From 65d3824a9e6732760ce0e12201f8b856e097d08e Mon Sep 17 00:00:00 2001 From: Inkfish Date: Sat, 4 Jul 2009 13:17:08 +0000 Subject: * Extended ATF_SKILL to ATF_MAGIC and ATF_MISC. * r13932 Fixed a wrong check on hp in Intimidate code. (bugreport:3305) (I forgot to write the message.) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13933 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 1 + db/const.txt | 4 +++- src/map/map.h | 3 ++- src/map/pc.c | 2 +- src/map/skill.c | 11 +++++++---- 5 files changed, 14 insertions(+), 7 deletions(-) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index cb0b668b4..822a81e1c 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -6,6 +6,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 09/07/04 * TK_POWER shouldn't count the player him/herself for the skill. [Inkfish] * Fixed a wrong check of Intimidate on hp. (bugreport:3305)[Inkfish] + * Extended ATF_SKILL to ATF_MAGIC and ATF_MISC. [Inkfish] 09/07/03 * Martyr's Reckoning can be perfect dodged. [Inkfish] * Casting Flying Kick while running and in the spurt status doubles the damage dealt without spurt status. (bugreport:1898) [Inkfish] diff --git a/db/const.txt b/db/const.txt index 2bf4d41d4..0698bba85 100644 --- a/db/const.txt +++ b/db/const.txt @@ -492,7 +492,9 @@ ATF_TARGET 0x02 ATF_SHORT 0x04 ATF_LONG 0x08 ATF_WEAPON 0x10 -ATF_SKILL 0x20 +ATF_MAGIC 0x20 +ATF_MISC 0x40 +ATF_SKILL 0x60 IG_BlueBox 1 IG_VioletBox 2 diff --git a/src/map/map.h b/src/map/map.h index ca40bdd98..8e02becbd 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -226,7 +226,8 @@ enum auto_trigger_flag { ATF_SHORT=0x04, ATF_LONG=0x08, ATF_WEAPON=0x10, - ATF_SKILL=0x20, + ATF_MAGIC=0x20, + ATF_MISC=0x40, }; struct block_list { diff --git a/src/map/pc.c b/src/map/pc.c index 6c2bffeb8..603f2df97 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1487,7 +1487,7 @@ static int pc_bonus_addeff(struct s_addeffect* effect, int max, enum sc_type id, flag|=ATF_SHORT|ATF_LONG; //Default range: both if (!(flag&(ATF_TARGET|ATF_SELF))) flag|=ATF_TARGET; //Default target: enemy. - if (!(flag&(ATF_WEAPON|ATF_SKILL))) + if (!(flag&(ATF_WEAPON|ATF_MAGIC|ATF_MISC))) flag|=ATF_WEAPON; //Defatul type: weapon. for (i = 0; i < max && effect[i].flag; i++) { diff --git a/src/map/skill.c b/src/map/skill.c index 857c0c40f..ec8115080 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -526,10 +526,13 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int rate += sd->addeff[i].arrow_rate; if( !rate ) continue; - if( (sd->addeff[i].flag&(ATF_WEAPON|ATF_SKILL)) != (ATF_WEAPON|ATF_SKILL) ) - { // Trigger has attack type consideration. - if( (sd->addeff[i].flag&ATF_WEAPON && !(attack_type&BF_WEAPON)) || (sd->addeff[i].flag&ATF_SKILL && !(attack_type&(BF_MAGIC|BF_MISC))) ) - continue; + if( (sd->addeff[i].flag&(ATF_WEAPON|ATF_MAGIC|ATF_MISC)) != (ATF_WEAPON|ATF_MAGIC|ATF_MISC) ) + { // Trigger has attack type consideration. + if( (sd->addeff[i].flag&ATF_WEAPON && attack_type&BF_WEAPON) || + (sd->addeff[i].flag&ATF_MAGIC && attack_type&BF_MAGIC) || + (sd->addeff[i].flag&ATF_MISC && attack_type&BF_MISC) ) ; + else + continue; } if( (sd->addeff[i].flag&(ATF_LONG|ATF_SHORT)) != (ATF_LONG|ATF_SHORT) ) -- cgit v1.2.3-70-g09d2