasequest 1260; + erasequest(1260); close(); } mes("[Unpleasent Royal Guard]"); @@ -64,7 +64,7 @@ dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{ mes("This is a solo instance. Please form a solo party before continuing."); close(); } - if (getcharid(CHAR_ID_CHAR) != getpartyleader(.@party_id,2)) { + if (getcharid(CHAR_ID_CHAR) != getpartyleader(.@party_id, 2)) { mes("[Unpleasent Royal Guard]"); mes("I'm looking for adventurers to help me!\r" "I want to talk to the team leader, can I?"); @@ -72,25 +72,25 @@ dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{ } mes("[Unpleasent Royal Guard]"); mes("I need some help, even from the likes of you."); - next; + next(); mes("[Unpleasent Royal Guard]"); mes("In the middle of the battle the princess disappeared while I was guarding the palace."); - next; + next(); mes("[Unpleasent Royal Guard]"); mes("You run ahead and i will catch up.\r" "We must save her."); - next; + next(); if (select("I will help.", "This is not a good time.") == 2) { mes("[Unpleasent Royal Guard]"); mes("Even now all the royal guards are fighting and dying to the monsters."); - next; + next(); mes("[Unpleasent Royal Guard]"); mes("We must save the princess no matter how much fear grips our hearts!"); close(); } - .@instance = instance_create("Ghost Palace", .@party_id); + .@instance = instance_create(_("Ghost Palace"), .@party_id); .@p_name$ = getpartyname(.@party_id); - .@md_name$ = "Ghost Palace"; + .@md_name$ = _("Ghost Palace"); if (.@instance < 0) { mesf("Party Name: %s", .@p_name$); mesf("Party Leader: %s", strcharinfo(PC_NAME)); @@ -100,7 +100,8 @@ dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{ if (instance_attachmap("1@spa", .@instance) != "") { instance_set_timeout(3600, 300, .@instance); instance_init(.@instance); - if (!questprogress(1260)) setquest 1260; + if (!questprogress(1260)) + setquest(1260); mes("[Unpleasent Royal Guard]"); mes("Thank You..\r" "I will open the secret passage to ^0000FFGhost Palace.^000000\r" @@ -117,23 +118,23 @@ dali02,41,134,0 script Interdimensional Device::gpportal PORTAL,{ if (BaseLevel < 120) { mes("[Unpleasent Royal Guard]"); mes("Althought I need help with a task, you are not strong enough to assist me, noob~!"); - next; + next(); mes("[Unpleasent Royal Guard]"); mes("Come back after when you have done some training and are at least level 120!"); close(); } if (questprogress(1261)) { if (questprogress(1261, PLAYTIME) == 2) { - erasequest 1261; + erasequest(1261); if (questprogress(1260)) - erasequest 1260; + erasequest(1260); end; } mes("[Unpleasent Royal Guard]"); mes("The monsters that attacked the palace are wandering around the secret entrance. It would be very bad if they spotted us... Please wait until the time limit for re-entrance passed."); close(); } - if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2) && !questprogress(1260)) { + if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2) && !questprogress(1260)) { mes("[Unpleasent Royal Guard]"); mes("I'm looking for adventurers to help me!\r" "I want to talk to the team leader, can I?"); @@ -141,11 +142,11 @@ dali02,41,134,0 script Interdimensional Device::gpportal PORTAL,{ } mes("[Unpleasent Royal Guard]"); mes("I can see the secret passage into the Palace... Are you ready to save the princess?!"); - next; + next(); if (select("Enter", "Stop") == 2) { mes("[Unpleasent Royal Guard]"); mes("Even now all the royal guards are fighting and dying to the monsters."); - next; + next(); mes("[Unpleasent Royal Guard]"); mes("We must save the princess no matter how much fear grips our hearts!"); close(); @@ -155,8 +156,9 @@ dali02,41,134,0 script Interdimensional Device::gpportal PORTAL,{ close(); } mapannounce("dali", sprintf(_$("%s of the party, %s, is entering the Ghost Palace."), strcharinfo(PC_NAME), getpartyname(getcharid(CHAR_ID_PARTY))), bc_map, C_SPRINGGREEN); - if (!questprogress(1260)) setquest 1260; - setquest 1261; + if (!questprogress(1260)) + setquest(1260); + setquest(1261); warp("1@spa", 198, 188); close(); } @@ -165,35 +167,35 @@ dali02,41,134,0 script Interdimensional Device::gpportal PORTAL,{ mes("[King]"); mes("You are hereby appointed as the personal guard to Princess Tiara. I trust