From 4f06f94e70e92904a8d86be32de0b1dfb6c35633 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 20 Mar 2007 16:02:22 +0000 Subject: - getpetinfo 5 will now return the pet's rename flag. - Autoloot will now only work on items dropped a certain distance from the player. The distance is defined by AUTOLOOT_DISTANCE in atcommand.h and defaults to AREA_SIZE. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10039 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 4 ++++ doc/script_commands.txt | 2 +- src/map/atcommand.h | 7 +++++++ src/map/mob.c | 3 ++- src/map/script.c | 5 ++++- 5 files changed, 18 insertions(+), 3 deletions(-) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 0f6f9d444..34c00bb9f 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/03/21 + * getpetinfo 5 will now return the pet's rename flag. + * Autoloot will now only work on items dropped a certain distance from the + player. The distance is defined by AUTOLOOT_DISTANCE in atcommand.h and + defaults to AREA_SIZE. * Removed Magic Rod's cast bar. * Gravitation no longer causes damage flinch. [Skotlex] 2007/03/20 diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 3514ccd57..f6c9c4162 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -2737,7 +2737,7 @@ currently has active. Valid types are: 2 - Pet name. Will return "null" if there's no pet. 3 - Pet friendly level (intimacy score). 1000 is full loyalty. 4 - Pet hungry level. 100 is completely full. - + 5 - Pet rename flag. 0 means this pet has not been named yet. --------------------------------------- *petstat() diff --git a/src/map/atcommand.h b/src/map/atcommand.h index dfcbd2de7..d18e8e923 100644 --- a/src/map/atcommand.h +++ b/src/map/atcommand.h @@ -4,6 +4,13 @@ #ifndef _ATCOMMAND_H_ #define _ATCOMMAND_H_ +//This is the distance at which @autoloot works, +//if the item drops farther from the player than this, +//it will not be autolooted. [Skotlex] +#ifndef AUTOLOOT_DISTANCE + #define AUTOLOOT_DISTANCE AREA_SIZE +#endif + enum AtCommandType { AtCommand_None = -1, AtCommand_Broadcast = 0, diff --git a/src/map/mob.c b/src/map/mob.c index 4cde44b84..c56e4362f 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1494,7 +1494,8 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str } if (dlist->first_sd && dlist->first_sd->state.autoloot && - (drop_rate <= dlist->first_sd->state.autoloot) + drop_rate <= dlist->first_sd->state.autoloot && + check_distance_blxy(&dlist->first_sd->bl, dlist->x, dlist->y, AUTOLOOT_DISTANCE) ) { //Autoloot. if (party_share_loot( dlist->first_sd->status.party_id? diff --git a/src/map/script.c b/src/map/script.c index 5d7c3154d..e75456b63 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -10663,7 +10663,7 @@ BUILDIN_FUNC(recovery) /*========================================== * Get your pet info: getpetinfo(n) * n -> 0:pet_id 1:pet_class 2:pet_name - 3:friendly 4:hungry + * 3:friendly 4:hungry, 5: rename flag. *------------------------------------------ */ BUILDIN_FUNC(getpetinfo) @@ -10693,6 +10693,9 @@ BUILDIN_FUNC(getpetinfo) case 4: script_pushint(st,pd->pet.hungry); break; + case 5: + script_pushint(st,pd->pet.rename_flag); + break; default: script_pushint(st,0); break; -- cgit v1.2.3-70-g09d2