From 6ba60a25fe468c59d98a170969227e25cbb47b15 Mon Sep 17 00:00:00 2001 From: SinSloth Date: Tue, 11 Sep 2007 23:58:37 +0000 Subject: * Added first version of Nameless Islet sailor. - Players can now access Cursed Abbey for further testings. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11181 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/Changelog.txt | 3 + npc/scripts_warps.conf | 3 +- npc/warps/fields/nameless_islet.txt | 107 ++++++++++++++++++++++++++++++++++++ 3 files changed, 112 insertions(+), 1 deletion(-) create mode 100644 npc/warps/fields/nameless_islet.txt diff --git a/npc/Changelog.txt b/npc/Changelog.txt index cdb1729c6..836f6eadf 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,8 @@ Date Added ====== +2007/09/12 + * Added first version of Nameless Islet sailor. + - Players can now access Cursed Abbey for further testings. 2007/09/10 * Updated experience rewards in a lot of quests to match upcoming rate adjustments changes. [SinSloth] - Please use 'getexp' command when rewarding experience in any lore-related quest. diff --git a/npc/scripts_warps.conf b/npc/scripts_warps.conf index 0edf90c90..20fe805b0 100644 --- a/npc/scripts_warps.conf +++ b/npc/scripts_warps.conf @@ -73,6 +73,7 @@ npc: npc/warps/dungeons/thor_dun.txt npc: npc/warps/dungeons/umbala_dun.txt npc: npc/warps/dungeons/yuno_dun.txt // --------------------------- Fields --------------------------- +npc: npc/warps/fields/abyss_warper.txt npc: npc/warps/fields/amatsu_fild.txt npc: npc/warps/fields/com_fild.txt npc: npc/warps/fields/ein_fild.txt @@ -85,13 +86,13 @@ npc: npc/warps/fields/lhalzen_fild.txt npc: npc/warps/fields/lutie_fild.txt npc: npc/warps/fields/morroc_fild.txt npc: npc/warps/fields/mtmjolnir.txt +npc: npc/warps/fields/nameless_islet.txt npc: npc/warps/fields/payon_fild.txt npc: npc/warps/fields/prontera_fild.txt npc: npc/warps/fields/rachel_fild.txt npc: npc/warps/fields/umbala_fild.txt npc: npc/warps/fields/veins_fild.txt npc: npc/warps/fields/yuno_fild.txt -npc: npc/warps/fields/abyss_warper.txt // --------------------------- Others --------------------------- npc: npc/warps/guild/guildcastles.txt npc: npc/warps/other/jobquests.txt diff --git a/npc/warps/fields/nameless_islet.txt b/npc/warps/fields/nameless_islet.txt new file mode 100644 index 000000000..206e0644b --- /dev/null +++ b/npc/warps/fields/nameless_islet.txt @@ -0,0 +1,107 @@ +//===== eAthena Script ======================================= +//= Nameless Islet Sailor +//===== By: ================================================== +//= SinSloth +//===== Current Version: ===================================== +//= 0.1 +//===== Compatible With: ===================================== +//= Any Athena Version +//===== Description: ========================================= +//= Nameless Islet / Cursed Abbey NPC +//===== Additional Comments: ================================= +//= 0.1 First custom version. [SinSloth] +//============================================================ + +ve_fild07,128,131,3 script Desert Coast Man 943,{ + + mes "[Desert Coast Sailor]"; + mes "Hey you! Yes, you!"; + mes "Have you ever heard"; + mes "about Nameless Islet?..."; + next; + mes "[Desert Coast Sailor]"; + mes "Shh! Not that loudly!"; + mes "Rumors say there is an"; + mes "old monastery... you might"; + mes "want to take a look at it..."; + next; + mes "[Desert Coast Sailor]"; + mes "But you know... It is kind"; + mes "of forbidden to talk about"; + mes "this place... Sure, going"; + mes "there is somewhat impossible."; + mes "I can lead you there."; + next; + mes "[Desert Coast Sailor]"; + mes "10.000 zenys."; + mes "And I'll make sure nobody"; + mes "knows you went there. It looks"; + mes "like a fair trade, doesn't it?"; + next; + switch( select( "Sure.","Forget it." ) ) + { + case 1: + if(Zeny < 10000) + { + mes "[Desert Coast Sailor]"; + mes "Did you really think I would"; + mes "take that much risk for free?"; + mes "No money, no travel, understood?"; + close; + } + mes "[Desert Coast Sailor]"; + mes "Haha! I knew you truly were"; + mes "an adventurer! Let's go!"; + mes "I hope you didn't forget"; + mes "anything..."; + set Zeny,Zeny-10000; + close2; + warp "nameless_n",254,231; + end; + + case 2: + mes "[Desert Coast Sailor]"; + mes "Fine, as you wish."; + mes "Remember, don't talk to"; + mes "anyone about that place,"; + mes "or you might have problems..."; + close; + } +} + +nameless_n,251,236,3 script Desert Coast Man 943,{ + + mes "[Desert Coast Sailor]"; + mes "It's not like I care"; + mes "about you... But please,"; + mes "be careful, I heard some"; + mes "screams from the center of"; + mes "the island..."; + next; + mes "[Desert Coast Sailor]"; + mes "I'm going back to Veins,"; + mes "I don't like that place"; + mes "at all. Do you want to return"; + mes "with me?"; + next; + switch( select( "Take me far away.","I'll be fine by myself." ) ) + { + case 1: + mes "[Desert Coast Sailor]"; + mes "Okay. I see you are an"; + mes "adventurer, but at least"; + mes "you're a wise one."; + mes "I don't want to stay here."; + close2; + warp "ve_fild07",127,135; + end; + + case 2: + mes "[Desert Coast Sailor]"; + mes "That's your problem now."; + mes "I don't want to be part"; + mes "of this expedition."; + mes "Take care."; + close; + } +} \ No newline at end of file -- cgit v1.2.3-70-g09d2