your loyalty above all else."); npctalk(_("You are hereby appointed as the personal guard to Princess Tiara. I trust your loyalty above all else."), instance_npcname("King#gp1")); - next; + next(); mes("[Lurid Royal Guard]"); mes("I will protect the Princess with my life."); npctalk(_("I will protect the Princess with my life."), instance_npcname("Lurid Royal Guard#gp1")); - next; + next(); mes("[King]"); mes("The marriage arrangements are going as planned. The prince is here to meet the princess."); npctalk(_("The marriage arrangements are going as planned. The prince is here to meet the princess."), instance_npcname("King#gp1")); - next; + next(); mes("[Lurid Royal Guard]"); mes("...Yes, your majesty."); npctalk(_("...Yes, your majesty."), instance_npcname("Lurid Royal Guard#gp1")); - next; + next(); mes("[King]"); mes("My gods, there are monsters in the castle! Get rid of them now!"); npctalk(_("My gods, there are monsters in the castle! Get rid of them now!"), instance_npcname("King#gp1")); close2(); - donpcevent instance_npcname("#gp1control")+"::OnStart"; + donpcevent(instance_npcname("#gp1control")+"::OnStart"); end; } 1@spa,1,1,1 script #gp1control HIDDEN_NPC,{ end; OnStart: - hideonnpc instance_npcname("Lurid Royal Guard#gp1"); - hideonnpc instance_npcname("King#gp1"); - sleep 1000; + hideonnpc(instance_npcname("Lurid Royal Guard#gp1")); + hideonnpc(instance_npcname("King#gp1")); + sleep(1000); OnSummon: - sleep 2000; + sleep(2000); .@map$ = instance_mapname("1@spa"); areamonster(.@map$, 182, 190, 214, 214, _("Cursed Sentinel"), CURSED_SENTINEL, 2, instance_npcname("#gp1control")+"::OnMyMobDead"); areamonster(.@map$, 182, 190, 214, 214, _("Cursed Solider"), CURSED_SOLDIER, 2, instance_npcname("#gp1control")+"::OnMyMobDead"); @@ -203,16 +205,16 @@ OnMyMobDead: end; if ('gp1 < 2) { ++'gp1; - donpcevent instance_npcname("#gp1control")+"::OnSummon"; + donpcevent(instance_npcname("#gp1control")+"::OnSummon"); end; } mapannounce(instance_mapname("1@spa"), _("The passage on 2nd floor in the palace of the ghost is open."), bc_map, C_YELLOW); - enablenpc instance_npcname("#gp1warp"); - disablenpc instance_npcname("#gp1control"); + enablenpc(instance_npcname("#gp1warp")); + disablenpc(instance_npcname("#gp1control")); end; OnInstanceInit: 'gp1 = 0; - disablenpc instance_npcname("#gp1warp"); + disablenpc(instance_npcname("#gp1warp")); end; } @@ -221,53 +223,53 @@ OnInstanceInit: mes("[Lurid Royal Guard]"); mes("Your Highness, the King has invited a prince from a neighboring country to be your betrothed. Be ready to meet him..."); npctalk(_("Your Highness, the King has invited a prince from a neighboring country to be your betrothed. Be ready to meet him..."), instance_npcname("Lurid Royal Guard#gp2")); - next; + next(); mes("[Princess Tiara]"); mes("If...if a marriage is arranged what should I do ?"); npctalk(_("If...if a marriage is arranged what should I do ?"), instance_npcname("Tiara Princess#gp2")); - next; + next(); mes("[Lurid Royal Guard]"); mes("The only thing I can do is protect you from physical harm."); npctalk(_("The only thing I can do is protect you from physical harm."), instance_npcname("Lurid Royal Guard#gp2")); - next; + next(); mes("[Princess Tiara]"); mes("Then, what can I do?"); npctalk(_("Then, what can I do?"), instance_npcname("Tiara Princess#gp2")); - next; + next(); mes("[Lurid Royal Guard]"); mes("......"); mes("You must decide that for yourself your highness..."); npctalk(_("You must decide that for yourself your highness..."), instance_npcname("Lurid Royal Guard#gp2")); - next; + next(); mes("[Princess Tiara]"); mes("Would it be easier for you if I were married and sent off to another country?"); npctalk(_("Would it be easier for you if I were married and sent off to another country?"), instance_npcname("Tiara Princess#gp2")); - next; + next(); cutin("", 255); mes("[Lurid Royal Guard]"); mes("I will alway stand by you and protect you forever."); npctalk(_("I will alway stand by you and protect you forever."), instance_npcname("Lurid Royal Guard#gp2")); - next; + next(); mes("[Princess Tiara]"); mes("Monsters in the castle? Protect me!"); npctalk(_("Monsters in the castle? Protect me!"), instance_npcname("Tiara Princess#gp2")); - next; + next(); mes("[Lurid Royal Guard]"); mes("Step back, Let's go!"); npctalk(_("Step back, Let's go!"), instance_npcname("Lurid Royal Guard#gp2")); close2(); - donpcevent instance_npcname("#gp2control")+"::OnStart"; + donpcevent(instance_npcname("#gp2control")+"::OnStart"); end; } 1@spa,1,1,1 script #gp2control HIDDEN_NPC,{ end; OnStart: - hideonnpc instance_npcname("Lurid Royal Guard#gp2"); - hideonnpc instance_npcname("Tiara Princess#gp2"); - sleep 1000; + hideonnpc(instance_npcname("Lurid Royal Guard#gp2")); + hideonnpc(instance_npcname("Tiara Princess#gp2")); + sleep(1000); OnSummon: - sleep 2000; + sleep(2000); .@map$ = instance_mapname("1@spa"); areamonster(.@map$, 143, 96, 94, 143, _("Broken Mind"), BROKEN_MIND, 3, instance_npcname("#gp2control")+"::OnMyMobDead"); areamonster(.@map$, 143, 96, 94, 143, _("Floating Word"), FLOATING_WORD, 4, instance_npcname("#gp2control")+"::OnMyMobDead"); @@ -277,11 +279,11 @@ OnMyMobDead: if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp2control")+"::OnMyMobDead")) end; mapannounce(instance_mapname("1@spa"), _("The passage on the 3rd floor of the palace is open."), bc_map, C_YELLOW); - enablenpc instance_npcname("#gp2warp"); - disablenpc instance_npcname("#gp2control"); + enablenpc(instance_npcname("#gp2warp")); + disablenpc(instance_npcname("#gp2control")); end; OnInstanceInit: - disablenpc instance_npcname("#gp2warp"); + disablenpc(instance_npcname("#gp2warp")); end; } @@ -289,29 +291,29 @@ OnInstanceInit: mes("[King]"); mes("It was you who brought the monsters here, you want to get rid of me and have the princess for yourself?"); npctalk(_("It was you who brought the monsters here, you want to get rid of me and have the princess for yourself?"), instance_npcname("King#gp3")); - next; + next(); mes("[Lurid Royal Guard]"); mes("It's a trap, you should trust me, your majesty!"); npctalk(_("It's a trap, you should trust me, your majesty!"), instance_npcname("Lurid Royal Guard#gp3")); - next; + next(); mes("[King]"); mes("Shut up! You're betrayed me ! I trusted you... you must pay for your disgrace."); npctalk(_("Shut up! You're betrayed me ! I trusted you... you must pay for your disgrace."), instance_npcname("King#gp3")); - next; + next(); mes("[King]"); mes("You will suffer for the rest of your life."); npctalk(_("You will suffer for the rest of your life."), instance_npcname("King#gp3")); close2(); - donpcevent instance_npcname("#gp3control")+"::OnStart"; + donpcevent(instance_npcname("#gp3control")+"::OnStart"); end; } 1@spa,54,28,0 script #gp3warp WARPNPC,1,1,{ - if (!'gp5) + if (!'gp5) { warp("1@spa", 218, 186); - else { + } else { if (questprogress(40024)) - completequest 40024; + completequest(40024); mes("It is time to leave Palace of the ghost.\r" "Everything is completed.\r" "Everything will be vanished..."); @@ -332,7 +334,7 @@ OnInstanceInit: 1@spa,35,56,1 script Ominous Voice#gp3 4_TRACE,{ end; OnStart: - initnpctimer; + initnpctimer(); end; OnTimer3000: npctalk(_("Oh, faithful royal guard, you are trapped.")); @@ -356,32 +358,32 @@ OnTimer21000: npctalk(_("Kukuku... What do you want boy?")); end; OnTimer24000: - stopnpctimer; - hideonnpc instance_npcname("Ominous Voice#gp3"); - hideonnpc instance_npcname("Lurid Royal Guard#gp3"); - donpcevent instance_npcname("#gp3control")+"::OnSummon"; + stopnpctimer(); + hideonnpc(instance_npcname("Ominous Voice#gp3")); + hideonnpc(instance_npcname("Lurid Royal Guard#gp3")); + donpcevent(instance_npcname("#gp3control")+"::OnSummon"); end; } 1@spa,1,1,1 script #gp3control HIDDEN_NPC,{ end; OnStart: - hideonnpc instance_npcname("King#gp3"); - hideonnpc instance_npcname("Soldier#gp3_1"); - hideonnpc instance_npcname("Soldier#gp3_2"); - hideonnpc instance_npcname("Soldier#gp3_3"); - hideonnpc instance_npcname("Captain of the Guard#gp3"); - donpcevent instance_npcname("Ominous Voice#gp3")+"::OnStart"; + hideonnpc(instance_npcname("King#gp3")); + hideonnpc(instance_npcname("Soldier#gp3_1")); + hideonnpc(instance_npcname("Soldier#gp3_2")); + hideonnpc(instance_npcname("Soldier#gp3_3")); + hideonnpc(instance_npcname("Captain of the Guard#gp3")); + donpcevent(instance_npcname("Ominous Voice#gp3")+"::OnStart"); end; OnSummon: - initnpctimer; + initnpctimer(); .@map$ = instance_mapname("1@spa"); 'talkid[0] = areamonster(.@map$, 61, 63, 24, 24, _("Cursed Memory"), CURSED_MEMORY, 2 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead"); 'talkid[1] = areamonster(.@map$, 61, 63, 24, 24, _("Colorless Vow"), COLORLESS_VOW, 3 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead"); 'talkid[2] = areamonster(.@map$, 61, 63, 24, 24, _("Old Friendship"), OLD_FRIENDSHIP, 2 + 'gp3, instance_npcname("#gp3control")+"::OnMyMobDead"); end; OnTimer2000: - stopnpctimer; + stopnpctimer(); unittalk('talkid[0], _("Faithful Guards")); unittalk('talkid[1], _("Run!")); unittalk('talkid[2], _("Being framed...")); @@ -390,21 +392,21 @@ OnMyMobDead: if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp3control")+"::OnMyMobDead")) end; if (!'gp3) { - mapannounce instance_mapname("1@spa"), "The passage on the 4rd floor of the palace is open.", bc_map, C_YELLOW; - enablenpc instance_npcname("#gp3warp"); - donpcevent instance_npcname("#gp4control")+"::OnSummon"; - disablenpc instance_npcname("#gp1warp"); + mapannounce(instance_mapname("1@spa"), _("The passage on the 4rd floor of the palace is open."), bc_map, C_YELLOW); + enablenpc(instance_npcname("#gp3warp")); + donpcevent(instance_npcname("#gp4control")+"::OnSummon"); + disablenpc(instance_npcname("#gp1warp")); } ++'gp3; - if ('gp3 < 5) - donpcevent instance_npcname("#gp3control")+"::OnSummon"; - else { - stopnpctimer; - disablenpc instance_npcname("#gp3control"); + if ('gp3 < 5) { + donpcevent(instance_npcname("#gp3control")+"::OnSummon"); + } else { + stopnpctimer(); + disablenpc(instance_npcname("#gp3control")); } end; OnInstanceInit: - disablenpc instance_npcname("#gp3warp"); + disablenpc(instance_npcname("#gp3warp")); 'gp3 = 0; end; } @@ -413,26 +415,26 @@ OnInstanceInit: mes("[Lurid Royal Guard]"); mes("Where is Princess Tiara?"); npctalk(_("Where is Princess Tiara?"), instance_npcname("Lurid Royal Guard#gp4")); - next; + next(); mes("[Visiting Prince]"); mes("You are too late... but you brought what I was looking for. Thanks for your help."); npctalk(_("You are too late... but you brought what I was looking for. Thanks for your help."), instance_npcname("Visiting Prince#gp4")); - next; + next(); mes("[Visiting Prince]"); mes("Cursed Thanatos Magic Trace! Are you ready to have a new master?"); npctalk(_("Cursed Thanatos Magic Trace! Are you ready to have a new master?"), instance_npcname("Visiting Prince#gp4")); - next; + next(); cutin("tartanos", 3); mes("[Thanatos Magic Trace]"); mes("How dare you!"); npctalk(_("How dare you!"), instance_npcname("Thanatos Magic Trace#gp4")); - next; + next(); mes("[Visiting Prince]"); mes("Aah, aah!!!"); npctalk(_("Aah, aah!!!"), instance_npcname("Visiting Prince#gp4")); close2(); cutin("", 255); - donpcevent instance_npcname("#gp4control")+"::OnBoss"; + donpcevent(instance_npcname("#gp4control")+"::OnBoss"); end; } @@ -442,56 +444,56 @@ OnStart: end; OnSummon: .@map$ = instance_mapname("1@spa"); - areamonster(.@map$, 182, 217, 214, 188, _("Cursed Sentinel"), CURSED_SENTINEL, rand(2,3), instance_npcname("#gp4control")+"::OnMyMobDead"); - areamonster(.@map$, 182, 217, 214, 188, _("Sweet Slaughter"), SWEET_SLAUGHTER, rand(2,3), instance_npcname("#gp4control")+"::OnMyMobDead"); + areamonster(.@map$, 182, 217, 214, 188, _("Cursed Sentinel"), CURSED_SENTINEL, rand(2, 3), instance_npcname("#gp4control")+"::OnMyMobDead"); + areamonster(.@map$, 182, 217, 214, 188, _("Sweet Slaughter"), SWEET_SLAUGHTER, rand(2, 3), instance_npcname("#gp4control")+"::OnMyMobDead"); end; OnMyMobDead: if (mobcount(instance_mapname("1@spa"), instance_npcname("#gp4control")+"::OnMyMobDead")) end; ++'gp4; if ('gp4 > 3) - donpcevent instance_npcname("#gp4control")+"::OnStory"; + donpcevent(instance_npcname("#gp4control")+"::OnStory"); else - donpcevent instance_npcname("#gp4control")+"::OnSummon"; + donpcevent(instance_npcname("#gp4control")+"::OnSummon"); end; OnStory: for(.@i = 1; .@i <= 4; ++.@i) - enablenpc instance_npcname("Soldier's Corpse#gp4_"+.@i); - enablenpc instance_npcname("Captain's Corpse#gp4"); - enablenpc instance_npcname("King's Corpse#gp4"); - enablenpc instance_npcname("Lurid Royal Guard#gp4"); - enablenpc instance_npcname("Thanatos Magic Trace#gp4"); - enablenpc instance_npcname("Visiting Prince#gp4"); + enablenpc(instance_npcname("Soldier's Corpse#gp4_"+.@i)); + enablenpc(instance_npcname("Captain's Corpse#gp4")); + enablenpc(instance_npcname("King's Corpse#gp4")); + enablenpc(instance_npcname("Lurid Royal Guard#gp4")); + enablenpc(instance_npcname("Thanatos Magic Trace#gp4")); + enablenpc(instance_npcname("Visiting Prince#gp4")); end; OnBoss: for(.@i = 1; .@i <= 4; ++.@i) - hideonnpc instance_npcname("Soldier's Corpse#gp4_"+.@i); - hideonnpc instance_npcname("Captain's Corpse#gp4"); - hideonnpc instance_npcname("King's Corpse#gp4"); - hideonnpc instance_npcname("Lurid Royal Guard#gp4"); - hideonnpc instance_npcname("Thanatos Magic Trace#gp4"); - hideonnpc instance_npcname("Visiting Prince#gp4"); - sleep 1000; + hideonnpc(instance_npcname("Soldier's Corpse#gp4_"+.@i)); + hideonnpc(instance_npcname("Captain's Corpse#gp4")); + hideonnpc(instance_npcname("King's Corpse#gp4")); + hideonnpc(instance_npcname("Lurid Royal Guard#gp4")); + hideonnpc(instance_npcname("Thanatos Magic Trace#gp4")); + hideonnpc(instance_npcname("Visiting Prince#gp4")); + sleep(1000); monster(instance_mapname("1@spa"), 197, 218, _("Torturous Redeemer"), TORTUROUS_REDEEMER, 1, instance_npcname("#gp4control")+"::OnBossDead"); end; OnBossDead: monster(instance_mapname("1@spa"), 197, 180, _("Sweet Slaughter"), SWEET_SLAUGHTER, 1, instance_npcname("#gp4control")+"::OnMobDead"); end; OnMobDead: - mapannounce instance_mapname("1@spa"), "The passage on the 5th floor of the palace is open.", bc_map, C_YELLOW; - enablenpc instance_npcname("#gp4warp"); - donpcevent instance_npcname("#gp5control")+"::OnStart"; - disablenpc instance_npcname("#gp4control"); + mapannounce(instance_mapname("1@spa"), _("The passage on the 5th floor of the palace is open."), bc_map, C_YELLOW); + enablenpc(instance_npcname("#gp4warp")); + donpcevent(instance_npcname("#gp5control")+"::OnStart"); + disablenpc(instance_npcname("#gp4control")); end; OnInstanceInit: - disablenpc instance_npcname("#gp4warp"); + disablenpc(instance_npcname("#gp4warp")); for(.@i = 1; .@i <= 4; ++.@i) - disablenpc instance_npcname("Soldier's Corpse#gp4_"+.@i); - disablenpc instance_npcname("Captain's Corpse#gp4"); - disablenpc instance_npcname("King's Corpse#gp4"); - disablenpc instance_npcname("Lurid Royal Guard#gp4"); - disablenpc instance_npcname("Thanatos Magic Trace#gp4"); - disablenpc instance_npcname("Visiting Prince#gp4"); + disablenpc(instance_npcname("Soldier's Corpse#gp4_"+.@i)); + disablenpc(instance_npcname("Captain's Corpse#gp4")); + disablenpc(instance_npcname("King's Corpse#gp4")); + disablenpc(instance_npcname("Lurid Royal Guard#gp4")); + disablenpc(instance_npcname("Thanatos Magic Trace#gp4")); + disablenpc(instance_npcname("Visiting Prince#gp4")); 'gp4 = 0; end; } @@ -500,35 +502,35 @@ OnInstanceInit: mes("[Princess Tiara]"); mes("You kept your promise."); npctalk(_("You kept your promise."), instance_npcname("Tiara Princess#gp5")); - next; + next(); mes("[Lurid Royal Guard]"); mes("princess!"); npctalk(_("princess"), instance_npcname("Lurid Royal Guard#gp5")); - next; + next(); cutin("npc-tiara", 3); mes("[Princess Tiara]"); mes("Thank you..now I can rest at beside you..."); npctalk(_("Thank you..now I can rest at beside you..."), instance_npcname("Tiara Princess#gp5")); - next; + next(); mes("[Lurid Royal Guard]"); mes("No..NO!!!!!!"); npctalk(_("No..NO!!!!!!"), instance_npcname("Lurid Royal Guard#gp5")); - next; + next(); mes("[The Voice of Princess Tiara]"); mes("I want to be with you forever in peace...forever..."); npctalk(_("I want to be with you forever in peace...forever..."), instance_npcname("Tiara Princess#gp5")); - next; + next(); cutin("b-tiara", 3); mes("[Lurid Royal Guard]"); mes("no.....Ahh ahh ahh!!!~!"); npctalk(_("no.....Ahh ahh ahh!!!~!"), instance_npcname("Lurid Royal Guard#gp5")); - next; + next(); mes("[The Voice of Princess Tiara]"); mes("I love you..."); npctalk(_("I love you..."), instance_npcname("Tiara Princess#gp5")); close2(); cutin("", 255); - donpcevent instance_npcname("#gp5control")+"::OnStart2"; + donpcevent(instance_npcname("#gp5control")+"::OnStart2"); end; } @@ -537,63 +539,63 @@ OnInstanceInit: mes("[Lurid Royal Guard]"); mes("Are you satisfied..? Thanatos Magic Trace?"); npctalk(_("Are you satisfied..? Thanatos Magic Trace?"), instance_npcname("Sakray#gp5")); - next; + next(); mes("[Thanatos Magic Trace]"); mes("I need more blood..Sakray, offer me his blood."); npctalk(_("I need more blood..Sakray, offer me his blood."), instance_npcname("Thanatos Magic Trace#gp5")); - next; + next(); mes("[Sakray]"); mes("Okay, that is good. A traveler.\r" "Did you see?"); npctalk(_("Okay, that is good. A traveler. Did you see?"), instance_npcname("Sakray#gp5")); - next; + next(); mesf("[%s]", strcharinfo(PC_NAME)); mes("Sakray, What do you want sympathy? Or is it a trap?"); unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sakray, What do you want sympathy? Or is it a trap?")); - next; + next(); mes("[Sakray]"); mes("Non...I did not need to make an effort to catch a novice."); npctalk(_("Non...I did not need to make an effort to catch a novice."), instance_npcname("Sakray#gp5")); - next; + next(); mesf("[%s]", strcharinfo(PC_NAME)); mes("If so... then why...?"); unittalk(getcharid(CHAR_ID_ACCOUNT), _("If so... then why...?")); - next; + next(); cutin("cry-b", 3); mes("[Sakray]"); mes("I wanted to get rid of a piece of humanity inside of me through you."); npctalk(_("I wanted to get rid of a piece of humanity inside of me through you."), instance_npcname("Sakray#gp5")); - next; + next(); mes("[Sakray]"); mes("I am quite satisfied with the result."); - next; + next(); mes("[Thanatos Magic Trace]"); mes("Sakray, offer the blood to me now!"); npctalk(_("Sakray, offer the blood to me now!"), instance_npcname("Thanatos Magic Trace#gp5")); - next; + next(); mes("[Sakray]"); mes("If you were me, what would you do?"); - next; + next(); mes("[Sakray]"); mes("Can you set yourself free from this curse?"); - next; + next(); mesf("[%s]", strcharinfo(PC_NAME)); mes("..."); unittalk(getcharid(CHAR_ID_ACCOUNT), _("...")); - next; + next(); mes("[Sakray]"); mes("Heh heh... I will keep watching you until the day you grow up enough."); - next; + next(); mes("[Sakray]"); mes("I am willing to hunt you later for Thanatos."); - next; + next(); cutin("", 255); mes("[Sakray]"); mes("Farewell then."); close2(); - donpcevent instance_npcname("#gp5control")+"::OnEnd"; - hideonnpc instance_npcname("Sakray#gp5"); - hideonnpc instance_npcname("Thanatos Magic Trace#gp5"); + donpcevent(instance_npcname("#gp5control")+"::OnEnd"); + hideonnpc(instance_npcname("Sakray#gp5")); + hideonnpc(instance_npcname("Thanatos Magic Trace#gp5")); end; } @@ -601,25 +603,25 @@ OnInstanceInit: end; OnStart: stopnpctimer instance_npcname("#gp3control"); - disablenpc instance_npcname("#gp3control"); - killmonster instance_mapname("1@spa"), "All"; - disablenpc instance_npcname("#gp3warp"); - enablenpc instance_npcname("Lurid Royal Guard#gp5"); - enablenpc instance_npcname("Tiara Princess#gp5"); + disablenpc(instance_npcname("#gp3control")); + killmonster(instance_mapname("1@spa"), "All"); + disablenpc(instance_npcname("#gp3warp")); + enablenpc(instance_npcname("Lurid Royal Guard#gp5")); + enablenpc(instance_npcname("Tiara Princess#gp5")); end; OnStart2: - hideonnpc instance_npcname("Lurid Royal Guard#gp5"); - hideonnpc instance_npcname("Tiara Princess#gp5"); - sleep 2000; + hideonnpc(instance_npcname("Lurid Royal Guard#gp5")); + hideonnpc(instance_npcname("Tiara Princess#gp5")); + sleep(2000); OnSummon: - initnpctimer; + initnpctimer(); .@map$ = instance_mapname("1@spa"); - 'talkid[0] = areamonster(.@map$, 61, 63, 24, 24, _("Forgotten Name"), FORGOTTEN_NAME, rand(1,2), instance_npcname("#gp5control")+"::OnMyMobDead"); + 'talkid[0] = areamonster(.@map$, 61, 63, 24, 24, _("Forgotten Name"), FORGOTTEN_NAME, rand(1, 2), instance_npcname("#gp5control")+"::OnMyMobDead"); 'talkid[1] = areamonster(.@map$, 61, 63, 24, 24, _("Colorless Vow"), COLORLESS_VOW, 2, instance_npcname("#gp5control")+"::OnMyMobDead"); - 'talkid[2] = areamonster(.@map$, 61, 63, 24, 24, _("Sweet Slaughter"), SWEET_SLAUGHTER, rand(1,2), instance_npcname("#gp5control")+"::OnMyMobDead"); + 'talkid[2] = areamonster(.@map$, 61, 63, 24, 24, _("Sweet Slaughter"), SWEET_SLAUGHTER, rand(1, 2), instance_npcname("#gp5control")+"::OnMyMobDead"); end; OnTimer2000: - stopnpctimer; + stopnpctimer(); unittalk('talkid[0], _("What is this..??")); unittalk('talkid[1], _("Wake up! look at us... We are monsters?")); unittalk('talkid[2], _("Sakray killed the princess!")); @@ -629,51 +631,51 @@ OnMyMobDead: end; ++'gp5; if ('gp5 > 2) - donpcevent instance_npcname("#gp5control")+"::OnStory"; + donpcevent(instance_npcname("#gp5control")+"::OnStory"); else - donpcevent instance_npcname("#gp5control")+"::OnSummon"; + donpcevent(instance_npcname("#gp5control")+"::OnSummon"); end; OnBossDead: - enablenpc instance_npcname("Sakray#gp5"); - enablenpc instance_npcname("Thanatos Magic Trace#gp5"); + enablenpc(instance_npcname("Sakray#gp5")); + enablenpc(instance_npcname("Thanatos Magic Trace#gp5")); end; OnStory: - stopnpctimer; + stopnpctimer(); 'BossID = monster(instance_mapname("1@spa"), 44, 47, _("Torturous Redeemer"), E_TORTUROUS_REDEEMER, 1, instance_npcname("#gp5control")+"::OnBossDead"); unittalk('BossID, _("Thanatos Magic Trace! I will destroy you if I can't have you... Oh no! How could this be?")); - sleep 3000; - unitkill 'BossID; + sleep(3000); + unitkill('BossID); end; OnEnd: - hideoffnpc instance_npcname("Voice of Princess Tiara"); - hideoffnpc instance_npcname("Voice of Sakray"); - hideoffnpc instance_npcname("Thanatos Magic Trace"); + hideoffnpc(instance_npcname("Voice of Princess Tiara")); + hideoffnpc(instance_npcname("Voice of Sakray")); + hideoffnpc(instance_npcname("Thanatos Magic Trace")); npctalk(_("What can I do for you?"), instance_npcname("Voice of Princess Tiara")); - sleep 3000; + sleep(3000); npctalk(_("I will always stand by you. Please reset beside me."), instance_npcname("Voice of Sakray")); - sleep 3000; + sleep(3000); npctalk(_("Your soul is mine until you find the blood that satisfies me.."), instance_npcname("Thanatos Magic Trace")); - sleep 3000; + sleep(3000); npctalk(_("Reset in the shadow with me."), instance_npcname("Voice of Sakray")); - sleep 3000; + sleep(3000); npctalk(_("In the dark forever..."), instance_npcname("Voice of Sakray")); - sleep 3000; + sleep(3000); mapannounce(instance_mapname("1@spa"), _("It is time to leave the Ghost Palace."), bc_map, C_YELLOW); - enablenpc instance_npcname("King#gpend"); - enablenpc instance_npcname("#gp3warp"); - hideonnpc instance_npcname("Voice of Princess Tiara"); - hideonnpc instance_npcname("Voice of Sakray"); - hideonnpc instance_npcname("Thanatos Magic Trace"); + enablenpc(instance_npcname("King#gpend")); + enablenpc(instance_npcname("#gp3warp")); + hideonnpc(instance_npcname("Voice of Princess Tiara")); + hideonnpc(instance_npcname("Voice of Sakray")); + hideonnpc(instance_npcname("Thanatos Magic Trace")); end; OnInstanceInit: - disablenpc instance_npcname("Lurid Royal Guard#gp5"); - disablenpc instance_npcname("Tiara Princess#gp5"); - disablenpc instance_npcname("Thanatos Magic Trace#gp5"); - disablenpc instance_npcname("Sakray#gp5"); - disablenpc instance_npcname("King#gpend"); - hideonnpc instance_npcname("Voice of Princess Tiara"); - hideonnpc instance_npcname("Voice of Sakray"); - hideonnpc instance_npcname("Thanatos Magic Trace"); + disablenpc(instance_npcname("Lurid Royal Guard#gp5")); + disablenpc(instance_npcname("Tiara Princess#gp5")); + disablenpc(instance_npcname("Thanatos Magic Trace#gp5")); + disablenpc(instance_npcname("Sakray#gp5")); + disablenpc(instance_npcname("King#gpend")); + hideonnpc(instance_npcname("Voice of Princess Tiara")); + hideonnpc(instance_npcname("Voice of Sakray")); + hideonnpc(instance_npcname("Thanatos Magic Trace")); 'gp5 = 0; end; } @@ -682,34 +684,34 @@ OnInstanceInit: mes("[King]"); mes("Hey there, are you alive?\r" "I did not expect to meet someone alive"); - next; + next(); mes("[King]"); mes("Do you possibly have ^009900Gray Piece^000000?\r" "Can you give it to me?\r" "The old memory of faithful royal guard,\r" "the memory of everyone he loved becomes broken pieces and are contained inside of them."); - next; + next(); mes("[King]"); mes("Will you give ^009900Gray Piece^000000 to me?\r" "The guilt is eating my soul.\r" "My soul is stuck in ghost palace."); - next; + next(); mes("[King]"); mes("I am collecting Sakray's abandoned memories from these shards."); - next; + next(); mes("[King]"); mes("If you give any Gray Shards to me, I can make equipment for you."); - next; + next(); mes("[King]"); mes("The cursed knight...\r" "Please help me save the soul of Sakray."); - next; + next(); setarray(.@items_list, - Thanos_Sword, Thanos_Great_Sword, Thanos_Spear, Thanos_Long_Spear, Thanos_Staff, Thanos_Rod, Thanos_Bow, - Thanos_Dagger, Thanos_Katar, Thanos_Knuckle, Thanos_Hammer, Thanos_Axe, Thanos_Violin, Thanos_Whip, Shield_Of_Gray, - Armor_Of_Gray, Gray_Robe, Cloak_Of_Gray, Boots_Of_Gray, Gray_Helmet); + Thanos_Sword, Thanos_Great_Sword, Thanos_Spear, Thanos_Long_Spear, Thanos_Staff, Thanos_Rod, Thanos_Bow, + Thanos_Dagger, Thanos_Katar, Thanos_Knuckle, Thanos_Hammer, Thanos_Axe, Thanos_Violin, Thanos_Whip, Shield_Of_Gray, + Armor_Of_Gray, Gray_Robe, Cloak_Of_Gray, Boots_Of_Gray, Gray_Helmet); - setarray .@cost, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 100, 100, 100, 100, 100, 100; + setarray(.@cost, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 100, 100, 100, 100, 100, 100); .@menulist$ = ""; for (.@i = 0; .@i < getarraysize(.@items_list); ++.@i) .@menulist$ += getitemname(.@items_list[.@i])+":"; @@ -721,19 +723,19 @@ OnInstanceInit: "I believe collecting Gray Shards is the only method to save him."); close(); } - next; + next(); mes("[King]"); mesf("to make a ^FF0000%s^000000 \r" "I need %d ^009900Gray Shard^000000", getitemname(.@items_list[.@choice]), .@cost[.@choice]); - switch (select("Cancel", "hand over "+.@cost[.@choice]+" Gray Shard.")) { + switch (select("Cancel", sprintf(_$("hand over %d Gray Shard."), .@cost[.@choice]))) { case 1: - next; + next(); mes("[King]"); mes("Someday, Sakray will get out of curse for sure. I believe"); - next; + next(); break; case 2: - next; + next(); if (countitem(Gray_Shard) < .@cost[.@choice]) { mes("[King]"); mes("You don't have enough Gray Shards."); @@ -743,20 +745,20 @@ OnInstanceInit: mes("[King]"); mesf("I will make a ^FF0000%s^000000 \r" "with %d ^009900Gray Shard^000000", getitemname(.@items_list[.@choice]), .@cost[.@choice]); - next; + next(); mes("[King]"); mes("You see a light through the folded hands of the king and it gradually takes on a shape."); - next; + next(); mes("[King]"); mesf("All right, it is done.\r" "Take this ^FF0000%s.^000000\r" "Use it to confront Sakray and Thanatos.", getitemname(.@items_list[.@choice])); - next; + next(); mes("[King]"); mes("The power requires a sacrifice.\r" "Please be careful..."); delitem(Gray_Shard, .@cost[.@choice]); - getitem .@items_list[.@choice], 1; + getitem(.@items_list[.@choice], 1); close(); } } @@ -766,27 +768,33 @@ OnInstanceInit: 1@spa,198,201,1 script Lurid Royal Guard#gp1 4_M_SAKRAYROYAL,{ end; } + 1@spa,197,217,0 warp #gp1warp 1,1,1@spa,114,120 // 2nd floor npc's 1@spa,135,125,3 script Tiara Princess#gp2 4_F_MAYSEL,{ end; } + 1@spa,117,137,0 warp #gp2warp 1,1,1@spa,60,43 // 3rd floor npc's 1@spa,30,58,5 script Lurid Royal Guard#gp3 4_M_SAKRAY_TIED,{ end; } + 1@spa,28,52,0 script Captain of the Guard#gp3 4_M_KY_KNT,{ end; } + 1@spa,30,52,0 script Soldier#gp3_1 4_M_KY_SOLD,{ end; } + 1@spa,34,53,1 script Soldier#gp3_2 4_M_CRU_SOLD,{ end; } + 1@spa,25,53,0 script Soldier#gp3_3 4_M_CRU_SOLD,{ end; } @@ -795,43 +803,54 @@ OnInstanceInit: 1@spa,201,198,1 script Soldier's Corpse#gp4_1 4_M_DIEMAN,{ end; } + 1@spa,191,207,0 script Soldier's Corpse#gp4_2 4_M_DIEMAN,{ end; } + 1@spa,206,209,0 script Soldier's Corpse#gp4_3 4_M_DIEMAN,{ end; } + 1@spa,189,193,0 script Soldier's Corpse#gp4_4 4_M_DIEMAN,{ end; } + 1@spa,211,194,4 script Captain's Corpse#gp4 4_M_LIEMAN,{ end; } + 1@spa,194,214,5 script King's Corpse#gp4 4_M_TRISTAN,{ end; } + 1@spa,197,218,5 script Visiting Prince#gp4 4_M_KNIGHT_SILVER,{ end; } + 1@spa,197,218,0 script Thanatos Magic Trace#gp4 HIDDEN_WARP_NPC,{ end; } + 1@spa,178,186,0 warp #gp4warp 1,1,1@spa,30,57 // 5th floor npc's 1@spa,60,43,3 script Tiara Princess#gp5 4_F_MAYSEL,{ end; } + 1@spa,40,44,0 script Thanatos Magic Trace#gp5 HIDDEN_WARP_NPC,{ end; } + 1@spa,40,46,0 script Voice of Princess Tiara CLEAR_NPC,{ end; } + 1@spa,42,43,0 script Voice of Sakray CLEAR_NPC,{ end; } + 1@spa,40,41,0 script Thanatos Magic Trace CLEAR_NPC,{ end; } - -- cgit v1.2.3-60-g2f50